Understanding Pulse Hierarchy
As described previously, Metropolix operations happen on 3 main levels.
● Global Level : Operations performed at this, the highest level, affect the entire unit and all
levels below it — including tracks/lanes; and individual stages.
● Per-Track/Lane Level : Operations performed at this level affect only the currently selected
Track (or MOD Lane) and any stages associated with that Track or Lane. It does not affect any
Global settings.
● Per-Stage Level : Operations performed at this, the lowest level, affect only the current Stage of
the currently selected Track or MOD Lane. It does not affect any other stages in a Track/Lane,
nor the Global settings.
At each level, we may refer to "Pulses" or "Clock Pulses." Each Level passes it's pulses down to a
lower level.
A Clock Pulse at the Global level is referring to the Internal or External clock. This Clock pulse is
then passed down and used to drive the Track and Mod Lanes. Queued Loading, Total Pulses, and
Preset Chains all deal with Global Level Clock Pulses.
When you are working with Per-Track/Lane settings like the LEN screen's Pulses parameter, or a
DIV screen's Clock Div, you are referencing and dividing Clock Pulse that were passed down from
the Global level.
At the Per-Stage level, settings that deal with pulses such as PULSE COUNT, Probability, or the
Accumulator are applied and referencing pulses from those established by the Track or MOD Lane
to which it belongs — further dividing, modulating, or otherwise deviating from the Global Clock
Pulse.
Therefore, when counting, calculating or Managing "Pulses", it's important to remember to which
level the edited pulse-related parameter belongs.
Metropolix Manual
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