Commodore 128 Programmer's Reference Manual page 668

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658
COMMODORE 128
APPENDIX D
U
SCREEN DISPLAY CODES
SCREEN DISPLAY CODES
40 COLUMNS
The chart below lists all the characters built into the Commodore screen character sets.
It shows which numbers should be POKEd into the VIC chip (40-column) screen
memory (location 1024 to 2023) to get a desired character on the 40-column screen.
(Remember, to set color memory, use locations 55296 to 56295.) Also shown is which
character corresponds to a number PEEKed from the screen.
Two character sets are available. Both are available simultaneously in 80-column
mode, but only one is available at a time in 40-column mode. The sets are switched by
holding down the
SHIFT
and O (Commodore) keys simultaneously. The entire
screen of characters changes to the selected character set.
From BASIC, PRINT CHR$(142) will switch to upper case/graphics mode and
PRINT CHR$(14) will switch to upper/lower case mode.
Any number on the chart may also be displayed in reverse. The reverse character
code can be obtained by adding 128 to the values shown.
u
3ET1
@
A
B
C
D
E
F
G
H
I
J
K
L
M
SET 2
a
b
c
d
e
f
9
h
j
j
k
I
m
POKE
0
1
2
3
4
5
6
7
8
9
10
11
12
13
8ET1
N
0
P
Q
R
S
T
U
V
w
X
Y
z
[
SET 2
n
0
P
q
r
s
t
u
V
w
X
y
z
POKE
14
15
16
17
18
19
20
21
22
23
24
25
26
27
SET 1
SET 2
£
]
T
+-
SPACE ■
!
#
$
%
&
1
(
)
POKE
28
29
30
31
32
33
34
35
36
37
38
39
40
41
J
u
U
LJ

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