Inverse-Line Commands - Intermec EasyCoder PL3 Programmer's Reference Manual

Intermec easycoder pl3: reference guide
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Chapter 7— Graphics

Inverse-Line Commands

Purpose: The Inverse-Line command has the same syntax as the Line command.
Format:
Example Input 1:
60
Note: Text coordinates (in output) are shown for illustration purposes
only.
Previously created objects that lie within the area defined by the
Inverse-Line command have their black areas re-drawn white and white
areas re-drawn black. These objects can include text, bar codes, and
graphics, including downloaded .PCX files. Inverse-Line has no effect on
objects created after its location even if they fall within its covered area. In
example INVERSE2.LBL, portions of the text field created after the
Inverse-Line command remain black, hence invisible, even though placed
within the Inverse-Line area.
{command} {x 0 } {y 0 } {x 1 } {y 1 } {width}
where:
{command}: Choose from the following:
INVERSE-LINE
(or IL)
{x 0 }:
x-coordinate of the top-left corner. For help, see "Label
Coordinate System" in Chapter 1.
{y 0 }:
y-coordinate of the top-left corner. For help, see "Label
Coordinate System" in Chapter 1.
{x 1 }:
x-coordinate of top right corner for horizontal and bottom
left corner for vertical. For help, see "Label Coordinate
System" in Chapter 1.
{y 1 }:
y-coordinate of top right corner for horizontal and bottom
left corner for vertical. For help, see "Label Coordinate
System" in Chapter 1.
{width}:
Unit-width (or thickness) of the inverse-line. For help, see
"Units Commands" in Chapter 2.
Input 1 (INVERSE1.LBL):
! 0 200 200 210 1
CENTER
TEXT 4 0 0 45 SAVE
TEXT 4 0 0 95 MORE
INVERSE-LINE 0 45 145 45 45
INVERSE-LINE 0 95 145 95 45
FORM
PRINT
EasyCoder PL-Series Printer Programmer's Reference Manual
Prints a line over an existing
field to invert the image.

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