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16
User manual
Commodore 16 User Manual
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:
User manual
(94 pages)
,
Owner's manual
(84 pages)
,
User manual
(94 pages)
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Table Of Contents
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190
Contents
Table of Contents
Troubleshooting
Bookmarks
Table of Contents
Table of Contents
Setting up
Supplied Items
Product View
Switches and Sockets
The On/Off Switch
The Joystick Sockets
The Reset Button
The Power Socket
The Memory Expansion Port
The RF Jack
The High/Low Switch
Connecting the Power Supply
The Video Socket
The Serial Socket
The Cassette Port
Plugging in the TV Cable
Connecting the Unit to a Monitor
Troubleshooting Chart
Peripherals
The Keyboard
Using Your Keyboard Like a Typewriter
Special Keys
Return Key
Shift Key
Run/Stop Key
The Cursor Keys
Inst/Del Key
Clear/Home Key
Ctrl Key
Commodore Key
RVS on RVS off Key (Reverse On/Off)
Colour Keys
Flash on Flash off Key
Esc (Escape) Key
Graphic Keys
Function Keys
The Help Key
Software
Loading Cartridges
Cassettes
Loading Cassette Tapes
Loading a Specific Program
Searching
Saving Programs on Cassette Tape
Found Bases Loading
Diskettes
Loading Programs from Diskette
Headering a Diskette
Saving Programs on Diskette
The Directory Command
The Screen Display
Reverse Printing and Changing Colours
The First Step
Correcting Mistakes
Entering Commands
To Edit a Line by Overtyping
To Open up Spaces in a Word or Line
To Erase Characters and Close up Space
To Retype a Line
To Erase an Unwanted Line
Clearing the Screen
Screen Windows
Numbers and Calculations
Numbers and Operations
Fractions and Decimals
Scientific Notation
Performing Calculations
Order of Calculation
More about Printing on the Screen
Using Variables
Numeric Functions
User Definition Functions
Graphics and Colour
Graphics Characters
Pick a Card, any Card
Character Animation
Controlling Colours
Screen Area Numbers
Colour Numbers
The Graphic Command
High Resolution Graphics
Points, Lines and Labels
The Char Command
Squares, Circles, Polygons and Painting
Drawing Rectangles
Drawing Circles
Drawing Polygons
The Paint Command
Multi-Colour Graphics
Sound and Music
The Volume Command
The Sound Command
A Musical Sound Effect
Creating a Noise Sound Effect
Making some Music
Row Boat
Music Machine
Basic 3.5 Encyclopedia
Command and Statement Format
Basic Commands
Auto
Backup
Cont (Continue)
Copy
Delete
Directory
Dload
Dsave
Header
Help
Key
List
Load
New
Rename
Renumber
Run
Save
Scratch
Verify
Basic Statements
Box
Char
Circle
Close
Clr
CMD
Color
Data
Def Fn
DIM
Do (Loop) While (until Exit)
Draw
End
For ... to ... Step
Get
Getkey
Gosub
Goto or Go to
Graphic
Graphic Clr
If ... then ... : else
Input
Let
Locate
Monitor Command
Next
On
Open
Paint
Poke
Print
Print Using
Pudef
Read
Rem
Restore
Resume
Return
Scale
Scnclr
Sound
Sshape/Gshape
Stop
Sys
Trap
Tron
Troff
Vol
Wait
Additional Graphic Statement Information
Functions
ABS(X) (Absolute Value)
Asc(X$)
ATN(X) (Arctangent)
COS(X) (Cosine)
DEC (Hexadecimaal-String)
Exp(X)/Fnxx(X)
Instr (String 1, String 2 [,Starting-Position])
INT(X) (Integer)
Joy (N)
LOG(X) (Logarithm)
Peek(X)
Rclr(N)
Rdot(N)
Rgr(X)
Rlum(N)
RND(X) (Random Number)
SGN(X) (Sign)
SIN(X) (Sine)
SQR(X) (Square Root)
TAN(X) (Tangent)
Usr(X)
Val(X$)
String Functions
Chr$(X)
Err$(C)
Hex$(N)/Left$(X$, X)/Len(X$)
MID$(X$, N, X)
Right$(X$, X)
Str$(X)
Variables
Fre(X)
Pos(X)
Spc(X)/Tab(X)/Π(Pi)
Normal Numeric Variables
Integer Variables
String Variables
Variable Names/Arrays
Reserved Variable Names
Basic Operators
Basic Abbreviation and Reference Chart
Error Messages
Disk Error Messages
Deriving Mathematical Functions
Musical Note Table
Screen Display Codes
ASCII and CHR Codes
Index
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Owner's Manual
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Summary of Contents for Commodore 16
Page 189
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