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Commodore 128D Manuals
Manuals and User Guides for Commodore 128D. We have
2
Commodore 128D manuals available for free PDF download: System Manual, User Manual
Commodore 128D System Manual (448 pages)
Brand:
Commodore
| Category:
Desktop
| Size: 7.87 MB
Table of Contents
Table of Contents
5
Section
6
Chapter I - Introduction
7
How to Use this Guide
9
Chapter II - Using C128 Mode
19
Section 3
21
Section 3 - Getting Started in Basic
21
Basic Programming Language
23
Direct Mode
23
Program Mode
23
Using the Keyboard
24
Keyboard Character Sets
25
Using the Command Keys
25
Displaying Graphic Characters
30
Function Keys
30
Rules for Typing BASIC Language Programs
31
Getting Started - the Print Command
32
Printing Numbers
32
Using the Question Mark to Abbreviate the PRINT Command
32
Printing in Different Colors
33
Printing Text
33
Beginning to Program
35
Line Numbers
35
Using the Cursor Keys Inside Quotes with the PRINT Command
35
What a Program Is
35
Viewing Your Program-The LIST Command
36
A Simple Loop-The GOTO Statement
37
Clearing the Computer's Memory-The NEW Command
38
Using Color in a Program
38
Changing a Line
39
Duplicating a Line
39
Editing Your Program
39
Erasing a Line from a Program
39
Replacing a Line
39
Addition and Subtraction
40
Mathematical Operations
40
Exponentiation
41
Multiplication and Division
41
Order of Operations
41
Constants
42
Constants, Variables and Strings
42
Using Parentheses to Define the Order of Operations
42
Variables
43
Strings
44
Sample Program
45
Storing and Reusing Your Programs
46
Formatting a Disk-The HEADER Command
47
Saveing on Disk
48
Loading from Disk
49
Saveing on Cassette
49
Loading from Cassette
50
Other Disk-Related Commands
51
Section 4
53
Section 4 - Advanced Basic Programming
53
Computer Decisionsthe If-Then Statement
55
Using the Colon
56
Loops-The For-Next Command
57
Empty Loops-Inserting Delays in a Program
58
The STEP Command
58
Assigning a Value to a Variable
59
Inputting Data
59
The INPUT Command
59
Prompt Messages
60
The GET Command
61
Sample Program
62
The READ-DATA Command
63
The RESTORE Command
64
Subscripted Variables
65
Using Arrays
65
Dimensioning Arrays
66
Sample Program
67
Programming Subroutines
69
The GOSUB-RETURN Comm Ands
69
The on GOTO/GOSUB Commands
69
Using Memory lo Catio N
70
Using PEEK and POKE for RAM a C Ce Ss
70
Using PEEK
71
Using POKE
71
Basic Functions
72
The INTEGER Function (INT)
72
What Is a Function
72
Generating Random Numbers-The RND Function
73
Converting Strings and Numbers
74
The Absolute Value Function (ABS)
75
The Square Root Function (SQR)
75
The Stop and Cont (Continue) Commands
75
The STR$ Function
75
The VAL Function
75
Section 5
79
Section 5 - some Basic Commands and Keyboard Operations Unique to C128
79
Advanced Looping
81
Introduction
81
The DO/LOOP Statement
81
Until
81
While
82
Exit
83
The BEGIN/BEND Sequence with IF-THEN
83
The else Clause with IF-THEN
83
Formatting Output
84
The PRINT USING Command
84
The SLEEP Command
84
The PUDEF Command
85
Inputting Data with the Getkey Command
86
Sample Program
86
Auto 10
87
Entering Programs
87
Programming Aids
87
Delete
88
Renumber
88
Error Trapping-The TRAP Command
89
Help
89
Identifying Problems in Your Programs
89
Program Tracing - the TRON and TROFF Commands
91
Using the WINDOW Command to Create a Window
92
Windowing
92
Using the ESC Key to Create a Window
93
Mhz Operation
94
The FAST and SLOW Commands
94
Function Keys
95
Keys Unique to C128 Mode
95
Redefining Function Keys
95
Help
96
Other Keys Used in C128 Mode Only
96
0 /80 D Is P la y
97
Alt
97
Caps Lock
97
Line Feed
97
No Scroll
97
Tab
97
Section 6
99
Section 6 - Color, Animation and Sprite Graphics
99
Command Summary
101
Graphics Features
101
Graphics Overview
101
Choosing Colors
102
Graphics Programming on
102
Types of Screen Display
103
Selecting the Graphic Mode
104
Displaying Graphics on the Screen
106
Drawing a Circle - the CIRCLE Command
107
Drawing a Box - the BOX Command
108
Drawing Lines Points and Other Shapes-The DRAW Command
108
Painting Outlined Areas-The PAINT Command
109
Displaying Characters on a Bit Mapped Screen-The CHAR Command
110
Changing the Size of Graphic Images-The SCALE Command
112
Sprites: Programmable Movable Object Blocks
114
Sprite Creation
115
Using Sprite Statements in a Program
115
Drawing the Sprite Image
116
Storing the Sprite Data with SSHAPE
117
Saving the Picture Data in a Sprite
118
Turning on Sprites
118
Moving Sprites with MOVSPR
119
Creating a Sprite Program
121
Sprite Definition Mode-The SPRDEF Command
122
Sprite Creation Procedure in Sprite Definition Mode
124
Adjoining Sprites
126
Storing Sprite Data in Binary Files
131
Bsave
133
Bload
134
Section 7
135
Section 7 - Sound and Music in C128 Mode
135
Introduction
137
The Sound Statement
138
Writing a SOUND Program
139
Random Sounds
143
A Brief Background: the Characteristics of Sound
145
Advanced Sound and Music in C128 M O de
145
Making Music on the Commodore 128
147
The ENVELOPE Statement
147
The TEMPO Statement
149
The PLAY Statement
150
The SID Filter
154
The FILTER Statement
156
Tying Your Music Program Together
157
Advanced Filtering
158
Coding a Song from Sheet Music
160
Section 8
165
Using 80 Columns
165
Section 8 - Using 80 Columns
165
Introduction
167
The 40 /8 0 Key
167
Creating 80 Column Pr O G R a M S
168
Using 40 and 80 Columns Together
168
Using Prepackaged 80 Column Software
168
Chapter III - Using C64 Mode
171
Section 9
173
Using Basic
175
Keyboard Character Sets
175
Moving the Cursor in C64 Mode
176
Programming Function Keys in C64 Mode
176
Section 10
179
Section 10 - Storing and Reusing Your Programs in C64 Mode
179
Formatting a Disk in C64 Mode
181
Saveing on Disk
181
The Save Command
181
Loading and Running from Cassette
182
Loading and Running from Disk
182
The Load and Run Commands
182
Displaying Your Disk Directory
183
Other Disk-Related Commands
183
Initializing a Disk Drive
184
Section 11
187
Introduction to CP/M 3.0
187
What You Need to Run Cp/M 3.0
189
Whatcp/M 3.0 Is
189
Ccp.com
190
Cp/M+.Sys
190
COM Files
192
Getting Started with Cp/M 3.0
192
Loading or Booting CP/M 3.0
192
Other Files
192
The Opening C P /M Screen Display
193
The Command Line
194
How CP/M Reads Command Lines
195
Types of Commands
195
Howto Copy Your Cp/M 3.0 Disk
197
What to Buy
198
How to Install It on Your C128
200
Section 12
203
Creating a File
205
What Is a File
205
Drive Specifier
206
File Specification
206
Filename
206
Filetype
206
Naming a File
206
Password
207
Sample File Specification
207
User Number
207
Using Wildcard Characters to Access more than One File
208
Reserved Characters
209
Reserved Filetypes
209
Section 13
211
Cp/M 3.0
211
Section 13 - Using the Console and Printer in Cp/M
211
Controlling Console Output
213
Controlling Printer Output
213
Console Line Editing
214
Using Control Characters for Line Editing
214
Section 14
217
Built-In Commands
219
Cp/M 3.0 Commands
219
The Two Types of C P /M 3.0 Commands
219
Transient Utility Commands
220
Redirecting Input and Output
222
Assigning Logical Devices
223
Executing Multiple Commands
224
Getting Help
224
Terminating Programs
224
Section 15
227
Section 15 - Commodore Enhancements to Cp/M
227
Keyboard Enhancements
229
Defining a Key
230
Defining a String
230
Screen Enhancements
231
Using ALT Mode
231
Section 16
235
Organization of Encyclopaedia
237
Command and Statement Format
238
Graphic and Sound Command Format
240
Disk Command Format
241
Memory Map
397
System Memory Map
397
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Commodore 128D User Manual (427 pages)
Brand:
Commodore
| Category:
Desktop
| Size: 35.14 MB
Table of Contents
Table of Contents
9
Sectjon 1-How to Use this Guide
11
Overview of the Commodore C128 H
15
Personal Computer
15
Overview of the Commodore C128
17
Overview of the Commodore C128 Personal Computer
17
C128 Mode C64Mode
18
CP/M Mode
19
Using Software
20
Switching between Modes
21
Chapter II-Using C128 Mode
23
Getting Started
25
Direct Mode
27
Program Mode
27
Using the Keyboard
28
Keyboard Character Sets
29
Using the Command Keys
29
Function Keys
35
Displaying Graphic Characters
35
Rules for Typing BASIC Language Programs
35
GETTING STARTED-The PRINT COMMAND
36
Printing Numbers
36
Using the Question Mark to Abbreviate the PRINT Command
37
Printing Text
37
Printing in Different Colors
38
Using the Cursor Keys Inside Quotes with the PRINT Command
39
Beginning to Program
39
What a Program Is
39
Line Numbers
39
Viewing Your Program-The LIST Command
40
A Simple Loop-The GOTO Statement
41
Clearing the Computer's Memory-The NEW Command
42
Using Color in a Program
42
Editing Your Program
43
Erasing a Line from a Program
43
Duplicating a Line
43
Replacing a Line
43
Changing a Line
43
Mathematical Operations
44
Addition and Subtraction
44
Multiplication and Division
44
Exponentiation
45
Order of Operations
45
Using Parentheses to Define the Order of Operations
46
Constants, Variables and Strings
46
Constants
46
Sample Program
49
Storing and Reusing Your Programs
49
Formatting a Disk-The HEADER Command
50
Saveingondisk
52
Saveing on Cassette
52
Loading from Disk
53
Loading from Cassette
53
Other Disk-Related Commands 46 U
54
Section 4-Basic Programming
57
COMPUTER DECISIONS-The IF-THEN Statement
59
Using the Colon
60
LOOPS-The FOR-NEXT Command
61
Empty Loops-Inserting Delays in a Program
62
The STEP Command
62
Inputting Data
63
The INPUT Command
63
Assigning a Value to a Variable
63
Prompt Messages
64
The GET Command
65
Sample Program
66
The READ-DATA Command
67
The RESTORE Command
68
Using Arrays
69
Subscripted Variables
69
Dimensioning Arrays
70
Sample Program
71
Programming Subroutines
72
The GOSUB-RETURN Command
72
The on GOTO/GOSUB Command
73
Using Memory Location
73
Using PEEK and POKE for RAM Access
73
Using PEEK
74
Using POKE
74
Basic Functions
75
What Is a Function
75
The INTEGER Function (INT)
75
Generating Random Numbers-The RND Function
76
The ASC and CH R$ Commands
77
Converting Strings and Numbers
77
The VAL Function
78
The STR$ Function
78
The Square Root Function (SQR)
78
The Absolute Value Function (ABS)
78
The Stop and Cont (Continue) Commands
78
Section 5-Advanced Basic 7.0 Commands
81
Introduction
83
Until
83
While
84
Exit
84
The else Clause with IF-THEN
85
The BEGIN/BEND Sequence with IF-THEN
85
The SLEEP Command
86
Formatting Output
86
The PRINT USING Command
86
The PUDEF Command
87
Sample Program
87
Inputting Data with Thegetkey Command
88
Programming Aids
89
Entering Programs
89
Auto
89
Renumber
89
Delete
90
Identifying Problems in Your Programs
91
Help
91
Error Trapping-The TRAP Command
91
Program Tracing-The TRON and TROFF Commands
93
Windowing
94
Using the WINDOW Command to Create a Window
94
Using the ESC Key to Create a Window
95
Keys Unique to C128 Mode
97
Function Keys
97
Redefining Function Keys
98
Other Keys Used in C128 Mode Only
98
Help
98
Scroll
99
Caps Lock
99
40/80 Display
99
Alt
99
Tab
100
Line Feed
100
Mhz Operation
97
The FAST and SLOW Commands
97
Section 6-Color, Animation and Sprite Graphics
101
Statements Unique to the C128
101
Section 7-Sound and Music in C128 Mode
135
Introduction
137
The Sound Statement
138
Writing a SOUND Program
140
Random Sounds
144
Advanced Sound and Music in C128 Mode
146
A Brief Background: the Characteristics of Sound
146
Making Music on the Commodore 128
148
The ENVELOPE Statement
148
The TEMPO Statement
151
The PLAY Statement
151
The SID Filter
155
The Fl LTER Statement
158
Tying Your Music Program Together
159
Advanced Filtering
160
Coding a Song from Sheet Music
162
Section 8-Using 80 Columns
167
Introduction
169
The 40/80 Key
169
Video Ports and Monitors
170
Connecting a Monitor
170
Types of Monitors
170
Composite Monitors
170
RGBI Monitors
171
Dual Monitors
171
Creating 80-Column Programs
171
Using Prepackaged 80-Column Software
171
Using 40 and 80 Columns Together
172
Chapter III-Using C64 Mode
175
C64 Mode
180
Chapter IV-Using CP/M Mode
189
Table of Contents
199
Creating a File
201
Naming a File
201
File Specification
201
Drive Specifier
202
Filename
202
Filetype
202
Password
203
Sample File Specif Ication
203
User Number
203
Using Wildcard Characters to Access more than One File
204
Reserved Characters
204
Reserved Filetypes
205
What Is a File
201
Cp/M System Files
206
Cp/M + .Sys
206
Ccp.com
206
Other .COM Files
206
What Is on Your Cp/M Disk
207
Section 14-Summary of Major Cp/M 3.0 Commands
219
Built-In Commands
221
The Two Types of Cp/M 3.0 Commands
221
Transient Utility Commands
222
Assigning Logical Devices
224
Redirecting Input and Output
224
Executing Multiple Commands
225
Finding Program Files
225
Getting Help
226
Terminating Programs
226
Commodore
229
Keyboard Enhancements
231
Defining a String
232
Using ALT Mode
233
Screen Enhancements
233
Mfm Disk Formats
234
Chapter V-Basic 7.0 Encyclopedia
237
Section 16-Introduction
239
Section 17-BASIC Commands and Statements
245
Section 18-BASIC Functions
321
Section 19-Variables and Operators
341
Section 20-Reserved Words and Symbols
347
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