Roland RSS M-300 Owner's Manual page 117

Live mixing console
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SCENE MEMORY section
fig.SceneMemSectGuide.eps
1
2
3
The top panel SCENE MEMORY section is used to perform scene
memory operations.
DISP button
1
This button accesses the SCENE screen where you can
manage the scene list and make scene settings.
RECALL button
2
This recalls the mixer parameters from the currently selected
scene number.
PREV / NEXT buttons
3
Use these buttons to return to the previous scene or
advance to the next scene.
STORE button
4
This stores the current mixer parameters into the currently
selected scene number.
Storing the mixer parameters into scene
memory
1.
Use [PREV] or [NEXT] to select the store-destination
scene number.
2.
Press [STORE].
fig.ScrSceneStore.eps
The SCENE STORE popup will appear.
3.
Use the name edit field to edit the name of the scene
name.
For details on name editing, refer to "Editing a name" (p. 37).
4.
Press [F8 (STORE)].
A confirmation message will ask you to confirm the scene
storage operation.
5.
Press [F8 (STORE)] to execute the Store operation.
The operation will be cancelled if you press [F7 (CANCEL)].
4
If the "SCENE/LIB STORE" button located in the CONFIRMATION
area of User Preferences (p. 137) is not selected, no confirmation
message will appear in step 5.
If "LOCK" is indicated next to the scene number, that scene is
locked, and you can't store to it. Use the SCENE screen if you
want to unlock the scene. For details, refer to "Locking/
Unlocking a scene" (p. 118).
Recalling a scene memory to the mixer
parameters
1.
Use [PREV] or [NEXT] to select the scene number that you
want to recall.
2.
Press [RECALL].
A confirmation message will ask you to confirm the scene
recall operation.
3.
Press [F8(RECALL)] to execute the Recall operation.
The operation will be cancelled if you press [F7 (CANCEL)].
Noise may occur when you recall a scene, but this is not a
malfunction.
If the "SCENE/LIB RECALL" button located in the CONFIRMATION
area of User Preferences (p. 137) is not selected, no confirmation
message will appear in step 3.
You can't recall a blank scene.
Scene memory
117

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