High End Systems DLHD High Definition Digital Light User Manual page 281

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Adding Geometry to Mesh
If there is a hole in the mesh, and details need to be created. Faces can be added inside the warp
editor. Using the example mesh below, we can illustrate ways to add faces.
By using Shift + Right Mouse Click geometry can be added and the location is determined in
multiple ways. 3 points are always needed to determine a new face.
1. By selecting 2 points the face will be created between those two points and the third point
will be inferred at the location of the mouse pointer.
DLHD Digital Light User Manual
CHAPTER 16
CMA: Warp Editor
259

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