Nintendo Ultra64 Programmer's Manual page 233

Rsp
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Operation:
T:
for i in 0...7
if (e
3...0
elseif ((e
elseif ((e
elseif ((e
endif
if (VR[vs][i*2]
elseif (VR[vs][i*2]
elseif (VR[vs][i*2]
endif
VR[vd][i*2]
ACC[i]
endfor
Exceptions:
None
Revision 1.0
= 0000) then /* vector operand */
j  i
& 1110) = 0010) then /* scalar quarter of vector */
3...0
j  (e
& 0001) + (i & 1110)
3...0
& 1100) = 0100) then /* scalar half of vector */
3...0
j  (e
& 0011) + (i & 1100)
3...0
& 1000) = 1000) then /* scalar whole of vector */
3...0
j  (e
& 0111)
3...0
< 0) then
15...0
 -(VR[vt][j*2]
result
15...0
= 0
15...0
15...0
 0
result
15...0
15...0
> 0) then
15...0
 VR[vt][j*2]
result
15...0
 result
15...0
15...0
 result
15...0
15...0
)
15...0
) then
15...0
233

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