Interactive Technologies, Inc.
Abbreviation
or
A
@
Description
Setting Values
The At command sets the currently selected object(s) values. The At command can be used with many
types of objects, including Buttons, Channels, Groups, Outputs, Playbacks, and Presets.
The following table shows how the At command affects each of these object types:
Object
Result Of At Command
Buttons
Turns the button(s) indicator on or off or sets it to a special user value
Channels
The channel(s) are set to the specified value
Groups
The channels in the group are set to the specified value
Outputs
Turns the output(s) on or off
Playbacks The playback(s) submasters are set to the specified value
Presets
The preset is activated with an intensity of the the specified value
Setting Values With Timing
A playback fader's Time parameter will cause the value of Channels, Groups and Playbacks to fade to the
desired value. A time of 0 (zero) causes the value to be set immediately. Any non-zero time will cause the
value to gradually change at a speed that will cause it to reach the desired value in the number of seconds
set by the
Time
command.
Recalling Values From A Cue
Using the At Cue command allows the data from a given Cue to be used to set the currently selected
channel values (instead of specifying a single fixed value). This is useful to only recall parts of a Cue without
affecting other channels.
CueServer 2 User's Manual - 18.5.18
Page 180 of 429
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