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1. prohibited to use or copy the whole or a part of this software without the permission of the manufacturer. Yaskawa is not responsible for any consequences resulting from the use of 2. this software and the manual. The specifications of this software and the topics described in this manual 3.
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Related Manuals Refer to the following related manuals as required. Related Manuals Manual Number Drawing Tools for Machine Controller MP2500 MotionScreen Install SIEPC88075201 Guide Drawing Tools for Machine Controller MP2500 MotionScreen Tutorial SIEPC88075202 Manual Drawing Tools for Machine Controller MP2500 MotionScreen User’s SIEPC88075204 Manual Macro Functions...
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Safety Precautions (Read before using) When using MotionScreen, read the manual included with each product as well as any related manuals described therein. Observe all safety precautions when using MotionScreen. The safety precautions described herein are ranked as "Cautions". The term "Caution" is applied in situations when improper handling of a product could result in Caution injuries of medium severity, light wounds,...
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Notation The following topics, which are necessary when using this product, are described below. MEMO Additional information regarding operation, descriptions, and settings is provided. ♦ IMPORTANT This gives the user important information regarding handling, that is required for ensuring safety. Important information regarding operation, descriptions, and settings is provided.
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Important information regarding operation, descriptions, and settings is provided. ♦ Terminology Builder The application used for creating programming data The application used for executing a project created by Builder Abbreviation for Communication Manager. Interfaces with MP2500. Preface − 1...
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Builder Table of Contents Chapter 1 Overview 1-1 About MotionScreen ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ 1-2 Requirements for Builder ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ 1-3 Builder Configuration and Functions ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ 1-4 Operation Flow ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ 1-24 1-5 Menus ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ 1-25 Chapter 2 Starting and Exiting Builder 2-1 How to Start Builder ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・...
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Builder Chapter 6 Macro Programming 6-1 Registering Macros ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ 6-2 Error Messages ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ Chapter 7 Run Parameter Setting 7-1 Common Procedures ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ 7-2 Run Parameter Setting ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ 7-3 History Setting ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ 7-4 Option Setting ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ 7-5 Extensive Communication Setting ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ 7-6 Setting Cyclic Communications Range ・・・・・・・・・・・・・・・・・・・・・・・・・・・・...
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Builder Chapter 10 Printing 10-1 Printing Project Information ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ 10-1 10-2 Printing Page Information ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ 10-5 10-3 Preview ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ 10-9 Chapter 11 Importing/Exporting CSV Files 11-1 Exporting a CSV File ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ 11-1 11-2 Editing a CSV File ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ 11-5 11-3 Importing a CSV File ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・...
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Builder Appendixes Appendix-1 List of Available Drawings ・・・・・・・・・・・・・・・・・・・・・・・ Appendix-1 Appendix-2 List of Shortcut Keys ・・・・・・・・・・・・・・・・・・・・・・・・・・・・ Appendix-4 Appendix-3 About MotionScreen ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ Appendix-5 Appendix-4 Error Messages ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ Appendix-6...
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Chapter 1 Overview Contents Builder Chapter 1 Overview This chapter describes for new MotionScreen users what Builder can accomplish, including an introduction of its specifications and functions. 1-1 About MotionScreen ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ 1 − 1 1-2 Requirements for Builder ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ 1 − 4 1-3 Builder Configuration and Functions ・・・・・・・・・・・・・・・・・...
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Builder creates screen data based on the graphical interface and operations of Windows 98/NT/2000/XP; therefore anybody can create screen data. : Used to run the executable program file in the MP2500 register that contains the screen data which was made with Builder.
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Chapter 1 Overview 1-1 About MotionScreen Builder Projects created with Builder are constructed from the following data. Project User Screen Shape Rectangle Circle/Oval Straight Line Polyline Polygon Sector Functional Button ON/OFF Button Object Word Button Command Button Lamp Bit Lamp Word Lamp Display&Input Numeral Display&Input...
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Chapter 1 Overview 1-2 Requirements for Builder Builder 1-2 Requirements for Builder To use Builder, prepare the following. Hardware Recommended CPU Minimum Pentium 100MHz processor. Personal computer PC-AT or compatible (i.e. a PC that can run the supported OS) The NEC PC9801 and PC-9821 series are not supported. Recommended memory 32MB or more recommended.
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Chapter 1 Overview 1-2 Requirements for Builder Builder MOUSE Use a mouse supported by the OS. Microsoft Windows 98/2000/XP, Windows 3.1 is not supported. 1 − 5...
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Objects that interface with MP2500 or shared memory, which set the picture and operation settings (properties). Their display can change according to the status of shared memory or MP2500, and depending on the operations of the Run environment, they can perform input.
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MP2500. Shapes, functional objects, and tables can be placed in a frame. By registering created frames to the library, they can be used in multiple locations across multiple screens.
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MP2500 Register This is the register of the MP2500 to communicate to. The address that can be allocated to a device depends on the selected destination. The destination is selected in the New Project Wizard that is displayed when creating new projects in Builder.
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Chapter 1 Overview 1-3 Builder Configuration and Functions Builder Shared memory This is the region in memory that can be shared by other applications. Communication is conducted by exchanging data via this region. There are following types of shared memory. Item Contents Bit memory.
Chapter 1 Overview 1-3 Builder Configuration and Functions Builder Screen types and usage Sheets and user screens, which are created by freely placing objects in them, are the types of screens that are displayed in Run. Screen type Contents User Screen Used for normal operations.
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Chapter 1 Overview 1-3 Builder Configuration and Functions Builder Object types This section describes the various objects that can be placed in a screen. Shape The following are the different types of shapes. Rectangle Circle/Oval Straight Line Polyline Polygon Sector 1 −...
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Chapter 1 Overview 1-3 Builder Configuration and Functions Builder Functional objects The different types of functional objects are shown below. Icon Name Contents ON/OFF Button Turns the specified write address ON/OFF. Four button operations are available. Word Button Sets numeral data to the specified address. It can also increase and decrease the values.
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Chapter 1 Overview 1-3 Builder Configuration and Functions Builder Icon Name Contents Bitmap Displays bitmaps. Alarm/Event Display Displays occurring alarms and events, starting from those with higher priority. Alarm/Event Displays a summary and history of alarms Summary&History and events that have occurred. Date Displays and sets the date.
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Chapter 1 Overview 1-3 Builder Configuration and Functions Builder Tables Icon Name Contents Table Displays functional objects in a table. Table (User Expansion) Adds user expansion functions to a table. User definition Area Icon Name Contents User definition Area Sets and operates objects created by the user.
Chapter 1 Overview 1-3 Builder Configuration and Functions Builder Screen design functions This section describes convenient functions that facilitate screen designing. Create tables The Create Table function can be used to create functional objects of the same type at the same time in a table format. An alignment of functional objects can be created by simply specifying the type, the number of columns, and the number of rows for the functional objects in the table.
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Chapter 1 Overview 1-3 Builder Configuration and Functions Builder Grouping This function is used for collecting multiple functional objects and shapes into a single group. Grouped functional objects and shapes can be handled as a single object, which can be rotated, flipped, and size changed. Grouped functional objects and shapes can be grouped with other functional objects, shapes, and groups.
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Chapter 1 Overview 1-3 Builder Configuration and Functions Builder Creating background General image files and image data created by the provided editor can be used as the background for the user screens. The supported file types are as follows: Bitmap files (BMP) JPEG files (JPG) DWG files (DWG) (The file format generated by the provided editor)
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Chapter 1 Overview 1-3 Builder Configuration and Functions Builder Displaying Errors Displays in red borders the sections where an error was detected by the error check function. For details, refer to “Displaying error objects” under “Changing object display items” in “4-1 Common Operations”. Displaying sheet objects Displays the sheet objects laid on the base screen.
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Chapter 1 Overview 1-3 Builder Configuration and Functions Builder Displaying ON status Switches to the display status of each functional object when ON. For details, refer to “Displaying ON status” under “Changing object display items” in “4-1 Common Operations”. [OFF Status] [ON Status] Displaying addresses Displays the address of each functional object.
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Chapter 1 Overview 1-3 Builder Configuration and Functions Builder Data log Graphically displays the record data of the specified address. A maximum of 32 groups can be registered in 1 project. A maximum of 16 addresses can be registered in 1 group. 1 −...
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Chapter 1 Overview 1-3 Builder Configuration and Functions Builder Alarm/Event By registering the address for alarm monitoring, this function can issue alarm notifications from that address. This can also be used for displaying events such as starting the operation. With alarm functional objects, occurred alarms/events can be displayed and their history.
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This function reads and writes groups of data consisting of string and numbers to the address. With this function, data can be displayed or partially displayed, as well as modified. CSV File MP2500 Product A, 10, 15 Product B, 20, 25 Product C, 30, 35...
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Chapter 1 Overview 1-3 Builder Configuration and Functions Builder CSV import/export Properties of each functional object can be edited from a CSV file. Use third party spreadsheet software to edit property information exported to a CSV file and then import the information to Builder to configure the properties of each functional object at once.
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Chapter 1 Overview 1-4 Operation Flow Builder 1-4 Operation Flow The flow of operations of Builder for created screen data is shown below. Start Builder ↓ Set project properties Make settings with the New Project Wizard. ↓ Set screen properties This dialog box is automatically displayed when a new project is created, or by selecting [Settings] −...
Chapter 1 Overview 1-5 Menus Builder 1-5 Menus The Builder pull-down menus and the purpose of each item are described below. File Item Functions New Project Creates new projects. Open Project Opens an existing project. Save Project Overwrites the current project. Save Project As Saves the current project by specifying a name.
Chapter 1 Overview 1-5 Menus Builder Edit Item Functions Undo Removes the last change and restores to the condition before the change. Redo Redoes the change removed by [Undo]. Deletes the selected object and stores it to the clipboard. Copy Copies the selected object and stores it to the clipboard.
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Chapter 1 Overview 1-5 Menus Builder Functional Objects Item Functions ON/OFF Button Starts creating a screen by selecting the ON/OFF Buttons. Word Button Starts creating a screen by selecting the Word Button. Command Button Starts creating a screen by selecting the Command Button. Bit Lamp Starts creating a screen by selecting the Bit Lamp.
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Chapter 1 Overview 1-5 Menus Builder Fixed Objects Item Description Rectangle Starts creating a screen by selecting the rectangle. Circle/Oval Starts creating a screen by selecting the circle/oval. Straight line Starts creating a screen by selecting the straight line. Polyline Starts creating a screen by selecting the polyline.
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Chapter 1 Overview 1-5 Menus Builder Layout Item Functions Align/Distribution Aligns the placement of selected objects. (Left/Center/Right/Top/Middle/Bottom/Justify Horizontally/ Justify Vertically) Make Same Size Uniforms the width/height of the selected objects/shapes to the smallest or largest size. Order Displays the selected object/shape to the very front or back. Nudge Moves the selected object vertically or horizontally one dot or grid unit.
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Chapter 1 Overview 1-5 Menus Builder Window Item Functions Cascade Cascades the screens. Tile Displays the screens in tiles. Arrange Icons Arranges the minimized screen icons. Help Item Functions About MotionScreen Displays the version information. 1 − 30...
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Contents Chapter 2 Starting and Exiting Builder Builder Chapter 2 Starting and Exiting Builder Builder is an HMI construction tool that runs on Windows 98/2000/XP. This chapter describes the procedures for starting and exiting Builder. 2-1 How to Start Builder ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・...
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Chapter 2 Starting and Exiting Builder 2-1 How to Start Builder Builder 2-1 How to Start Builder To start Builder, click on the Windows [Start] button, and select [Program] → [MotionScreen] → [MotionScreen Builder]. (The displayed items may vary depending on the “program folder” specified during the installation.) When Builder is started, the main screen will appear as shown below.
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Chapter 2 Starting and Exiting Builder 2-2 How to Exit Builder Builder 2-2 How to Exit Builder Follow one of the procedures described below to exit MotionScreen Builder: Select [Exit] from the [File] menu. Click the button on the upper right of the main screen. Double-click the Builder icon on the upper left of the main screen.
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Chapter 2 Starting and Exiting Builder 2-3 User Interface Builder 2-3 User Interface Basic screen function This section describes the configuration of the Builder operation screen and the names/functions of each section. Title bar Menu bar Toolbar Working screen Status bar Title bar Displays the application name and project name.
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Chapter 2 Starting and Exiting Builder 2-3 User Interface Builder Toolbar Standard toolbar Displays the icons of frequently used functions. Open Screen Save Paste Redo Project New Project Copy Zoom Save Screen Screen About Open Undo Project Functional object toolbar Displays the icons for each functional object.
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Chapter 2 Starting and Exiting Builder 2-3 User Interface Builder Fixed object toolbar Displays the icon of the drawing shapes. Click an icon button to draw that shape. Rectangle Straight Polygon Line Circle/Oval Sector Polyline Object operation toolbar Displays the icons of the frequently used functions in the [View] and [Tools] menus.
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Chapter 2 Starting and Exiting Builder 2-3 User Interface Builder Color toolbar Displays the icons of the functional object and drawing color setting Copy/Paste Color1 Color2 Color3 Color4 Color Use the [Copy/Paste Color] button to copy the display color of a functional object or drawing and paste it to another functional object or drawing.
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Chapter 2 Starting and Exiting Builder 2-3 User Interface Builder ♦ The names for Color1, Color2, Color3, and Color4 in the Color toolbar may differ depending on the selected object or object setting. Example: When selecting the ON/OFF button, “Rectangle 2 Light” button type When selecting Circle (Shape) Font toolbar Displays the icon of the font setting of the functional object characters...
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Chapter 2 Starting and Exiting Builder 2-3 User Interface Builder 3. Click the functional object to which you wish to paste the character attributes. This displays the [Paste Text Attribute] dialog box. To paste the character attributes to multiple functional objects, use the mouse to encircle the functional objects as shown below.
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Chapter 2 Starting and Exiting Builder 2-3 User Interface Builder Address toolbar Displays the icons of the address of the functional objects. Select the functional object to set its address. With this method, the properties dialog box does not have to be displayed every time you want to edit or modify the address setting.
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Chapter 2 Starting and Exiting Builder 2-3 User Interface Builder Screen These screens are used for creating screens displayed in Run. Status bar Displays the cursor position and explanations of the selected function or functional object. Displays the switch name of the caption Displays function currently selected Displays...
Chapter 2 Starting and Exiting Builder 2-3 User Interface Builder Major functions of the dialog box Detailed setting regarding the execution of the various Builder functions are made in the dialog box. Edit box Enter the text. If there is a spin button, use the [ ] buttons to change the numbers.
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Chapter 2 Starting and Exiting Builder 2-3 User Interface Builder List view Select from the list. Check box These are the items preceded by a “ .” Enable/disable the item by selecting it. Selected items have a mark. 2 − 12...
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Chapter 3 Operating the Project File Contents Builder Chapter 3 Operating the Project File This chapter describes the basic operations involved in handling projects, which store the data for creating screens. 3-1 About Project ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ − − 3-2 Creating a New Project ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・...
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Chapter 3 Operating the Project File 3-1 About Project Builder 3-1 About Project For this product, a “project” refers to the screen data displayed in Run. A project consists of mainly two parts: the folder where the bitmap files are stored and the project file. Screen file pnlpg###.ipw(###=000-0FF) Sheet file...
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Chapter 3 Operating the Project File 3-1 About Project Builder ♦ When moving or copying a project to media such as a floppy disk, select both the project folder and the project file. Because the project consists of data from both sources, the project will not open if a project is moved or copied to only one of them.
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Chapter 3 Operating the Project File 3-2 Creating a New Project Builder 3-2 Creating a New Project This section describes the operations of this product, from creating a new project to starting screen editing. 1. Select [New Project] from the [File] menu or click the [New Project] button in the toolbar.
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2) Communication setting Select the communication method. If the MP2500 register has been set to MP2100/MP2500-1 slot, select one of the MP2100 ports as the one to be used for communications. If the MP2500 register has been set to MP2100/MP2500-2 slots, select two of the MP2100 ports as the ones to be used for communications.
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After all settings are complete, click the [Finish] button. ♦ Even if “Word address type” has been set to MP2500 register address, CW0 is a fixed value for the following functional object properties. [Store in SMEM(S)] in the List selection ・...
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In the MP2500, when the drives or folders that are used to store project data are set to read only, the history files that can usually be saved in the Run program cannot be saved.
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Chapter 3 Operating the Project File 3-2 Creating a New Project Builder ♦ While the Run program is being executed, the following files can be read or written. ・Text files to indirectly specify labels ・BMP files, JPG file, and text file for specifying indirectly ・First files of all lists in list selections.
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Chapter 3 Operating the Project File 3-3 Opening an Existing Project Builder 3-3 Opening an Existing Project 1. Select [Open Project] from the [File] menu or click the [Open Project] button from the toolbar. 2. A dialog box for selecting a project is displayed. Select a project file (suffix IPP), then click the [Open] button.
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Chapter 3 Operating the Project File 3-4 Saving a Project Builder 3-4 Saving a Project This section describes how to save a project. 1. Select [Save Project] from the [File] menu or click the [Save Project] button from the toolbar. ♦...
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Chapter 3 Operating the Project File 3-5 Saving a Project Under a New Name Builder 3-5 Saving a Project Under a New Name 1. Select [Save Project As] from the [File] menu. 2. The [Save Project As] dialog box is displayed. Specify the folder and file name, then click the [Save] button.
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Chapter 3 Operating the Project File 3-6 Opening Recent Projects Builder 3-6 Opening Recent Projects The four most recently used projects can be directly opened. 1. Select [Recent Projects] from the [File] menu. 2. The recent projects are displayed along with their directories. Select a project.
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Chapter 3 Operating the Project File 3-7 Opening a Template Project Builder 3-7 Opening a Template Project By specifying a template project, a screen stored in a specific project can be reused, when creating new screens. For example, this function is convenient if frequency using a certain screen from a project or if creating a project that contains a collection of frequently used screens.
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Chapter 3 Operating the Project File 3-7 Opening a Template Project Builder Specifying a template project (Flow chart 1)) 1. Select [Template] from the [File] menu. 2. A dialog box for selecting a project is displayed. Select the project to use as a template, then click the [Open] button.
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Chapter 3 Operating the Project File 3-7 Opening a Template Project Builder Reusing screens (Flow charts 2) to 4)) 1. Each time you create a new screen, the [Select Template] dialog box is displayed. (Flow Charts 2) and 3)) Select the screen to reuse. (Flow Chart 4)-1) Click the [Cancel] button to not recycle a screen.
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Chapter 3 Operating the Project File 3-8 Project Maintenance Builder 3-8 Project Maintenance Duplicates, deletes, backs up, and restores projects. This function can perform maintenance on the following. Item Contents Duplicate Duplicates the specified project. Delete Deletes the specified project. Backup Backs up the specified project.
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Chapter 3 Operating the Project File 3-8 Project Maintenance Builder Duplicate 1. Select the [Duplicate] tab. 2. Set the Source Project and Destination Project. Number Item Contents Source Project Sets the full path for the project file name of the source project.
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Chapter 3 Operating the Project File 3-8 Project Maintenance Builder Delete 1. Select the [Delete] tab. 2. Select the project to delete. Number Item Contents Delete Project Sets the full path for the project to be deleted. 3. Click the [Execute] button. A confirmation dialog box will be displayed. Click the [Yes] button to delete the project.
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Chapter 3 Operating the Project File 3-8 Project Maintenance Builder Backup 1. Select the [Backup] tab. 2. Select the project to back up. Number Item Contents Backup Sets the full path for the project file to be backed up. Automatically displays project files that have been opened with Builder.
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Chapter 3 Operating the Project File 3-8 Project Maintenance Builder ♦ If a backup file for the same project already exists at the backup destination, the existing backup file will be deleted before the new one is created. (The following confirmation dialog box is displayed.) Restore 1.
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Chapter 3 Operating the Project File 3-8 Project Maintenance Builder 3. Click the [Execute] button. A confirmation dialog box will be displayed. Click the [Yes] button to back up the project. 4. If Restore Designation is a floppy disk, change the disks when prompted by a message on the screen.
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Chapter 3 Operating the Project File 3-9 Project Properties Builder 3-9 Project Properties Sets the project parameters. The items that can be set with this function are as follows. Item Contents Title Sets the project title (within 64 characters). Switch Label Specifies the number of labels (1 to 16) and the label names (within 15 characters).
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Chapter 3 Operating the Project File 3-9 Project Properties Builder Switch Label 1. Select the [Switch Label] tab. 2. Set the switch label setting. Number Item Contents No. of Labels Sets the number of labels that can be switched within a range from 1 to 16.
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Chapter 4 Screen Types and Operations Contents Builder Chapter 4 Screen Types and Operations This chapter describes the screens that are displayed in Run and the basic operations for each of the screens. 4-1 Common Operations ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ 4 − 1 4-2 Creating and Saving Screens ・・・・・・・・・・・・・・・・・・・・・・・...
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Chapter 4 Screen Types and Operations 4-1 Common Operations Builder 4-1 Common Operations This section describes operations common to each screen. Screen properties Sets the properties of the screen currently being edited. The following are the items set with this function. Item Contents Title...
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Chapter 4 Screen Types and Operations 4-1 Common Operations Builder Screen title 1. Select the [Title] tab. 2. Specify a title, within 64 characters. Size/Pop-up 1. Select the [Size/Pop-up] tab. 2. Set the screen size and pop-up screen. ( 3 ) 4 −...
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Chapter 4 Screen Types and Operations 4-1 Common Operations Builder Number Item Contents Screen Size Sets the size of the screen display in Run. Use as Default Uses the set size as the default the next time you create a Screen Size screen.
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Chapter 4 Screen Types and Operations 4-1 Common Operations Builder Background/Others 1. Select the [Background/Others] tab. 2. Set the compression of the screen data file and background. Number Item Contents Background Color Selects a background color from the 256 colors. Set Color Displays the [Color Setting] dialog box.
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Chapter 4 Screen Types and Operations 4-1 Common Operations Builder ♦ Other than DWG files, which are created by the provided editor, standard Screens bitmap (BMP and JPEG) files can be set for the background. Macro 1. Select the [Macro] tab. 2.
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Chapter 4 Screen Types and Operations 4-1 Common Operations Builder Grid setting Lines drawn across the screen in equal intervals are called grids. The intervals of the grid can be adjusted, and the grids can be shown or hidden by toggling the settings. 1.
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Chapter 4 Screen Types and Operations 4-1 Common Operations Builder Changing object display items This section describes how to change the display type of the working screen as well as how to confirm the object settings. Displaying ON status The status of the functional object when the address value is ON is displayed in the edited screen.
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Chapter 4 Screen Types and Operations 4-1 Common Operations Builder Displaying ID Displays the ID number allocated to objects other than the table. ID numbers are automatically allocated to the objects of each screen in the order they are created. [ID Display] 1.
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Chapter 4 Screen Types and Operations 4-1 Common Operations Builder ♦ mark before the [Show ID] menu indicates that currently the ID is displayed. ♦ To return to the OFF status display, select [ID Display] in the [View] menu or click the [Show ID] button in the toolbar again. ♦...
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Chapter 4 Screen Types and Operations 4-1 Common Operations Builder Functional object ID numbers Consists of [function type] + [four digits]. Category Functional object Button ON/OFF Button PB0000 to PB9999 Word Button PBW0000 to PBW9999 Command Button PBC0000 to PBC9999 Lamp Bit Lamp PL0000 to PL9999...
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Chapter 4 Screen Types and Operations 4-1 Common Operations Builder Shape ID numbers Represented by four digits: 0000 to 9999 Displaying addresses Displays the address of each functional object. [Normal Display] [Address Display] 1. Select [Show Address] from the [View] menu or click the [Show Address] button.
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Chapter 4 Screen Types and Operations 4-1 Common Operations Builder When the address display is set, the following information is displayed on the face of each functional object. Category Functional object Display information Button ON/OFF Button Displays Write Address, Display Address 1, and Display Address 2 in the following format.
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Chapter 4 Screen Types and Operations 4-1 Common Operations Builder Category Functional object Display Information Button Command Button None (Fixed NOP display) Lamp Bit Lamp Displays the display address in the following format. CB100 Word Lamp Displays the display address in the following format.
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Chapter 4 Screen Types and Operations 4-1 Common Operations Builder Category Functional object Display Information Display& List Selection Displays the settings in the following Input format. Shared Memory CW100 File LIST.lst Combo Box Displays the set values in the following format.
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Chapter 4 Screen Types and Operations 4-1 Common Operations Builder Category Functional object Display Information View Bitmap Displays the display file name in the following format. ERR.bmp Data Data Block Command Displays the settings in the following Block format. Reads data file CSV LOAD (Fixed CSV LOAD display) Writes data file...
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Chapter 4 Screen Types and Operations 4-1 Common Operations Builder Displaying error objects When the error check function is executed, red borders are displayed around functional objects where errors have been detected. For details, refer to “Chapter 9 Validation”. Example: Error check item: Are there any overlapping function items? Are the functional objects within the screen/frame? 1.
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Chapter 4 Screen Types and Operations 4-1 Common Operations Builder Displaying sheet objects Displays the objects of the applied sheet. Displaying sheet opbjects is the default setting. [Hide Sheet Objects] [Display Sheet Objects] 1. Select [Show Sheet Object] from the [View] menu or click the [Show Sheet Object] button.
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Chapter 4 Screen Types and Operations 4-1 Common Operations Builder Changing screen display This section describes how to switch the display of the screen. Displaying the screen This section describes how to switch the screen display. Cascade ([Screen] – [Cascade]) Stacks the open screens on top of each other with the active screen on top.
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Chapter 4 Screen Types and Operations 4-1 Common Operations Builder Previous screen Displays the screen of the previous page number. 1. Select [Previous Screen] from the [View] menu or click the [Previous Screen] button. [Toolbar] Next screen Displays the screen of the next page number. 1.
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Chapter 4 Screen Types and Operations 4-1 Common Operations Builder Changing labels Switches between the labels when multiple labels are registered. Switching between labels 1. Clicking the [Previous Label]/[Next Label] button in the toolbar switches the labels. [Toolbar] Switching to a certain label 1.
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Chapter 4 Screen Types and Operations 4-1 Common Operations Builder 3. Select the label name to display, then click the [OK] button. 4. Click the [OK] button. ♦ For instructions on setting multiple labels, refer to "3-9 Project Properties”. 4 − 22...
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Chapter 4 Screen Types and Operations 4-1 Common Operations Builder Zoom Enlarges or shrinks the screen display. Specify a ratio between 25% to 800%. If “Fit” is selected, the sheet is adjusted to fit the current screen size. 1. Select [Zoom] from the [View] menu. 2.
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Chapter 4 Screen Types and Operations 4-2 Creating and Saving Screens Builder 4-2 Creating and Saving Screens This section describes the basic screen operations. Creating a new screen 1. Select [New Screen] from the [File] menu or click the [New Screen] button.
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Chapter 4 Screen Types and Operations 4-2 Creating and Saving Screens Builder Reusing existing screens 1. Select [Reuse Existing Screen], then click the [OK] button. The [Reuse Existing Screen] dialog box is displayed. Select the project containing the screen you wish to reuse. 2.
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Chapter 4 Screen Types and Operations 4-2 Creating and Saving Screens Builder Opening existing screens 1. Select [Open Screen] from the [File] menu or click the [Open Screen] button. [Toolbar] 2. The [Open Screen] dialog box is displayed. Select the screen to open, then click the [OK] button. Number Contents Displays an asterisk (∗) in the pop-up screen.
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Chapter 4 Screen Types and Operations 4-2 Creating and Saving Screens Builder Saving screens 1. Select [Save Screen] from the [File] menu or click the [Save Screen] button from the toolbar. [Toolbar] ♦ The shortcut key is [Ctrl] + [S]. ♦...
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Chapter 4 Screen Types and Operations 4-2 Creating and Saving Screens Builder Closing screens 1. Select [Close Screen] from the [File] menu or click the mark located in the upper right corner of the screen. [Minimized Screen Display] [Maximized Screen Display] Click Click Save all...
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Chapter 4 Screen Types and Operations 4-2 Creating and Saving Screens Builder Screen maintenance Copies or deletes screens, resorts screen page numbers, changes screen titles, and performs other maintenance work on screen data. This function can be used to perform maintenance on the following items. Item Contents Change Screen Title...
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Chapter 4 Screen Types and Operations 4-2 Creating and Saving Screens Builder 4. Operate the functions oas follows. [Resort Screen Page Numbers] Click the [Move Up] / [Move Down] buttons to shift the screen pages up and down. [Duplicate] Click the [Duplicate] button, and then set “Duplicate To” and “New Title”...
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Chapter 4 Screen Types and Operations 4-3 Sheets Builder 4-3 Sheets This section describes the basic sheet operations. Sheets are screens that can displayed on top of multiple user screens. For example, by creating common screen objects such as the date, time, or screen switches on a sheet, just a few settings enable them to be used on other screens.
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Chapter 4 Screen Types and Operations 4-3 Sheets Builder Creating a new sheet 1. Open the project you wish to create the sheet in. 2. Select [Open Sheet] from the [File] menu. 3. The [Open Sheet] dialog box is displayed. Select the sheet page number, then click the [OK] button.
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Chapter 4 Screen Types and Operations 4-3 Sheets Builder Opening existing sheets 1. Select [Open Sheet] from the [File] menu. 2. The [Open Sheet] dialog box is displayed. Select a sheet, then click the [OK] button. Number Contents Displays an asterisk (∗) in sheets where an error was detected by the error check.
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Chapter 4 Screen Types and Operations 4-3 Sheets Builder Closing a sheet 1. Select [Close Screen] from the [File] menu or click the mark located in the upper right corner of the screen. [Minimized Screen Display] [Maximized Screen Display] Click Click Saving a sheet 1.
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Chapter 4 Screen Types and Operations 4-3 Sheets Builder Sheet applications This section describes how to apply sheets to screens. 1. Open the project you wish to apply a sheet to. 2. Select [Open Sheet] from the [Apply Sheet] menu. 3.
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Chapter 4 Screen Types and Operations 4-3 Sheets Builder Sheet maintenance Displays a list of sheets, copies and deletes sheets, resorts sheet page numbers, and changes sheet titles. Procedures The sheet maintenance operations are as follows. 1. Select [Sheet Maintenance] from the [Tools] menu. 2.
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Chapter 4 Screen Types and Operations 4-4 Frames Builder 4-4 Frames Use frames to switch the displayed contents of a section of the screen. A frame consists of multiple pages. Each page is switched according the value of the address and is used for switching the display contents. The following objects can be placed in a frame.
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Chapter 4 Screen Types and Operations 4-4 Frames Builder 5. Select the frame, then select [Object Properties] from the [Settings] menu, or right click to display the pop-up menu and select [Property Setting of Functional Parts]. 6. The [Frame Setting] dialog box is displayed. [General] Tab Number Item...
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Chapter 4 Screen Types and Operations 4-4 Frames Builder Number Item Contents Select the tab position: top, bottom, right, left DOWN Position RIGHT LEFT Tab Height Specifies the tab height in units of 18 dots. Example: When tab height = 1, 18 dots When tab height = 2, 36 dots [Control Flag] tab Controls the enable/disable input and show/hide settings of all objects in...
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Chapter 4 Screen Types and Operations 4-4 Frames Builder [Size/Position] tab Settings regarding the frame size and position. Item Contents Size Specifies the frame size in units of dots. Height Specifies the frame height. Width Specifies the frame width. Position from the Upper Sets the frame position by specifying the distance of the frame’s Left of Screen upper left corner to the screen’s upper left corner.
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Chapter 4 Screen Types and Operations 4-4 Frames Builder Creating frame tab names Label objects can be used to create titles for frame tabs. When a label is created inside a frame, tab titles that are not active while Run is running are hidden.
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Chapter 4 Screen Types and Operations 4-4 Frames Builder Switching to a specified frame page Displays a specified frame page. 1. The [Frame Setting] dialog box is displayed. 2. Specify the number of page to edit. 3. Click the [OK] button. 4 −...
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Chapter 5 Operating Objects 5-1 Creating a Functional Object Builder 5-1 Creating a Functional Object This section describes the operations from placing the functional object on the screen to setting the properties. Creating each object Placing a functional object 1. To create a new functional object, select a functional object from the [Functional Objects] menu or click an icon in the [Functional Objects] toolbar.
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Chapter 5 Operating Objects 5-1 Creating a Functional Object Builder Property setting The properties of the functional objects are set in the properties dialog box of each functional object. 1. Perform one of the following procedures. Position the cursor on the functional object and double-click it. Double-click Select the functional object and select [Object Properties] from the [Settings] menu.
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Chapter 5 Operating Objects 5-1 Creating a Functional Object Builder 3. Click the [OK] button after setting the necessary items. ♦ To put in effect the setting while the dialog box is displayed, click the [Apply] button. ♦ Perform the following procedures to immediately display the properties dialog box after placing the functional object.
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Chapter 5 Operating Objects 5-1 Creating a Functional Object Builder 3. The [Select Object] dialog box is displayed. The IDs of the objects hidden behind the position that was clicked are displayed in a list. Objects are displayed in the order from the one that is farthest behind.
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Chapter 5 Operating Objects 5-1 Creating a Functional Object Builder Creating with a table Multiple numbers of functional objects can be created at once using a table. The following functional objects can be created using a table: ON/OFF Button Word Button Command Button Bit Lamp Word Lamp...
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Chapter 5 Operating Objects 5-1 Creating a Functional Object Builder Table position 1. Select [Table] from the [Functional Objects] menu or click the [Table] button in the toolbar. [Toolbar] 2. The cursor changes as shown below. 3. Move the cursor to the starting position of the table. 4.
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Chapter 5 Operating Objects 5-1 Creating a Functional Object Builder Number Item Contents Table Type Sets the properties and types of functional objects to create in the table. Combo Box Selects a functional object type to create in the table from the combo box.
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Chapter 5 Operating Objects 5-1 Creating a Functional Object Builder Table batch setting Property setting for functional objects created in a table can be set row or column. 1. Select the functional objects in a the row or column to edit their properties.
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Chapter 5 Operating Objects 5-1 Creating a Functional Object Builder Adjusting the table size or height and width The width and height of the functional objects in the table can be changed in units of rows or columns. To adjust height and width of individual rows and columns Adjust the height and width without changing the table size.
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Chapter 5 Operating Objects 5-1 Creating a Functional Object Builder To change the size of the table If adjusting the size of the table, the height and width are equally adjusted. 1. If the cursor is moved near one of the table’s corners, the cursor changes to a double-headed arrow.
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Chapter 5 Operating Objects 5-1 Creating a Functional Object Builder Table (user expansion) This section describes the procedures for imbedding user functions to the table function. For details on embedding user functions to a table, refer to the INTACORE SDK manual for user functions. Also, refer to “User Functions”...
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Chapter 5 Operating Objects 5-2 Creating Shapes Builder 5-2 Creating Shapes This section describes the operations from placing the shapes on the screen to setting the properties. Creating new shapes To create a new shape, select a shape from the [Fixed Objects] menu, or click an icon from the [Fixed Objects] toolbar.
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Chapter 5 Operating Objects 5-2 Creating Shapes Builder Polygon/Polyline 1. Move the cursor to the starting position of the polygon or polyline, then left-click the mouse. 2. Drag the cursor to the next point, then left-click. Repeat this process for each point of the polygon or polyline.
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Chapter 5 Operating Objects 5-2 Creating Shapes Builder Sector/Arc 1. Move the cursor to the starting position of the sector or arc, then left-click the mouse. 2. Drag the mouse to draw the circle or oval. 3. A appears to the right of the circle or oval you just drew. 4.
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Chapter 5 Operating Objects 5-2 Creating Shapes Builder ♦ Dragging while pressing the [Shift] key creates a shape with sides of equal length. ♦ Dragging the mouse vertically or horizontally while pressing the [Ctrl] key equally adjusts the shape size vertically or horizontally. ♦...
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Chapter 5 Operating Objects 5-2 Creating Shapes Builder Property setting The properties of the shapes are set in the properties dialog box of each shape. 1. Select the shape to set its properties. 2. Perform one of the following procedures: Position the cursor on the shape and double-click it.
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Chapter 5 Operating Objects 5-2 Creating Shapes Builder ♦ Perform the following procedures to view the [Property setting] box immediately after creating a shape. 1) Select [Options] from the [Tools] menu. 2) Select the [Edit/Disp] tab, then check [Open property dialog automatically after pasting an object] .
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Chapter 5 Operating Objects 5-3 Pop-up Menus Builder 5-3 Pop-up Menus A pop-up menu containing the edit and layout functions from each menu can be displayed in Builder. The pop-up edit menu can be displayed by selecting an object and right-clicking it.
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Chapter 5 Operating Objects 5-4 Edit Operations Builder 5-4 Edit Operations This section describes the operations involved in editing. Undo Removes up to ten of the previous changes and restores the conditions that existed before the changes. The changes can be undone in two ways. Select [Undo] from the [Edit] menu.
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Chapter 5 Operating Objects 5-4 Edit Operations Builder Redo Reapplies changes previously removed using the [Undo] function, so up to ten operations can be redone. The [Redo] function cannot be used more than the number of times that the Undo function was used. 1.
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Chapter 5 Operating Objects 5-4 Edit Operations Builder ♦ The shortcut key is [Ctrl] + [X]. How to select multiple objects 1) Click the objects while pressing the [Shift] key. Click while pressing the [Shift] key. 2) Use the cursor to enclose the objects. ♦...
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Chapter 5 Operating Objects 5-4 Edit Operations Builder Copy Copies the selected object and saves it to the clipboard. 1. Select an object. Select multiple objects to copy them simultaneously. 2. Select [Copy] from the [Edit] menu or click the [Copy] button in the toolbar.
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Chapter 5 Operating Objects 5-4 Edit Operations Builder Paste Pastes objects saved on the clipboard by the copy or cut function to another position or screen. Normal paste Copies the object with the same setting as the original. 1. Display the screen to paste to. 2.
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Chapter 5 Operating Objects 5-4 Edit Operations Builder Offset paste (functional objects only) Calculates the offset value and pastes it to the address for a functional object. 1. Display the screen to paste to. 2. Select [Offset Paste] from the [Edit] menu. 3.
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Chapter 5 Operating Objects 5-4 Edit Operations Builder Delete Deletes the selected objects. 1. Select an object to delete. Select multiple objects to delete them simultaneously. 2. Select [Delete] from the [Edit] menu. 3. A confirmation dialog box is displayed to confirm if the objects should be deleted or not.
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Chapter 5 Operating Objects 5-4 Edit Operations Builder Find Finds a functional object with a specific address, comment, or label. 1. Select [Find] from the [Edit] menu or click the [Find] button in the toolbar. [Toolbar] 2. The [Find] dialog box is displayed. Number Item Contents...
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Chapter 5 Operating Objects 5-4 Edit Operations Builder 4. When the search is completed, the [Search Result] dialog box is displayed. 5. Select a functional object from the search results, then double-click it or click the [Jump] button. The screen where the selected functional object is located is displayed with the object’s corners blinking.
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Chapter 5 Operating Objects 5-4 Edit Operations Builder ♦ The shortcut key is [Ctrl] + [F]. ♦ If a search was conducted for a communications address in the sheets, the letter S is displayed as the first character in the page number. If a search was conducted for a communications address that is set or used elsewhere but not in the sheets, the letters PRJ are displayed as the page number.
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Chapter 5 Operating Objects 5-4 Edit Operations Builder Replace Replaces the address of a function address with another address. 1. Select [Replace] from the [Edit] menu. 2. The [Replace] dialog box is displayed. Number Item Contents Range of Specifies the range of address replacement Address Relatively replaces the [Start Address] to [End Address] from Replacement...
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Chapter 5 Operating Objects 5-4 Edit Operations Builder 3. Click the [Replace] button to display the confirmation dialog box. Click the [Yes] button. 4. A dialog box is displayed when the replace process is completed. Click the [OK] button. ♦ The shortcut key is [Ctrl] + [H].
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Chapter 5 Operating Objects 5-4 Edit Operations Builder Select All Selects all objects in the screen or all objects of the same type. All functional objects/shapes Selects all objects in the screen. 1. Select [Select All] – [All Functional Objects/Fixed Objects] from the [Edit] menu.
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Chapter 5 Operating Objects 5-4 Edit Operations Builder Repeat Makes the specified number of vertical or horizontal duplicates of the selected object. Functional objects (including those created in tables and frames) can also be duplicated by specifying the offset value of the address.
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Chapter 5 Operating Objects 5-4 Edit Operations Builder ♦ If an offset is cut and then pasted into a bit register, offset values are added to the bit numbers. 5 − 33...
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Chapter 5 Operating Objects 5-5 Layout Functions Builder 5-5 Layout Functions This section describes the layout functions that are used for adjusting the size and position of the objects on a screen. Adjusting size 1. Select an object to resize. 2.
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Chapter 5 Operating Objects 5-5 Layout Functions Builder Move 1. Move the cursor on the object to move. Select multiple objects to move them simultaneously. 2. When the cursor changes as shown below, drag the object to the desired position. Drag Placement and alignment Aligns and arranges multiple objects vertically and horizontally.
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Chapter 5 Operating Objects 5-5 Layout Functions Builder Each function is described below. Function Content Alighn Left Aligns with the left edge. Center in a Column Aligns with the centerline between the right and left edges. Aligns with Align Right the right edge.
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Chapter 5 Operating Objects 5-5 Layout Functions Builder Function Content Distribute Vertically Equally spaces the distance between midpoints. 5 − 37...
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Chapter 5 Operating Objects 5-5 Layout Functions Builder Making same size Uniforms the width and height of the selected objects. Example: Align the size of the objects to the narrowest object. 1. Select all the objects to have their widths aligned. 2.
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Chapter 5 Operating Objects 5-5 Layout Functions Builder Each function is described below. Functions Contents Smallest Width Resizes to the narrowest width. Largest Width Resizes to the widest width. Smallest Height Resizes to the shortest height. Largest Height Resizes to the tallest height. Table Column Width Resizes to the same width.
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Chapter 5 Operating Objects 5-5 Layout Functions Builder Order Changes the display order of the overlapping objects. [Bring to Front] [Send to Back] 1. Select an object to reorder. 2. Select [Bring to Front]/[Send to Back] – [Order] from the [Layout] menu, or click the [Bring to Front]/[Send to Back] buttons in the toolbar.
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Chapter 5 Operating Objects 5-5 Layout Functions Builder Nudging Moves the selected objects one dot at a time in any direction. When the grid is active, the object moves according to the set grid unit. 1. Select an object to nudge. 2.
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Chapter 5 Operating Objects 5-5 Layout Functions Builder Rotating/Fliping Rotates or flips the object. Grouped objects can also be rotated and flipped. Rotating/Fliping around the object’s center This rotates/flips around the center coordinates of the object. However, the label of the object is not rotated or flipped. 1.
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Chapter 5 Operating Objects 5-5 Layout Functions Builder Rotating/Fliping around the center of screen/frame This rotates/flips the object around the center coordinates of the screen/frame. 1. Select the object to rotate or flip. 2. Select [Rotate/Flip] from the [Layout] menu, then select the direction to rotate/flip the object.
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Chapter 5 Operating Objects 5-5 Layout Functions Builder Modification Changes the node and form of the polyline, polygon, sector, and arc shapes. The node of polylines and polygons can also be removed or added. Editing nodes 1. Select an object to modify. 2.
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Chapter 5 Operating Objects 5-5 Layout Functions Builder Adding nodes 1. Select the shape object you want to add a node to. 2. Select [Modify] – [Add Node] from the [Layout] menu. 3. The node of the shape is displayed. 4.
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Chapter 5 Operating Objects 5-5 Layout Functions Builder Deleting nodes 1. Select the shape object you want to delete a node from. 2. Select [Modify] – [Remove Node] from the [Layout] menu. 3. The node of the shape is displayed. 4.
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Chapter 5 Operating Objects 5-5 Layout Functions Builder Grouping/Ungrouping By grouping multiple functional objects or shapes, they can be edited or handled as if they were a single object. Grouped functional objects and shapes can be grouped with other functional objects, shapes, and groups. Grouping 1.
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Chapter 5 Operating Objects 5-5 Layout Functions Builder Ungrouping This disassociates the functional objects and shapes from the group. 1. Select the group to ungroup. 2. Select [Ungroup] from the [Layout] menu. ♦ The shortcut key for the [Ungroup] function is [Ctrl] + [U]. ♦...
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Chapter 5 Operating Objects 5-6 Color Setting Builder 5-6 Color Setting The color of the functional objects and shapes is selected from the [Color Setting] dialog box. The number of colors used by this product is 256. There are two types of dialog boxes that can be selected from the [Color Dialog] tab of [Options] under the [Tools] menu.
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Builder can be used to view information required for displaying as well as allocating words and bit addresses, which contain input data, to areas of an MP2500, the internal memory area of this software, and the shared memory server. Be directly reading the allocated word address and bit address in Run, the display status of the objects can be changed and operations such as controlling or notifying the status of MP2500 can be performed.
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The target ID may be omitted. If so, make sure that the motion card is mounted in slot 1 before using it. ♦ If the MP2500 register has been set to “MP2100/MP2500-1 slot”, the target ID is not displayed in the Builder program. 5 − 51...
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Chapter 5 Operating Objects 5-7 Address Setting Builder For shared memory For bit/word access [Memory name] [Number] Example: CB10, $SB20 CW10, $SW30 For bit access of word memory A bit position in the word shared memory CW, can be specified and monitored.
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Chapter 5 Operating Objects 5-7 Address Setting Builder From the [Address Setting] dialog box Click the [Settings] button next to the address setting field to display the [Address Setting] dialog box where the address can be set. For details on how to operate it, refer to “Address Setting” in “3-1 Common Functions of Functional Objects”...
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Chapter 5 Operating Objects 5-7 Address Setting Builder Specifying the address ([General] tab) By allocating an address to the property of each functional object, the functional object’s display can change according to the communication status, and issue write commands to the specified address when the object is clicked.
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Chapter 5 Operating Objects 5-7 Address Setting Builder Number Item Contents Address Specifies the address. If an invalid address is input, a message, Setting starting that the address is invalid, is displayed after [OK] is clicked. Index Specifies an index for the specified address. Addresses can Specification automatically be allocated by adding the value of the index to the address.
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Chapter 5 Operating Objects 5-7 Address Setting Builder ♦ If the address is out of range due to the index, the address is disabled, and communication does not take place. ♦ “I0” to “I9” also corresponds to the values of “$SW256” to “$SW265”. Example: Address: CB0I0 If SW256 = 10, then the address is CB10.
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Chapter 5 Operating Objects 5-7 Address Setting Builder Address setting Sets the address type and number in the [Address Setting] dialog box. Select [Shared memory] from the address types to specify shared memory. The address types that are displayed vary according to the selected destination.
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Chapter 5 Operating Objects 5-8 Listing/Searching Functional objects Builder 5-8 Listing/Searching Functional objects The properties of the functional objects on each screen can be listed, so property settings can be checked by sorting them by object ID number, comments, label, address, font name, text color, text attributes, color, and so on.
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Chapter 5 Operating Objects 5-8 Listing/Searching Functional objects Builder 3. Click the [Display] button after setting the necessary items. 4. The [Functional Object List] dialog box is displayed. Property items Displays the property setting for each functional object. 5 − 59...
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Chapter 5 Operating Objects 5-8 Listing/Searching Functional objects Builder Sorting by setting item The list can be sorted in ascending/descending order of the property items. 1. Select the entire column by clicking the property item to sort by in the title bar.
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Chapter 5 Operating Objects 5-8 Listing/Searching Functional objects Builder Sorting the addresses (descending) Sorting is performed by string, which places CB101 in this position. 5 − 61...
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Chapter 5 Operating Objects 5-8 Listing/Searching Functional objects Builder Jumping to a functional object Jump to the location of each functional object by specifying it from the list. 1. Select the functional object to jump to by clicking its number. Select the functional object to jump to.
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Chapter 5 Operating Objects 5-8 Listing/Searching Functional objects Builder Saving a file Saves the contents of the [Functional Object List] screen to a CSV file. 1. Click the [Save to File] button in the [Functional Object List] screen. 2. The [Save Used Functional Objects List] dialog box is displayed. Specify the directory and file name.
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Chapter 5 Operating Objects 5-8 Listing/Searching Functional objects Builder Redisplaying the list Click the [Display] button in the [Functional Object List] screen to change the display range of the list or update it with the latest information. 5 − 64...
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Chapter 5 Operating Objects 5-9 List of Functional Objects Used Builder 5-9 List of Functional Objects Used Lists the list of functional objects used in the entire project or specified screen. Also a jump can be made to the screen specified in the list. Displaying the list of functional objects used Perform the following to display the usage of the functional objects.
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Chapter 5 Operating Objects 5-9 List of Functional Objects Used Builder 4. The usage number of the functional objects is displayed in a tree view for each screen, frame, and table. Click the [+] sign to open the tree. Screens that have functional objects are displayed in green, and screens that do not have any are displayed in red.
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Chapter 5 Operating Objects 5-9 List of Functional Objects Used Builder Jumping to a screen/table/frame You can jump to a screen, table, or frame specified in the list dialog box. 1. Select the screen, table, or frame to jump to by clicking it. Click here.
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Chapter 5 Operating Objects 5-10 Functional Object Batch Setting Builder 5-10 Functional Object Batch Setting Simultaneously set major properties of multiple functional objects of the same type. The property items that can be set simultaneously are as follows: Comment Label Address Functional objects can also be added or deleted from the list.
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Chapter 5 Operating Objects 5-10 Functional Object Batch Setting Builder 3. The [Change Settings at Once] dialog box is displayed. The properties of the selected functional object are displayed. 4. Turn on the input mode of the cell of the property to set by double-clicking it.
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Chapter 5 Operating Objects 5-10 Functional Object Batch Setting Builder Adding a line By adding a line in the [Change Settings at Once] dialog box, a new functional object can be added. 1. Select a row by clicking it. Click here. 2.
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Chapter 5 Operating Objects 5-10 Functional Object Batch Setting Builder 4. Click the [OK] button. The newly added functional object is displayed in the upper left corner of the screen. New functional object is added. 5 − 71...
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Chapter 5 Operating Objects 5-10 Functional Object Batch Setting Builder Deleting a line Delete a line to delete a functional object. 1. Select the functional object to delete by clicking it. Click here. 2. Click the [Delete line] button. 3. A confirmation message is displayed. Click the [Yes] button to delete. 4.
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Chapter 5 Operating Objects 5-10 Functional Object Batch Setting Builder Cut/Copy/Paste settings The contents of each cell can be cut, copied, or pasted. 1. Click the cell containing the information to be cut or copied. Select the item to be copied. 2.
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Chapter 5 Operating Objects 5-10 Functional Object Batch Setting Builder 4. Right-click the selected cell to display a pop-up menu, then select [Paste]. Right-click 5. The cut/copied setting is pasted to the cell. ♦ More than one object can be copied or pasted. When pasting, select all of the cell to paste to.
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Chapter 5 Operating Objects 5-10 Functional Object Batch Setting Builder Repeating Repeats the setting of the selected cell. Address or string that include values can be duplicated with offset values. 1. Click the setting to repeat. Click the setting item to repeat. 2.
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Chapter 5 Operating Objects 5-10 Functional Object Batch Setting Builder 3. The [Repeat] dialog box is displayed. Number Item Contents No. of Repetition Specifies the number of duplications. Replace Sets the replace setting of the text to duplicate. Replace Number Increases the value of the numbers in the text as in Character duplicates are created.
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Chapter 5 Operating Objects 5-11 List of Addresses Used Builder 5-11 List of Addresses Used The number of points used by the functional objects for each address and a list of the functional objects using each address can be displayed. Also, a jump can be made to the location of the specified functional object.
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Chapter 5 Operating Objects 5-11 List of Addresses Used Builder 3. Click the [Search] button after setting the necessary items. 4. The number of points used in 1 line is displayed for each address. Red: not used White: displays number of points used ♦...
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Chapter 5 Operating Objects 5-11 List of Addresses Used Builder Saving a file Saves the search results to a CSV file. 1. Click the [Save to File] button. 2. The [Save Used Addresses List] dialog box is displayed. Specify the directory and file name.
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Chapter 5 Operating Objects 5-11 List of Addresses Used Builder Printing Prints the search results. 1. Click the [Print] button. 2. The [Print] dialog box is displayed. 3. Click the [OK] button after setting the necessary items. 4. A dialog box is displayed when the printing is completed. Click the [OK] button.
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Chapter 5 Operating Objects 5-11 List of Addresses Used Builder Displaying the list of functional object used Displays the list of functional objects using the specified address. 1. To view the usage of functional objects for an address, first click the cell of the address.
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Chapter 5 Operating Objects 5-11 List of Addresses Used Builder Jumping to a functional object A jump can be made to the location of each functional object by selecting the location from the list. 1. Select a destination object. 2. Click the [Jump] button or double-click the selected line. 3.
Chapter 5 Operating Objects 5-12 Address Cross Reference Builder 5-12 Address Cross Reference Searches and displays the addresses and functional objects used in each screen. Address allocated to each functional object can be replaced. Also, the search results can be printed to a file. Displaying the address cross reference Perform the following to search and display the usage of the addresses and functional objects.
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Chapter 5 Operating Objects 5-12 Address Cross Reference Builder 4. The search results are displayed. Address, Object ID Number (Page No.) ∗ Add an “S” before the sheet page number. Example: PB0001 (S3) → the ON/OFF Button on sheet page 3 ♦...
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Chapter 5 Operating Objects 5-12 Address Cross Reference Builder Replacing Perform the following procedures to simultaneously replace the allocated addresses of each functional object. 1. Click the [Replace] button. 2. The [Replace] dialog box is displayed. For details, refer to “Replace” in “5-4 Edit Operations.”...
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Chapter 5 Operating Objects 5-12 Address Cross Reference Builder Saving a file Saves the search results to a CSV file. 1. Click the [Save to File] button. 2. The [Save Cross Reference] dialog box is displayed. Specify the directory and file name. 3.
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Chapter 5 Operating Objects 5-12 Address Cross Reference Builder Printing Prints the search results. 1. Click the [Print] button. 2. The [Print] dialog box is displayed. 3. Click the [OK] button after setting the necessary items. 4. A dialog box is displayed when the printing is completed. Click the [OK] button.
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Chapter 5 Operating Objects 5-12 Address Cross Reference Builder Displaying functional object details The details of the functional objects using the specified address can be displayed. The following information is displayed. Screen page number where the object is located ID number Comment Label 1.
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Chapter 5 Operating Objects 5-13 Registering/Reusing the Library Builder 5-13 Registering/Reusing the Library The library is a collection of objects with set properties. Grouped objects can also be registered to the library. Library objects are used to as a single object in other projects or screens. Registering to the library This registers an object along with its properties as one object.
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Chapter 5 Operating Objects 5-13 Registering/Reusing the Library Builder 3. The [Library] dialog box is displayed. Number Item Contents Category Displays a tree view of the library configuration. Click the [+] to view the categories under it. Category Organizes registered library objects and facilitates management.
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Chapter 5 Operating Objects 5-13 Registering/Reusing the Library Builder 5. Click the [Register] button. 6. The [Library Title] dialog box is displayed. Set the title of the object to register, then click the [OK] button. 7. When finished registering, click the [Close] button. ♦...
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Chapter 5 Operating Objects 5-13 Registering/Reusing the Library Builder Reusing the library The procedures for reusing the library object in screens are as follows: 1. Select [Use Library] from the [Tools] menu, or click the [Use Library] button in the toolbar. 2.
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Chapter 5 Operating Objects 5-13 Registering/Reusing the Library Builder Managing the library Category and library object management and changes to the registration are all performed in the [Library] dialog box. Select [Use Library] from the [Tools] menu or click the [Use Library] from the toolbar to display the dialog box.
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Chapter 5 Operating Objects 5-13 Registering/Reusing the Library Builder 3. Enter the category name. Deleting a category 1. Select the category to delete. 2. Click the [Delete Category] button. 3. A message confirming the deletion is displayed. Click the [Yes] button. ♦...
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Chapter 5 Operating Objects 5-13 Registering/Reusing the Library Builder Cutting, copying, and pasting library objects The procedures for cutting or copying a library object from the library and pasting it to another category are as follows: 1. Select the library to cut or copy. 2.
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Chapter 5 Operating Objects 5-13 Registering/Reusing the Library Builder Changing a library object title This changes title of a library object. 1. Select the library object with the title to change. 2. Click the [Change Title] button. 3. The [Library Title] dialog box is displayed. Set the title, then click the [OK] button.
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Chapter 5 Operating Objects 5-14 Object Default Setting Builder 5-14 Object Default Setting Property settings used when placing the object can be set. Default values for the functional objects or each functional object, as well as the shapes or all shapes can be registered. Registering default settings Registers a default value for a specific property settings.
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Chapter 5 Operating Objects 5-14 Object Default Setting Builder Reseting defined default Restores the properties registered as default settings to the initial Builder settings. 1. Select [Reset Defined Default] from the [Settings] menu, then select [Functional Objects]/[Fixed Objects]. 2. A message confirming your wish to reset the values is displayed. Click the [Yes] button.
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Chapter 5 Operating Objects 5-15 Option Setting Builder 5-15 Option Setting Sets the option settings of the Builder. 1. Select [Options] from the [Tools] menu. 2. The [Options] dialog box is displayed. Color dialog Select the type of dialog box to display when selecting colors. When selecting [User Palette], up to 15 colors can be registered to the palette.
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Chapter 5 Operating Objects 5-15 Option Setting Builder Editing Makes the setting related to the editing of functional objects. Number Item Contents Open property dialog Opens the property dialog box right after placing a automatically after functional object. pasting an object Prohibit functional Prevents functional objects from being placed on top of objects from...
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Chapter 5 Operating Objects 5-15 Option Setting Builder Editor Specifies the editor to use when editing text files or bitmap files. Number Item Contents Text Editor Specifies the execution file of the editor to be used for editing text files. Image Editor Specifies the execution file of the editor to be used for editing bitmap files.
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Chapter 6 Macro Programming Contents Builder Chapter 6 Macro Programming A macro is a user-defined program that is added to a project, screen, or functional object. Unique functions, which initially are not supported, such as arithmetic operations, file processing, and the decision making are at the user’s disposal.
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Chapter 6 Macro Programming 6-1 Registering Macros Builder 6-1 Registering Macros Macros can be registered to projects, screens, or functional objects. Select the execution conditions of the macro and specify the configuration in the [Edit Macro] dialog box to register it. Click the [OK] button after making the necessary configurations to execute the error check.
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Chapter 6 Macro Programming 6-1 Registering Macros Builder ♦ For details on macro programming, refer to the “Macro Reference Manual”. Registering to a project This section describes how to register a macro to a project. 1. Select [Project Properties] from the [Settings] menu. 2.
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Chapter 6 Macro Programming 6-1 Registering Macros Builder 4. Click the [Edit Macro] button to display the [Edit Macro] dialog box. 5. Set the program and click the [OK] button. ♦ The operation of large processes such as displaying or communication can disrupt and lengthen the intervals of the [Fix cycle] or [Fix cycle from the specified time] options of the execution condition.
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Chapter 6 Macro Programming 6-1 Registering Macros Builder 3. Select an execution condition from one of the following types. Macro Execution Description Condition When Loading a Screen Executes immediately before opening and displaying the screen. When Unloading a Screen Executes immediately before closing the screen and switching a page.
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Chapter 6 Macro Programming 6-1 Registering Macros Builder Registering to a functional object This section describes how to register a macro to a functional object. 1. Display the properties dialog box of the functional object in which the macro is to be registered. 2.
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Chapter 6 Macro Programming 6-1 Registering Macros Builder 3. Select one of the following execution conditions. The execution conditions vary depending on the functional object. Macro Execution Description Condition Touch ON Timing Executes the moment a functional object is pressed. Touch OFF Timing Executes the moment a functional object is released.
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Chapter 6 Macro Programming 6-1 Registering Macros Builder 5. Set the program and click the [OK] button. The following are the execution conditions available for each functional object. Functional object ON/OFF Button − − − − − − − Word Button −...
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Chapter 6 Macro Programming 6-2 Error Messages Builder 6-2 Error Messages The following are the error messages displayed in the error list box after running the error check. Error Message Definition Format error An invalid variable name, function name, or programming terminology, which cannot be interpreted, was used.
Chapter 7 Run Parameter Setting Contents Builder Chapter 7 Run Parameter Setting This chapter describes the procedures for setting the parameters (Run operation parameters, communication parameters, etc.) required for executing Run. 7-1 Common Procedures ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ 7 − 1 7-2 Run Parameter Setting ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・...
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Chapter 7 Run Parameter Setting 7-1 Common Procedures Builder 7-1 Common Procedures 1. Select [Run parameter setting] from the [Settings] menu. 2. The [Run Parameter] dialog box is displayed. 3. Click the [OK] button after setting the necessary items. 7 - 1...
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Chapter 7 Run Parameter Setting 7-2 Run Parameter Setting Builder 7-2 Run Parameter Setting Sets the parameters (operation parameters, communication conditions, etc.) required for executing Run. Initial setting Click the [Initial Setting] tab. 7 - 2...
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Chapter 7 Run Parameter Setting 7-2 Run Parameter Setting Builder [Setting Items] Number Item Contents Window style Selects the initial screen style to be used when Run starts. when startup 1) Full screen Displays in full screen without the screen frame. 2) Window Displays the normal screen size.
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Chapter 7 Run Parameter Setting 7-2 Run Parameter Setting Builder Number Item Contents Shared memory Sets the range used for shared memory. Size Sets the number of shared memory points to be used. Up to 64K points can be used for CB and 8192K points for CW. Start of Sets the CB and CW memory range used for storing the system...
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Chapter 7 Run Parameter Setting 7-3 History Setting Builder 7-3 History Setting Number Item Contents Operation log history Sets the parameters of the operation log. Log what Selects from four types of operations can be logged: Object’s action, Screen switch, Execution of macro (Except fix cycle), and Execution of macro (Fix cycle).
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Chapter 7 Run Parameter Setting 7-4 Option Setting Builder 7-4 Option Setting Allows the setting in option functions of Run. 1. Select the [Option Setting] tab. 2. Specify option settings. [Setting Items] Number Item Contents Mouse cursor Selects the show/hide option for the mouse in Run. Option of exit Specifies whether or not to exit the communication application operation...
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Chapter 7 Run Parameter Setting 7-4 Option Setting Builder Number Item Contents Input mode Selects to input numbers or text via the displayed input pad or via external devices (e.g. keyboard, etc.). The settings are made to system CBn+8. System CB Turns the CBn+5 on if no input events (e.g.
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Chapter 7 Run Parameter Setting 7-5 Extensive Communication Setting Builder 7-5 Extensive Communication Setting Sets the each communication parameter. Select the [Extensive communication setting] tab. [Setting Items] Number Item Contents SMEM refresh Fetches the shared memory CB and CW values, as well as interval reflecting the CB and CW set values to shared memory.
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7-6 Setting Cyclic Communications Range Cyclic communications The CM reads and writes data between the shared memory and the MP2500 register, which is periodically set. The communications by which the shared memory is periodically updated is called cyclic communications. By doing this, the shared memory always has the same values as the selected MP2500 register.
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Chapter 7 Run Parameter Setting 7-6 Setting Cyclic Communications Range Builder Setting cyclic communications range Select a range of shared memory and the MP2500 register which executes the cyclic communications. 1. Select [Device set] on the [Setting] menu. 7 - 10...
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Displays the last bit of the address, which is used to read/write files to and from the MP2500 register. Target no. If using the MP2500 register in slot 1, select 1. if using slot 2, select 2. Register Select CB or CW as (the classification of the shared memory in which files will be read/write to and from the MP2500 register.
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If two or more of the points in the memory are the same, an error occurs after OK button is clicked. ♦ Even if the MP2500 register is a bit register, a bit number cannot be selected. Execute cyclic communications from the 0 bit of the address by using words.
Chapter 8 Test Contents Builder Chapter 8 Test This chapter describes the shared memory batch monitor and how to execute tests. 8-1 Test Function ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ 8 − 1 8-2 Test Tool ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ 8 − 5 8-3 Shared Memory Batch Monitor ・・・・・・・・・・・・・・・・・・・・・・・...
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Chapter 8 Test 8-1 Test Function Builder 8-1 Test Function The test function runs the screen data in Builder, allowing the operation of the screen to be checked. Offline tests of the display of functional objects can be performed by pressing buttons and changing address values.
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Chapter 8 Test 8-1 Test Function Builder Test screen Executing the test activates the test screen and test tools. The initial test screen is displayed with the screen style set in the [Initial Setting] tab in [Run parameter setting]. Test tool Test screen Changing the screen display/style Double-click a clear area of the test screen to change the display style...
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Chapter 8 Test 8-1 Test Function Builder Selecting a screen Select [Select Page] form the [File] menu, then select the screen to change to from displayed [Page List] dialog box. List of functions For details on other functions of each menu in the test screen, refer to the following.
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Chapter 8 Test 8-1 Test Function Builder Exiting the Test Exits the test screen. This operation exits the test tool and shared memory batch monitor simultaneously. 1. The two methods for exiting the test are as follows: Select [Quit] from the [File] menu. Click the button located in the upper right corner of the test tool.
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8-2 Test Tool Builder 8-2 Test Tool The test tool displays the addresses of MP2500 set for a functional object, changes the value of the addresses without actually communicating with MP2500, and monitors the status of the address. Menu bar: Executes the various functions of the test tool.
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Chapter 8 Test 8-2 Test Tool Builder Display device Select from the following 3 types of addresses for MP2500 displayed in the test tool. BIT (bit address only) WORD (word address only) ALL (all address of functional objects) Operation Select the display content from [Device] in the [View] menu.
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Chapter 8 Test 8-2 Test Tool Builder 2. The [SET/RESET] dialog box is displayed. For a bit address Click the [SET] button to write “1” to the address. Click the [RESET] button to write “0” to the address. For a word address Enter the value, then click the [OK] button.
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Chapter 8 Test 8-3 Shared Memory Batch Monitor Builder 8-3 Shared Memory Batch Monitor The shared memory batch monitor lists shared memory, changes its value online, and monitors its status. Tests can be performed while checking the operation of objects with shared memory set. Screen configuration The configuration of the batch monitor screen is as follows.
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Chapter 8 Test 8-3 Shared Memory Batch Monitor Builder Toolbar Number Item Contents [Next]/[Prev] Switches the monitor screen to the next/previous page. buttons Display item Changes the display item of word memory. Data type Changes the display data type of word memory. ♦...
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Chapter 8 Test 8-3 Shared Memory Batch Monitor Builder Monitor screens Opens the monitor screens to monitor the status of shared memory. Opening a monitor screen 1. Select the shared memory to monitor from [SMEM batch monitor] in the [Online] menu. 2.
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Chapter 8 Test 8-3 Shared Memory Batch Monitor Builder ♦ Monitor screens can be opened by performing the same operation in [New window] of the [Window] menu. ♦ Up to eight screens can be opened simultaneously. ♦ When exiting the shared memory batch monitor while monitor screens are still open, a dialog box is displayed asking whether to open the same screens the next time the monitor is activated.
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Chapter 8 Test 8-3 Shared Memory Batch Monitor Builder Change display The top address of the monitor screen and the display radix can be changed. Next/Previous 1. Select [Next Page]/[Previous Page] from the [View] menu. Monitors the address of the next/previous monitor screen. Jump 1.
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Chapter 8 Test 8-3 Shared Memory Batch Monitor Builder Changing values This section describes how to change the value of shared memory from the batch monitor. Changing bit memory 1. Double-click the bit memory address number you wish to change. 2.
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Chapter 8 Test 8-3 Shared Memory Batch Monitor Builder Changing word memory The word memory can be changed by either entering a numeral value or by entering text. Numeric input 1. Double-click the word memory address number you wish to change. 2.
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Chapter 8 Test 8-3 Shared Memory Batch Monitor Builder String input 1. Click the word memory address number to change, then press the [F4] key. 2. The [String change] dialog box is displayed. Number Item Contents String Sets the value of the text to input. Do not write Does not write 0 at the end of the string.
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Chapter 8 Test 8-4 Restrictions of the Test Function Builder 8-4 Restrictions of the Test Function The test function has the following restrictions. The operations differ from those of Run. 1. Changing the date/time Entering a new date or time from the Date or Time object with the test function does not change the date/time.
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Chapter 8 Test 8-4 Restrictions of the Test Function Builder 6.Save folder for a history file With the Test function, alarms, events, the operation log, and each history file of a macro error do not depend on the settings of the Save folder, and it is saved in the “Log”...
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Chapter 9 Validation Contents Builder Chapter 9 Validation This chapter describes functions that check for errors in screen data and display lists of detected errors, based on the set error check items. 9-1 Setting Validation ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ 9 − 1 9-2 Validation Result ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・...
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Chapter 9 Validation 9-1 Setting Validation Builder 9-1 Setting Validation 1. Select [Validation] in the [Tools] menu. 2. The [Validation] dialog box is displayed. Set each item, and click the [OK] button. Number Item Contents Check When Sets when and within what range to perform validation. After Performs validation after the[OK] button on the [Validation] pressing OK...
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Chapter 9 Validation 9-2 Validation Result Builder 9-2 Validation Result If no errors were detected 1. After validation is completed, the following dialog box is displayed. If errors were detected 1. After validation is completed, the [Validation Result] dialog box is displayed.
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Chapter 9 Validation Builder 2. Select an error from the Validation Result list, and then click the [Jump] button or double-click the selected row. The selected object or screen is displayed. If the item is an object, the ■ marks in the four corners will brink.
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Chapter 9 Validation 9-3 Validation Items List Builder 9-3 Validation Items List Error Item Contents Detect incorrect Checks if the address format is incorrect or addresses. if an address outside of the range has been set. Detect unset addresses. Searches for functional objects or frames for which an address has not been set.
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Chapter 10 Printing Contents Builder Chapter 10 Printing This chapter describes the print function. 10-1 Printing Project Information ・・・・・・・・・・・・・・・・・・・・・・ 10 − 1 10-2 Printing Page Information ・・・・・・・・・・・・・・・・・・・・・・・・・ 10 − 5 10-3 Preview ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ 10 − 9...
Chapter 10 Printing 10-1 Printing Project Information Builder 10-1 Printing Project Information The print function can be used to print project information. The following table lists the items that can be printed. Information Contents Screen title list Prints a list of the screen titles. Sheet title list Prints a list of the sheet titles.
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Chapter 10 Printing 10-1 Printing Project Information Builder ♦ The project information is printed out normally even when the [Inverse Print] box is checked. 4. Click the [OK] button. 5. The [Print] dialog box is displayed. 6. Click the [OK] button to commence printing. Print image The print images are as follows.
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Chapter 10 Printing 10-1 Printing Project Information Builder Alarm setting list Units & Scale setting list Password setting 10 − 3...
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Chapter 10 Printing 10-1 Printing Project Information Builder System Data (Labels and Run parameter) 10 − 4...
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Chapter 10 Printing 10-2 Printing Page Information Builder 10-2 Printing Page Information The print function can be used to print user screen information. The types of information that can be printed are shown below. Item Contents Screen hard copy Makes a hard copy of the screen. Functional object Prints a list of the functional objects on each screen.
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Chapter 10 Printing 10-2 Printing Page Information Builder Number Item Contents Print items Check the items you wish to print. Click the [Advanced] button to display the following dialog box, then select detailed information to be printed. Print Range Selects one of the following print ranges. Prints the information of all screens being used.
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Chapter 10 Printing 10-2 Printing Page Information Builder 4. Click the [OK] button. 5. The [Print] dialog box is displayed. 6. Click the [OK] button to commence printing. Print Image The print images are as follows. Page information Top of each page The screen page number, screen title, and number of pages are printed.
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Chapter 10 Printing 10-2 Printing Page Information Builder Property setting The property settings are printed for each tab. ♦ Printing the property setting prints all property information for each object. Therefore, the printout may require a lot of pages of information. To effectively view the settings of the objects, it is recommended you use the [Functional Object List] function.
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Chapter 10 Printing 10-3 Preview Builder 10-3 Preview A preview of the print image of the project or page information can be displayed. 1. Select the items to print from the [Print] dialog box. 2. Click the [Preview] button. 3. The following preview screen is displayed. The operations of the preview screen are the same as the Windows standard preview screen.
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Chapter 11 Importing/Exporting CSV Files Contents Builder Chapter 11 Importing/Exporting CSV Files This chapter describes how to import/export the property information of each functional object to/from a CSV file. The exported CSV file can be edited with spreadsheet software, and then the file can be imported to set the properties of the functional objects at the same time.
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Chapter 11 Importing/Exporting CSV Files 11-1 Exporting a CSV File Builder 11-1 Exporting a CSV File The property information of each functional object in the entire project or selected screen can be exported to a CSV file. 1. Select [Export CSV File] from the [File] menu. 2.
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Chapter 11 Importing/Exporting CSV Files 11-1 Exporting a CSV File Builder The properties exported by each functional object are shown below. Functional Object Contents ON/OFF Button Comments, Label OFF (for each label), Label ON (for each label), Write Address, Display Address 1, Display Address 2 Word Button Comments, Label (for each label), Address Command Button...
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Chapter 11 Importing/Exporting CSV Files 11-1 Exporting a CSV File Builder ♦ The following is an example of an exported CSV file, which counts the settings of each object, viewed from a spreadsheet. 11 − 3...
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Chapter 11 Importing/Exporting CSV Files 11-1 Exporting a CSV File Builder ♦ If the [Edit CSV file after exporting] box is checked when exporting the CSV file, the application to which the CSV file is associated to is executed. If not execution file is associated to the CSV file, the following message is displayed.
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Chapter 11 Importing/Exporting CSV Files 11-2 Editing a CSV File Builder 11-2 Editing a CSV File CSV files can be edited with spreadsheet software or text editors. Labels and comments of functional objects and the address settings can be edited in the CSV file. 1.
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Chapter 11 Importing/Exporting CSV Files 11-2 Editing a CSV File Builder ♦ Screens or objects cannot be added/deleted in the CSV file. ♦ When closing the file, the “Some changes may be lost when saving the file in this format” message is displayed. This message can be disregarded, because it does not apply to this product.
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Chapter 11 Importing/Exporting CSV Files 11-3 Importing a CSV File Builder 11-3 Importing a CSV File By importing the edited CSV file to Builder, the edited properties are loaded to the entire project or screen. An error check is performed on the CSV file when importing it. 1.
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Chapter 11 Importing/Exporting CSV Files 11-3 Importing a CSV File Builder Error Check If an error is detected during the import, an error list is displayed. To correct the CSV file, click the [Edit CSV] button. The spreadsheet software is executed, and the imported CSV file is read. ♦...
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Chapter 11 Importing/Exporting CSV Files 11-3 Importing a CSV File Builder Number Contents Displays the row number of the CSV file data where the error was detected. Displays the number of the error type. For details, refer to the following list. Error Contents Solution...
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Chapter 11 Importing/Exporting CSV Files 11-3 Importing a CSV File Builder Number Contents The CSV file is Refer to the following and insert a project file missing a project file name or screen file name. name or screen file Column A Column B Column C Row 1 name.
Chapter 12 Editing the Background Contents Builder Chapter 12 Editing the Background This chapter describes how to edit the background using the Background Editor. The Background Editor consists of eight menus: File, Graph, Edit, Arrange, Palette, View, Window, and Option. 12-1 Background ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・...
Chapter 12 Editing the Background 12-1 Background Builder 12-1 Background The picture displayed in the background of each screen in Run is referred to as the background. A bitmap file, JPEG file, or an image file created by the Background Editor (DWG file) can be set for the background. User Screen Background 12 −...
Chapter 12 Editing the Background 12-2 Starting the Background Editor Builder 12-2 Starting the Background Editor This section describes how to start the Background Editor. Procedure How to start There are two methods of opening the Background Editor. Via the Screen Property dialog box 1.
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Chapter 12 Editing the Background 12-2 Starting the Background Editor Builder ♦ The background data created by the Background Editor is saved to the [(file name within eight characters).DWG] file. To use this data for the background image, check [Select File Name] of the [Screen Property] dialog box, click the [Select] button, then select the created DWG file.
Chapter 12 Editing the Background 12-3 Screen Configuration and Menus Builder 12-3 Screen Configuration and Menus The following describes the screen configuration of the Background Editor. Number Item Contents Menu bar Click each menu to perform various functions. Toolbar Click each icon to perform various functions. Shape area The area where the background image is edited.
Chapter 12 Editing the Background 12-4 File Builder 12-4 File This section describes how to create or save a background file (DWG), and exit the tool. Item Contents Creates a new background file. Open Opens an existing background file. Save Saves to the original background file.
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Chapter 12 Editing the Background 12-4 File Builder Procedure 1. Select [New] from the [File] menu. Open, Save, or Save As 1. Select [Open], [Save], or [Save As] from the [File] menu. 2. Specify the background file from the [Open File] dialog box (for [Open]/[Save As]).
Chapter 12 Editing the Background 12-5 Graph Builder 12-5 Graph This section describes how to draw and configure the various shapes. Item Contents Rectangle Draws a rectangle. Circle/Oval Draws a circle/oval. Polygon Draws a polygon. Polyline Draws a polyline. Sector Draws a sector.
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Chapter 12 Editing the Background 12-5 Graph Builder Procedure Line, Rectangle, and Circle/Oval 1. Select [Rectangular], [Oval], [Poly], [Line], [Arc], or [String] from the [Graph] menu. 2. Pick the starting point of the shape. 3. Drag the mouse until you have the desired size of the shape. Drag Drag Drag...
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Chapter 12 Editing the Background 12-5 Graph Builder ♦ For rounded corners, press down the [Ctrl] key while creating the rectangle. ♦ Press down the [Shift] key and create a line: 0° 45° 90° 135° 180° 225° 270° 315° 90° 135 °...
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Chapter 12 Editing the Background 12-5 Graph Builder Polygon/Polyline 1. Select [Poly] from the [Graph] menu. 2. Left-click the starting point for a polygon. For polyline, perform the same procedure while pressing the [Ctrl] key. 3. Drag the cursor to the next point, then left-click again. Repeat this process for each point of the polygon.
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Chapter 12 Editing the Background 12-5 Graph Builder ♦ If the starting point and ending point of the polyline function in near proximity, it becomes a closed line that can be modified to be a curved line. The following are the procedures. 1) Select a created shape.
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Chapter 12 Editing the Background 12-5 Graph Builder Sector 1. Select [Arc] from the [Graph] menu. 2. Pick the starting point of the Shape. 3. Drag the mouse until you have the desired shape. 4. Drag the marker displayed at the tip of the radius on the right of the circle until you have the desired shape.
Chapter 12 Editing the Background 12-6 Selecting and Registering Objects Builder 12-6 Selecting and Registering Objects This section describes how to select objects from a file and how to register objects to the IFE object file. For details on the setup of the IFE file, refer to “12-13 The IFE System”...
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Chapter 12 Editing the Background 12-6 Selecting and Registering Objects Builder Resister Part 1. Specify the shape you wish to register. 2. Select [Register Part] from the [File] menu. 3. Select the IFE object file for the object registration from the displayed [Register Part] dialog box.
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Chapter 12 Editing the Background 12-6 Selecting and Registering Objects Builder Resister BMP Part 1. Specify the shape you wish to register. 2. Select [Register Part] from the [File] menu. 3. Select the IFE object file for the object registration from the displayed [Register Part] dialog box.
Chapter 12 Editing the Background 12-7 Edit Builder 12-7 Edit This section describes how to edit objects in the screen. Item Contents Undo Undoes the operation (only undoes the prior operation). Cuts the shape. Copy Copies the shape. Paste Pastes the copied or cut shape. Delete Deletes the shape.
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Chapter 12 Editing the Background 12-7 Edit Builder Cutting, copying, and pasting shapes 1. Select a shape. 2. Select [Cut] or [Copy] from the [Edit] menu. 3. Select [Paste] from the [Edit] menu. 4. To paste, click the position where the upper left handle of the shape is to be.
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Chapter 12 Editing the Background 12-7 Edit Builder Select All 1. Select [Select All] from the [Edit] menu. The handles of all shapes are displayed. Repeat 1. Select a shape. 2. Select [Repeat] from the [Edit] menu. The [Repeat] dialog box is displayed.
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Chapter 12 Editing the Background 12-7 Edit Builder Moving shapes 1. Selects the shape. 2. Press the mouse button anywhere on the shape, and drag it to the desired location. The arrow keys of the keyboard can be used to nudge the shape being dragged.
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Chapter 12 Editing the Background 12-7 Edit Builder ♦ To select a single shape from a complicated or crowded page, click the objects while pressing the [Alt] button. Each shape is selected in order. ♦ To make a shape unselected, select another shape or click an open area in the screen.
Chapter 12 Editing the Background 12-8 Arrange Builder 12-8 Arrange This section describes the functions that are used for adjusting the size and position of the shapes in the screen. Arrange functions The items set with this function are shown below. Setting item Contents Bring to front...
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Chapter 12 Editing the Background 12-8 Arrange Builder Group 1. Select all the shapes you want to group. 2. Select [Group] from the [Arrange] menu. ♦ The same operation can be performed by selecting [Arrange] – [Group] from the pop-up menu displayed when right-clicking the selected shape. ♦...
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Chapter 12 Editing the Background 12-8 Arrange Builder Turn over/Rotate 1. Select a shape. 2. Select [Turn over] or [Rotate] from the [Arrange] menu. Horizontal Vertical Flip Rotate ♦ The same operation can be performed by selecting [Arrange] – [Turn over]/[Rotate] from the pop-up menu displayed when right-clicking the selected shape.
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Chapter 12 Editing the Background 12-8 Arrange Builder Change poly's shape 1. Select a shape to modify. 2. Select [Change poly's shape] from the [Arrange] menu. 3. The node of the selected shape becomes a small floating rectangle. Click the rectangle and drag it to its new location. 4.
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Chapter 12 Editing the Background 12-8 Arrange Builder Align 1. Select the shapes to align. 2. Select an alignment from [Align] in the [Arrange] menu. Align Align horizontal vertical Align top center center Align right Align left Distribute Distribute Align bottom vertically horizontally ♦...
Chapter 12 Editing the Background 12-9 Palette Builder 12-9 Palette This section describes how to set the properties and default values of the shapes on the screen. Items to set The types of items that are set are shown below. Setting item Contents Color/Pattern...
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Chapter 12 Editing the Background 12-9 Palette Builder Procedure Color/Pattern 1. Select a shape. 2. Select [Color/Pattern] from the [Palette] menu. The [Pattern] dialog box is displayed. 3. Set the color/pattern. Number Item Contents [Foreground Displays the [Colors] dialog box. Select the foreground color. Color] button Foreground colors can only be selected when a pattern is selected.
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Chapter 12 Editing the Background 12-9 Palette Builder Line Type 1. Select a shape. 2. Select [Line Type] from the [Palette] menu. The [Line Type] dialog box is displayed. 3. Set the style, color, width, and border of the line. Number Item Contents...
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Chapter 12 Editing the Background 12-9 Palette Builder Font 1. Select the string. 2. Select [Font] from the [Palette] menu. The [Font] dialog box is displayed. 3. Set the font. Number Item Contents Current font Displays the name of the currently selected font. Font name Displays a list of font names.
Chapter 12 Editing the Background 12-10 Display Builder 12-10 Display This section describes how to show/hide the toolbar and status bar. Item Contents Toolbar Toggles the show/hide settings of the toolbar. Status bar Toggles the show/hide settings of the status bar. Procedure Toolbar 1.
Chapter 12 Editing the Background 12-11 Screen Operations Builder 12-11 Screen Operations This section describes how to change the screen display. Item Contents Cascade Cascades the open screens. Tile Vertically lines up the open screens. Arrange Icons Arranges the minimized screens. The minimized screens are arranged at the bottom of the application, aligned from the left to right.
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Chapter 12 Editing the Background 12-11 Screen Operations Builder Tile 1. Select [Tile] from the [Window] menu. Arrange icons 1. Select [Arrange Icons] from the [Window] menu. ♦ This function is not available when there are no minimized screens. 12 − 32...
Chapter 12 Editing the Background 12-12 Option Builder 12-12 Option This section describes the option functions such as Grid, Refresh, Color, Screen Size, etc. Item Contents Grid Sets the grid. Redraw Removes debris from the screen and corrects any distortions. Change Paper Color Changes the paper color (background color).
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Chapter 12 Editing the Background 12-12 Option Builder Procedure Grid 1. Select [Grid] from the [Option] menu. The [Grid] dialog box is displayed. 2. Set the grid. Number Item Contents Display grid Toggles the show/hide settings of the grid. Grid valid Toggles the enable/disable settings of the grid.
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Chapter 12 Editing the Background 12-12 Option Builder Paper Color 1. Select [Paper Color] from the [Option] menu. The [Color] dialog box is displayed. Number Item Contents Selected Displays the currently selected color. Displays the number of the currently selected color. Displays the RGB code of the currently selected color.
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Chapter 12 Editing the Background 12-12 Option Builder Setting up Screen Size 1. Select [Setup Window Size] from the [Option] menu. The [Setup Window Size] dialog box is displayed. 2. Specify a size within the range of 640 × 480 to 2560 × 1920. ♦...
Chapter 12 Editing the Background 12-13 IFE System Builder 12-13 IFE System The IFE system is an object shape management system used by the Background Editor. The following is an overview of its configuration. This facilitates the management of shape data according to their object names as well as the management of created shape data, so you do not have to create the same object from scratch.
Chapter 12 Editing the Background 12-14 IFE Editor Builder 12-14 IFE Editor Shape data created in the Background Editor can be handled as a collection if collected in an IFE file. This editor can edit the IFE files, registering or deleting graphics from them, as well as display the registered contents.
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Chapter 12 Editing the Background 12-14 IFE Editor Builder Procedure IFE Editor screen 1. Select [IFE Editor] from the [File] menu. 2. Follow the instructions below to edit the IFE file from the displayed IFE Editor screen. Number Item Contents IFE File Displays the name of the currently open IFE file.
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Chapter 12 Editing the Background 12-14 IFE Editor Builder Number Item Contents [Rename] button Renames the displayed object. Registered Part Displays the number of objects that are registered. [Finish] button Exits the IFE Editor. [Save As] button Saves the changes of the currently open IFE file under a different IFE file name.
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Chapter 12 Editing the Background 12-14 IFE Editor Builder Adding object names 1. After the [IFE Editor] screen is displayed, click the [Add] button. The [IFE Editor (Add part)] dialog box is displayed. Number Item Contents File name Displays the object file name where the shape to be added is saved.
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Chapter 12 Editing the Background 12-14 IFE Editor Builder Renaming objects 1. After the [IFE Editor] screen is displayed, click the [Rename] button. The [Rename] dialog box is displayed. Number Item Contents Enter the New Specifies the new object name. The object name can be up to Name 20 single-byte characters in length.
Chapter 12 Editing the Background 12-15 Shortcut Keys Builder 12-15 Shortcut Keys The shortcut keys available in the Background Editor are shown below. Menu Functions Shortcut keys File Ctrl + N Open Ctrl + O Save Ctrl + S Select Part Ctrl + B Graph Rectangular...
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Appendixes Contents Builder Appendixes This chapter describes references useful for Builder. Refer to these as necessary. Appendix-1 List of Available Drawings ・・・・・・・・・ Appendix − 1 Appendix-2 List of Shortcut Keys ・・・・・・・・・・・・・・・ Appendix − 4 Appendix-3 About MotionScreen ・・・・・・・・・・・・・・・・ Appendix − 5 Appendix-4 Error Messages ・・・・・・・・・・・・・・・・・・・・・...
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Appendixes Appendix-1 List of Available Drawings Builder Appendix-1 List of Available Drawings Drawing Object type Form category Switch DIP Switch (horizontal) DIP Switch (vertical) Seesaw 1 Seesaw 2 Seesaw 3 Selector Micro Switch 1 Micro Switch 2 Lever Appendix − 1...
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Appendixes Appendix-1 List of Available Drawings Builder Drawing Object Type Form category Switch Push Button <When ON> (round) The form changes depending on the <When OFF> ON/OFF status of the address. Push Button <When ON> (square) The form changes depending on the <When OFF>...
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Appendixes Appendix-1 List of Available Drawings Builder Drawing Object Type Form category Other Frame 1 Frame 2 Actuator Graph Conveyer Dialog Box Robot 1 Robot 2 Other Appendix − 3...
Appendixes Appendix-2 List of Shortcut Keys Builder Appendix-2 List of Shortcut Keys The shortcut keys used in Builder are as follows. Menu Functions Shortcut key File New Screen Ctrl + N Open Screen Ctrl + O Save Screen Ctrl + S Print Ctrl + P Edit...
Appendixes Appendix-3 About MotionScreen Builder Appendix-3 About MotionScreen Displays the version information. 1. Select [About MotionScreen] from the [Help] menu. 2. The [About Intacore] dialog box is displayed. Click the [OK] button to close the dialog box. Appendix − 5...
Appendixes Appendix-4 Error Messages Builder Appendix-4 Error Messages The error messages displayed in Builder and their respective solutions are shown below (sorted alphabetically). Message Solution Allocation range duplicates with Set address without duplicating with other other items. allocations. Set address with using [Device layout] box so as not to duplicate the range of allocation.
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Appendixes Appendix-4 Error Messages Builder Message Solution Can not create any more screens. Limit the number of user screens to within 256 screens per project. Can not open any more screens. Up to 16 screens can be displayed Close other screen to open new simultaneously in the Edit screen.
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Appendixes Appendix-4 Error Messages Builder Message Solution Failed to import CSV file. Check if the file you tried to import is a CSV file, and try again. Failed to register. Check if the specified category is being used by another project and try again. If not, then the data may be corrupted.
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Appendixes Appendix-4 Error Messages Builder Message Solution ♦ ID number duplicates. Checking the ID number Select an ID number in the [ID ・ On the [Tools] menu, click [Functional Specification] tab of [Extensive Object Used]. Sort the objects by the setting] in the functional object column of the ID number.
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Appendixes Appendix-4 Error Messages Builder Message Solution No. of items for vertical (Line) is out The number of vertical items in a table can be of range. Set from 1 to 40 including set from 1 to 40. Reset the number of vertical item name.
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Appendixes Appendix-4 Error Messages Builder Message Solution Start address is not set. Specify the starting number of the address you wish to replace in [Start Address] in the [Replace] dialog box. Start page No. is out of range.Set a The sheet screen page number must be number from 0 to 255.
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Date of original Date of publication printing Date of Printing Rev. No. Section Revised Content July 2005 - First edition: Based on Japanese user’s manual for the machine controller MP2500 drawing tools for MotionScreen Builder printed in August 2004. (Manual No.: SIJPC88075203A)
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Product Application This product is neither designed nor manufactured for the purpose of being used in devices or systems in life-threatening situations. Ask our customer service any questions regarding special usage of this product in devices or systems, including but not limited to the following fields: vehicle, medical equipment, aerospace related, nuclear related, electric power generation and relays stations of a sub-marine cable.
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No.18 Xizang Zhong Road. Room 1702-1707, Harbour Ring Plaza Shanghai 200001, China Phone 86-21-5385-2200 Fax 86-21-5385-3299 YASKAWA ELECTRIC (SHANGHAI) CO., LTD. BEIJING OFFICE Room 1011A, Tower W3 Oriental Plaza, No.1 East Chang An Ave., Dong Cheng District, Beijing 100738, China...
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