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Manual Cover - SONIC MEGA COLLECTION
WHO NEEDS WHEELS WHEN YOU'VE GOT AIR?
WHO NEEDS WHEELS WHEN YOU'VE GOT AIR?
OUT
OUT
NOW
NOW
www.sega.co.uk
SEGA, SEGA logo and Sonic Riders are either registered trademarks or trademarks of SEGA Corporation. © SEGA Corporation 2006. All rights reserved.
"
" and "PlayStation" are registered trademarks of Sony Computer Entertainment Inc. NINTENDO, NINTENDO GAMECUBE, THE NINTENDO GAMECUBE LOGO ARE TRADEMARKS OF NINTENDO.All rights reserved.
Microsoft, Xbox, and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries.

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Summary of Contents for Sega SONIC PLUS

  • Page 1 WHO NEEDS WHEELS WHEN YOU'VE GOT AIR? www.sega.co.uk SEGA, SEGA logo and Sonic Riders are either registered trademarks or trademarks of SEGA Corporation. © SEGA Corporation 2006. All rights reserved. " " and "PlayStation" are registered trademarks of Sony Computer Entertainment Inc. NINTENDO, NINTENDO GAMECUBE, THE NINTENDO GAMECUBE LOGO ARE TRADEMARKS OF NINTENDO.All rights reserved.
  • Page 2 The game disc may not be used for rental business. Unauthorized copying of this manual is prohibited. Unauthorized copying and reverse engineering of this software is prohibited. SEGA-PC033-UK Distributed by SEGA Europe Limited. SEGA and the SEGA Logo are either registered trademarks or trademarks of SEGA Corporation.
  • Page 3: Table Of Contents

    SMCPC_UK.qxd 8/3/06 12:07 Page 1 Thank you for purchasing Sonic Mega Collection™ Plus. Please be sure to read this instruction manual thoroughly before you start playing. CONTENTS SETTING UP ....... . 2 STARTING THE GAME .
  • Page 4: Setting Up

    SMCPC_UK.qxd 8/3/06 12:07 Page 2 SETTING UP SYSTEM REQUIREMENTS MINIMUM Microsoft Windows 2000 (with Service Pack 4 or higher) or Windows XP Intel Pentium III running at 1.0 GHz 256 MB System RAM 8x DVD ROM Drive 3.2 GB Hard Disk Space 640 x 480 –...
  • Page 5 See P.4 for details. UNINSTALL GAME Prompt to uninstall this program from your computer. OFFICIAL WEB SITE Access SEGA’s official web site for the latest information. EXIT Close the Launcher Menu. CREATING SETTING DATA If the game cannot locate previously saved Setting Data, you are given an option to create Setting Data before you enter the Main Menu (P.5).
  • Page 6 SMCPC_UK.qxd 8/3/06 12:07 Page 4 SETTING UP OPTIONS Select Options from the Launcher Menu to open the Options window. Change the type of option by clicking the tab section (top) of the interface, then adjust the available options by clicking the items in the interface. GRAPHICS Play the game in either Full Screen or Windowed mode.
  • Page 7: Starting The Game

    SMCPC_UK.qxd 8/3/06 12:07 Page 5 STARTING THE GAME Please note that this manual will use the functions represented in the Button Setting (P.4) to explain the menu and game controls, and not on the keys or buttons of your input device(s). MENU CONTROLS The following are the default controls for the menu screens.
  • Page 8 SMCPC_UK.qxd 8/3/06 12:07 Page 6 STARTING THE GAME GAME MENU Highlight a title from the Game Menu and press the Start button to begin a game. Games listed as ? ? ? are unlocked when the set requirements are fulfilled. GAME CONTROL / 2P CONFIRMATION Controls of the game will be displayed when you select a title from the Game Menu.
  • Page 9 SMCPC_UK.qxd 8/3/06 12:07 Page 7 STARTING THE GAME OPTIONS Select one of the menu items detailed below from the Options Menu. To return to the Main Menu, select and confirm EXIT. HINTS List of secret commands based on your progress, plus other useful tips.
  • Page 10 Data will be stored on your local hard disk – C:\Documents and Settings\(User Name)\Application Data\SEGA\MegaCollectionPlus\SAVEDATA\ Load any of the previously saved Game Data by simply accessing Load Screen from the Pause Menu and choose a Game Data of the game that you’re currently playing.
  • Page 11 SMCPC_UK.qxd 8/3/06 12:07 Page 9 STARTING THE GAME COMMON CONTROLS The following game controls are common to the Sonic the Hedgehog series featured in this collection. Additional game/character-based controls will be explained under each game title. Please note that the below controls do not apply to Sonic 3D Flickies’...
  • Page 12 SMCPC_UK.qxd 8/3/06 12:07 Page 10 Original Release ... . . 23/06/1991 Dr. Ivo Robotnik (AKA Dr. Eggman), the mad scientist, is snatching innocent animals and turning them into evil robots! Help our hero to fight enemies, rescue the helpless animals, and stop Dr.
  • Page 13: Sonic The Hedgehog

    SMCPC_UK.qxd 8/3/06 12:07 Page 11 SONIC THE HEDGEHOG GAME OBJECTIVE Avoid traps and crazed robots as you dash through 6 hazardous Zones, each with three thrilling Acts. You will face Dr. Robotnik at the end of every Zone (third Act). You have 10 minutes of Game Time to clear each Act. After 10 minutes, a TIME OVER message will appear and you will lose a Life.
  • Page 14: Sonic The Hedgehog 2

    SMCPC_UK.qxd 8/3/06 12:07 Page 12 SONIC THE HEDGEHOG SPECIAL ITEMS Smash the video monitors with a Spin Attack to get Special Items. Super Ring Power Sneaker Earns you 10 Rings at once! Makes you run super fast! Shield Prevents you from losing Rings or being hurt when attacked (but won’t protect you from all obstacles).
  • Page 15: Sonic The Hedgehog 3

    SMCPC_UK.qxd 8/3/06 12:08 Page 13 SONIC THE HEDGEHOG PLAY TIPS Grab all the Rings you can. When you lose the Rings, rush to grab them before they disappear. Watch the traps carefully to see how they move and improve your chances of avoiding them.
  • Page 16 SMCPC_UK.qxd 8/3/06 12:08 Page 14 Original Release ... . . 24/11/1992 Dr. Robotnik has returned, again bent on world domination. Join Sonic and his sidekick Miles “Tails” Prower the fox as they try to stop the demented scientist from discovering the Chaos Emeralds and completing the ultimate weapon, the “Death Egg.”...
  • Page 17 SMCPC_UK.qxd 8/3/06 12:08 Page 15 SONIC THE HEDGEHOG 2 GAME OBJECTIVE Avoid traps and Badniks as you guide Sonic and his sidekick Tails through ten different Zones on the trail of the mad scientist Dr. Robotnik. You have 10 minutes to clear each Act. After 10 minutes, a TIME OVER message will appear and you will lose a Life.
  • Page 18 SMCPC_UK.qxd 8/3/06 12:08 Page 16 SONIC THE HEDGEHOG 2 EXTRA CONTROLS The following controls are also used in this game. In Metropolis Zone, use In Casino Night Zone, the Left/Right button to hold down the A button turn the metal nut up or on the spring to push down the screw.
  • Page 19 SMCPC_UK.qxd 8/3/06 12:08 Page 17 SONIC THE HEDGEHOG 2 STARPOSTS By touching a Starpost, your present score and time will be recorded. If you lose a Life, you will return to the last Starpost you touched. Touch a Starpost while holding 50 Rings or more and you’ll see a Star Circle spinning above it.
  • Page 20 SMCPC_UK.qxd 8/3/06 12:08 Page 18 SONIC THE HEDGEHOG 2 2 PLAYER COMPETITION Compete to earn the highest score and to clear the Act in the fastest time. When the first player finishes, a timer will count down from 60 seconds (see right). The other player must finish within 60 seconds or lose a life.
  • Page 21 SMCPC_UK.qxd 8/3/06 12:08 Page 19 Original Release ... . . 24/01/1994 Dr. Robotnik’s “Death Egg” has lost its ability to fly after crash landing on Floating Island, and only the power of the Chaos Emeralds can repair his ship.
  • Page 22 SMCPC_UK.qxd 8/3/06 12:08 Page 20 SONIC THE HEDGEHOG 3 GAME OBJECTIVE Dodge Badniks and traps set by Knuckles, collect Rings, and uncover Chaos Emeralds as you guide Sonic and his sidekick Tails through 6 different Zones on the trail of the deranged scientist Dr Robotnik. 2 PLAYER MODES (SIMULTANEOUS COMPETITION) Each player can control Sonic, Tails or Knuckles and compete in split-screen mode.
  • Page 23 SMCPC_UK.qxd 8/3/06 12:08 Page 21 SONIC THE HEDGEHOG 3 EXTRA CONTROLS The following controls are also used in this game. Press either A, B, or C button while Sonic is jumping to generate a temporary shield. Press either A, B, or C button twice to make Tails fly or swim when he’s in water.
  • Page 24 SMCPC_UK.qxd 8/3/06 12:08 Page 22 SONIC THE HEDGEHOG 3 SPECIAL ITEMS Smash open the video monitors with Spin Attack to get Special Items. Super Ring Power Sneaker Earns you 10 Rings at once! Helps you run super fast! Invincible Protects against harm from Badniks for a short period. Some moving objects are still harmful though.
  • Page 25 SMCPC_UK.qxd 8/3/06 12:08 Page 23 SONIC THE HEDGEHOG 3 BONUS STAGE To find the Bonus Stage, collect 50 or more Rings during an Act, touch a Starpost and then leap into the tiny stars that appear. In the Bonus Stage, grab extra 1-Ups, Special Items, and Rings by turning the crank of the Gumball Machine.
  • Page 26 SMCPC_UK.qxd 8/3/06 12:08 Page 24 Original Release ... . . 18/10/1994 Having blasted Robotnik’s “Death Egg” to smithereens, Sonic is determined to find the Emeralds hidden on Floating Island, but Knuckles is equally determined to stop him by all means available.
  • Page 27: Sonic & Knuckles

    SMCPC_UK.qxd 8/3/06 12:08 Page 25 SONIC AND KNUCKLES GAME OBJECTIVE Help Sonic or Knuckles collect Rings, avoid Badniks and escape traps as Dr. Robotnik attempts another dastardly plot to take over the world. You have 10 minutes to clear each Act. If you go over 10 minutes, a TIME OVER message will appear, costing you a Life.
  • Page 28 SMCPC_UK.qxd 8/3/06 12:08 Page 26 SONIC AND KNUCKLES ITEMS & OBJECTS RINGS By grabbing Rings you won’t be hurt when attacked by an enemy. If an enemy attacks when you don’t have any Rings, you will lose a Life. Collect 100 Rings to get an extra Life, and 50 Rings during a 3D Special Stage or Bonus Stage (See P.27) to earn a Continue.
  • Page 29 SMCPC_UK.qxd 8/3/06 12:08 Page 27 SONIC AND KNUCKLES BONUS STAGE Collect 50 Rings, activate a Starpost, and leap into the tiny stars that appear above to enter a Bonus Stage. The amount of Rings you are holding determines which Stage you will enter. PLAY TIPS GLOWING SPHERES STAGE Sonic is stuck to a magnetic sphere.
  • Page 30 SMCPC_UK.qxd 8/3/06 12:08 Page 28 Original Release ... . . 07/11/1996 Sonic travels to Flicky Island only to find that Dr. Robotnik has turned the mysterious birds known as Flickies into vicious robots! Help Sonic rescue his friends and foil the deranged scientist’s fiendish plot.
  • Page 31: Sonic 3D Flickies' Island

    SMCPC_UK.qxd 8/3/06 12:08 Page 29 SONIC 3D FLICKIES’ ISLAND GAME OBJECTIVE Defeat the enemies and rescue the Flickies by bringing them back to their own dimension through the Giant Rings! Jump on or Spin Dash into a robot to free the Flicky inside. Once freed, move past them to attract their attention and they will follow you obediently.
  • Page 32 SMCPC_UK.qxd 8/3/06 12:08 Page 30 SONIC 3D FLICKIES’ ISLAND GAME CONTROLS The following are the default controls for this game. Use the A or C button to jump and Spin Attack. Hold down any direction to run and press the opposite direction to quickly brake.
  • Page 33 SMCPC_UK.qxd 8/3/06 12:08 Page 31 SONIC 3D FLICKIES’ ISLAND ITEMS & OBJECTS RINGS Collect Rings to protect Sonic from enemy attack and increase your score. Grab 50 Rings or more to gain access to Knuckles and Tails Bonus Stages. SPECIAL ITEMS Smash open the video monitors with Spin Attack to get Special Items.
  • Page 34 SMCPC_UK.qxd 8/3/06 12:08 Page 32 Original Release ... . . 15/11/1993 The deranged scientist Dr. Robotnik is once again turning the animals of Mobius into robots using his monstrous contraption the Veg-O-Fortress. Only Sonic can penetrate the pinball defense system, free the animals, collect the Emeralds and put a stop to his fiendish plan.
  • Page 35: Sonic Spinball

    SMCPC_UK.qxd 8/3/06 12:08 Page 33 SONIC SPINBALL GAME OBJECTIVE Using Sonic as a pinball, work your way up through the Veg-O-Fortress uncovering concealed passageways, collecting Emeralds and avoiding deadly traps. Up to four people can take turns to play this game. GETTING STARTED TITLE SCREEN Use the Up/Down button on the Title Screen to select...
  • Page 36 SMCPC_UK.qxd 8/3/06 12:08 Page 34 SONIC SPINBALL GAME SCREEN The Status Display at the top of the screen shows the following information at various stages of the game. Player Numbers and Lives: Shows current level, who is playing and the number of lives remaining.
  • Page 37 SMCPC_UK.qxd 8/3/06 12:08 Page 35 SONIC SPINBALL ... when all the Emeralds have been gathered, Sonic must destroy the level boss. BONUS ROUNDS At the end of each level, there is a Bonus Round. This is a game of regular pinball and you have 3 balls to play.
  • Page 38 SMCPC_UK.qxd 8/3/06 12:08 Page 36 Original Release ... . . 29/11/1993 Dr. Robotnik is changing the jolly folk of Beanville into devious little robots that will help rid Planet Mobius of music and fun forever. Group the beans together to help them escape while working your way up to the wilier henchbots.
  • Page 39: Dr.robotnik's Mean Bean Machine

    SMCPC_UK.qxd 8/3/06 12:08 Page 37 DR.ROBOTNIK’S MEAN BEAN MACHINE GAME OBJECTIVE Remove the beans by stacking 4 of the same coloured beans together. Attack your opponent by creating chain reactions, but watch out for counter-attacks! Beans drop from the top of the dungeon in pairs. When 2 beans of the same colour touch, they will link.
  • Page 40 SMCPC_UK.qxd 8/3/06 12:08 Page 38 DR.ROBOTNIK’S MEAN BEAN MACHINE KEY ASSIGNMENT Customize the button assignments for this game. Note that “A (A button),” “B (B button),” and “C (C button)” are the functions represented in the Button Setting (P.4). VS. COM LEVEL 1P VS 2P MODE Set the difficulty level for Scenario Choose the number of games to...
  • Page 41 SMCPC_UK.qxd 8/3/06 12:08 Page 39 DR.ROBOTNIK’S MEAN BEAN MACHINE 1P VS 2P MODE During the 1P VS 2P Mode, Player 1’s dungeon is on the left side of the screen and Player 2’s dungeon is on the right. 1 Next Pair of Beans 2 Games Won Left: Player 1 Right: Player 2...
  • Page 42 SMCPC_UK.qxd 8/3/06 12:08 Page 40 DR.ROBOTNIK’S MEAN BEAN MACHINE Check the top of your dungeon for advance warning of how many Refugee Beans are about to drop (see below). One Small Clear Bean: Single Refugee Bean. One Big Clear Bean: 6 Refugee Beans. One Big Red Bean: 30 Refugee Beans and big trouble! The Greater the number of Beans that vanish (especially in a chain reaction), the greater the number of Refugee Beans will drop into...
  • Page 43: Game Gear Series

    12:08 Page 41 GAME GEAR SERIES Back in 1991, SEGA successfully launched a colour portable video game system named the Game Gear®. Six of the classic Sonic games from the legendary Game Gear® system are also included in this collection.
  • Page 44 SMCPC_UK.qxd 8/3/06 12:08 Page 42 GAME GEAR SERIES SONIC THE HEDGEHOG Based on the original MEGA DRIVE® version, Sonic the Hedgehog was recreated as the first Sonic game for the Game Gear® system. Dash through 6 Zones, and face Dr. Robotnik at the end of every Zone.
  • Page 45 SMCPC_UK.qxd 8/3/06 12:08 Page 43 GAME GEAR SERIES SONIC DRIFT Sonic and his friends seek for more speed on the race circuit. Aim to become the winner in the Chaos Grand Prix with your high speed race machines. Left / Right STEER SPECIAL POWER ACCELERATE...
  • Page 46 SMCPC_UK.qxd 8/3/06 12:08 Page 44 GAME GEAR SERIES SONIC BLAST Knuckles made his appearance with Sonic on the Game Gear® in Sonic Blast. Glide and climb walls using Knuckles and recover the Chaos Emeralds hidden in Dr. Robotnik’s Silver Castle. Left / Right MOVE SONIC / KNUCKLES Standing + Up / Down...
  • Page 47 SMCPC_UK.qxd 8/3/06 12:08 Page 45 S S E E G G A A - - S S K K I I V V A A F F Ö Ö R R P P C C – – I I N N F F O O R R M M A A T T I I O O N N O O M M A A N N V V Ä Ä N N D D N N I I N N G G HÄLSORÅD Använd denna programvara i ett rum med god belysning och sitt på...
  • Page 48 SMCPC_UK.qxd 8/3/06 12:08 Page 46 FÖRBEREDELSER Tack för att du köpte Sonic Mega Collection™ Plus. Läs den här instruktionsmanualen noggrant innan du börjar spela. SYSTEMKRAV MINIMUM Microsoft Windows 2000 (med servicepaket 4 eller högre) eller Windows XP Intel Pentium III med 1,0 GHz 256 MB system-RAM 8x DVD ROM-enhet 3,2 GB hårddisksutrymme...
  • Page 49 SMCPC_UK.qxd 8/3/06 12:08 Page 47 FÖRBEREDELSER STARTMENY Sätt in spelskivan i din dator för att starta spelet och dubbelklicka på genvägen på ditt skrivbord, eller välj SONIC MEGA COLLEKTION PLUS från din programlista via startmenyn. Startmenyn kommer att visas med följande alternativ.
  • Page 50 SMCPC_UK.qxd 8/3/06 12:08 Page 48 SONIC 3D FLICKIES’ ISLAND KONTROLLLER Använd A- eller B-knappen för att hoppa och snurrattackera. Håll nere vilken riktning som helst för att springa och tryck på motsatt riktning för att bromsa. Håll nere B-knappen när du står still för att snurra och släpp knappen för att göra ett snurrslag.
  • Page 51 SMCPC_UK.qxd 8/3/06 12:08 Page 49 SEGA PC LEVY – KÄYTÖSSÄ HUOMATTAVAA TERVEYSSEIKAT Käytä tätä ohjelmistoa hyvin valaistussa huoneessa pysytellen kohtuullisen etäällä näytöstä tai TV-ruudusta, jotta silmät eivät rasitu liikaa. Pidä 10–20 minuutin taukoja tunnin välein, äläkä pelaa, jos olet väsynyt tai univelkainen. Pitkällinen käyttö tai pelaaminen liian lähellä...
  • Page 52 SMCPC_UK.qxd 8/3/06 12:08 Page 50 ALOITTAMINEN Kiitos, että ostit Sonic Mega Collection™ Plus -pelin. Muista lukea käyttöohje perusteellisesti ennen pelin aloittamista. JÄRJESTELMÄVAATIMUKSET MINIMI Microsoft Windows 2000 (Service Pack 4 tai uudempi) tai Windows XP Intel Pentium III 1,0 GHz 256 Mt RAM 8-nopeuksinen DVD-asema 3,2 Gt vapaata kiintolevytilaa 640 x 480 –...
  • Page 53 SMCPC_UK.qxd 8/3/06 12:08 Page 51 ALOITTAMINEN KÄYNNISTYSVALIKKO Voit käynnistää pelin asettamalla pelilevyn asemaan ja kaksoisnapsauttamalla tietokoneen työpöydän pikakuvaketta tai valitsemalla Käynnistä-valikon ohjelmaluettelosta SONIC MEGA COLLECTION PLUS. Avautuvassa käynnistysvalikossa ovat seuraavat valinnat. READ ME (LUE MINUT) Tästä tiedostosta voi tarkistaa ohjelmiston viimeisimmät muutokset ja lisäykset. Valitse asiakirjan kieli kohdasta OPTIONS (ASETUKSET).
  • Page 54 SMCPC_UK.qxd 8/3/06 12:08 Page 52 SONIC 3D FLICKIES’ ISLAND OHJAIMET Voit hypätä ja tehdä pyörähdyshyökkäyksen painamalla A- tai C- näppäintä. Voit juosta pitämällä nuolinäppäimen valittuna ja jarruttaa nopeasti painamalla vastakkaisen suunnan nuolinäppäintä. Voit pyörähtää pitämällä B-näppäimen valittuna ollessasi paikallaan ja tehdä pyörähdyspyrähdyksen vapauttamalla näppäimen.
  • Page 55: Credits

    Takashi Iizuka Special Thanks Shiro Maekawa Katsuhisa Sato Akari Uchida Kazunori Yagi Emiko Fujii Masahiro Ozeki Shinobu Yokota Nobuyuki Inoue SEGA OF JAPAN COMOLINK INC. Sales Promotion Director Hisatoku Yamada Takayoshi Ohuchi Yasushi Nagumo Technical Programmer Mariko Takeda Junji Takahashi...
  • Page 56 Music License Management Akane Hiraoka Fumitaka Shibata Localisation Team Special Thanks Marta Lois González Tatsuya Kozaki Giuseppe Rizzo Brigitte Nadesan SEGA EUROPE, LTD Daniela Kaynert Head of Development SEGA Europe CEO Services Naoya Tsurumi Mark Le Breton President/COO QA Supervisor...
  • Page 57 Page 55 CREDITS SEGA, the SEGA logo, and SONIC MEGA COLLECTION are either registered trademarks or trademarks of SEGA Corporation. © 1991-2006 SEGA Corporation. All rights reserved. Fonts used in this game are supported by FONTWORKS International Limited. FONTWORKS product-names and FONTWORKS logos are registered trademarks or trademarks of FONTWORKS International Limited.
  • Page 58: Licence To Use The Game Software

    You agree only to use the Game Software or any part of it in a manner which is consistent with this Licence and you SHALL NOT: (a) without the permission of Sega use the Game Software or any part of it for commercial use, for example use at a Internet cafe, computer gaming center or any other location-based site;...
  • Page 59 Game Software, even if it has been advised of the possibility of such loss. Sega and its licensors will not be held liable for any damage, injury or loss if caused as a result of your negligence, accident or misuse, or if the Game Software has been modified in any manner (not by Sega) after it has been bought.
  • Page 60 SMCPC_UK.qxd 8/3/06 12:08 Page 58 NOTE...
  • Page 61 SMCPC_UK.qxd 8/3/06 12:08 Page 59 NOTE...
  • Page 62 SMCPC_UK.qxd 8/3/06 12:08 Page 60 NOTE...
  • Page 63 WARRANTY WARRANTY: SEGA Europe Limited warrants to you, the original purchaser of the Game, that this Game will perform substantially as described in the accompanying manual for a period of 90 days from the date of first purchase. If you discover a problem with the Game covered by this warranty within the 90-day period, your retailer will repair or replace the Game at its option, free of charge, according to the process identified below.

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