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When you press the "Multisample Select" popup button, a
list of multisamples will appear. If ROM is selected as
"Bank," use the dialog box to select the tab for the desired
category of instruments, and select a multisample from that
category. In the case of other banks, select a multisample
from the list in the dialog box.
Each multisample has an upper limit, and may not pro-
duce sound when played above that limit.
S.Offset (Start Offset)
This specifies the point at which the multisample will begin
sounding. For some multisamples this parameter will have
no effect.
Checked: The sound will start from the start offset location
that is pre-determined for each multisample.
However when a RAM bank is selected, this will depend on
the selected multisample. If you select a multisample that
includes one of the following types of sample, checking this
item will cause playback to start from the Loop Start Address.
• A sample that was recorded (sampled) in Sampling
mode
• A sample whose Loop Start Address was edited in
Sampling mode after the sample was loaded in Disk
mode
• A sample whose Loop Start Address was specified
automatically when it was loaded as an AKAI, AIFF, or
WAVE file in Disk mode
Unchecked: The sound will start from the beginning of the
multisample waveform.
Rev (Reverse)
The multisample will be played in reverse. In the case of
ROM or optional (EXB-PCM series) multisamples that were
originally specified to loop, or in the case of multisamples
that were set to loop in Sampling mode, the multisample
will be played back in "one-shot" reverse mode. If the multi-
sample was originally set to reverse, it will playback with-
out change.
Checked: The multisample will playback in reverse.
Unchecked: The multisample will playback normally.
Lvl (Multisample Level)
Specify the level of the multisample.
Depending on the multisample, high settings of this
parameter may cause the sound to distort when a chord
is played. If this occurs, lower the level.
Low:
Bank
Multisample Select
The multisample you select here will sounded by velocities
less than the value of the "Velocity M.Sample SW Lo→Hi"
(1–2c) parameter "OSC1 (OSC1 Velocity Switch)."
For details on "S.Offset," "Rev," and "Lvl," refer to "High."
6
[0...127]
[ROM, RAM, EXB*, EXB*]
[0...999]
Octave
[–2[32'], –1[16'], +0[8'], +1[4']]
Adjust the pitch in octave units. The normal octave of the
multisample is 8' (feet).
Transpose
Adjust the pitch in semitone steps over a range of ±1 octave.
Tune
Adjust the pitch of the sample in one-cent steps (a semitone
is 100 cents) over a range of ±1 octave.
Delay (Delay Time)
Specify a delay time from note-on until the note will sound.
With a setting of KeyOff, the sound will begin when note-off
occurs. This is used to create sounds such as the "click" that is
heard when a harpsichord note is released. In this case, set the
"Amp1 EG", "Amp2 EG" (4–3a, 4–6) "Sustain" parameter to 0.
1–2b: OSC2 Multisample
This will appear when "Oscillator Mode" (1–1a) is set to
Double.
For details on the settings and function of the parameter,
refer to "1–2a: OSC1 Multisample."
1–2c: Velocity M.Sample SW Lo → Hi
(Velocity Multisample Switch Low → High)
OSC1 (OSC1 Velocity Switch)
The High and Low multisamples selected for oscillator 1 in
"OSC 1 Multisample" (1–2a) will be switched around the
velocity value that you specify here.
Notes played with a velocity stronger than this value will be
sounded by the High multisample.
OSC2 (OSC2 Velocity Switch)
This will appear when "Oscillator Mode" (1–1a) is set to
Double.
The High and Low multisamples selected for oscillator 2 in
"OSC 2 Multisample" (1–2b) will be switched around the
velocity value that you specify here.
Notes played with a velocity stronger than this value will be
sounded by the High multisample.
1–2d: Drum Kit
Drum Kit
[00 (A/B)...63 (User), 64 (GM)...72 (GM)]
Select a drum kit.
00 (A/B)–15 (A/B)
Preset drum kits.
16 (C)–31 (C)
(for user drum kits, EXB-PCM series drum kits)
32 (D)–47 (D)
(for user drum kits, EXB-PCM series drum kits)
48 (User)–63 (User) (for user drum kits)
64 (GM)–72 (GM)
ROM preset drum kits compatible with GM2.
Octave
[–2[32'], –1[16'], +0[8'], +1[4']]
Adjust the pitch in octave units. When using a drum kit, set
the Octave to 8'.
When editing a drum program, you must set this
parameter to 8'. With other settings, the sounds of the
drum kit will be assigned to the wrong notes of the key-
board.
[–12...+12]
[–1200...+1200]
[0ms...5000ms, KeyOff]
[1...127]
[1...127]

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