Table of Contents

Advertisement

Quick Links

420-7246-01
SEGA CORPORATION
TRC Haneda Building, 2-13-1, Higashikojiya, Ohta-ku, Tokyo 144-0033, Japan
Telephone: +81-3-6863-8401
Facsimile: +81-3-6863-8407
© SEGA
Tetris ® & © 1985 - 2009 Tetris Holding, LLC. Tetris logo, Tetris theme song and Tetriminos are trademarks of
Tetris Holding, LLC. Licensed to The Tetris Company. Game Design by Alexey Pajitnov. Logo Design by Roger
Dean. All Rights Reserved. Sub-licensed to SEGA.
Certain original characters and music owned by SEGA Corporation: © SEGA
The typefaces included herein are solely developed by DynaComware.
OWNER'S MANUAL
IMPORTANT
• Before using this product, read this manual carefully to understand the
contents herein stated.
• After reading this manual, be sure to keep it near the product or in a
convenient place for easy reference when necessary.

Advertisement

Table of Contents
loading

Summary of Contents for Sega TETRIS GIANT

  • Page 1 Dean. All Rights Reserved. Sub-licensed to SEGA. • After reading this manual, be sure to keep it near the product or in a Certain original characters and music owned by SEGA Corporation: © SEGA convenient place for easy reference when necessary.
  • Page 2 BEFORE USING THE PRODUCT, BE SURE TO READ THE FOLLOWING: To maintain safety: To ensure the safe operation of this product, be sure to read the following before usage. The following instructions are intended for the users, operators and the personnel in charge of the operation of the product.
  • Page 3 SEGA shall not be held responsible for any accidents, compensation for damage to a third party, resulting from the specifications not designated by SEGA.
  • Page 4: Table Of Contents

    TABLE OF CONTENTS T ABLE OF CONTENTS BEFORE USING THE PRODUCT, BE SURE TO READ THE FOLLOWING: TABLE OF CONTENTS INTRODUCTION Definition of 'Site Maintenance Personnel or Other Qualified Individuals'..............v HANDLING PRECAUTIONS PRECAUTIONS REGARDING INSTALLATION LOCATION LIMITATIONS OF USAGE ............5 OPERATION AREA ..............
  • Page 5 TABLE OF CONTENTS PRECAUTIONS WHEN MOVING THE MACHINE GAME DESCRIPTION GAME OUTLINE ..............63 GAME MODE EXPLANATIONS ..........64 GAME FLOW ................. 66 KIDS MODE ................68 EXPLANATION OF TEST AND DATA DISPLAY SWITCH UNIT AND COIN METER ........70 SYSTEM TEST MODE ............
  • Page 6 REPLACING THE LITHIUM BATTERY ....... 132 16-5 INSTALLING THE SOFTWARE .......... 134 16-6 KEY CHIP ................136 ERROR MESSAGE SWITCHING TO A NAOMI BOARD REPLACING THE SHAFT STOPPER (WITH 8-DIRECTION STOPPER) DESIGN RELATED PARTS PARTS LIST WIRE COLOR CODE TABLE WIRING DIAGRAM SEGA AMUSEMENTS OFFICES...
  • Page 7: Introduction

    INTRODUCTION INTRODUCTION This manual is intended to provide detailed descriptions together with all the necessary information covering the general operation of electronic assemblies, electro-mechanicals, servicing control, spare parts, etc. for the product, ® "TETRIS GIANT." This manual is intended for the owners, personnel and managers in charge of operation of the product. Operate the product after carefully reading and sufficiently understanding the instructions.
  • Page 8: Definition Of 'Site Maintenance Personnel Or Other Qualified Individuals

    INTRODUCTION Definition of 'Site Maintenance Personnel or Other Qualified Individuals' Procedures not described in this manual or marked as 'to be carried out by site maintenance personnel or other qualified professionals' should not be carried out by personnel without the necessary skill or technology. Work carried out by unqualified persons may cause serious accidents, including electrocution. Parts replacement, maintenance inspections and troubleshooting should be carried out by site maintenance personnel or other qualified professionals.
  • Page 10: Handling Precautions

    ● Specification changes, removal of equipment, conversion and/or addition, not designated by SEGA are not permitted. - Failure to observe this may cause a fire or an electric shock. Non-compliance with this instruction can have a bad influence upon physical conditions of the players or the onlookers, or result in injury during play. - SEGA shall not be held responsible for damage, compensation for damage to a third party, caused by specification changes not designated by SEGA. ● Be sure to perform periodic maintenance inspections herein stated.
  • Page 11 HANDLING PRECAUTIONS ● For the IC board circuit inspections, only the logic tester is allowed. The use of a multiple-purpose tester is not permitted, so be careful in this regard. ● Do not turn the power on and off continuously. Repeatedly turning the power on and off may cause product malfunction or parts damage. ● Some parts are not designed and manufactured specifically for this game machine. The manufacturers may discontinue, or change the specifications of such general-purpose parts. If this is the case, SEGA cannot repair or replace a failed game machine whether or not a warranty period has expired.
  • Page 12 HANDLING PRECAUTIONS CONCERNING THE STICKER DISPLAY This SEGA product has stickers attached describing the product manufacture No. (Serial No.) and Electrical Specifications. It also has a Sticker describing where to contact for repair and for purchasing parts. When inquiring about or asking for repairs, mention the Serial No. and Name of Machine indicated on the Sticker.
  • Page 13 HANDLING PRECAUTIONS 440-WS0293-EG DKC-1007-01 DKC-1007-01 DKC-0006-01...
  • Page 14: Precautions Regarding Installation Location

    PRECAUTIONS REGARDING INSTALLATION LOCATION PRECAUTIONS REGARDING INSTALLATION LOCATION This product is an indoor game machine. Do not install it outside. Even indoors, avoid installing in places mentioned below so as not to cause a fire, electric shock, injury and/or malfunction. - Places subject to rain or water leakage, or places subject to high humidity in the proximity of an indoor swimming pool and/or shower, etc., or places where a water jet (high pressure washing device) could be used. - Places subject to direct sunlight, or places subject to high temperatures in the proximity of heating units, etc.
  • Page 15: Operation Area

    At least 1.7 m (66.9 in) NOTE: The height of the cabinet is 2.03 m (79.9 in), but a space with a height of at least 2.3 m (90.6 in) will be necessary when assembling it. ● Be sure to provide sufficient space specified in this manual. Do not allow objects to block the ventilation ports. It can cause generation of heat and a fire. ● SEGA shall not be held responsible for damage or compensation for damage to a third party, resulting from the failure to observe this instruction. To install this product, the entrance must be at least 0.8 m (31.5 in) in width and 1.5 m (59.1 in) in height when packing.
  • Page 16: Precautions Regarding Product Operation

    PRECAUTIONS REGARDING PRODUCT OPERATION PRECAUTIONS REGARDING PRODUCT OPERATION To avoid injury and trouble, be sure to pay attention to the behavior of visitors and players. 3-1 BEFORE OPERATION In order to avoid accidents, check the following before starting the operation: ● To ensure maximum safety for the players and the customers, ensure that where the product is operated has sufficient lighting to allow any warnings to be read. Operation under insufficient lighting can cause bodily contact with each other, hitting accident, and/or trouble between customers. ● Check if all of the adjusters are in contact with the surface. If they are not, the cabinet can move and cause an accident. ● Do not put any heavy item on this product. Placing any heavy item on the product can cause a falling down accident or parts damage. ● Do not climb on the product. Climbing on the product can cause falling down accidents. To check the top portion of the product, use a step/stepladder.
  • Page 17: During Operation (Paying Attention To Customers)

    PRECAUTIONS REGARDING PRODUCT OPERATION 3-2 DURING OPERATION (PAYING ATTENTION TO CUSTOMERS) To avoid injury and trouble, be sure to pay attention to the behavior of visitors and players. ● For safety reasons, do not allow any of the following people to play the game. - Those who need assistance such as the use of apparatus when walking. - Those who are intoxicated or under the influence of drugs.
  • Page 18 PRECAUTIONS REGARDING PRODUCT OPERATION There is a vent on the controller cabinet. Be careful not to set objects on top of it.
  • Page 19: Part Descriptions

    PART DESCRIPTIONS PART DESCRIPTIONS ROOF PANEL CENTER BANNER SIDE BANNER L 1P JOYSTICK SIDE BANNER R SERVICE DOOR CHAIN CASH BOX DOOR SIDE DOOR R Opposite side: SIDE DOOR L 2P JOYSTICK JOINT BRACKET R SCREEN STAND Opposite side: JOINT BRACKET L ROOF FRAME SCREEN BACK PANEL...
  • Page 20 PART DESCRIPTIONS CONTROLLER CABINET PROJECTOR DOOR BACK DOOR LAMP COVER AC UNIT Dimensions and Weights for Major Parts ITEMS Width x Depth x Height Weight SCREEN 1,482 mm (58.3 in) x 1,126 mm (44.3 in) x 40 mm (1.6 in) 26 kg (57.3 lb) ROOF PANEL 1,491 mm (58.7 in) x 1,213 mm (47.8 in) x 15 mm (0.6 in)
  • Page 21: Accessories

    ACCESSORIES ACCESSORIES Confirm that the accessories listed in the table below are present when setting up the product. Accessories marked Spare in the note column are consumable items but included as spares. Parts not labeled with part numbers are as yet unregistered or cannot be registered. Be sure to handle all parts with care, as some parts are not available for purchase separately.
  • Page 22 ACCESSORIES Part name/Part no. Diagram/Use etc. Quantity TAMPERPROOF WRENCH (for M4 screws) 540-0006-01 1 ea. TAMPERPROOF WRENCH (for M5 screws) 540-0007-01 Tools 40 W HALOGEN LAMP 390-6732-40N 2 for installation, 1 spare CF (CompactFlash) CARD MDA-C0076 For recovery DENOMINATION SHEET 421-12643-03 Single Play  HKD 5 Multi Play    HKD 5...
  • Page 23 ACCESSORIES Part name/Part no. Diagram/Use etc. Quantity INSTRUCTION STICKER DKC-0008-01 Refer to 6-9. SHAFT STOPPER (8-direction) DKC-2214 Refer to Chapter 19. Spare (for 8-direction lever) JVS CABLE 600-7141-91-100 Refer to Chapter 18. Used with NAOMI board. WIRE (DKC-60036) DKC-60036 Refer to Chapter 18. Used with NAOMI board.
  • Page 24 ACCESSORIES Part name/Part no. Diagram/Use etc. Quantity WIRE (DKC-60038) DKC-60038 Refer to Chapter 18. Used with NAOMI board. LAMP 200-6156 Spare (for Projector lamp), refer to 11-3.
  • Page 25: Assembly And Installation

    ASSEMBLY AND INSTALLATION ASSEMBLY AND INSTALLATION ● Perform assembling as per this manual. Since this is a complex machine, incorrect assembling can cause an electric shock, machine damage and/or improper functioning as per specified performance. ● When assembling, be sure to use plural persons. Depending on the assembly work, there are some cases in which working by one person alone can cause personal injury or parts damage. ● Ensure that connectors are accurately connected. Incomplete connections can cause electric shock. ● This work should be carried out by site maintenance personnel or other qualified professionals. Work performed by non-technical personnel can cause a severe accident such as electric shock. Failing to comply with this instruction can cause a severe accident such as electric shock to the player during operation.
  • Page 26 ASSEMBLY AND INSTALLATION ● Since the screen is susceptible to damage, pay careful attention to its handling. ● Be careful not to touch the glass at the front of the halogen lamp. There is danger that oil from your finger will be burnt, resulting in damage. Tools necessary for work - Phillips screwdrivers (for M4, M5 screws) - Gloves - Socket wrench (for M4, M8 hexagon bolts and nuts) - Steptool or Stepladder - Wrench with measuring distance of 24 mm to opposite side (adjust adjusters) Opposite side distance...
  • Page 27: Assembling The Screen Stand

    ASSEMBLY AND INSTALLATION 6-1 ASSEMBLING THE SCREEN STAND 6-1-1 Assembling the Frame For your safety, make sure that the work is performed with at least 3 other people. Cover the work table with protective material (such as a cloth) and place the screen on top with the back side up.
  • Page 28 ASSEMBLY AND INSTALLATION Refer to Step 2 to attach the post frame using 2 hexagon bolts on the opposite side in the same way. Attach the roof bracket L (DKC-0673) to the post frame. Insert the protruding part of the screw holes on the post frame into the holes on the bracket, and lightly fasten it in place with 2 hexagon bolts.
  • Page 29 ASSEMBLY AND INSTALLATION Fully tighten the 4 hexagon bolts to fasten the brackets in place, making sure that they are even as shown in the figure. HEXAGON BOLT (4) Make sure these surfaces are even. M8 x 20, w/flat & spring washers, large flat washer used Refer to Steps 4 to 6 to attach the roof bracket L (DKC-0673) and the roof bracket R (DKC-0674) to the post frame on the opposite side in the same way.
  • Page 30 ASSEMBLY AND INSTALLATION Attach the foot frame bracket (DKC-0672) to the post frame. Insert the protruding part of the screw holes on the post frame into the holes on the bracket, and lightly fasten it in place with 2 hexagon bolts. PROTRUDING PART OF SCREW HOLE HEXAGON BOLT (2)
  • Page 31 ASSEMBLY AND INSTALLATION There is an L and an R foot frame. Be careful with the direction of the frames. Attach the foot frame to the foot frame bracket. 1 person should support the foot frame and insert the protruding part of the screw holes on the foot frame into the holes on the foot frame bracket, while the other person lightly fastens it in place with 3 hexagon bolts.
  • Page 32 ASSEMBLY AND INSTALLATION Attach the foot frame bracket (DKC-0672). Place the holes on the bracket over the protruding part of the screw holes, and lightly fasten it in place with 5 hexagon bolts. PROTRUDING PART HEXAGON BOLT (5), black OF SCREW HOLE M8 x 20, w/flat &...
  • Page 33 ASSEMBLY AND INSTALLATION Perform this step with at least 3 other people. Put the screen stand upright and move it to the installation site. Wear gloves to prevent the screen (white surface) from getting dirty. The drawing is 1/100 of the actual size. Use it as a reference for the layout at the installation site.
  • Page 34 ASSEMBLY AND INSTALLATION Affix the back panel with 4 truss screws. TRUSS SCREW (4), black M5 x 12, large flat washer used...
  • Page 35: Attaching The Roof Panel

    ASSEMBLY AND INSTALLATION 6-1-2 Attaching the Roof Panel For your safety, perform this work with at least 3 other people. Cover the work table with protective material (such as a cloth) and place the roof panel on it with the side with the truss screws facing up.
  • Page 36 ASSEMBLY AND INSTALLATION Refer to Step 2 and remove the side banner sash on the opposite side as well. Remove the 5 truss screws and take off the front center banner sash. Another person should support the front center banner sash so that it does not fall off. FRONT CENTER BANNER SASH TRUSS SCREW (5), black M5 x 12, large flat washer used...
  • Page 37 ASSEMBLY AND INSTALLATION Line up the 2 roof frames as shown in the figure. Pick up the roof panel with at least 1 other person and place it on the roof frames with the side with the counter-sunk holes up. Line up the screw holes and fasten the roof panel to the roof frames with 8 hexagon bolts.
  • Page 38 ASSEMBLY AND INSTALLATION With 2 people still supporting the roof panel, another person should fasten it in place with 12 hexagon bolts. HEXAGON BOLT (12), black M8 x 20, w/flat & spring washers, large flat washer used Tighten the hexagon bolts on the other side of the frame as well.
  • Page 39: Attaching The Banner

    ASSEMBLY AND INSTALLATION 6-1-3 Attaching the Banner Pass the shanks on the side banner sash removed in Step 2 of "6-1-2 Attaching the Roof Panel" through the holes on side banner R (4 places). Make sure that the side banner sash is facing the direction shown in the figure.
  • Page 40 ASSEMBLY AND INSTALLATION Affix the side banner R to the back of screen with velcro. Be careful not to leave any wrinkles. VELCRO Refer to Steps 1 to 3 to attach the side banner L on the opposite side in the same way. Insert the rear center banner sash removed in Step 6 of "6-1-2 Attaching the Roof Panel"...
  • Page 41 ASSEMBLY AND INSTALLATION Insert the shanks on the front center banner sash into the counter-sunk holes on the roof panel. Another person should fasten it in place with the 5 truss screws removed in Step 4 of "6-1-2 Attaching the Roof Panel."...
  • Page 42: Assembling The Controller Cabinet

    ASSEMBLY AND INSTALLATION 6-2 ASSEMBLING THE CONTROLLER CABINET 6-2-1 Attaching the Projector Remove the 2 wing bolts on the front of the projector base and loosen the 2 wing bolts on the back to open the projector base. Back: WING BOLT (2) M4 x 10, large flat &...
  • Page 43 ASSEMBLY AND INSTALLATION Set down the projector as shown in the figure and retighten the 2 wing bolts that were loosened in Step 1 as well as the 2 wing bolts that were removed. Line up the tops of the 2 metal plates when fastening the projector in place.
  • Page 44 ASSEMBLY AND INSTALLATION Put the projector inside the projector door and lightly fasten it in place with 1 wing bolt. Put the wing bolt in the center of the elongated hole. NOTE: The other wing bolt is tightened from the service door side. WING BOLT (1) M4 x 20, large flat & spring washers used Lightly tighten the wing bolt in the center of the elongated hole.
  • Page 45 ASSEMBLY AND INSTALLATION Unlock the service door with the master key and open it. Unlock Affix the projector with 1 wing bolt. Tighten the wing bolt in the center of the elongated hole. WING BOLT (1) M4 x 20, large flat & spring washers used Tighten the wing bolt in the center of the elongated hole.
  • Page 46 ASSEMBLY AND INSTALLATION Undo the cord clamp and connect 2 connectors to the projector. Fasten the D-SUB 15P in place with 2 fastening screws. After connecting the connector, affix the cord clamp. Connect the connector. POWER SUPPLY CABLE CONNECTOR, D-SUB 15P Undo the cord clamp.
  • Page 47: Attaching The Halogen Lamp Cover

    ASSEMBLY AND INSTALLATION 6-2-2 Attaching the Halogen Lamp Cover Remove the 2 truss screws, unlock the back door with the master key, and take it off. TRUSS SCREW (2), chrome BACK DOOR Unlock M4 x 30, large flat washer used Pull out the connector and ground terminal from the square hole. GROUND TERMINAL, VL2P Lightly tighten the 2 truss screws.
  • Page 48 ASSEMBLY AND INSTALLATION Attach the halogen lamp to the halogen lamp cover. Be careful not to touch the glass surface of the halogen lamp. Oil from your fingers or hands could cause burning. NOTE: 1 of the 3 supplied halogen lamps is a spare. HALOGEN LAMP Attach the ground terminal, flat washer, spring washer, and hexagon nut to the threaded shaft inside the halogen lamp cover in that order, and fasten it in place.
  • Page 49 ASSEMBLY AND INSTALLATION Hang the halogen lamp cover on the truss screws lightly tightened in Step 3 and then tighten them. TRUSS SCREW (2), chrome Hang M4 x 16 Fully tighten the 2 truss screws. TRUSS SCREW (2), chrome M4 x 16 Refer to Steps 2 to 8 to attach the halogen lamp cover on the opposite side in the same way.
  • Page 50: Setting Up The Controller Cabinet

    ASSEMBLY AND INSTALLATION 6-3 SETTING UP THE CONTROLLER CABINET Use an Allen wrench with a WAF (with across flats) of 5 mm to remove the 4 hexagon socket bolts on the sides of the controller cabinet. HEXAGON SOCKET BOLT (total 4) M8 x 35, large flat &...
  • Page 51 ASSEMBLY AND INSTALLATION Insert the screen stand foot frame into the cutout on the controller cabinet, and line up the screw hole on the foot frame with the elongated hole on the joint bracket as shown in the figure (second elongated hole from the outside).
  • Page 52: Connecting The Power Cable And Grounding The Cabinet

    ASSEMBLY AND INSTALLATION 6-4 CONNECTING THE POWER CABLE AND GROUNDING THE CABINET ● Use the power supply equipped with an earth leakage breaker. Use of power supply without such a breaker could result in fire if there is a current leakage. ● Have available a securely grounded indoor earth terminal. Without proper grounding, customers could be electrocuted and product operations might not always be stable. ● Do not expose the power cable or earth wire. If these are exposed, customers could stumble over them, for instance, and easily damage them. Additionally, if these lines are damaged, there could be a risk of electrical shock or short circuit. Set these lines at locations where they will not interfere with customer traffic, or attach covers to them.
  • Page 53 ASSEMBLY AND INSTALLATION Insert the power cable connector firmly into the inlet on the AC unit and the plug firmly into the power outlet. Run the power cable behind the cabinet. Using a power outlet with an earth terminal The accessory power cable contains earth wire. Connect power cable to AC unit inlet, and then insert power plug into "power outlet with earth terminal".
  • Page 54 ASSEMBLY AND INSTALLATION Using a commercially available conversion adapter (Taiwan only) When using a conversion adapter sold on the market to provide power, connect the adaptor’s earth wire terminal to an "earth terminal that is securely grounded". Always connect earth wire. CONVERSION ADAPTER EARTH WIRE POWER PLUG Conversion adapter The power cable is laid out indoors.
  • Page 55: Adjusting The Position Of The Projector (Power On)

    ASSEMBLY AND INSTALLATION 6-5 ADJUSTING THE POSITION OF THE PROJECTOR (POWER ON) When adjusting the projector screen, be careful not to look directly into the projector lens. Doing so could hurt your eyes. ● When turning on the power again, wait about 5 minutes until the projector lamp cools off. If the power is turned on before the lamp cools, it will take several minutes before the screen is shown. Also, note that turning the power switch to the ON position immediately after turning it to the OFF position can damage the projector.
  • Page 56 ASSEMBLY AND INSTALLATION Move the controller cabinet forward or backwards to set the screen display size. SCREEN CONTROLLER CABINET Move joint bracket R to the left and right to line it up with the screw holes and lightly fasten it in place with 2 hexagon bolts. Lightly fasten joint bracket L in place on the other side with 2 hexagon bolts as well.
  • Page 57 ASSEMBLY AND INSTALLATION The controller cabinet has 4 casters and 4 adjusters. Make sure that all the adjusters are in contact with the floor directly. Use a wrench to set adjuster heights so that the controller cabinet will stay level. ADJUSTER CASTER ADJUSTER...
  • Page 58 ASSEMBLY AND INSTALLATION Loosen the wing bolts, move the projector, and adjust the position of the image on the screen. Adjust the outline of the image so that it is within the screen. Retighten the wing bolts and fasten the projector in place.
  • Page 59: Attaching The Chain

    ASSEMBLY AND INSTALLATION 6-6 ATTACHING THE CHAIN Attach the chain to the controller cabinet and the screen stand. Refer to the figure and make sure the plate is attached in the correct direction. Affix the chain holder B to the controller cabinet and fasten it in place with the screw and the bush. SCREW HOLE ON CONTROLLER CABINET CHAIN HOLDER B SCREW (1), black...
  • Page 60 ASSEMBLY AND INSTALLATION Put the large flat washer and collar on the truss screw in that order, and put the screw through the plastic chain before screwing it into the screen stand. Adjust the chain to the desired length when doing so. TRUSS SCREW (1), black M5 x 30, large flat washer and collar used CHAIN...
  • Page 61: Assembly Checks

    ASSEMBLY AND INSTALLATION 6-7 ASSEMBLY CHECKS Flip the power switch to the ON position to turn on the machine. Check the following items to make sure that the machine is operating normally. □ The halogen lamp is on. □ The input buttons (START button and Left and Right buttons on the joystick) are flashing. □...
  • Page 62: Using Only The Controller Cabinet

    ASSEMBLY AND INSTALLATION 6-8 USING ONLY THE CONTROLLER CABINET Set up a wall or other barrier so that customers cannot look directly into the projector lens. Also, make sure to attach the support bracket to the controller cabinet. The controller cabinet can be used without the screen stand, projecting the images onto a wall or your own screen.
  • Page 63 ASSEMBLY AND INSTALLATION Attaching the Support Bracket Refer to "6-2 Assembling the Controller Cabinet" and "6-4 Connecting the power cable and Grounding the Cabinet" to assemble the controller cabinet. Move the controller cabinet to the installation site. Be careful not to push on the joystick. Refer to Steps 1 - 4 of "6-5 Adjusting the Position of the Projector"...
  • Page 64: Kids Mode (Attaching The Design Pieces)

    ASSEMBLY AND INSTALLATION 6-9 KIDS MODE (ATTACHING THE DESIGN PIECES) If Kids Mode is enabled in the TEST MODE settings (see 9-3-4), attach the instruction sticker and 2 swinging POP displays. Turn the power off. Remove the 8 tamperproof screws and take off the upper instruction plate (transparent plate). UPPER INSTRUCTION PLATE TAMPERPROOF SCREW (8), chrome (TRANSPARENT PLATE)
  • Page 65 ASSEMBLY AND INSTALLATION Affix the upper instruction plate (transparent plate) with 8 tamperproof screws. Fold the swinging POP displays along the dotted line (2 sets). Fold along the dotted line. Remove the truss screws on both sides. TRUSS SCREW (2), black M5 x 12, large flat washer used Affix the swinging POP displays using double-sided tape.
  • Page 66 ASSEMBLY AND INSTALLATION Affix the front of center sash barner with 1 truss screw. TRUSS SCREW (1), black M5 x 12, large flat washer used Refer to Steps 6 to 8 to attach the swing POP on the opposite side in the same way.
  • Page 67: Replacing The Denomination Sheet

    ASSEMBLY AND INSTALLATION 6-10 REPLACING THE DENOMINATION SHEET If the coin credit settings are changed in TEST MODE (see 9-2-8 and 9-3-4), replace the denomination sheet as necessary. Turn the power off. Unlock the service door with the master key and open it. Unlock.
  • Page 68 ASSEMBLY AND INSTALLATION Refer to Steps 3 and 4 to remove the button on the opposite side in the same way. Remove the 8 tamperproof screws and take off the lower instruction plate (transparent plate). TAMPERPROOF SCREW (8), chrome M4 x 16 LOWER INSTRUCTION PLATE (TRANSPARENT PLATE)
  • Page 69 ASSEMBLY AND INSTALLATION Attach the denomination sheet to the lower instruction sheet as shown in the figure. DENOMINATION SHEET Refer to Steps 1 to 6 and work in reverse order to assemble.
  • Page 70 PRECAUTIONS WHEN MOVING THE MACHINE PRECAUTIONS WHEN MOVING THE MACHINE ● Always disconnect the power cable before moving the product. If it is moved with the power cable connected, the cable could be damaged, causing fire or electric shock. ● To move the unit over the floor, pull in the adjustors and have the casters contact the floor. While moving the unit, be careful that the casters do not roll over the power cable. If power cable is damaged, there could be electrical shocks and/or short circuits. ● Always follow the instructions in this manual when lifting the cabinet. Failure to do so could result in damage to the parts and fittings, or physical injury due to the weight of the cabinet. Do not push on the joystick or molded parts when moving the machine. Doing so could break the parts and fittings, and the fragments could cause an injury. ● When moving the machine across an uneven floor, take it apart into individual units beforehand. Tilting the machine while it is assembled or setting the cabinet on an uneven surface could damage the joints on the units.
  • Page 71 PRECAUTIONS WHEN MOVING THE MACHINE ROOF PANEL UNIT CONTROLLER CABINET CHAIN L/R Place the casters on the ground. DETACHED SCREEN STAND JOYSTICK Do not push the product holding the gray areas. HALOGEN LAMP COVER When moving the screen stand after it has been detached, do so with at least 3 other people and support the screen and the post frames on either side.
  • Page 72: Game Description

    GAME DESCRIPTION GAME DESCRIPTION The following is an explanation of how the product functions under normal conditions. If any operation other than that detailed below occurs, it can be considered a malfunction. Try to ascertain the cause of malfunctions right away and fix them to return the product to normal operating conditions.
  • Page 73: Game Mode Explanations

    GAME DESCRIPTION 8-2 GAME MODE EXPLANATIONS SINGLE MODE In this mode, one player plays alone. The two available game modes are Line Challenge and Score Challenge. The player can play with either the left (green) or right (pink) joystick. SINGLE MODE: Line Challenge SINGLE MODE: Score Challenge GAME OVER when time in the upper-left reaches 0.
  • Page 74 GAME DESCRIPTION As with SINGLE MODE, players can select either Line Challenge or Score Challenge. Also, in CO-OP MODE, pressing either START button will exchange the TETRIMINOS being dropped. (This can be done up to three times.) CO-OP MODE: Line Challenge CO-OP MODE: Score Challenge GAME OVER when time reaches 0.
  • Page 75: Game Flow

    GAME DESCRIPTION 8-3 GAME FLOW Starting the Game After sufficient coins have been inserted to obtain the required credit(s), the waiting screen appears. If the required credit(s) have not been obtained, a message asking for additional coin(s) will appear. Selecting a Mode The START button pressed at the waiting screen determines which joystick is used to navigate the game’s menus.
  • Page 76 GAME DESCRIPTION Game Over There are no continues. In Score Challenge only, if the player makes it into the ranking, they can enter their name after the game is over.
  • Page 77: Kids Mode

    GAME DESCRIPTION 8-4 KIDS MODE By setting KIDS MODE to ON under GAME ASSIGNMENTS in GAME TEST MODE, players can select between KIDS and STANDARD at the MODE SELECT screen. Selecting KIDS will limit the types of TETRIMINOS that appear to five. It will also limit play to either Line Challenge or VERSUS. Selecting STANDARD makes all modes available for play.
  • Page 78: Explanation Of Test And Data Display

    EXPLANATION OF TEST AND DATA DISPLAY EXPLANATION OF TEST AND DATA DISPLAY Perform tests and data checks periodically by manipulating the TEST Button and SERVICE Button in the cabinet. Follow the instructions in this chapter to conduct checks when the game machine is first installed, when money is being collected, or when the game machine does not operate properly.
  • Page 79: Switch Unit And Coin Meter

    EXPLANATION OF TEST AND DATA DISPLAY 9-1 SWITCH UNIT AND COIN METER Do not touch any parts that are not specified in these directions. Touching unspecified locations may lead to electric shock or cause short circuits. Open the service door, and the switch unit shown will appear. The function of each button is as listed below. TEST Button (TEST) Press to enter TEST MODE. Used to execute or change selected item in TEST MODE.
  • Page 80: System Test Mode

    EXPLANATION OF TEST AND DATA DISPLAY 9-2 SYSTEM TEST MODE ● The details of changes to TEST MODE settings are saved when you exit from TEST MODE by selecting EXIT from the SYSTEM TEST MODE menu. Be careful because if the power is turned off before that point, changes to the settings will be lost. ● Executing BACKUP DATA CLEAR in the SYSTEM TEST MODE does not clear the BOOKKEEPING data in the GAME TEST MODE.
  • Page 81: System Menu

    EXPLANATION OF TEST AND DATA DISPLAY 9-2-1 SYSTEM MENU Press the TEST Button after powering on the cabinet SYSTEM MENU to display the following SYSTEM MENU screen. Use the SERVICE Button to move the cursor to the SYSTEM INFORMATION desired test item. Press the TEST Button to display RAM TEST the test screen of the selected item.
  • Page 82: System Information

    EXPLANATION OF TEST AND DATA DISPLAY 9-2-2 SYSTEM INFORMATION Checks the version of each system program of the SystemSP SYSTEM INFORMATION board. REGION **** BOOT VERSION **** FIRM VERSION ****(********) SERIAL NO. *************** PRESS TEST BUTTON TO EXIT Each item is explained below. REGION This is the region code of the SystemSP board.
  • Page 83: I/O Test

    EXPLANATION OF TEST AND DATA DISPLAY 9-2-4 I/O TEST Checks the operation of the coin meters and switches connected to the SystemSp board. I/O TEST The "1"s and "0"s displayed will differ based on game title. TEST SERVICE COIN1 COIN2 COIN METER1 OFF COIN METER2 OFF IN_PORT0 11111111 IN_PORT1 11111111...
  • Page 84: Sound Test

    EXPLANATION OF TEST AND DATA DISPLAY 9-2-5 SOUND TEST Performs a sound output test. A beep will be output through each speaker. SOUND TEST NOTE: RIGHT SPEAKER is assigned to Speaker R on the RIGHT SPEAKER right side of the cabinet, and LEFT SPEAKER is LEFT SPEAKER assigned to Speaker L on the left side of the cabinet. ->EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON Press the SERVICE Button to move the cursor and select an item.
  • Page 85: Test

    EXPLANATION OF TEST AND DATA DISPLAY 9-2-6 C.R.T. TEST Checks the monitor color settings and size. Adjust the tone of each color. First enter the monitor color check screen. Red, green, blue, and white can all be adjusted C.R.T.TEST 1/2 to 32 different levels of brightness with the left being the darkest and the right being the brightest.
  • Page 86: System Assignments

    EXPLANATION OF TEST AND DATA DISPLAY 9-2-7 SYSTEM ASSIGNMENTS Changes the settings of sound output during advertising and the direction of the monitor. SYSTEM ASSIGNMENTS NOTE: Set the MONITOR TYPE of this game to ADVERTISE SOUND HORIZONTAL. MONITOR TYPE HORIZONTAL ->EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON Use the SERVICE Button to move the cursor to the desired test item.
  • Page 87: Coin Assignments

    EXPLANATION OF TEST AND DATA DISPLAY 9-2-8 COIN ASSIGNMENTS Changes the settings of the credit increments for each coin inserted. COIN ASSIGNMENTS The game program uses the credit setting set here to manage COIN CHUTE TYPE COMMON the number of credits. Credit settings are saved to the main board after exiting from SYSTEM TEST MODE.
  • Page 88 EXPLANATION OF TEST AND DATA DISPLAY DETAIL SETTING Sets the credit increments for coin insertion on COIN CHUTE #* COIN TO CREDIT RATE in further detail. COIN ASSIGNMENTS DETAIL SETTING NOTE: If DETAIL SETTING is set, the setting for COIN COIN CHUTE #1 MULTIPLIER CHUTE #* COIN TO CREDIT RATE becomes 1 COIN COUNT AS 1 COIN(S) invalid.
  • Page 89 EXPLANATION OF TEST AND DATA DISPLAY GAME COST SETTING Sets the credits required to start and to continue. The number will differ depending on the game title. COIN ASSIGNMENTS GAME COST SETTING NOTE: There are no continues in this game. 1 CREDIT(S) TO START 1 CREDIT(S) TO MULTIPLAY ->EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON...
  • Page 90 EXPLANATION OF TEST AND DATA DISPLAY 9-2-8 TABLE 01 COIN CHUTE #* COIN TO CREDIT RATE (COIN CHUTE TYPE "COMMON") (When operating COIN CHUTE #1, COIN CHUTE #2 will operate in tandem and change.) COIN CHUTE #1 COIN TO CREDIT RATE COIN CHUTE #2 COIN TO CREDIT RATE Operation Operation...
  • Page 91 EXPLANATION OF TEST AND DATA DISPLAY 9-2-8 TABLE 04 DETAIL SETTING (COIN CHUTE TYPE "COMMON") COIN CHUTE #1 COIN TO CREDIT RATE COIN CHUTE #2 COIN TO CREDIT RATE Operation Operation 1 COIN COUNT AS 1 CREDIT(S) 1 COIN COUNT AS 1 CREDIT(S) 1 COIN COUNT AS 2 CREDIT(S) 1 COIN COUNT AS 2 CREDIT(S) 1 COIN COUNT AS 3 CREDIT(S)
  • Page 92: Bookkeeping

    EXPLANATION OF TEST AND DATA DISPLAY 9-2-9 BOOKKEEPING Checks data for operation time, coins inserted and number of credits. BOOKKEEPING TOTAL TIME *D **H **M **S COIN COIN TOTAL COIN COIN CREDIT SERVICE CREDIT TOTAL CREDIT PRESS TEST BUTTON TO EXIT Each item is explained below.
  • Page 93: Clock Setting

    EXPLANATION OF TEST AND DATA DISPLAY 9-2-11 CLOCK SETTING Changes the settings of the internal calendar of the SystemSP board. CLOCK SETTING ←Example from Monday, December 28, 2009 at 15:30:00 2009 12/28 15:30 0 MON YEAR MONTH HOUR MINUTE ->EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON Use the SERVICE Button to move the cursor to the desired test item.
  • Page 94: Rom Test

    EXPLANATION OF TEST AND DATA DISPLAY 9-2-12 ROM TEST Checks the operation of the ROM on the SystemSP board. If operation is normal, "GOOD" will be displayed, and if there is a problem, "BAD" will be displayed. ROM TEST ←The game title is displayed. [****************************] TYPE 512M BIT * 8 CHIPS AREA...
  • Page 95 EXPLANATION OF TEST AND DATA DISPLAY If CF is not recognized or if the keychip is not inserted, the COMPACT FLASH TEST following screen will be displayed. COMPACT FLASH NOT READY NOTE: Titles that do not use CF will display this screen on startup. PRESS TEST BUTTON TO EXIT The following screen will be displayed if the required sum data COMPACT FLASH TEST cannot be found on the CF.
  • Page 96: Network Setting

    EXPLANATION OF TEST AND DATA DISPLAY 9-2-14 NETWORK SETTING Tests the connection and change the settings so that the network can connect. The title program connects using the network settings set here. Unlike other settings, network settings are saved to the network memory section in the SystemSP board the instant that the settings are changed.
  • Page 97 EXPLANATION OF TEST AND DATA DISPLAY SET IP ADDRESS Sets detailed settings required for network connection. Content of the settings will change based on NETWORK TYPE. This will not be displayed if it is set to NONE. SET IP ADDRESS SET IP ADDRESS REMOTE ENABLE...
  • Page 98 EXPLANATION OF TEST AND DATA DISPLAY Each item is explained below. REMOTE Set whether or not to set network settings automatically. ENABLE Obtain network settings automatically. PRIMARY DNS and SECONDARY DNS can be set. DISABLE Set network settings manually. IP ADDRESS(E), SUBNETMASK(E), GATEWAY(E), PRIMARY DNS, and SECONDARY DNS can be set.
  • Page 99 EXPLANATION OF TEST AND DATA DISPLAY NETWORK TEST Checks the operation of the network connection. NETWORK TEST VERSION *.** STATUS GOOD ← Only displayed during test. CHECKING ETHER MODE CHECKING NETWORK REMOTE DISABLE ← YOU LOOPBACK - GOOD ← GATEWAY SERVER GATEWAY -- N/A ←...
  • Page 100: Game Test Mode

    RAM TEST I/O TEST SOUND TEST C.R.T. TEST SYSTEM ASSIGNMENTS BOOKKEEPING BACKUP DATA CLEAR CLOCK SETTING ROM TEST COMPACT FLASH TEST NETWORK SETTING -> GAME TEST MODE [TETRIS GIANT] EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON System Menu Screen...
  • Page 101 EXPLANATION OF TEST AND DATA DISPLAY Use the SERVICE Button to move the cursor to the desired test item. Press the TEST Button to select the test item. GAME TEST MODE INPUT TEST OUTPUT TEST STICK SWING TEST GAME ASSIGNMENTS BOOKKEEPING BACKUP DATA CLEAR RANKING DATA CLEAR...
  • Page 102: Input Test

    EXPLANATION OF TEST AND DATA DISPLAY 9-3-1 INPUT TEST Select INPUT TEST to display the following screen and check the status of input devices. This test should be used periodically to check that each input device is functioning correctly. GAME TEST MODE INPUT TEST PLAYER START...
  • Page 103: Output Test

    EXPLANATION OF TEST AND DATA DISPLAY 9-3-2 OUTPUT TEST This screen is for confirming the proper operation of each output device used by the game. Periodically use this screen to check the status of each output device. GAME TEST MODE OUTPUT TEST LAMP 1P START LAMP 2P START...
  • Page 104: Stick Swing Test

    EXPLANATION OF TEST AND DATA DISPLAY 9-3-3 STICK SWING TEST This is a joystick operations test which should be performed periodically. GAME TEST MODE STICK SWING TEST CLUTCH CLUTCH LEFT SWING 1P LEFT SWING 2P RIGHT SWING 1P RIGHT SWING 2P SWING 1P SWING 2P ->...
  • Page 105: Game Assignments

    EXPLANATION OF TEST AND DATA DISPLAY 9-3-4 GAME ASSIGNMENTS Changes individual game settings. GAME TEST MODE GAME ASSIGNMENTS MULTIPLAY NO-COST STICK SWING ADVERTISE STICK SWING 1P LINE CHALLENGE TIME 2P LINE CHALLENGE TIME KIDS MODE BGM TYPE INSTRUMENTAL BGM TEST DEFAULT SETTING ->...
  • Page 106 EXPLANATION OF TEST AND DATA DISPLAY BGM TYPE Set the type of music that will play during the game. JAPANESE SONG Only Japanese songs will play during the game. INSTRUMENTAL Only instrumental songs will play during the game. BGM TEST Test game music playback.
  • Page 107: Bookkeeping

    EXPLANATION OF TEST AND DATA DISPLAY 9-3-5 BOOKKEEPING View various game records. BACKUP CLEAR TIME displays the last time BACKUP DATA CLEAR was executed. GAME TEST MODE BOOKKEEPING PLAY TIME TIME HISTOGRAM BACKUP CLEAR TIME 2009/12/25 12:00 -> EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON Use the SERVICE Button to move the cursor to the desired test item.
  • Page 108 EXPLANATION OF TEST AND DATA DISPLAY ● PLAY TIME View number of times game has been played as well as play times. GAME TEST MODE BOOKKEEPING-PLAY TIME NUMBER OF GAMES TOTAL GAMES 1P SCORE CHALLENGE 1P LINE CHALLENGE 2P SCORE CHALLENGE 2P LINE CHALLENGE VERSUS...
  • Page 109 EXPLANATION OF TEST AND DATA DISPLAY ● TIME HISTOGRAM View the time spent on one play session from each mode (10 screens total). Screens 1 and 2 1P SCORE CHALLENGE Screens 3 and 4 1P LINE CHALLENGE Screens 5 and 6 2P SCORE CHALLENGE Screens 7 and 8 2P LINE CHALLENGE...
  • Page 110: Backup Data Clear

    EXPLANATION OF TEST AND DATA DISPLAY 9-3-6 BACKUP DATA CLEAR Clears the BOOKKEEPING data stored within GAME TEST MODE. GAME TEST MODE BACKUP DATA CLEAR YES (CLEAR) -> NO (CANCEL) SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON Use the SERVICE Button to move the cursor to the desired test item. Press the TEST Button to select the test item.
  • Page 111: Ranking Data Clear

    EXPLANATION OF TEST AND DATA DISPLAY 9-3-7 RANKING DATA CLEAR Delete game ranking data. GAME TEST MODE RANKING DATA CLEAR YES (CLEAR) -> NO (CANCEL) SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON Use the SERVICE Button to move the cursor to the desired test item. Press the TEST Button to select the test item.
  • Page 112: Coin Selector

    COIN SELECTOR COIN SELECTOR ● When working with the product, be sure to turn the power off. Working with the power on may cause an electric shock or short circuit. ● Be careful not to damage the wires. Damaged wires may cause electric shock or short circuit or present a risk of fire. ● Do not touch any parts that are not specified in these directions. Touching unspecified locations may lead to electric shock or cause short circuits. ● This work should be carried out by the site maintenance personnel or other qualified professionals. Work performed by non-technical personnel can cause a severe accident such as electric shock. Be careful that a finger or hand does not get caught when opening/closing the door. ● When cleaning the coin selector, remove and clean smears by using a soft cloth dipped in water or diluted chemical detergent and then squeezed dry. ● Never apply machine oil, etc. to the coin selector.
  • Page 113: Coin Insertion Test

    COIN SELECTOR 10-1 COIN INSERTION TEST Once every month, when performing the coin switch test, simultaneously check the following: □ Does the coin meter count satisfactorily? □ Does the coin drop into the cashbox correctly? □ Is the coin rejected when inserted while keeping the reject button pressed down? Insert a coin while keeping the reject button pressed down to make sure that it is returned.
  • Page 114: Cleaning The Coin Selector

    COIN SELECTOR 10-2 CLEANING THE COIN SELECTOR The coin selector should be cleaned once every 3 months. When cleaning, follow the procedure below: Turn the power off. Unlock the service door with the master key and open it. Unlock Undo the cord clamp, and use a slotted screwdriver to remove the 3 screws and bracket. BRACKET SCREW (3) Undo the cord clamp.
  • Page 115 COIN SELECTOR Open the gate and dust off by using a soft brush (made of wool, etc.). GATE Remove and clean smears by using a soft cloth dipped in water or diluted chemical detergent and then squeezed dry. Remove the cradle. When removing the retaining ring (E ring), be very careful so as not to bend the rotary shaft.
  • Page 116: Handling A Coin Jam

    COIN SELECTOR 10-3 HANDLING A COIN JAM If the coin is not rejected when the reject button is pressed, open the coin chute door and open the selector gate. After removing the jammed coin, put a normal coin in and check to see that the selector correctly functions.
  • Page 117: Projector

    PROJECTOR PROJECTOR ● When working with the product, be sure to turn the power off. Working with the power on may cause an electric shock or short circuit. ● Be careful not to damage the wires. Damaged wires may cause electric shock or short circuit or present a risk of fire. ● Be careful not to lose any fasteners (screws or nuts). They could come in contact with live parts, resulting in electrical shock, short circuits or fires. Be careful when handling the plastic parts. Placing undue stress on them could cause them to break, and the fragments could cause an injury. Also, exercise caution when tightening the screws to attach the parts and when setting them down.
  • Page 118: Notes Related To The Projector

    PROJECTOR 11-1 NOTES RELATED TO THE PROJECTOR ● When turning on the power again, wait about 5 minutes until the projector lamp cools off. If the power is turned on before the lamp cools, it will take several minutes before the screen is shown. Also, note that turning the power switch to the ON position immediately after turning it to the OFF position can damage the projector. ● The average life of a high-pressure mercury lamp in energy-saving mode (the default setting) is approximately 3,000 hours. This is based on the average time it takes for it to go down to 50%.
  • Page 119: Cleaning The Projector

    PROJECTOR 11-2 CLEANING THE PROJECTOR Do not use water as a cleaning agent. Water could get inside the projector, resulting in electrical shock or short circuits. ● Clean the lens with a store-bought blower or lens cleaner. ● The surface of the lens is easily scratched, so do not rub it with hard materials or hit it. ● Gently wipe dirt off the projector with a soft cloth. ● Do not use benzine, thinner, or other chemicals and solvents. Doing so could result in deformation, discoloration, or peeling of the paint. ● Do not use chemical wipes.
  • Page 120: Lamp Replacement

    PROJECTOR 11-3 LAMP REPLACEMENT When replacing the lamp, use only special projector lamps. Using any other lamp could result in serious accidents including fires. ● The lamp will be very hot immediately after use. Do not touch it or you could be burned. Wait at least an hour for the lamp to cool off before replacing it. ● The lamp is made with glass, so do not touch it with bare hands, subject it to heavy impact, or scratch it. Dirt, scratches, and heavy impact can break the lamp, resulting in injury. ● If the lamp breaks, be careful not to cut yourself with the broken pieces of glass.
  • Page 121: Replacing The Halogen Lamp

    REPLACING THE HALOGEN LAMP REPLACING THE HALOGEN LAMP ● When working with the product, be sure to turn the power off. Working with the power on may cause an electric shock or short circuit. ● There is danger that hot lamps can cause burns. Exercise due caution when replacing lamps. ● Use lamps of the specified ratings. Using lamps with different ratings may cause fires or damage. ● Such things as deteriorated insulation in lighting fixtures can cause a short circuit and/or smoke. Make sure there are no abnormalities. For example, check if you can smell anything burning, if any sockets have been discolored and if the lamp has to be replaced frequently. When fastening plastic parts, be careful not to tighten screws and nuts excessively. Otherwise parts may be damaged, resulting in injuries from fragments, etc.
  • Page 122 REPLACING THE HALOGEN LAMP Turn the power off. Remove the 4 truss screws after the halogen lamp has sufficiently cooled, and take off the lamp plate. TRUSS SCREW (4), chrome M4×8 LAMP PLATE Replace the halogen lamp. Be careful at this time not to touch the glass at the front of the lamp.
  • Page 123: Replacing The Button Switches

    REPLACING THE BUTTON SWITCHES REPLACING THE BUTTON SWITCHES When working with the product, be sure to turn the power off. Working with the power on may cause an electric shock or short circuit. When fastening plastic parts, be careful not to tighten screws and nuts excessively. Otherwise parts may be damaged, resulting in injuries from fragments, etc.
  • Page 124 REPLACING THE BUTTON SWITCHES Grab both sides of the switch with your fingers and rotate it approximately 45 degrees in the direction of the arrow in the figure to take it off. SWITCH Disconnect the connector and take off the switch to replace it. Disconnect the connector.
  • Page 125 REPLACING THE BUTTON SWITCHES Refer to Steps 3 to 5 and replace the 2P START button the same way. 2P START BUTTON Left and Right Buttons on the Joystick Left and right buttons on 1P/2P joysticks (same) 509-6241/SW PB WH OBSA-45UM DKC NOTE: The button switches are comprised of a button, switch, supporter, and nut.
  • Page 126 REPLACING THE BUTTON SWITCHES Another person should disconnect the 2 connectors. Disconnect the connector. SM4P (white), SM4P (black) Grab both sides of the switch with your fingers and rotate it approximately 45 degrees in the direction of the arrow in the figure to take it off. SWITCH Disconnect the connector and take off the switch to replace it.
  • Page 127 REPLACING THE BUTTON SWITCHES Remove the nut and supporter at the base of the button and take off the button. BUTTON SUPPORTER NOTE: The button is not in the center of the joystick ball, so place the button below the center as shown in the figure, and attach it so that the letters on the button can be read. Refer to Steps 1 to 5 and work in reverse order to assemble the left/right buttons on the joystick. Be careful with the direction of the joystick ball when attaching it.
  • Page 128: Periodic Inspection

    PERIODIC INSPECTION PERIODIC INSPECTION The items listed below require periodic check and maintenance to retain the performance of this machine and to ensure safe business operation. ● The site maintenance personnel or other qualified professionals should perform work that involves touching the inside of this product. Otherwise, it could lead to electrocution or other serious accidents. ● Be sure to check once a year to see whether power cords are damaged, the plug is securely inserted, dust has accumulated between the socket outlet and the power plug, etc. Using the product with accumulated dust can cause fire and electric shock.
  • Page 129 PERIODIC INSPECTION PERIOD ITEMS DESCRIPTION REFERENCE As appropriate ELECTRONIC/ELECTRICAL Inspection As above PARTS CABINET SURFACES Cleaning See below PROJECTOR DOOR Cleaning See below SCREEN Cleaning See below Cleaning the Cabinet Surfaces and Cabinet Interior When the cabinet surfaces/interior become dirty, remove stains with a soft cloth soaked in water or diluted (with water) chemical detergent and then wrung dry.
  • Page 130: Troubleshooting

    TROUBLESHOOTING TROUBLESHOOTING ● Be careful not to damage the wires. Damaged wires may cause electric shock or short circuit or present a risk of fire. ● Once the reason that the breaker or circuit protector activated has been removed, restore the breaker or circuit protector to its original condition. If the product is used while the reason for activation has not yet been removed, heat and/or fire could be generated. ● This work should be carried out by the site maintenance personnel or other qualified professionals. Work performed by non-technical personnel can cause a severe accident such as electric shock. ● If no improvements can be noted even after the following measures have been taken, disengage the power and contact the point-of-purchase or the office listed in this manual. If the power is left on while there is an abnormality, a fire, electric shock or other serious accident can occur. ● In the event of problems not mentioned in this manual occurring or when performing work that is not described herein, turn the power off and contact the office listed in this manual. Carelessly performing work could lead to fires, electrocution, or other serious accidents.
  • Page 131 TROUBLESHOOTING PROBLEMS CAUSE COUNTERMEASURES It will not enter TEST Problem with switch. Replace the switch. MODE. Problem with game board. Replace the game board. (See Chapter 16.) Incorrect procedure used to Check the operating instructions. (See Chapter switch to TEST MODE. The on-screen display is not Improper adjustment of Adjust the position of the projector.
  • Page 132: Replacing The Screen

    TROUBLESHOOTING 15-2 REPLACING THE SCREEN If the screen (white surface) is damaged or the sheet peels, replace the screen. Turn the power off. Remove the truss screw, and take the chain off from the screen stand. TRUSS SCREW (1), black M5 x 30, large flat washer &...
  • Page 133 TROUBLESHOOTING Remove the 4 hexagon bolts and unfasten the screen. HEXAGON BOLT (4), black M8×80, w/spring washer, large flat washer used Take off the screen from the screen stand with at least 1 other person. There are hooks on the screen stand on which the screen hangs.
  • Page 134: Game Board (Systemsp)

    GAME BOARD (SystemSP) GAME BOARD (SystemSP) ● This work should be carried out by the site maintenance personnel or other qualified professionals. Work performed by non-technical personnel can cause a severe accident such as electric shock. ● When working with the product, be sure to turn the power off. Working with the power on may cause an electric shock or short circuit. ● Be careful not to damage the wires. Damaged wires may cause electric shock or short circuit or present a risk of fire. ● Do not touch any parts that are not specified in these directions. Touching unspecified locations may lead to electric shock or cause short circuits. ● Do not expose the game board unnecessarily as it may cause electric shock or damage to the board. ● In this product, setting changes are made during the TEST MODE. The switches on the game board need not be operated. Use the game board as is with the same setting made at the time of shipment so as not to cause electric shock and malfunctioning.
  • Page 135: External View

    GAME BOARD (SystemSP) 16-1 EXTERNAL VIEW DIP SW CN22 CN15 CN14 JP5 - 9 CN21 CN10 BAT1 CN17 CN19 CN20 IC50 CN16 IC15...
  • Page 136 GAME BOARD (SystemSP) Parts of CN3 to CN22 are used differently depending upon the game title. See the "Wiring Diagram" at the back of this manual. CompactFlash (CF) card slot LAN connector (Ethernet) RGB video output (MINI D-SUB 15P) Input/output 1 (JST RA 60P) CN10 Input/output 2 (JST RA 30P) CN14...
  • Page 137: Composition Of The Game Board

    16-2 COMPOSITION OF THE GAME BOARD Use the specified settings for the DIP SW (dip switch) and JP (jumper) on the game board. Using different settings may cause problems such as the screen not displaying properly. GAME BD SP TETRIS GIANT EXP (834-14970-02) DIP SW JP5 - 9 DIP SW Setting Use this product with the DIP SW settings as shown in the figure.
  • Page 138: Removing The Game Board

    GAME BOARD (SystemSP) 16-3 REMOVING THE GAME BOARD This product uses a SystemSP board. To replace or repair it, refer to the following steps to take the base (wooden plate) out of the cabinet in order to remove the SystemSP board. Turn the power off.
  • Page 139 GAME BOARD (SystemSP) Excluding the connector cable disconnected in Step 3, group the wires together and fasten them in place again with the 2 cord clamps. Fasten in place with cord clamps. Disconnect the 8 connectors. Disconnect the connector. YL6P, YL12P×2, VL8P, SM4P, SM6P, SM7P, SM12P Remove the 2 screws.
  • Page 140 GAME BOARD (SystemSP) With the SystemSP board still attached, take off the base (wooden plate). Be careful not to damage the wires when doing so. Disconnect the 4 connectors connected to the SystemSP board. NH5P RA60P RA30P VH10P Remove the 4 tapping screws and take the SystemSP board off. TAPPING SCREW (4) 3.5 x 16...
  • Page 141: Replacing The Lithium Battery

    GAME BOARD (SystemSP) 16-4 REPLACING THE LITHIUM BATTERY ● When working with the product, be sure to turn the power off. Working with the power on may cause an electric shock or short circuit. ● Be careful not to damage the wires. Damaged wires may cause electric shock or short circuit or present a risk of fire. ● To prevent overheating, explosion, or fire: - Do not recharge, disassemble, heat, incinerate, or short the battery. - Do not allow the battery to come into direct contact with metallic objects or other batteries.
  • Page 142 The holder is fitting with a device to prevent incorrect insertion, making sure that the battery terminals are inserted correctly. BATTERY CR2032 45 degrees BATTERY for SystemSP SEGA PART No. SEGA DESCRIPTION 401-0054 BATTERY CR2032/1F MATSUSHITA 401-0065 BATTERY CR2032 HITACHI...
  • Page 143: Installing The Software

    GAME BOARD (SystemSP) 16-5 INSTALLING THE SOFTWARE The CompactFlash (CF) is a precision device. It can be damaged by heat, impact, and static electricity. Exercise caution in handling this equipment. The software is already installed on the SystemSP board at the time of shipping. If it is ever necessary to reinstall the software for this title, the supplied CF card can be used to do so. How to Install the Software Turn the power off.
  • Page 144 GAME BOARD (SystemSP) Attach the back door, lock it with the master key, and fasten it in place with 2 truss screws. The software installation will begin when the power is turned on. It will take approximately 10 minutes to complete.
  • Page 145: Key Chip

    GAME BOARD (SystemSP) 16-6 KEY CHIP ● The key chip is a precision component that may be damaged by such things as heat, physical shock, or static electricity. Make sure to handle it carefully. ● A key chip must be used as a set with a board or CompactFlash of the same title. The key chip is already attached to the SystemSP board at the time of shipping. Refer to the following instructions if it becomes necessary to replace the key chip for another title.
  • Page 146: Error Message

    ERROR MESSAGE ERROR MESSAGE The following messages may appear upon turning on the power or leaving TEST MODE. Under these circumstances the game cannot be played. The error codes are roughly divided as follows. Error Code Category Error 01 - 09 An error relating to the actual hardware or setup of the title program.
  • Page 147 ERROR MESSAGE MESSAGE ERROR 14 NETWORK FIRMWARE DOES NOT FULFILL THE GAME SPEC. CAUSE The SystemSP board’s firmware does not fulfill the specifications required by the title program. COUNTERMEASURES After confirming the specifications required by the title program, obtain firmware that meets these specifications and renew the firmware.
  • Page 148: Switching To A Naomi Board

    SWITCHING TO A NAOMI BOARD SWITCHING TO A NAOMI BOARD ● This work should be carried out by the site maintenance personnel or other qualified professionals. Work performed by non-technical personnel can cause a severe accident such as electric shock. ● When working with the product, be sure to turn the power off. Working with the power on may cause an electric shock or short circuit. ● Be careful not to damage the wires. Damaged wires may cause electric shock or short circuit or present a risk of fire. ● Do not touch any parts that are not specified in these directions. Touching unspecified locations may lead to electric shock or cause short circuits. ● Do not expose the game board unnecessarily as it may cause electric shock or damage to the board. Static electricity from your body may damage some electronics devices on the IC board. Before handling the IC board, touch a grounded metallic surface so that the static electricity can be discharged.
  • Page 149 SWITCHING TO A NAOMI BOARD This product can be used with an existing NAOMI board to operate games that meet the following conditions: • Screen output: Horizontal synchronizing frequency of 31 kHz • Monitor direction: Horizontal • Titles that require 2 START buttons and for which there is 1 joystick (analog will not work) for Player 1 and Player 2 and 2 buttons (Left button on joystick corresponds to JVS BUTTON1, and right button corresponds to BUTTON2) If the game does not meet the conditions above, it will not work correctly so do not attempt to use it.
  • Page 150 SWITCHING TO A NAOMI BOARD Place the NAOMI board on the base (wooden plate) as shown in the figure. Affix the NAOMI board using removed 4 tapping screws. TAPPING SCREW (4) 3.5 x 16 NAOMI BOARD Stand-alone NAOMI board NOTE: If you have a NAOMI board + GD-ROM, refer to the figure below and fasten only the NAOMI board in place as the base.
  • Page 151 SWITCHING TO A NAOMI BOARD Connect the attached wires (DKC-60036, DKC-60037, DKC-60038) to the NAOMI board and affix it in place using the 3 cord clamps. Connect the connector. VL6P, VL8P, Audio L/R Fasten in place with cord clamps. Put the base loaded with the NAOMI board inside the back door and fasten it in place with 2 screws. Be careful not to damage the wires when doing so.
  • Page 152 SWITCHING TO A NAOMI BOARD Connect the 3 connectors. NOTE: The SM6P and SM7P connectors are not used. Connect the connector. VL6P, VL8P, SM4P When attaching a GD-ROM DRIVE, use 4 tapping screws to fasten it to the base (wooden plate). 13 mm (0.5 in) GD-ROM DRIVE 40 mm (1.6 in) TAPPING SCREW (4) 3.5 x 16...
  • Page 153: Replacing The Shaft Stopper (With 8-Direction Stopper)

    REPLACING THE SHAFT STOPPER (WITH 8-DIRECTION STOPPER) REPLACING THE SHAFT STOPPER (WITH 8-DIRECTION STOPPER) When working with the product, be sure to turn the power off. Working with the power on may cause an electric shock or short circuit. When fastening plastic parts, be careful not to tighten screws and nuts excessively. Otherwise parts may be damaged, resulting in injuries from fragments, etc.
  • Page 154 REPLACING THE SHAFT STOPPER (WITH 8-DIRECTION STOPPER) Another person should disconnect the 2 connectors. Disconnect the connector. SM4P (white), SM4P (black) Undo the cord clamp. Be careful not to let the wires drop into the pipe when doing so. Undo the cord clamp. Using a hexagon wrench with a WAF of 4 mm, remove the 4 hexagon socket bolts and take off the ball dish.
  • Page 155 REPLACING THE SHAFT STOPPER (WITH 8-DIRECTION STOPPER) Remove the 4 tamperproof screws, and take off the slide plate cover and slide plate. TAMPERPROOF SCREW (4), black SLIDE PLATE COVER M4×10 SLIDE PLATE Using a hexagon wrench with a WAF of 4 mm, remove the 4 hexagon socket bolts and unfasten the shaft stopper (4-direction).
  • Page 156 REPLACING THE SHAFT STOPPER (WITH 8-DIRECTION STOPPER) STOPPER DISK Take off the shaft stopper (4-direction). SHAFT STOPPER (4-DIRECTION) Put on the supplied shaft stopper (8-direction). SHAFT STOPPER (8-DIRECTION) Refer to Steps 1 to 8 and work in reverse order to assemble the ball dish and joystick ball. However, when fastening the 4 hexagon socket bolts removed in Step 5, use a thread-locking agent.
  • Page 157: Design Related Parts

    DESIGN RELATED PARTS DESIGN RELATED PARTS For the warning display stickers, refer to chapter 1. CENTER BANNER ENG DKC-0004-01 SWING POP KIDS MODE ENG DKC-0007-01 SWING POP KIDS MODE ENG DKC-0007-01 SIDE BANNER R DKC-0509 SIDE BANNER L DKC-0508 INSTR SHEET UPR ENG DKC-0006-01 STICKER SIDE R UPR DKC-1004...
  • Page 158: Parts List

    PARTS LIST PARTS LIST (1) TOP ASSY TETRIS DEKARIS (2) DKC-0500 (3) DKC-0600 (12) DKC-1130 ASSY SCREEN STAND ASSY SCREEN ASSY SIDE DOOR (8) DKC-0800 (4) DKC-0620 (13) DKC-1140 ASSY CHAIN L ASSY ROOF PANEL ASSY PROJECTOR DOOR (9) DKC-0810 (5) DKC-0650 (14) DKC-1150 ASSY CHAIN R...
  • Page 159 PARTS LIST (1) TOP ASSY TETRIS DEKARIS (D-1/2)
  • Page 160 DKC-0005X-01 INSTR SHEET ENG DKC-0006-01 INSTR SHEET UPR ENG SGM-4247 POLY COVER 960x1600x1100 834-14970-02 GAME BD SP TETRIS GIANT EXP 008-T00508-0C TMP PRF SCR TH CRM M5x8 FAS-290055 HEX SKT SCR BH STN M8x35 060-S00800-0C SPR WSHR CRM M8 068-852216-0C FLAT WSHR CRM 8.5-22x1.6...
  • Page 161 PARTS LIST (2) DKC-0500 (D-1/2) ASSY SCREEN STAND...
  • Page 162 PARTS LIST (2) DKC-0500 (D-2/2) ASSY SCREEN STAND ITEM NO. PART NO. DESCRIPTION NOTE DKC-0600 ASSY SCREEN DKC-0620 ASSY ROOF PANEL DKC-0650 ASSY FOOT FRAME L DKC-0660 ASSY FOOT FRAME R DKC-0670 ASSY POST FRAME DKC-0501 ROOF FRAME DKC-0502X CROSS FRAME DKC-0503 BACK PANEL DKC-0504...
  • Page 163 PARTS LIST (3) DKC-0600 ASSY SCREEN ±1 ±1 Soft edge joint ITEM NO. PART NO. DESCRIPTION NOTE DKC-0601 SCREEN DKC-0602 SCREEN BRKT DKC-0603 SCREEN VELCRO TAPE FAS-110029 TAP SCR FH #1 BLK 4x12...
  • Page 164 PARTS LIST (4) DKC-0620 ASSY ROOF PANEL "A" ±1 (Details of part "A") NOTE: Affix 1. (2) so as to hide the T-NUT. Also, make sure that it does not stick out over the counter-sunk hole. ITEM NO. PART NO. DESCRIPTION NOTE DKC-0621...
  • Page 165 PARTS LIST (5) DKC-0650 ASSY FOOT FRAME L ITEM NO. PART NO. DESCRIPTION NOTE DKC-0651 FOOT FRAME L DKC-0652 STAND FOOT 020-000516-0Z HEX SKT H CAP SCR BLK 0Z M5x16 060-F00500-0B FLT WSHR BLK M5 060-S00500-0B SPR WSHR BLK M5...
  • Page 166 PARTS LIST (6) DKC-0660 ASSY FOOT FRAME R ITEM NO. PART NO. DESCRIPTION NOTE DKC-0661 FOOT FRAME R DKC-0652 STAND FOOT 020-000516-0Z HEX SKT H CAP SCR BLK 0Z M5x16 060-F00500-0B FLT WSHR BLK M5 060-S00500-0B SPR WSHR BLK M5...
  • Page 167 PARTS LIST (7) DKC-0670 ASSY POST FRAME ITEM NO. PART NO. DESCRIPTION NOTE DKC-0671 POST FRAME DKC-0672 FOOT FRAME BRKT DKC-0673 ROOF FRAME BRKT L DKC-0674 ROOF FRAME BRKT R 030-000820-WB HEX BLT W/FS BLK M8x20 068-852216-0B FLT WSHR BLK 8.5-22x1.6...
  • Page 168 PARTS LIST (8) DKC-0800 ASSY CHAIN L 1042 Make sure that the print side with the drawing faces you. NOTE: Put 1. (3) through the 9th and 18th links from the right when facing the drawing. ITEM NO. PART NO. DESCRIPTION NOTE DKC-0801...
  • Page 169 PARTS LIST (9) DKC-0810 ASSY CHAIN R 1042 Make sure that the print side with the drawing faces you. NOTE: Put (3) through the 9th and 18th links from the left when facing the drawing. ITEM NO. PART NO. DESCRIPTION NOTE DKC-0801 CHAIN...
  • Page 170 PARTS LIST (10) DKC-1000 (D-1/3) ASSY CONTROLLER CABINET...
  • Page 171 PARTS LIST (10) DKC-1000 (D-2/3) ASSY CONTROLLER CABINET ITEM NO. PART NO. DESCRIPTION NOTE DKC-1100 ASSY SUB CTRL CABINET DKC-1300 ASSY PROJECTOR DKC-1400 ASSY LAMP DKC-2000 ASSY JOYSTICK MECHA 1P DKC-2500 ASSY JOYSTICK MECHA 2P DKC-4000 ASSY MAIN BD DKC-4100 ASSY ELEC BD DKC-4200 ASSY SUB ELEC BD DKC-4300...
  • Page 172 PARTS LIST (10) DKC-1000 (D-3/3) ASSY CONTROLLER CABINET ITEM NO. PART NO. DESCRIPTION NOTE FAS-680040 FLT WSHR 8.5-20x1.6 FAS-200085 HEX SKT H CAP SCR BLK M8x40 060-S00800-0B SPR WSHR BLK M8 FAS-680032 FLT WSHR BLK 8.5-16x1.2 000-P00430-W M SCR PH W/FS M4x30 000-T00430-0B M SCR TH BLK M4x30 020-000516-0Z...
  • Page 173 PARTS LIST (11) DKC-1100 (D-1/3) ASSY SUB CTRL CABINET...
  • Page 174 PARTS LIST (11) DKC-1100 (D-2/3) ASSY SUB CTRL CABINET ITEM NO. PART NO. DESCRIPTION NOTE DKC-1130 ASSY SIDE DOOR DKC-1140 ASSY PROJECTOR DOOR DKC-1150 ASSY BACK DOOR DKC-1160 AC UNIT DKC-1170 SW UNIT DKC-1200 ASSY SPEAKER DKC-1180 FAN UNIT 610-0804 METER UNIT SINGLE YL ROHS DKC-1101X CONTROLLER CABINET DKC-1102...
  • Page 175 PARTS LIST (11) DKC-1100 (D-3/3) ASSY SUB CTRL CABINET ITEM NO. PART NO. DESCRIPTION NOTE 030-000820-S HEX BLT W/S M8x20 068-852216 FLT WSHR 8.5-22 x1.6 000-T00408-0B M SCR TH BLK M4x8 008-T00630-0C TMP PRF SCR TH CRM M6x30 068-652016-0C FLT WSHR CRM 6.5-20x1.6 DKC-6001 ASSY WIRE AC DKC-6002...
  • Page 176 PARTS LIST (12) DKC-1130 ASSY SIDE DOOR ITEM NO. PART NO. DESCRIPTION NOTE DKC-1131 SIDE DOOR DP-1148X LKG TNG 117-0062 PLATE LOCK RETAINER 220-5793-1-A001 CLY LOCK MASTER W/O KEY A001...
  • Page 177 PARTS LIST (13) DKC-1140 ASSY PROJECTOR DOOR ITEM NO. PART NO. DESCRIPTION NOTE DKC-1141 PROJECTOR DOOR DKC-1142 PROJECTOR PLATE DP-1148X LKG TNG 117-0062 PLATE LOCK RETAINER 220-5793-1-A001 CLY LOCK MASTER W/O KEY A001 031-000425-0C CRG BLT CRM M4x25 050-F00400 FLG NUT M4...
  • Page 178 PARTS LIST (14) DKC-1150 ASSY BACK DOOR ITEM NO. PART NO. DESCRIPTION NOTE DKC-1151X BACK DOOR DP-1148X LKG TNG 117-0062 PLATE LOCK RETAINER 220-5793-1-A001 CLY LOCK MASTER W/O KEY A001...
  • Page 179 PARTS LIST (15) DKC-1160 (D-1/2) AC UNIT...
  • Page 180 PARTS LIST (15) DKC-1160 (D-2/2) AC UNIT ITEM NO. PART NO. DESCRIPTION NOTE DKC-1161 AC BRKT 421-7468-02 STICKER C.P W/PIC 421-8202 STICKER EARTH MARK 214-0202 AC INLET PANEL TYPE 512-5046-91-05 C.P 5A CE UL NRW10-5A-TK2421 509-6102-V-B SW ROCKER J8 V-B AJ8202BF 270-5167 NOISE FILTER 16A FN2060-16-06 280-5275-SR10...
  • Page 181 PARTS LIST (16) DKC-1170 SW UNIT ITEM NO. PART NO. DESCRIPTION NOTE DKC-1171 SW BRKT 421-12043 STICKER SW PANEL 838-14548 SW & VOL BD 000-P00308-W M SCR PH W/FS M3x8...
  • Page 182 PARTS LIST (17) DKC-1180 FAN UNIT ITEM NO. PART NO. DESCRIPTION NOTE SHT-1482X FAN BRKT 260-0092-02 FAN DC12V NIDEC 280-5275-SR10 CORD CLAMP SR10 000-P00420-WB M SCR PH W/FS BLK M4x20...
  • Page 183 PARTS LIST (18) DKC-1200 ASSY SPEAKER ITEM NO. PART NO. DESCRIPTION NOTE DKC-1201 SPEAKER BRKT 130-5282 SPKR BOX 77MM 4OHM 10W 280-6676 CORD CLAMP TL-25A TKK 000-P00512-W M SCR PH W/FS M5x12...
  • Page 184 PARTS LIST (19) 610-0804 METER UNIT SINGLE YL ROHS ITEM NO. PART NO. DESCRIPTION NOTE OCN-1521X METER BRKT 421-9168-01 STICKER COIN METER 220-5798-01 MAG CNTR 4P MZ674-DC5V-D41 JC...
  • Page 185 PARTS LIST (20) DKC-6001 ASSY WIRE AC This is comprised of the following wire harnesses. ASSY drawing is not available. ITEM NO. PART NO. DESCRIPTION NOTE 601-0460 PLASTIC TIE BELT 100 M/M DKC-60005 WH AC OUT DKC-60006 WH AC SSR OUT 1P DKC-60007 WH AC SSR OUT 2P 600-6972-0400...
  • Page 186 PARTS LIST (22) DKC-1300 ASSY PROJECTOR ITEM NO. PART NO. DESCRIPTION NOTE DKC-1301 PROJECTOR BASE DKC-1302 PROJECTOR HOLDER 200-6155 DLP PROJECTOR KG-PH1004S1 032-000410 WING BLT M4x10 060-S00400 SPR WSHR M4 068-441616 FLT WSHR 4.4-16x1.6 000-P00410-W M SCR PH W/FS M4x10...
  • Page 187 PARTS LIST (23) DKC-1400 ASSY LAMP ITEM NO. PART NO. DESCRIPTION NOTE DKC-1401 LAMP COVER DKC-1402 LAMP SOCKET BASE DKC-1403 LAMP PLATE 440-WS0293-EG STICKER W MARK ENG 601-11633 RUBBER DUMPER KA-10 214-0199-04 SOCKET E11 W/CONN VL WH 390-6732-40N HALOGEN LAMP JDR110V40WLN/K 280-5275-SR10 CORD CLAMP SR10 000-P00308-W...
  • Page 188 PARTS LIST (24) DKC-2000 (D-1/2) ASSY JOYSTICK MECHA 1P...
  • Page 189 PARTS LIST (24) DKC-2000 (D-2/2) ASSY JOYSTICK MECHA 1P ITEM NO. PART NO. DESCRIPTION NOTE DKC-2200 ASSY JOYSTICK BASE 1P DKC-2300 ASSY OUTPUT SHAFT DKC-2320 ASSY CLUTCH DKC-2340 ASSY MOTOR DKC-2006X CLUTCH COVER BRKT DKC-2002 OUTPUT ARM DKC-2003 SWING ARM DKC-2004 SWING ARM RAIL DKC-2005 SWING ARM SPACER...
  • Page 190 PARTS LIST (25) DKC-2200 (D-1/3) ASSY JOYSTICK BASE 1P...
  • Page 191 PARTS LIST (25) DKC-2200 (D-2/3) ASSY JOYSTICK BASE 1P ITEM NO. PART NO. DESCRIPTION NOTE DKC-2201 STICK SHAFT LONG DKC-2202 SHAFT END PLATE DKC-2203Z UNIVERSAL JOINT BRKT DKC-2204 UNIVERSAL JOINT SHAFT BRKT DKC-2205Y MECHA BRKT FRONT DKC-2206Z MECHA BRKT REAR DKC-2207 UPPER BRKT DKC-2208 DUMPER BASE BRKT...
  • Page 192 PARTS LIST (25) DKC-2200 (D-3/3) ASSY JOYSTICK BASE 1P ITEM NO. PART NO. DESCRIPTION NOTE DKC-60027 WH CONTROLLER 1P DKC-60028 WH BUTTON 1P EXT...
  • Page 193 PARTS LIST (26) DKC-2300 ASSY OUTPUT SHAFT NOTE: Apply thread-locking agent. ITEM NO. PART NO. DESCRIPTION NOTE DKC-2301 SHAFT BRKT A DKC-2302 SHAFT BRKT B DKC-2303 OUTPUT SHAFT DKC-2304 PULLEY 60 S3M 15 DKC-2305 OUTPUT SHAFT SPACER 123-030325 KEY 3x3x25 100-5018 BEARING BALL 8 350-5966...
  • Page 194 PARTS LIST (27) DKC-2320 ASSY CLUTCH NOTE: Apply thread-locking agent. ITEM NO. PART NO. DESCRIPTION NOTE DKC-2321 CLUTCH BRKT DKC-2323 PULLEY 14 S3M 15 DKC-2326 MIDDLE SHAFT SPACER LONG 100-5018 BEARING BALL 8 280-5275-SR10 CORD CLAMP SR10 350-5970 CLUTCH TMC-10E-26 028-A00406-P SET SCR HEX SKT CUP P M4x6...
  • Page 195 PARTS LIST (28) DKC-2340 ASSY MOTOR NOTE: Apply thread-locking agent. ITEM NO. PART NO. DESCRIPTION NOTE DKC-2341 MOTOR BRKT DKC-2342 PULLEY 14 S3M 06 280-6622-80055 SPACER TUBE 350-5969 MOTOR AC115V RM 25W 310-5029-G20 SUMITUBE F G 20MM 209-0023-91 CONN CLOSED END 601-0460 PLASTIC TIE BELT 100 M/M 028-A00406-P...
  • Page 196 PARTS LIST (29) DKC-2500 (D-1/2) ASSY JOYSTICK MECHA 2P...
  • Page 197 PARTS LIST (29) DKC-2500 (D-2/2) ASSY JOYSTICK MECHA 2P ITEM NO. PART NO. DESCRIPTION NOTE DKC-2700 ASSY JOYSTICK BASE 2P DKC-2300 ASSY OUTPUT SHAFT DKC-2320 ASSY CLUTCH DKC-2340 ASSY MOTOR DKC-2006X CLUTCH COVER BRKT DKC-2002 OUTPUT ARM DKC-2003 SWING ARM DKC-2004 SWING ARM RAIL DKC-2005 SWING ARM SPACER...
  • Page 198 PARTS LIST (30) DKC-2700 (D-1/3) ASSY JOYSTICK BASE 2P...
  • Page 199 PARTS LIST (30) DKC-2700 (D-2/3) ASSY JOYSTICK BASE 2P ITEM NO. PART NO. DESCRIPTION NOTE DKC-2701 STICK SHAFT SHORT DKC-2202 SHAFT END PLATE DKC-2203Z UNIVERSAL JOINT BRKT DKC-2204 UNIVERSAL JOINT SHAFT BRKT DKC-2205Y MECHA BRKT FRONT DKC-2206Z MECHA BRKT REAR DKC-2207 UPPER BRKT DKC-2208 DUMPER BASE BRKT...
  • Page 200 PARTS LIST (30) DKC-2700 (D-3/3) ASSY JOYSTICK BASE 2P ITEM NO. PART NO. DESCRIPTION NOTE DKC-60031 WH CONTROLLER 2P DKC-60032 WH BUTTON 2P EXT...
  • Page 201 PARTS LIST (31) DKC-4000 ASSY MAIN BD ITEM NO. PART NO. DESCRIPTION NOTE DKC-4001 WOODEN BASE MAIN 280-6676 CORD CLAMP TL-25A TKK 011-F00312 TAP SCR #1 FH 3x12 DKC-60023 WH SOUND OUT DKC-60024 WH DC GAME BD DKC-60025 WH IO SP 1 DKC-60026 WH IO SP 2...
  • Page 202 PARTS LIST (32) DKC-4100 ASSY ELEC BD ITEM NO. PART NO. DESCRIPTION NOTE DKC-4101 WOODEN BASE ELEC 837-14572 I/O CONTROL BD 3 FOR JVS COM 839-1383 CLASS D 10W STEREO AMP MAXIM 400-5464-03012 SW REGU VS30C-12 280-6681 L-LOCK LT-320PCG 280-0419 HARNESS LUG 011-P00325 TAP SCR PH 3x25...
  • Page 203 PARTS LIST (33) DKC-4200 ASSY SUB ELEC BD ITEM NO. PART NO. DESCRIPTION NOTE DKC-4201 WOODEN BASE SUB ELEC 839-1148R 4A DC SSR BD NH4P 838-14630 SSR BD G3MB-202P X2 280-6681 L-LOCK LT-320PCG 011-T03516 TAP SCR TH 3.5x16 011-P00325 TAP SCR PH 3x25 000-P00308-W M SCR PH W/FS M3x8...
  • Page 204 PARTS LIST (34) DKC-4300 ASSY PWR SPLY DC ITEM NO. PART NO. DESCRIPTION NOTE DKC-4301 WOODEN BASE PWR SPLY DC 400-5443-02 SW REGU FOR CHIHIRO NEW 400-5464-03024 SW REGU VS30C-24 280-6681 L-LOCK LT-320PCG 280-0419 HARNESS LUG 011-T03512 TAP SCR TH 3.5x12 011-T03516 TAP SCR TH 3.5x16 000-P00308-W...
  • Page 205 PARTS LIST (35) DKC-4400 ASSY PWR SPLY AC ITEM NO. PART NO. DESCRIPTION NOTE DKC-4401 WOODEN BASE PWR SPLY AC 838-14551 DISTRIBUTION BD 601-8956-01 EARTH OUTLET WK3001W 280-0419 HARNESS LUG 011-P00320 TAP SCR PH 3x20 011-F03512 TAP SCR FH 3.5x12 011-T03512 TAP SCR TH 3.5x12 DKC-60004...
  • Page 206 PARTS LIST (36) DKC-2100 ASSY JOYSTICK BALL GREEN ITEM NO. PART NO. DESCRIPTION NOTE DKC-2101 JOYSTICK BALL GREEN 509-6241 SW PB WH OBSA-45UM DKC 280-5275-SR10 CORD CLAMP SR10 DKC-60029 WH BUTTON 1P L DKC-60030 WH BUTTON 1P R...
  • Page 207 PARTS LIST (37) DKC-2600 ASSY JOYSTICK BALL PINK ITEM NO. PART NO. DESCRIPTION NOTE DKC-2601 JOYSTICK BALL PINK 509-6241 SW PB WH OBSA-45UM DKC 280-5275-SR10 CORD CLAMP SR10 DKC-60033 WH BUTTON 2P L DKC-60034 WH BUTTON 2P R...
  • Page 208 WIRE COLOR CODE TABLE MEMO...
  • Page 209: Wire Color Code Table

    WIRE COLOR CODE TABLE WIRE COLOR CODE TABLE The DC power wire color for this product is different from previous SEGA titles. Working from the previous wire colors will create a high risk of fire. The color codes for the wires used in the diagrams in the following chapter are as follows. PINK SKY BLUE BROWN PURPLE LIGHT GREEN Wires other than those of any of the above 5 single colors will be displayed by 2 alphanumeric characters.
  • Page 210: Wiring Diagram

    WIRING DIAGRAM WIRING DIAGRAM (D-1/3)
  • Page 211 WIRING DIAGRAM (D-2/3)
  • Page 212 WIRING DIAGRAM (D-3/3)
  • Page 213: Sega Amusements Offices

    SEGA AMUSEMENTS OFFICES SEGA AMUSEMENTS U.S.A., INC. 800 Arthur Avenue, Elk Grove Village, IL 60007-5215, U.S.A. Telephone: +1-847-364-9787 Toll free: +1-888-877-2669 Facsimile: +1-847-427-1065 SEGA AMUSEMENTS EUROPE, LTD. 42, Barwell Business Park, Leatherhead Road, Chessington, Surrey, KT9 2NY United Kingdom Telephone:...

Table of Contents