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128
Commodore 128 Manuals
Manuals and User Guides for Commodore 128. We have
5
Commodore 128 manuals available for free PDF download: Programmer's Reference Manual, System Manual, Introductory Manual
Commodore 128 Programmer's Reference Manual (758 pages)
Brand:
Commodore
| Category:
Desktop
| Size: 16.49 MB
Table of Contents
Reference Guide
1
Table of Contents
7
Introduction
11
Hardware Components
14
C Hapter
18
B a SIC Building Blocks and BASIC 7.0 Encyclopedia
21
C Hapter
26
Relational Operators
30
Logical Operators
31
O Ne Step Beyond Simple BASIC
101
Commodore 128 Graphics Programming
119
Chapter 5 M Achine Language
137
Machine Language
191
How to Enter Machine Language Programs into the Commodore
191
H Ow to Enter M Achine Language Programs into the C Om M Odore 128
195
M Ixing M Achine Language and BASIC
207
Screen Editor
224
The Power Behind Commodore 128 Graphics
273
Sprites
275
Chapter 9 Sprites
279
Program M Ing the 80-Colum N (8563) Chip
301
Display Memory
310
Sound and Music on the Commodore
345
Input/Output Guide
381
Disk Drive
382
The Expansion Port
409
The Com M Odore 128 O Perating System
415
System Operations
510
Chapter 16 C L 28 H Ardware Specifications
567
System Specification
568
Performance Specifications
577
Hardware Specification
584
System Description
585
Electrical Specifications
589
DC Operating Characteristics
590
Physical Description
593
Pin Description
594
Screen Blanking
602
Video Controller
605
Physical Characteristics
634
The Keyboard
650
Appendixes
657
Data Structures
694
G Lossary
745
Index
753
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Commodore 128 Programmer's Reference Manual (756 pages)
Brand:
Commodore
| Category:
Desktop
| Size: 55.77 MB
Table of Contents
Table of Contents
7
Introduction
11
BASIC Building Blocks and BASIC 7.0 Encyclopedia
18
One Step Beyond Simple BASIC
101
Commodore 128 Graphics Programming
131
Machine Language on the Commodore
133
Commodore
133
Mixing Machine Language and BASIC
211
The Power Behind Commodore 128 Graphics
227
Sprites
275
Programming the 80-Column (8563) Chip
301
Sound and Music on the Commodore 128
353
Input/Output Guide
381
The Commodore 128 Operating System
479
CP/M 3.0 on the Commodore
511
The Commodore 128 and Commodore 64 Memory Maps
533
C128 Hardware Specifications
565
Appendixes
653
Glossary
741
Index
749
Commodore 128 System Manual (448 pages)
Brand:
Commodore
| Category:
Desktop
| Size: 7.87 MB
Table of Contents
Table of Contents
5
Section
6
Chapter I - Introduction
7
How to Use this Guide
9
Chapter II - Using C128 Mode
19
Section 3
21
Section 3 - Getting Started in Basic
21
Basic Programming Language
23
Direct Mode
23
Program Mode
23
Using the Keyboard
24
Keyboard Character Sets
25
Using the Command Keys
25
Displaying Graphic Characters
30
Function Keys
30
Rules for Typing BASIC Language Programs
31
Getting Started - the Print Command
32
Printing Numbers
32
Using the Question Mark to Abbreviate the PRINT Command
32
Printing in Different Colors
33
Printing Text
33
Beginning to Program
35
Line Numbers
35
Using the Cursor Keys Inside Quotes with the PRINT Command
35
What a Program Is
35
Viewing Your Program-The LIST Command
36
A Simple Loop-The GOTO Statement
37
Clearing the Computer's Memory-The NEW Command
38
Using Color in a Program
38
Changing a Line
39
Duplicating a Line
39
Editing Your Program
39
Erasing a Line from a Program
39
Replacing a Line
39
Addition and Subtraction
40
Mathematical Operations
40
Exponentiation
41
Multiplication and Division
41
Order of Operations
41
Constants
42
Constants, Variables and Strings
42
Using Parentheses to Define the Order of Operations
42
Variables
43
Strings
44
Sample Program
45
Storing and Reusing Your Programs
46
Formatting a Disk-The HEADER Command
47
Saveing on Disk
48
Loading from Disk
49
Saveing on Cassette
49
Loading from Cassette
50
Other Disk-Related Commands
51
Section 4
53
Section 4 - Advanced Basic Programming
53
Computer Decisionsthe If-Then Statement
55
Using the Colon
56
Loops-The For-Next Command
57
Empty Loops-Inserting Delays in a Program
58
The STEP Command
58
Assigning a Value to a Variable
59
Inputting Data
59
The INPUT Command
59
Prompt Messages
60
The GET Command
61
Sample Program
62
The READ-DATA Command
63
The RESTORE Command
64
Subscripted Variables
65
Using Arrays
65
Dimensioning Arrays
66
Sample Program
67
Programming Subroutines
69
The GOSUB-RETURN Comm Ands
69
The on GOTO/GOSUB Commands
69
Using Memory lo Catio N
70
Using PEEK and POKE for RAM a C Ce Ss
70
Using PEEK
71
Using POKE
71
Basic Functions
72
The INTEGER Function (INT)
72
What Is a Function
72
Generating Random Numbers-The RND Function
73
Converting Strings and Numbers
74
The Absolute Value Function (ABS)
75
The Square Root Function (SQR)
75
The Stop and Cont (Continue) Commands
75
The STR$ Function
75
The VAL Function
75
Section 5
79
Section 5 - some Basic Commands and Keyboard Operations Unique to C128
79
Advanced Looping
81
Introduction
81
The DO/LOOP Statement
81
Until
81
While
82
Exit
83
The BEGIN/BEND Sequence with IF-THEN
83
The else Clause with IF-THEN
83
Formatting Output
84
The PRINT USING Command
84
The SLEEP Command
84
The PUDEF Command
85
Inputting Data with the Getkey Command
86
Sample Program
86
Auto 10
87
Entering Programs
87
Programming Aids
87
Delete
88
Renumber
88
Error Trapping-The TRAP Command
89
Help
89
Identifying Problems in Your Programs
89
Program Tracing - the TRON and TROFF Commands
91
Using the WINDOW Command to Create a Window
92
Windowing
92
Using the ESC Key to Create a Window
93
Mhz Operation
94
The FAST and SLOW Commands
94
Function Keys
95
Keys Unique to C128 Mode
95
Redefining Function Keys
95
Help
96
Other Keys Used in C128 Mode Only
96
0 /80 D Is P la y
97
Alt
97
Caps Lock
97
Line Feed
97
No Scroll
97
Tab
97
Section 6
99
Section 6 - Color, Animation and Sprite Graphics
99
Command Summary
101
Graphics Features
101
Graphics Overview
101
Choosing Colors
102
Graphics Programming on
102
Types of Screen Display
103
Selecting the Graphic Mode
104
Displaying Graphics on the Screen
106
Drawing a Circle - the CIRCLE Command
107
Drawing a Box - the BOX Command
108
Drawing Lines Points and Other Shapes-The DRAW Command
108
Painting Outlined Areas-The PAINT Command
109
Displaying Characters on a Bit Mapped Screen-The CHAR Command
110
Changing the Size of Graphic Images-The SCALE Command
112
Sprites: Programmable Movable Object Blocks
114
Sprite Creation
115
Using Sprite Statements in a Program
115
Drawing the Sprite Image
116
Storing the Sprite Data with SSHAPE
117
Saving the Picture Data in a Sprite
118
Turning on Sprites
118
Moving Sprites with MOVSPR
119
Creating a Sprite Program
121
Sprite Definition Mode-The SPRDEF Command
122
Sprite Creation Procedure in Sprite Definition Mode
124
Adjoining Sprites
126
Storing Sprite Data in Binary Files
131
Bsave
133
Bload
134
Section 7
135
Section 7 - Sound and Music in C128 Mode
135
Introduction
137
The Sound Statement
138
Writing a SOUND Program
139
Random Sounds
143
A Brief Background: the Characteristics of Sound
145
Advanced Sound and Music in C128 M O de
145
Making Music on the Commodore 128
147
The ENVELOPE Statement
147
The TEMPO Statement
149
The PLAY Statement
150
The SID Filter
154
The FILTER Statement
156
Tying Your Music Program Together
157
Advanced Filtering
158
Coding a Song from Sheet Music
160
Section 8
165
Using 80 Columns
165
Section 8 - Using 80 Columns
165
Introduction
167
The 40 /8 0 Key
167
Creating 80 Column Pr O G R a M S
168
Using 40 and 80 Columns Together
168
Using Prepackaged 80 Column Software
168
Chapter III - Using C64 Mode
171
Section 9
173
Using Basic
175
Keyboard Character Sets
175
Moving the Cursor in C64 Mode
176
Programming Function Keys in C64 Mode
176
Section 10
179
Section 10 - Storing and Reusing Your Programs in C64 Mode
179
Formatting a Disk in C64 Mode
181
Saveing on Disk
181
The Save Command
181
Loading and Running from Cassette
182
Loading and Running from Disk
182
The Load and Run Commands
182
Displaying Your Disk Directory
183
Other Disk-Related Commands
183
Initializing a Disk Drive
184
Section 11
187
Introduction to CP/M 3.0
187
What You Need to Run Cp/M 3.0
189
Whatcp/M 3.0 Is
189
Ccp.com
190
Cp/M+.Sys
190
COM Files
192
Getting Started with Cp/M 3.0
192
Loading or Booting CP/M 3.0
192
Other Files
192
The Opening C P /M Screen Display
193
The Command Line
194
How CP/M Reads Command Lines
195
Types of Commands
195
Howto Copy Your Cp/M 3.0 Disk
197
What to Buy
198
How to Install It on Your C128
200
Section 12
203
Creating a File
205
What Is a File
205
Drive Specifier
206
File Specification
206
Filename
206
Filetype
206
Naming a File
206
Password
207
Sample File Specification
207
User Number
207
Using Wildcard Characters to Access more than One File
208
Reserved Characters
209
Reserved Filetypes
209
Section 13
211
Cp/M 3.0
211
Section 13 - Using the Console and Printer in Cp/M
211
Controlling Console Output
213
Controlling Printer Output
213
Console Line Editing
214
Using Control Characters for Line Editing
214
Section 14
217
Built-In Commands
219
Cp/M 3.0 Commands
219
The Two Types of C P /M 3.0 Commands
219
Transient Utility Commands
220
Redirecting Input and Output
222
Assigning Logical Devices
223
Executing Multiple Commands
224
Getting Help
224
Terminating Programs
224
Section 15
227
Section 15 - Commodore Enhancements to Cp/M
227
Keyboard Enhancements
229
Defining a Key
230
Defining a String
230
Screen Enhancements
231
Using ALT Mode
231
Section 16
235
Organization of Encyclopaedia
237
Command and Statement Format
238
Graphic and Sound Command Format
240
Disk Command Format
241
Memory Map
397
System Memory Map
397
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Commodore 128 Introductory Manual (44 pages)
Brand:
Commodore
| Category:
Desktop
| Size: 11.74 MB
Table of Contents
Table of Contents
5
The Commodore 128 Personal Computer
7
About the Commodore 128 Manuals
7
The Three C128 Operating Modes
8
C128 Mode
8
Cp/Mmode
9
40 And 80 Column Displays
9
Unpacking the Commodore 128 Personal Computer
10
A Look at the Commodore
11
Keyboard Notes
12
DOCUMENTATION and Disks
14
Introductory Guide
14
System Guide
14
The CP/M Systems Disk
14
Setting up the Equipment
14
Connecting a Composite
15
Connecting an RGBI Monitor
16
Connecting a Dual Monitor
16
Connecting a Television Set
17
Connecting to a Serial Socket
17
Switching on
18
Trouble-Shooting Chart
20
Peripherals
22
Disk Drives
23
Printer
23
Joysticks/Mouse
24
Chaining Disk Drives and Printers
25
Checking the Connections
25
The Three Operating Modes
26
C128 Mode
27
To Enter C128 Mode Wh
28
Switc Hing between 40 and 80 Columns
28
The Function Keys
29
Leaving C128 Mode
29
C64 Mode
30
Leaving C64 Mode
31
Cp/M Mode
31
Enteri Ng CP / M Mode from
33
Switching between 40 and
33
Loading and Running Software
35
Disk
35
Inserting a Disk into the Disk Drive
37
Formatting a Disk
38
Saving and Loading Your Own Programs
38
Cartridge
40
Cassette
41
Loading and Running CP / M Software
42
Commodore 128 Introductory Manual (44 pages)
Brand:
Commodore
| Category:
Desktop
| Size: 27.94 MB
Table of Contents
Table of Contents
5
The Commodore 128 Personal Computer
7
The Three Operating Modes of the Commodore
8
C128 Mode
8
C64 Mode
8
CP/M Mode
8
Entering C128 Mode-40
24
Entering C128 Mode-80 Columns-With
25
Leaving C128 Mode
25
C64 Mode
26
Entering C64 Mode
26
Leaving C64 Mode
26
Cp/M Mode
27
Entering CP/M Mode from C128
28
Entering CP/M Mode from
28
Switching between
28
Leaving CP/M Mode
28
Using the Reset Button
29
Loading and Running
31
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