Commodore 128 Programmer's Reference Manual page 280

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270
COMMODORE 128
Figure 9-1. SPRite DEFinition Area
SPRITE CREATION PROCEDURE IN
SPRITE DEFINITION MODE
Here's the general procedure to create a sprite in SPRite DEFinition mode:
1.
Clear the work area by pressing the shift and CLR/HOME keys at the same
time.
2.
If you want a multi-color sprite, press the M key and the cursor (+) appears
twice as large as the original one. The double-width cursor appears since
multi-color mode actually turns on two pixels for every one in standard
sprite mode. Multi-color sprites have only half the horizontal resolution of
standard sprites.
3.
Select a sprite color. For colors between 1 and 8, hold down the CONTROL
key and press a key between 1 and 8. To select color codes between 9 and
16, hold down the Commodore (0) key and press a key between 1 and 8.
4.
Now you are ready to create the shape of your sprite. The numbered keys 1
through 4 fill the sprite and give it shape. For a single-color sprite, use the 2
key to fill a character position within the work area. Press the 1 key to erase
what you have drawn with the 2 key. If you want to fill one character
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