4. Select the animated logo file at the zeroth location so upon file import, the program will
then link all images up into a sequential animation file. If your files are not the .pic format,
they will be automatically converted to .pic format by the program first.
5. Check on the program's Ani Logo page to make sure that the animated logo has been
imported successfully.
6. After successfully importing the animated logo into the switcher, you will then be able to
start loading the new animated logo to the buffer. To enable the animated logo on Preview
and Program Out, press the Logo button.
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