The An I Ma Tion Ob Ject - Maple Systems Silver Series Installation And Operation Manual

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The An i ma tion Ob ject

The Animation Object is very similar to the Moving Shape Object. It also allows you to create a shape or bitmap on
a screen that can change the way it looks as well as where it is located on the OIT screen depending upon the control
of the PLC. However, the Animation Object moves along a predefined path that is determined when you create the
part. Because of this, the Animation Object requires only two registers for changing state and X/Y movement:
• the Animation object continuously reads a PLC register and displays the corresponding shape or
bitmap that is tagged to the number of states defined.
• the Animation object continuously reads a second PLC register to determine which position along
the predefined path it should be.
As shown in the following example, the part moves along a predefined track when the value in the second PLC
register is incremented:
To create an Animation Object
1. From the Objects menu, click Animation. Or click the Animation icon in the Part2 toolbar.
The mouse cursor changes from a pointer to a circle when placed over the work area of
EasyBuilder. Use the cursor to set the path that the Animation object is to take. At each
location along the path, click the mouse to place another position marker. A maximum of
255 position markers may be placed onto the window screen.
2. When you have finished placing the position markers, right click the mouse to display the part
at the first position.
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1010-1007W, Rev 06

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