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JANDS EVENT
© Jands Electronics May 1995
Event V3
Operating Manual
Event V3 Manual 1

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Summary of Contents for Jands Event Plus

  • Page 1 JANDS EVENT © Jands Electronics May 1995 Event V3 Operating Manual Event V3 Manual 1...
  • Page 2 Available in two configurations: 48 and 60 channels, each with 24 Assign masters and 2 Presets, the EVENT PLUS features a “first” for JANDS - single preset operation. In today’s lighting rigs there is an increasing emphasis on moving lights and colour scrollers both of which quickly use up available channels.
  • Page 3: Table Of Contents

    Table of Contents © Jands Electronics May 1995 General Description _____________________________ 1.00 General Description Of Major Parts ..........10 2.00 How The Event Stores Information............ 11 3.00 The Event Menu System ..............13 Getting Started _________________________________ 4.00 Hardware Setup ................... 16 Connecting Power ..................
  • Page 4 Table of Contents 8.00 Chases ....................36 Recording a Chase-Using the Menu ............36 Lablling a Chase ..................38 Setting the Chase Direction ..............39 Setting the Chase Speed ................. 40 Adding Attack / Decay to the Chase ............41 Adding a Dipless Crossfade Between Steps (X) ........
  • Page 5 © Jands Electronics May 1995 - Changing the NEXT Field - Chase ............ 74 Infade/Outfade - Adding Fade Times ............ 76 - Adding Fade Times to a Memory ............76 - Adding Fade Times to a Chase ............78 Adding Delay Time ................80 - Adding Delay Times to a Memory .............
  • Page 6 Table of Contents Advanced Features ______________________________ 15.00 Advanced Control ................102 Build ..................... 102 To see the changes in a Build Memory ..........103 Other Build Menu Features ..............104 Edit Memory ..................105 - Restoring theatrically-Using Edit Nemory Menu ......105 Edit Page ....................
  • Page 7 © Jands Electronics May 1995 23.00 Resetting the Console ................. 136 To reset the Console ................136 24.00 Connecting a Slave Console............... 138 To Set an Event Console as a Master ........... 138 To Set an Event Console as a Slave ............. 138 25.00 Event LCD Displays ................
  • Page 8 Table of Contents 8 Event V3 Manual...
  • Page 9: General Description

    © Jands Electronics July 1995 General Description Event V3 Manual 9...
  • Page 10: General Description Of Major Parts

    * MCard/VDU (Mono, CGA, EGA) * MCard/VDU (VGA) * Floppy disk drive NOTE: The keyboard and RS 232 Connections on the rear of the Event Plus are for factory 1E Back panel showing M use only. card option fitted 10 Event V3 Manual...
  • Page 11: How The Event Stores Information

    © Jands Electronics July 1995 2.00 How the Event Stores Information Diagram 2A The information required to control stage lighting instruments is recorded into two basic units: Memories and Chases. These basic units can be further organised and grouped to suit a particular performance or show.
  • Page 12 General Description 2.10 Memories A Memory consists of level settings for all of the lights, colour scrollers etc. connected to the console. These level settings range from 0% (when the light is not included in the Memory) through to 100%. Memories include a label that is displayed on the LCD above the Assign Master faders controlling it, and can also include timing information to control fade rates.
  • Page 13: The Event Menu System

    © Jands Electronics July 1995 3.00 The Event Menu System Diagram 3A, 3B MEMORY EDIT CHASE All recording, editing, setup and other console functions are controlled via a series of menus. The function keypad along with cursor and value buttons provide the means of opening the menus and entering information.
  • Page 14 3G Assign Flash button cursor buttons to move back and type over the incorrect character. The square box marking below the third (fifth on Event Plus) Assign Master Flash button represents a space. You can also use the numeric keypad Mo e r to type numbers.
  • Page 15: Getting Started

    © Jands Electronics July 1995 Getting Started Event V3 Manual 15...
  • Page 16: Hardware Setup

    Getting Started Getting Started 4.00 Hardware Setup 4.10 Connecting Power Plug the socket end of the power cord into the IEC power receptacle located on the rear face of the Event. The other end of the power cord should be plugged into a 3-pin grounded outlet.
  • Page 17: Connecting Power

    4.60 Connecting a Slave Console Any Jands Stage 12, ESP II or Event console can be slaved to the Event. Connect from the DMX output of the slave console to the MIDI input of the main console. This cable should be wired as detailed (for wiring see Appendix B).
  • Page 18: Software Setup

    Getting Started 5.00 Software Setup 5.10 Setting the Number of Console Channels 5.11 To increase the number of channels available on the console Diagram 5A One of the most powerful features of the Event is its ability to work as a single preset board outputting double the number of channels normally available.
  • Page 19 © Jands Electronics July 1995 [STANDARD SCREEN] MEMORY EDIT CHASE PAGE ASSIGN FILE BUILD CLEAR STACK EXIT SETUP RECORD & MEMORY EDIT CHASE PAGE ASSIGN FILE BUILD CLEAR STACK EXIT SETUP RECORD MEMORY EDIT CHASE PAGE ASSIGN FILE BUILD CLEAR...
  • Page 20: Patch

    Getting Started 5.20 Patch m: A : m A Diagram 5B The Event will control up to 512 dimmer channels via the DMX output or 240 5B Patch menu channels via the optional analogue output panels. The Patch menu allows these dimmer channels to be patched at any level to the console channels.
  • Page 21 © Jands Electronics July 1995 [STANDARD SCREEN] CHASE MEMORY EDIT MEMORY EDIT CHASE PAGE ASSIGN FILE PAGE ASSIGN FILE BUILD CLEAR STACK m: A : m A BUILD CLEAR STACK EXIT SETUP RECORD RECORD EXIT SETUP & OPTION: To connect additional dimmers to a channel (max.
  • Page 22: Labelling Patch

    Getting Started 5.30 Labelling a Patch Diagram 5C + 5B The label field is used to name a Patch. An eight character label can be typed using the flash buttons for characters and the function keypad for numbers. MEMORY EDIT CHASE PAGE ASSIGN...
  • Page 23: Manual Controls

    © Jands Electronics July 1995 6.00 Manual Controls 6.10 The Presets Diagram 6A The Preset faders are used to set up lighting levels during a show and while programming Memories and Chases. It is possible to run a show entirely on the presets but generally these controls are used for recording or to make impromptu changes to the stage lighting.
  • Page 24 Getting Started 24 Event V3 Manual...
  • Page 25: Creating Memories & Chases

    © Jands Electronics July 1995 Creating Memories & Chases Event V3 Manual 25...
  • Page 26: Memories

    Creating Memories & Chases Creating Memories & Chases 7.00 Memories This section explains the steps involved in recording a Memory. Recording Chases is detailed in the next section, but the procedures are very similar to that involved in recording Memories. If you want to try these procedures, be sure that you have patched the console (see Section 5.00) and are able to fade lights up and down using the Preset faders.
  • Page 27 © Jands Electronics July 1995 [STANDARD SCREEN] MEMORY EDIT CHASE PAGE ASSIGN FILE BUILD CLEAR STACK EXIT SETUP RECORD ASSIGN ASSIGN ASSIGN FLASH FLASH FLASH M 1 M 22 M 23 M 2 4 M 25 MEMORY EDIT CHASE PAGE...
  • Page 28: Method 1: Record And Point

    Creating Memories & Chases 7.12 METHOD 2: Using the Menu Diagram 7B Press the Memory button. Use the Preset faders (and any other console controls) to set up the lighting output required. Enter the Memory number (0 - 999) to be recorded using the numeric keypad or alternatively use the (On)/ (Off) buttons to change the displayed...
  • Page 29 © Jands Electronics July 1995 [STANDARD SCREEN] MEMORY EDIT CHASE PAGE ASSIGN FILE BUILD CLEAR STACK EXIT SETUP RECORD MEMORY EDIT CHASE PAGE ASSIGN FILE See diagram 7C (7.20 Labelling a memory) BUILD CLEAR STACK RECORD EXIT SETUP MEMORY EDIT...
  • Page 30: Method 2: Using The Menu

    Creating Memories & Chases 7.20 Labelling a Memory Diagram 7C + 7B Memories can be labelled to allow easy identification of their contents. For example, Memories might be labelled BLUE WASH or DRUM SOLO; whenever these Memories are loaded to the Assign Masters their labels are displayed in the LCD window above the Assign fader.
  • Page 31: Playing Back A Memory

    © Jands Electronics July 1995 7.30 Playing Back a Memory To see what is recorded so far follow these steps: 1. Pull down all the Preset faders so you can see just what has been recorded in the Memory. 2. Check that you can see the Memory number or the label you gave it in the LCD window above one of the Assign Masters.
  • Page 32: Editing A Memory

    Creating Memories & Chases 7.40 Editing a Memory There are two ways to make changes to the channel intensities. TIP: A Memory can be edited to change the levels of channels or groups of channels. Editing can be carried out ‘blind’, that is, without the changes being seen on stage, or ‘live’if that Memory is currently being outputted to the stage (by one of the Assign Masters).
  • Page 33 © Jands Electronics July 1995 [STANDARD SCREEN] MEMORY EDIT CHASE PAGE ASSIGN FILE CONSOLE BUILD CLEAR STACK SETTINGS TO ASSIGN ASSIGN ASSIGN FLASH FLASH FLASH BE RECORDED RECORD EXIT SETUP i d t EDIT MEMORY CHASE PAGE ASSIGN FILE START...
  • Page 34: Method 2: Using The Menu

    Creating Memories & Chases 7.42 METHOD 2: Using The Menu Diagram 7E Press the Edit button. Press the Memory button. Enter the Memory number (0 - 999) to be edited. Move the cursor to the CH# (channel) field. Use the (On)/ (Off) button or keypad to enter the new channel number.
  • Page 35 © Jands Electronics July 1995 [STANDARD SCREEN] MEMORY EDIT CHASE PAGE ASSIGN FILE MEMORY EDIT CHASE BUILD CLEAR STACK PAGE ASSIGN FILE EXIT SETUP RECORD BUILD CLEAR STACK RECORD EXIT SETUP MEMORY EDIT CHASE PAGE ASSIGN FILE BUILD CLEAR STACK...
  • Page 36: Chases

    Creating Memories & Chases 8.00 Chases Chases are recorded in the same way as Memories. 8.10 Recording a Chase - Using The Menu Diagram 8A Press the Chase button. Use the Preset faders (and any other console controls) to set up the lighting output required for the first step of the Chase.
  • Page 37 © Jands Electronics July 1995 [STANDARD SCREEN] See:- MEMORY EDIT CHASE Diagram 8C (8.30 Setting the Chase Direction) PAGE ASSIGN FILE Diagram 8D (8.40 Setting the Chase Speed) BUILD CLEAR STACK Diagram 8E (8.50 Adding Attack/Decay to the Chase) Diagram 8F [8.60 Adding a Dipless Crossfade...
  • Page 38: Lablling A Chase

    Creating Memories & Chases 8.20 Labelling a Chase Diagram 8B + 8A Chases can be labelled to allow easy identification of their contents. For example, Chases might be labelled FAST or SLOW and then whenever those Chases are loaded to the Assign Masters the label is displayed in the LCD window above the fader.
  • Page 39: Setting The Chase Direction

    © Jands Electronics July 1995 8.30 Setting the Chase Direction Diagram 8C + 8A 1. Use the arrow buttons to move the cursor to the DR (Direction) field. 2. Press the (On) button to change the existing setting. Each press of the (On) button changes to a new setting.
  • Page 40: Setting The Chase Speed

    Creating Memories & Chases 8.40 Setting the Chase Speed Diagram 8D + 8A 1. Use the arrow buttons to move the cursor to the BPM (Speed in Beats Per Minute) field. 2. Enter a number using the numeric keypad or alternatively use the (On)/ (Off) buttons to change the displayed number;...
  • Page 41: Adding Attack / Decay To The Chase

    © Jands Electronics July 1995 8.50 Adding Attack / Decay to the Chase Diagram 8E + 8A 1. Use the arrow buttons to move the cursor to the / (Attack) field. 2. Press the (On) button to turn Attack on (I). Press the (Off) button to turn it off (0).
  • Page 42: Adding A Dipless Crossfade Between Steps (X)

    Creating Memories & Chases 8.60 Adding a Dipless Crossfade Between Steps (X) Diagram 8F + 8A, 8G 1. Move the cursor to the X field and press the (On) button to turn the crossfade on (I). 2. When X fade is turned on the attack (/) and decay (\) fields are disabled and the menu changes to show the % (percentage) field.
  • Page 43: Playing Back A Chase

    © Jands Electronics July 1995 8.70 Playing Back Chases To see what is recorded so far, follow these steps: 1. Pull down all the Preset faders so you can see what has been recorded in the Chase. 2. Check that you can see the Chase number or the label you gave it in the LCD window above one of the Assign Faders.
  • Page 44: Recall A Chase - Introduction To Assign

    Creating Memories & Chases 8.80 Recall a Chase - Introduction to Assign If you are unable to see the Chase number / name above one of the Assign faders you have probably recorded a Chase number that is not part of the Page that is loaded to the Assign Masters.
  • Page 45 © Jands Electronics July 1995 [STANDARD SCREEN] MEMORY EDIT CHASE PAGE ASSIGN FILE BUILD CLEAR STACK EXIT SETUP RECORD G A E orie CHASE MEMORY EDIT PAGE ASSIGN FILE BUILD CLEAR STACK EXIT SETUP RECORD START 8H Change Page (Method 1)
  • Page 46: Method 2: Assign The Chase

    Creating Memories & Chases 8.82 METHOD 2 : Assign the Chase Diagram 8I Press Assign. Press Chase. Enter the Chase number - the Event will remember the Chase you have just recorded so this number should be set already. Press the Flash button below the Assign fader you want to use to control the Chase.
  • Page 47 © Jands Electronics July 1995 [STANDARD SCREEN] ASSIGN ASSIGN ASSIGN FLASH FLASH FLASH MEMORY EDIT CHASE PAGE ASSIGN FILE BUILD CLEAR STACK EXIT SETUP RECORD CHASE MEMORY EDIT PAGE ASSIGN FILE BUILD CLEAR STACK EXIT SETUP RECORD g s n...
  • Page 48: Editing A Chase

    Creating Memories & Chases 8.90 Editing a Chase A Chase can be edited to change the levels of channels or groups of channels. Editing can be carried out ‘blind’, that is, without the changes being seen on stage, or ‘live’. An edit will be Live if that Chase is currently being outputted to the Stage (by one of the Assign Masters).
  • Page 49 © Jands Electronics July 1995 [STANDARD SCREEN] See:- MEMORY EDIT CHASE Diagram 8L (8.100 Deleting a Step) PAGE ASSIGN FILE Diagram 8M (8.110 Adding a Step) BUILD CLEAR STACK RECORD EXIT SETUP MEMORY EDIT CHASE MEMORY EDIT CHASE PAGE ASSIGN...
  • Page 50: Method 2: Using Assign Flash Button

    Creating Memories & Chases 8.92 METHOD 2: Using Assign Flash Buttons Diagram 8K Press the Edit button. Press the Flash button beneath the Assign fader controlling the item to be edited. Use the Preset 1 (top preset) faders to set new levels for the channels you want to change.
  • Page 51 © Jands Electronics July 1995 [STANDARD SCREEN] MEMORY EDIT CHASE PAGE ASSIGN FILE NEW CONSOLE BUILD CLEAR STACK SETTINGS TO ASSIGN ASSIGN ASSIGN BE RECORDED FLASH FLASH FLASH RECORD EXIT SETUP i d t EDIT MEMORY CHASE PAGE ASSIGN FILE...
  • Page 52: Deleting A Step

    Creating Memories & Chases 8.100 Deleting a Step Diagram 8L + 8J To delete a Step use the following procedure: 1. Set the ST (Step) field to the Step number that you wish to remove. 2. Move the cursor to the DEL field. 3.
  • Page 53: Adding A Step

    © Jands Electronics July 1995 8.110 Adding a Step Diagram 8M + 8J To add a Step use the following procedure: 1. Set the ST (Step) field to the Step number that you wish to add. 2. Move the cursor to the ADD field.
  • Page 54 Managing Memories & Chases 54 Event V3 Manual...
  • Page 55: Managing Memories & Chases

    © Jands Electronics July 1995 Managing Memories & Chases Event V3 Manual 55...
  • Page 56: Pages

    Chase in every Page being used. 9.10 Page Make-Up On an Event Plus a Page normally consists of 20 Memories and one Chase. Note that the Assign Master faders 23 and 24 (Event Plus only) are not normally included in a Page. They are set aside for fixed Memories or to control a Stack ( to alter the make-up of a Page see Section 15.00).
  • Page 57 Managing Memories & Chases © Jands Electronics July 1995 [STANDARD SCREEN] l d e See diagram 9B (9.30 Labelling a Page) MEMORY EDIT CHASE PAGE ASSIGN FILE G A E orie BUILD CLEAR STACK MEMORY EDIT CHASE EXIT SETUP RECORD...
  • Page 58: Freeze

    Managing Memories & Chases 9.30 Freeze Diagram 9B To turn Freeze on or off: Press the Setup button to open the Setup menu. Move the cursor to the PREF (Preferences) field. Press the (On) button to open the Set Preferences menu. Move the cursor to the FREEZE field.
  • Page 59 © Jands Electronics July 1995 [STANDARD SCREEN] MEMORY EDIT CHASE PAGE ASSIGN FILE BUILD CLEAR STACK EXIT SETUP RECORD R F E r F e c n r R F E MEMORY EDIT CHASE PAGE ASSIGN FILE BUILD CLEAR STACK...
  • Page 60: Labelling A Page

    Managing Memories & Chases 9.40 Labelling a Page Diagram 9C + 9A Pages can be labelled to allow easy identification of their contents. To Label a Page: 1. Move the cursor to the Label field (to the right of the Pages number field). 2.
  • Page 61: Assign

    © Jands Electronics July 1995 10.00 Assign If you have been recording using the menu system, you probably have recorded a list of Memory and Chase numbers but they may not be on the Assign Masters. They might not even be in any kind of numeric order. To put them onto the Assign Masters you will need to use the Event’s Assign &...
  • Page 62: Assign Memory

    Managing Memories & Chases 10.10 Assign Memory Diagram 10B Press the Assign button. Press the Memory button to open the Assign Memory menu. Use the (On)/ (Off) button or keypad to enter a Memory number. Press the Flash button beneath the Assign fader to be used to control this Memory.
  • Page 63 © Jands Electronics July 1995 [STANDARD SCREEN] ASSIGN ASSIGN FLASH FLASH MEMORY EDIT CHASE PAGE ASSIGN FILE BUILD CLEAR STACK EXIT SETUP RECORD CHASE MEMORY EDIT PAGE ASSIGN FILE BUILD CLEAR STACK EXIT SETUP RECORD g s n MEMORY EDIT...
  • Page 64: Assign Chase

    Managing Memories & Chases 10.20 Assign Chase Diagram 10C Press the Assign button. Press the Chase button to open the Assign Chase menu. Use the (On)/ (Off) button or keypad to enter a Chase number. Press the Flash button beneath the Assign fader to be used to control this Chase.
  • Page 65 © Jands Electronics July 1995 [STANDARD SCREEN] ASSIGN ASSIGN FLASH FLASH MEMORY EDIT CHASE PAGE ASSIGN FILE BUILD CLEAR STACK EXIT SETUP RECORD CHASE MEMORY EDIT PAGE ASSIGN FILE BUILD CLEAR STACK EXIT SETUP RECORD g s n MEMORY EDIT...
  • Page 66: Assign Stack

    Managing Memories & Chases 10.30 Assign Stack Diagram 10D When a Stack is assigned it uses two Assign faders. The possible fader pairs are: 1&2, 3&4 ..23&24. The left hand fader controls the Infade rate while the right hand fader controls the Outfade rate.
  • Page 67 © Jands Electronics July 1995 [STANDARD SCREEN] ASSIGN ASSIGN FLASH FLASH MEMORY EDIT CHASE PAGE ASSIGN FILE BUILD CLEAR STACK EXIT SETUP RECORD CHASE MEMORY EDIT PAGE ASSIGN FILE STACK BUILD CLEAR EXIT SETUP RECORD g s n MEMORY EDIT...
  • Page 68: File

    Managing Memories & Chases 11.00 Files The previous section described how to assign Memories, Chases and Stacks to the Assign faders. However, assigning items one at a time is slow and after you have set up the faders for a particular song or part of the show you will want to save those settings for easy recall later.
  • Page 69 © Jands Electronics July 1995 [STANDARD SCREEN] See diagram 11C (11.30 Labelling a File) MEMORY EDIT CHASE PAGE ASSIGN FILE BUILD CLEAR STACK L I E EXIT SETUP RECORD CHASE MEMORY EDIT FILE PAGE ASSIGN BUILD CLEAR STACK START 11A Saving a File...
  • Page 70: Labelling A File

    Managing Memories & Chases 11.30 Labelling a File Diagram 11C Files can be labelled to allow easy identification of their contents. To Label a File: 1. Move the cursor to the Label field (to the right of the Files number field). 2.
  • Page 71: Stacks

    © Jands Electronics July 1995 12.00 Stacks Section 10 explained how to control Memories and Chases using the Assign faders. Many shows are run this way, with the operator manually fading Memories and Chases in and out to suit whatever is happening on stage.
  • Page 72: Delay Field

    Managing Memories & Chases 12.13 Delay field Diagram 12D This field sets the time between the start of this Memory or Chase and the start of 12D Delay field the Infade of the Memory or Chase set in the NEXT field, i.e. if set to 0:10.5 the next Memory or Chase will begin to fade in 10.5 seconds after this Memory started to fade in.
  • Page 73 © Jands Electronics July 1995 [STANDARD SCREEN] MEMORY EDIT CHASE PAGE ASSIGN FILE BUILD CLEAR STACK EXIT SETUP RECORD MEMORY EDIT CHASE PAGE ASSIGN FILE BUILD CLEAR STACK EXIT SETUP RECORD See diagram 7C (7.20 Labelling a Memory) MEMORY EDIT...
  • Page 74: Changing The Next Field - Chase

    Managing Memories & Chases 12.22 Changing the NEXT Field - Chase Diagram 12F Press the Chase button. Enter the required Chase number (0 - 999) using the numeric keypad or alternatively use the (On)/ (Off) buttons to change the displayed Chase number.
  • Page 75 © Jands Electronics July 1995 [STANDARD SCREEN] MEMORY EDIT CHASE PAGE ASSIGN FILE BUILD CLEAR STACK EXIT SETUP RECORD MEMORY EDIT CHASE PAGE ASSIGN FILE BUILD CLEAR STACK EXIT SETUP RECORD See diagram 8B (8.20 Labelling a Chase) MEMORY EDIT...
  • Page 76: Infade/Outfade - Adding Fade Times

    Managing Memories & Chases 12.30 Infade/Outfade - Adding Fade Times Fade times can be added to Memories and Chases so that they can then be played back as part of a Stack with automatic timed crossfades. 12.31 Adding Fade Times to a Memory Diagram 12G Press the Memory button.
  • Page 77 © Jands Electronics July 1995 [STANDARD SCREEN] CHASE MEMORY EDIT PAGE ASSIGN FILE BUILD CLEAR STACK EXIT SETUP RECORD MEMORY EDIT CHASE PAGE ASSIGN FILE BUILD CLEAR STACK EXIT SETUP RECORD MEMORY EDIT CHASE PAGE ASSIGN FILE BUILD CLEAR STACK See diagram 7C (7.20 Labelling a Memory)
  • Page 78: Adding Fade Times To A Chase

    Managing Memories & Chases 12.32 Adding Fade Times to a Chase Diagram 12H Press the Chase button. Enter the required Chase number (0 - 999) using the numeric keypad or alter- natively use the (On)/ (Off) button to change the displayed number. Move the cursor to the MORE field, and keep moving the cursor to the INFADE field after the MORE window of Chase opens.
  • Page 79 © Jands Electronics July 1995 [STANDARD SCREEN] MEMORY EDIT CHASE PAGE ASSIGN FILE BUILD CLEAR STACK EXIT SETUP RECORD MEMORY EDIT CHASE PAGE ASSIGN FILE BUILD CLEAR STACK EXIT SETUP RECORD MEMORY EDIT CHASE PAGE ASSIGN FILE BUILD CLEAR STACK...
  • Page 80: Adding Delay Time

    Managing Memories & Chases 12.40 Adding Delay Time This function can be used to automate industrial shows by setting delay times for all Memories used in the show. Complex chase patterns can be created by setting delay times and using the Next field to loop Memories (and Chases) back on themselves 12.41 Adding Delay Time to a Memory Diagram 12I...
  • Page 81 © Jands Electronics July 1995 [STANDARD SCREEN] CHASE MEMORY EDIT PAGE ASSIGN FILE BUILD CLEAR STACK EXIT SETUP RECORD MEMORY EDIT CHASE PAGE ASSIGN FILE BUILD CLEAR STACK EXIT SETUP RECORD See diagram 7C (7.20 Labelling a Memory) MEMORY EDIT...
  • Page 82: Adding Delay Times To A Chase

    Managing Memories & Chases 12.42 Adding Delay Time to a Chase Diagram 12J Press the Chase button. Enter the required Chase number (0-999) using the numeric keypad or alter- natively use the (On)/ (Off) button to change the displayed Memory number.
  • Page 83 © Jands Electronics July 1995 [STANDARD SCREEN] CHASE MEMORY EDIT PAGE ASSIGN FILE BUILD CLEAR STACK EXIT SETUP RECORD MEMORY EDIT CHASE PAGE ASSIGN FILE BUILD CLEAR STACK EXIT SETUP RECORD See diagram 8B (8.20 Labelling a Chase) MEMORY EDIT...
  • Page 84 Control Functions - Playback 84 Event V3 Manual...
  • Page 85: Control Functions - Playback

    © Jands Electronics July 1995 Control Functions - Playback Event V3 Manual 85...
  • Page 86: Playback

    Control Functions - Playback 13.00 Playback The Event offers a combination of manual and automated playback controls which are both powerful and easy to use: - Two banks of Presets of channel faders provide direct control of each channel. - The Assign Masters control individual Memories and Chases. - A pair of Assign faders can control a Stack containing any number of Memories and Chases.
  • Page 87: Lcd Windows

    © Jands Electronics July 1995 * Solo: The Memory goes to the level set by the Add / Solo Master and at the same time blacks out the other console controls. * Latch: Press once to switch the Memory on at the level set by the Add / Solo Master.
  • Page 88: Flash Buttons

    Control Functions - Playback 13.32 Flash Buttons Diagram 13A,13B The Flash buttons operate in three ways, depending on the setting of the Add / Solo master switch: * Add : The Chase goes to the level set by the Add / Solo Master * Solo: The Chase goes to the level set by the Add / Solo Master and at the same time blacks out the other console controls.
  • Page 89: Method 1: Using The Assign Stack Menu

    © Jands Electronics July 1995 13.41 METHOD 1: Using the Assign Stack Menu This method is best if you are only using a Stack occasionally or for a specific part of a show (assigning a Stack is explained in Section 10.30).
  • Page 90: Assign Master Faders

    Control Functions - Playback 13.52 Assign Master Faders Diagram 13E The Assign Master faders controlling a Stack do two things: 1. During a crossfade they act as fade override controls. The left hand fader controls the Infade rate of the cue fading in and the right hand fader controls the Outfade rate of the cue fading out.
  • Page 91: Taking Manual Control Fade When A Fade Is Not Running

    © Jands Electronics July 1995 2. The fader can now be moved up or down to control the progress of the infading Cue. If the level is taken to 100% the infade is completed. 3. To take manual control from the beginning of the Cue, pull the fader down to zero before pressing the Go button.
  • Page 92: The Smaster / Hold Master

    Control Functions - Playback 13.90 The SMaster / Hold Master The SMaster on the Event Plus and the Hold Master on the Event are multipurpose controls which perform a number of functions: * Master: As a Submaster to scale the overall level of the Assign Master faders * Hold: To Hold and control a “snapshot”...
  • Page 93 © Jands Electronics July 1995 [STANDARD SCREEN] CHASE MEMORY EDIT PAGE ASSIGN FILE BUILD CLEAR STACK EXIT SETUP RECORD MEMORY EDIT CHASE PAGE ASSIGN FILE BUILD CLEAR STACK START SETUP EXIT RECORD 13H To Set the Operation of the Hold/SMaster...
  • Page 94: Smaster As Assign Faders Master

    Control Functions - Playback 13.92 SMaster as Assign Faders Master 1. Check that the ASSIGN LED is lit. 2. The SMaster fader scales the intensity of the Assign Master faders. Example: (Grand Master at 100%) Assign Master 1 includes Channel 1 at 90%, Assign fader 1 is set to 80% and the SMaster is set to 50%.
  • Page 95: Overall Master Controls

    © Jands Electronics July 1995 14.00 Overall Master Controls 14.10 P1 and P2 Faders The P1 Master fader scales the top row of Preset faders, likewise the P2 Master fader scales the overall level of the bottom row of Preset faders. By moving the P1 fader up while moving the P2 fader down it is possible to crossfade between the settings on the two rows of channel Preset faders.
  • Page 96: Reversing The P2 Master Fader

    Control Functions - Playback 14.11 Reversing the P2 Master Fader Diagram 14A Some operators who use the Preset faders while running a show prefer to move the two Preset Master faders together, with one hand, to crossfade between Presets. To allow this on an Event the Preset 2 Master fader can be reversed such that at the top of its travel output from Preset 2 is zero (0) and at the bottom of its travel the output is 100%.
  • Page 97 © Jands Electronics July 1995 [STANDARD SCREEN] CHASE MEMORY EDIT PAGE ASSIGN FILE BUILD CLEAR STACK EXIT SETUP RECORD CHASE MEMORY EDIT PAGE ASSIGN FILE BUILD CLEAR STACK START SETUP EXIT RECORD 14A Reversing the P2 Master Fader Event V3 Manual 97...
  • Page 98: Add / Solo Master Switch

    Control Functions - Playback 14.20 Add / Solo Master Switch Diagram 14B The Flash buttons can be set to operate in three different ways or turned off completely. To change the operation of the Flash buttons press the Add / Solo switch.
  • Page 99: Add / Solo Fader

    © Jands Electronics July 1995 14.40 Add / Solo Fader Diagram 14C This fader controls the level of the Flash buttons. 14.50 Grand Master Fader Diagram 14C This fader controls the level of all console outputs except the Flash buttons.
  • Page 100 Advanced Features 100 Event V3 Manual...
  • Page 101 © Jands Electronics May 1995 Advanced Features Event V3 Manual 101...
  • Page 102: Advanced Control

    Advanced Features Advanced Features 15.00 Advanced Control 15.10 Build When controlling moving lights and in some theatrical applications it can be useful to use Memories as “building blocks”. In this way Memories that have been “built” will reflect any changes made in the Memories they are built from. This feature is commonly used to simplify the refocusing of moving lights when moving from venue to venue.
  • Page 103: To See The Changes In A Build Memory

    © Jands Electronics May 1995 15.20 To see the changes in a Built Memory There are two Methods to see changes in a Built Memory: METHOD 1 1. Edit the Memory that is being Built from (i.e. in our example the focus Memory) 2.
  • Page 104: Other Build Menu Features

    Advanced Features 15.30 Other Build Menu Features The Build menu also includes a From field. This allows you to isolate the Assign master output from the recording process. When the From field is set to All any output from the console is included in a Memory.
  • Page 105: Edit Memory

    © Jands Electronics May 1995 15.40 Edit Memory 15.31 Recording Theatrically- Using Edit Memory Menu Many theatre lighting consoles do not have individual channel faders. To record Memories on these consoles the operator uses a keypad and enters channel numbers...
  • Page 106: Edit Page

    Advanced Features 15.50 Edit Page 15.51 Changing the Make-up of a Page: Diagram 15B/Examples 1, 2, 3 It is possible to change the default make-up of a Page by using the Edit Page menu. This menu is used to configure the make up of Pages so as to set how many Memories will be included in a Page.
  • Page 107 © Jands Electronics May 1995 [STANDARD SCREEN] MEMORY EDIT CHASE PAGE ASSIGN FILE BUILD CLEAR STACK EXIT SETUP RECORD MEMORY EDIT CHASE PAGE ASSIGN FILE BUILD CLEAR STACK EXIT SETUP RECORD MEMORY EDIT CHASE PAGE ASSIGN FILE BUILD CLEAR STACK...
  • Page 108 Example 3: The Increment between the first Memory of each Page can be When shipped from the factory the Event Plus has the EDIT changed to suit a particular numbering scheme or to allow PAGE menu set as described below. The makeup of each Page overlapping Pages.
  • Page 109: Edit File

    © Jands Electronics May 1995 15.60 Edit File 15.61 Changing the Default File Settings It is possible to change the way Files work using the Edit File menu. However, this is an advanced feature and will probably not be required by most users.
  • Page 110: Restricting Access To Various Menus And Controls

    Advanced Features 16.00 Restricting Access to Various Menus and Controls It is possible to limit the access a user has to the Event menus and controls: 1. Press the Setup button to open the Setup menu. 2. Move the cursor to the DESK field and press the ON (+) button to open the Set Desk menu.
  • Page 111: Function Keys

    © Jands Electronics May 1995 17.00 Function Keys Function keys are only available on the Event Plus consoles. The right hand bank of Assign Master Flash buttons become Function Keys whenever Function Keys are enabled. Any operation that involves numerous button presses can be simplified by the use of Function Keys (Macros).
  • Page 112: To Record A Function Key

    Advanced Features 17.10 To Record a Function Key. Diagram 17A Press the Setup button to open the Setup Menu. Move the cursor to the CTRL (Control) field. Press the (On) button to open the Set Control menu. Move the cursor to the FKEYS (Function Keys) field. Press the (On) button to open the Set Function Keys menu.
  • Page 113 © Jands Electronics May 1995 PRESET PRESET PRESET ASSIGN ASSIGN ASSIGN FLASH FLASH FLASH FLASH FLASH FLASH MEMORY EDIT CHASE PAGE ASSIGN FILE BUILD CLEAR STACK EXIT SETUP RECORD ASSIGN ASSIGN ASSIGN FLASH FLASH FLASH CHASE MEMORY EDIT PAGE ASSIGN...
  • Page 114: Advanced Channel Control

    Advanced Features 18.00 Advanced Channel Control 18.10 Setting Channels to Ignore Crossfade Timing When a timed crossfade is being used it can be useful to set some channels to ignore the timing information. For example, you might want to snap change a colour scroller while slowly fading the intensity.
  • Page 115 © Jands Electronics May 1995 [STANDARD SCREEN] CHASE MEMORY EDIT PAGE ASSIGN FILE BUILD CLEAR STACK EXIT SETUP RECORD MEMORY EDIT CHASE PAGE ASSIGN FILE BUILD CLEAR STACK EXIT SETUP RECORD MEMORY EDIT CHASE PAGE ASSIGN FILE BUILD CLEAR STACK...
  • Page 116: Setting Channels To Always Have A Background Intensity-Preheat

    Advanced Features 18.20 Setting Channels to Always Have a Back - Ground Intensity - Preheat Some lamps with large filaments (such as aircraft landing lights) are slow to turn on. The turn on response of such lamps can be improved by maintaining a small voltage to them which warms the filament.
  • Page 117 © Jands Electronics May 1995 [STANDARD SCREEN] CHASE MEMORY EDIT PAGE ASSIGN FILE BUILD CLEAR STACK EXIT SETUP RECORD MEMORY EDIT CHASE MEMORY EDIT CHASE PAGE ASSIGN FILE PAGE ASSIGN FILE BUILD CLEAR STACK BUILD CLEAR STACK EXIT SETUP RECORD...
  • Page 118: Setting Channels To Ignore Flash Button Solo Operation

    Advanced Features 18.30 Setting Channels to Ignore Flash Button Solo Operation Diagram 18C Pressing A Flash button when in Solo mode will cause all other console channels to “black out”. This can cause unwanted effects on channels controlling moving lights or colour changers. To set channels to ignore Solo: Press the Setup button to open the Setup menu.
  • Page 119 © Jands Electronics May 1995 [STANDARD SCREEN] MEMORY EDIT CHASE PAGE ASSIGN FILE BUILD CLEAR STACK EXIT SETUP RECORD MEMORY EDIT CHASE PAGE ASSIGN FILE BUILD CLEAR STACK EXIT SETUP RECORD MEMORY EDIT CHASE PAGE ASSIGN FILE BUILD CLEAR STACK...
  • Page 120: Advanced Desk Options

    Advanced Features 19.00 Advanced Desk Options 19.10 Setting Default Infade and Outfade Times Diagram 19A Before recording Memories that will be used in a crossfade Stack it can be convenient to set default fade times to avoid the necessity of setting times for each Memory.
  • Page 121 © Jands Electronics May 1995 [STANDARD SCREEN] MEMORY EDIT CHASE PAGE ASSIGN FILE BUILD CLEAR STACK EXIT SETUP RECORD MEMORY EDIT CHASE PAGE ASSIGN FILE BUILD CLEAR STACK EXIT SETUP RECORD n I c r CHASE MEMORY EDIT PAGE ASSIGN...
  • Page 122: Changing The Increment Between Memories When Recording

    Advanced Features 19.20 Changing the Increment Between Memories When Recording Normally when a Memory is recorded the Memory menu automatically advances to the next Memory number, allowing a number of Memories to be quickly recorded. However it can be useful to change the increment between Memories when the menu advances.
  • Page 123: Using The Mcard - Option

    © Jands Electronics May 1995 20.00 Using the MCard - Option The Event MCard is an optional accessory which allows all the information recorded in the console to be saved to a compact RAM disk. Anyone who regularly runs the same show is strongly advised to fit an MCard. It is not possible to access the MCard menu unless the console is fitted with the MCard option panel.
  • Page 124: Clearing Memories Chases And Patches

    Advanced Features 21.00 Clearing Memories, Chases and Patches Memories and Chases can be cleared to free console Memory or prevent further use. Patches can be cleared to provide either a factory default (1 to 1) Patch or a no connection (Null) Patch. 21.10 Clearing Memories Diagram 21A Press the Clear button to open the Clear/Copy Menu.
  • Page 125 © Jands Electronics May 1995 i o n MEMORY EDIT CHASE PAGE ASSIGN FILE BUILD CLEAR STACK EXIT SETUP RECORD O C N O C N MEMORY EDIT CHASE PAGE ASSIGN FILE BUILD CLEAR STACK EXIT SETUP RECORD o C n...
  • Page 126: Clearing A Stack

    Advanced Features 21.20 Clearing a Stack This procedure is explained in the section on using Stacks (see Section 13.00). 21.30 Clearing Chases Diagram 21B Press the Clear button to open the Clear/Copy menu. Move the cursor to the CHSE (Chase) field. Note : Move the cursor to the FUNCTION: field and press the ON (+) button to toggle the field from Copy to Clear if necessary.
  • Page 127 © Jands Electronics May 1995 i o n MEMORY EDIT CHASE PAGE ASSIGN FILE BUILD CLEAR STACK EXIT SETUP RECORD O C N O C N MEMORY EDIT CHASE PAGE ASSIGN FILE BUILD CLEAR STACK EXIT SETUP RECORD S H :...
  • Page 128: Clearing A Patch

    Advanced Features 21.40 Clearing a Patch Diagram 21C Press the Clear button to open the Clear/Copy menu. Note: Move the cursor to the Function field and press the (On) button to toggle the field from Copy to Clear if necessary. Move the cursor to the PTCH (Patch) field.
  • Page 129 © Jands Electronics May 1995 i o n MEMORY EDIT CHASE PAGE ASSIGN FILE BUILD CLEAR STACK EXIT SETUP RECORD O C N O C N MEMORY EDIT CHASE MEMORY EDIT CHASE PAGE ASSIGN FILE PAGE ASSIGN FILE BUILD CLEAR...
  • Page 130: Copying Memories Chases And Patches

    Advanced Features 22.00 Copying Memories, Chases and Patches 22.10 Copying a Memory Diagram 22A Press the Clear button to open the Clear/Copy menu. Note: Move the cursor to the FUNCTION: field and press the (On) button to toggle the field from Copy to Clear if necessary. Move the cursor to the MEM (Memory) field.
  • Page 131 © Jands Electronics May 1995 t i o n O C N O C N MEMORY EDIT CHASE MEMORY EDIT CHASE PAGE ASSIGN FILE PAGE ASSIGN FILE BUILD CLEAR STACK BUILD CLEAR STACK EXIT SETUP RECORD EXIT SETUP RECORD o C n...
  • Page 132: Copying A Chase

    Advanced Features 22.20 Copying a Chase Diagram 22B Press the Clear button to open the Clear/Copy menu. Note: Move the cursor to the FUNCTION: field and press the (On) button to toggle the field from Copy to Clear if necessary. Move the cursor to the CHSE (Chase) field Press the (On) button to open the Copy Chase menu.
  • Page 133 © Jands Electronics May 1995 t i o n O C N O C N MEMORY EDIT CHASE MEMORY EDIT CHASE PAGE ASSIGN FILE PAGE ASSIGN FILE BUILD CLEAR STACK BUILD CLEAR STACK EXIT SETUP RECORD EXIT SETUP RECORD S H :...
  • Page 134 Advanced Features 22.30 Copying a Patch Diagram 22C Press the Clear button to open the Clear/Copy menu. NOTE: Move the cursor to the FUNCTION: field and press the (On) button to toggle the field from Copy to Clear if necessary. Move the cursor to the PTCH (Patch) field.
  • Page 135 © Jands Electronics May 1995 t i o n O C N O C N MEMORY EDIT CHASE MEMORY EDIT CHASE PAGE ASSIGN FILE PAGE ASSIGN FILE BUILD CLEAR STACK BUILD CLEAR STACK EXIT SETUP RECORD EXIT SETUP RECORD o C n...
  • Page 136: Resetting The Console

    Advanced Features 23.00 Resetting the Console Reset is used to reset the console and optionally clear all data including Memories, Chases, Patches and the Password. Reset can be used to quickly erase all data that has been recorded in an Event. NOTE : It is recommemded that a Deep Clear be performed each time a new show is to be recorded.
  • Page 137 © Jands Electronics May 1995 MEMORY EDIT CHASE PAGE ASSIGN FILE [STANDARD SCREEN] BUILD CLEAR STACK EXIT SETUP RECORD FLASH FLASH FLASH BUTTON BUTTON BUTTON p y e w s o d r , p y e w s o d r ,...
  • Page 138: Connecting A Slave Console

    Advanced Features 24.00 Connecting a Slave Console A second console (Jands Event, ESP II or Stage 12/24) can be connected to provide extra Preset faders when the main console is set to wide mode (see Sction 5.00). To do this the main console must be set to Master operation and the other console must be set to Slave operation.
  • Page 139: Event Lcd Displays

    © Jands Electronics May 1995 25.00 Event LCD Displays 25.10 LCD Control The two LCDs located on the front panel of the Event can be configured to suit different lighting conditions and viewing angles. 1. Press the Setup button to open the Setup menu.
  • Page 140: Setting The Intensity Of The Desklights

    Advanced Features 26.00 Setting the Intensity of the Desklights The Event can be fitted with optional gooseneck type desklights. The brightness of the lights can be set in the Setup Desk Display menu. 1. Press the Setup button to open the Setup menu. 2.
  • Page 141: Using Midi To Control The Event

    Memories from 1 to 128 inclusive. To use the Program change messages turn PROG field ON. NOTE: When Program is turned ON Assign Masters 23 & 24 on an Event Plus are fixed as a Crossfade STACK and Memories are played back through those faders. Example: If MIDI Program Change message 25 is received, Memory 25 will play back on Assign Masters 23 &...
  • Page 142: Connecting An External Monitor To The Event - Option

    VGA monitors are available from computer stores. Regardless of the monitor type, the information displayed is still the same. Memory Cards are available from Jands dealers. The Video/MCard option can be used with all other Event option panels, including the FDD option.
  • Page 143: Analogue Output - Option

    29.00 Analogue Output - Option As an option on the Event console Socapex output connections can be fitted. These Socket kits are available from Jands dealers. Up to eight connectors can be fitted to the console to provide up to 240 channels of analogue dimmer control.
  • Page 144: Floppy Disc Drive - Option

    Advanced Features 30. 00 Floppy Disc Drive - Option 30.10 Introduction The Floppy Disk Drive (FDD) option allows the user to save and restore data on a pre-formatted IBM PC format 3.5 inch diskette. These diskettes are available from most computer stores. The FDD option can be used in conjunction with all other Event option panels, including the VDU/MCard option.
  • Page 145 © Jands Electronics May 1995 General Event V3 Manual 145...
  • Page 146: Maintenance

    General General 31.00 Maintenance With care the Event console will require little or no maintenance. However, the internal battery will need to be replaced on regular basis (see Section 32.00). WARNING DO NOT ALLOW THE ENTRY OF LIQUIDS OF ANY SORT INTO THE CONSOLE CHASSIS.
  • Page 147: Service

    NOTE: Contact your authorised Jands Distributor for repairs or servicing. In Australia refer all repair to an authorised Jands service agent or return the faulty unit in suitable packaging to: JANDS ELECTRONICS Service Department. Rear, 578 Princes Highway, St Peters, NSW 2044, Australia.
  • Page 148: Battery Replacement

    General 33.00 Battery Replacement The internal battery within the Event should be replaced every 3 years or whenever problems are experienced with the console in terms of losing memories. To replace the battery follow the procedure listed below: WARNING Replacing the battery will make the console lose all stored memories.
  • Page 149 © Jands Electronics July 1995 Appendix A Event V3 Manual 149...
  • Page 150: Event 24 Output Menu Structure

    Appendix A Appendix A EVENT Setup Menu Structure Set Desk Ptch Ctrl Util Pref Mcrd +to↑ +to↑ +to↑ +to↑ +to↑ +to↑ Mcard not found. Press Exit From Card to Card Mcard Help Freeze Times Incrmt Prefs 0:00.0 0:59.0 Prec Heat Solo Util +to↑...
  • Page 151 © Jands Electronics July 1995 Appendix B Event V3 Manual 151...
  • Page 152: Pin Assignments

    Appendix B Appendix B Pin Assignments DMX Digital Output Socket PIN No Signal SHIELD SIGNAL - SIGNAL + NOT USED NOT USED Connector type: Cannon 5 pin AXR RS-485 Standard USITT DMX-512 Protocol MIDI In Socket PIN No Signal NOT USED NOT USED NOT USED MIDI +...
  • Page 153: Desk Link Cable Wiring

    © Jands Electronics July 1995 Desk Link Cable To link two Event desks together connect a cable, wired as detailed below between the DMX output of the slave desk to the MIDI input on the master desk. Cannon 5 Pin...

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