System Programming Console Overlay
Figure E-2 SPM Screen
Figure E-3 System Programming Console Screen
E-2 System Programming Console Overlay
Using a PC with SPM involves using the PC's monitor instead of the console's
display. The SPM screen is arranged to look like the console's display, as the
comparison between Figures E-2 and E-3 shows.
The window in the top area of the SPM screen matches the console's display
area. The columns to the left arid right of the window describe keys that function
in the same way as the buttons on either side of the console's display area.
The bottom area of the SPM screen simulates the 20 buttons in the center of the
console and are identified on the screen as 01, 02, etc. The outside columns to
the left and right of the "line buttons" describe the keys that function in the same
way as pressing each line button. For example, pressing the Shift and F1 keys
simultaneously is the same as pressing the lower left button on the console (see
Figure E-1 ).
The labels on the top right side of the SPM screen (Drop, Trans, Hold)
correspond to the buttons on the lower left side of the telephone.
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