Brainchild PR10 User Manual page 385

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When the value of your property changes, this is what will happen to the control:
Value of Property
Less than 10
10 to < 20
20 to < 80
80 to < 90
Greater than 90
If you do not order your breakpoints in a descending order, your results will be unpredictable.
Discrete break points (Animation mode = Discrete color fill)
Discrete Breakpoints aren't really breakpoints, instead, they enable animation if the
"DiscreteValue" of an element in the Bands Collection is set to true. However, since multiple DiscreteValue
properties can be set at the same time, how does the component determine the animation to display? What
it does is give priority to the animations based upon their order in the Bands Collection. If the first band in
the collection (by default, Band1) has its DiscreteValue set to True, then that animation will be shown no
matter which band also has its DiscreteValue set to true. As another example, if Band2 and Band5 each
have their DiscreteValue set, the animation that is used will be the one defined in Band2. Therefore, given
the following definition of five bands:
Here is what the animations will be shown based upon different values of Discrete Value
Discrete
Discrete
Value for
Value for
Band1
Band2
True
False
Band that is Active
Band5
Band4
Band3
Band2
Band1
Discrete
Discrete
Value for
Value for
Band3
Band4
False
False
Page 385 of 479
Appearance of Component
Blink Shaded Red
Display Shaded Yellow
Original
Display Shaded Yellow
Blink Shaded Red
Discrete
Appearance of
Value for
Component
Band5
False
Blink Shaded Red (Band1)

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