5–1: Page Menu Command
5–1A: Write Drum Kits
This command writes all drum kits 00 (A/B)–63 (User). To
write the data, press the OK button in the dialog box. Alter-
natively, press the front panel [REC/WRITE] key to access
the "Update Drum Kits" dialog box, and press the OK but-
ton to write the data.
Drum kits 16(C)–31(C) and 32(D)–47(D) are provided
as drum kits for some optional EXB-PCM series boards
5–1B: Rename Drum Kit
This command renames the selected drum kit. You can input
a name of up to sixteen characters.
5–1C: Copy Drum Kit
This command copies the settings of another drum kit to the
currently-edited drum kit. Drum kits 64–72 (GM) cannot be
edited, but you may copy them to another drum kit and
then edit them. Select the copy source drum kit in "From,"
and press the OK button to execute.
Be aware that when you execute the "Copy Drum Kit"
command, all settings of the currently selected drum kit
will be overwritten. If you do not wish to overwrite the
current settings, check the Memory Protect "Drum Kit"
5–1D: Copy Key Setup
This command copies the settings of an individual key to
another key. You can also copy settings from two or more
contiguous keys at once.
1 Select this command to open the following dialog box.
2 In "From Key," select the range of keys that you wish to
3 In "To Key," select the copy destination key. If you
selected two or more keys in "From Key," their settings
will be copied to the keys starting at "To Key" and con-
4 To execute the Copy Key Setup command, press the OK
button. To cancel, press the Cancel button.
For each key of a drum kit, you can set voice assign, pan,
and effect routing etc.
5–2a: Voice Assign Mode
Checked: Even when the same key (note) is played repeat-
edly, the previous note will be halted before the new note is
begun, so that the notes will not overlap. Normally you will
leave this unchecked.
Exclusive Group (Exclusive Assign)
001–127: This allows you to group keys to which a drum
sample is assigned. Keys to which the same group number is
assigned will be treated as a single group, and will be
played monophonically with last-note priority. For example
you might assign closed and open hi-hat sounds to the same
group so that two or more hi-hat sounds can not sound
Off: Keys will not be grouped. Normally you will set this
Enable Note On Receive
Checked: Note-on messages will be received. Normally you
will check this, but you can uncheck it if you do not want
speciﬁc notes to sound.
Enable Note Off Receive
Checked: Note-off messages will be received. Normally you
will uncheck this. This parameter is valid when "Hold"
(Program P1: 1–1b) is checked (Hold On). In the case of a
drum program, you will normally select Hold On. In this
case if "Enable Note Off" is checked, note-off messages will
be received, and the sound will stop (the release segment of
the EG will begin) when the key is released.
BUS Select (IFX/Indiv.Out Assign)
For each key, specify the bus to which the sound will be sent.
For example you might send Snare sounds to IFX1 and Kick
sounds to IFX2 to apply separate insert effects, and send the
remaining sounds to L/R without applying insert effects.
Drum kits will sound using the settings of the program
that is selected in Program mode. These settings are
valid when you have checked "Use DKit Setting" (Pro-
gram P4: 4–1b) or "Use DKit Setting" (Program P8: 8–
1b). Be aware that while editing a drum kit, the edited
results will not be reﬂected unless these settings have
[L/R, IFX1...5, 1...4, 1/2, 3/4, Off]