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Available in two configurations: 48 and 60 channels, each with 24 Assign masters and 2 Presets, the EVENT PLUS features a “first” for JANDS - single preset operation. In today’s lighting rigs there is an increasing emphasis on moving lights and colour scrollers both of which quickly use up available channels.
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Table of Contents 8.00 Chases ....................36 Recording a Chase-Using the Menu ............36 Lablling a Chase ..................38 Setting the Chase Direction ..............39 Setting the Chase Speed ................. 40 Adding Attack / Decay to the Chase ............41 Adding a Dipless Crossfade Between Steps (X) ........
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Table of Contents Advanced Features ______________________________ 15.00 Advanced Control ................102 Build ..................... 102 To see the changes in a Build Memory ..........103 Other Build Menu Features ..............104 Edit Memory ..................105 - Restoring theatrically-Using Edit Nemory Menu ......105 Edit Page ....................
* MCard/VDU (Mono, CGA, EGA) * MCard/VDU (VGA) * Floppy disk drive NOTE: The keyboard and RS 232 Connections on the rear of the Event Plus are for factory 1E Back panel showing M use only. card option fitted 10 Event V3 Manual...
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General Description 2.10 Memories A Memory consists of level settings for all of the lights, colour scrollers etc. connected to the console. These level settings range from 0% (when the light is not included in the Memory) through to 100%. Memories include a label that is displayed on the LCD above the Assign Master faders controlling it, and can also include timing information to control fade rates.
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3G Assign Flash button cursor buttons to move back and type over the incorrect character. The square box marking below the third (fifth on Event Plus) Assign Master Flash button represents a space. You can also use the numeric keypad Mo e r to type numbers.
Getting Started Getting Started 4.00 Hardware Setup 4.10 Connecting Power Plug the socket end of the power cord into the IEC power receptacle located on the rear face of the Event. The other end of the power cord should be plugged into a 3-pin grounded outlet.
4.60 Connecting a Slave Console Any Jands Stage 12, ESP II or Event console can be slaved to the Event. Connect from the DMX output of the slave console to the MIDI input of the main console. This cable should be wired as detailed (for wiring see Appendix B).
Getting Started 5.00 Software Setup 5.10 Setting the Number of Console Channels 5.11 To increase the number of channels available on the console Diagram 5A One of the most powerful features of the Event is its ability to work as a single preset board outputting double the number of channels normally available.
Getting Started 5.20 Patch m: A : m A Diagram 5B The Event will control up to 512 dimmer channels via the DMX output or 240 5B Patch menu channels via the optional analogue output panels. The Patch menu allows these dimmer channels to be patched at any level to the console channels.
Getting Started 5.30 Labelling a Patch Diagram 5C + 5B The label field is used to name a Patch. An eight character label can be typed using the flash buttons for characters and the function keypad for numbers. MEMORY EDIT CHASE PAGE ASSIGN...
Creating Memories & Chases Creating Memories & Chases 7.00 Memories This section explains the steps involved in recording a Memory. Recording Chases is detailed in the next section, but the procedures are very similar to that involved in recording Memories. If you want to try these procedures, be sure that you have patched the console (see Section 5.00) and are able to fade lights up and down using the Preset faders.
Creating Memories & Chases 7.12 METHOD 2: Using the Menu Diagram 7B Press the Memory button. Use the Preset faders (and any other console controls) to set up the lighting output required. Enter the Memory number (0 - 999) to be recorded using the numeric keypad or alternatively use the (On)/ (Off) buttons to change the displayed...
Creating Memories & Chases 7.20 Labelling a Memory Diagram 7C + 7B Memories can be labelled to allow easy identification of their contents. For example, Memories might be labelled BLUE WASH or DRUM SOLO; whenever these Memories are loaded to the Assign Masters their labels are displayed in the LCD window above the Assign fader.
Creating Memories & Chases 7.40 Editing a Memory There are two ways to make changes to the channel intensities. TIP: A Memory can be edited to change the levels of channels or groups of channels. Editing can be carried out ‘blind’, that is, without the changes being seen on stage, or ‘live’if that Memory is currently being outputted to the stage (by one of the Assign Masters).
Creating Memories & Chases 7.42 METHOD 2: Using The Menu Diagram 7E Press the Edit button. Press the Memory button. Enter the Memory number (0 - 999) to be edited. Move the cursor to the CH# (channel) field. Use the (On)/ (Off) button or keypad to enter the new channel number.
Creating Memories & Chases 8.00 Chases Chases are recorded in the same way as Memories. 8.10 Recording a Chase - Using The Menu Diagram 8A Press the Chase button. Use the Preset faders (and any other console controls) to set up the lighting output required for the first step of the Chase.
Creating Memories & Chases 8.20 Labelling a Chase Diagram 8B + 8A Chases can be labelled to allow easy identification of their contents. For example, Chases might be labelled FAST or SLOW and then whenever those Chases are loaded to the Assign Masters the label is displayed in the LCD window above the fader.
Creating Memories & Chases 8.40 Setting the Chase Speed Diagram 8D + 8A 1. Use the arrow buttons to move the cursor to the BPM (Speed in Beats Per Minute) field. 2. Enter a number using the numeric keypad or alternatively use the (On)/ (Off) buttons to change the displayed number;...
Creating Memories & Chases 8.60 Adding a Dipless Crossfade Between Steps (X) Diagram 8F + 8A, 8G 1. Move the cursor to the X field and press the (On) button to turn the crossfade on (I). 2. When X fade is turned on the attack (/) and decay (\) fields are disabled and the menu changes to show the % (percentage) field.
Creating Memories & Chases 8.80 Recall a Chase - Introduction to Assign If you are unable to see the Chase number / name above one of the Assign faders you have probably recorded a Chase number that is not part of the Page that is loaded to the Assign Masters.
Creating Memories & Chases 8.82 METHOD 2 : Assign the Chase Diagram 8I Press Assign. Press Chase. Enter the Chase number - the Event will remember the Chase you have just recorded so this number should be set already. Press the Flash button below the Assign fader you want to use to control the Chase.
Creating Memories & Chases 8.90 Editing a Chase A Chase can be edited to change the levels of channels or groups of channels. Editing can be carried out ‘blind’, that is, without the changes being seen on stage, or ‘live’. An edit will be Live if that Chase is currently being outputted to the Stage (by one of the Assign Masters).
Creating Memories & Chases 8.92 METHOD 2: Using Assign Flash Buttons Diagram 8K Press the Edit button. Press the Flash button beneath the Assign fader controlling the item to be edited. Use the Preset 1 (top preset) faders to set new levels for the channels you want to change.
Creating Memories & Chases 8.100 Deleting a Step Diagram 8L + 8J To delete a Step use the following procedure: 1. Set the ST (Step) field to the Step number that you wish to remove. 2. Move the cursor to the DEL field. 3.
Chase in every Page being used. 9.10 Page Make-Up On an Event Plus a Page normally consists of 20 Memories and one Chase. Note that the Assign Master faders 23 and 24 (Event Plus only) are not normally included in a Page. They are set aside for fixed Memories or to control a Stack ( to alter the make-up of a Page see Section 15.00).
Managing Memories & Chases 9.30 Freeze Diagram 9B To turn Freeze on or off: Press the Setup button to open the Setup menu. Move the cursor to the PREF (Preferences) field. Press the (On) button to open the Set Preferences menu. Move the cursor to the FREEZE field.
Managing Memories & Chases 9.40 Labelling a Page Diagram 9C + 9A Pages can be labelled to allow easy identification of their contents. To Label a Page: 1. Move the cursor to the Label field (to the right of the Pages number field). 2.
Managing Memories & Chases 10.10 Assign Memory Diagram 10B Press the Assign button. Press the Memory button to open the Assign Memory menu. Use the (On)/ (Off) button or keypad to enter a Memory number. Press the Flash button beneath the Assign fader to be used to control this Memory.
Managing Memories & Chases 10.20 Assign Chase Diagram 10C Press the Assign button. Press the Chase button to open the Assign Chase menu. Use the (On)/ (Off) button or keypad to enter a Chase number. Press the Flash button beneath the Assign fader to be used to control this Chase.
Managing Memories & Chases 10.30 Assign Stack Diagram 10D When a Stack is assigned it uses two Assign faders. The possible fader pairs are: 1&2, 3&4 ..23&24. The left hand fader controls the Infade rate while the right hand fader controls the Outfade rate.
Managing Memories & Chases 11.00 Files The previous section described how to assign Memories, Chases and Stacks to the Assign faders. However, assigning items one at a time is slow and after you have set up the faders for a particular song or part of the show you will want to save those settings for easy recall later.
Managing Memories & Chases 11.30 Labelling a File Diagram 11C Files can be labelled to allow easy identification of their contents. To Label a File: 1. Move the cursor to the Label field (to the right of the Files number field). 2.
Managing Memories & Chases 12.13 Delay field Diagram 12D This field sets the time between the start of this Memory or Chase and the start of 12D Delay field the Infade of the Memory or Chase set in the NEXT field, i.e. if set to 0:10.5 the next Memory or Chase will begin to fade in 10.5 seconds after this Memory started to fade in.
Managing Memories & Chases 12.22 Changing the NEXT Field - Chase Diagram 12F Press the Chase button. Enter the required Chase number (0 - 999) using the numeric keypad or alternatively use the (On)/ (Off) buttons to change the displayed Chase number.
Managing Memories & Chases 12.30 Infade/Outfade - Adding Fade Times Fade times can be added to Memories and Chases so that they can then be played back as part of a Stack with automatic timed crossfades. 12.31 Adding Fade Times to a Memory Diagram 12G Press the Memory button.
Managing Memories & Chases 12.32 Adding Fade Times to a Chase Diagram 12H Press the Chase button. Enter the required Chase number (0 - 999) using the numeric keypad or alter- natively use the (On)/ (Off) button to change the displayed number. Move the cursor to the MORE field, and keep moving the cursor to the INFADE field after the MORE window of Chase opens.
Managing Memories & Chases 12.40 Adding Delay Time This function can be used to automate industrial shows by setting delay times for all Memories used in the show. Complex chase patterns can be created by setting delay times and using the Next field to loop Memories (and Chases) back on themselves 12.41 Adding Delay Time to a Memory Diagram 12I...
Managing Memories & Chases 12.42 Adding Delay Time to a Chase Diagram 12J Press the Chase button. Enter the required Chase number (0-999) using the numeric keypad or alter- natively use the (On)/ (Off) button to change the displayed Memory number.
Control Functions - Playback 13.00 Playback The Event offers a combination of manual and automated playback controls which are both powerful and easy to use: - Two banks of Presets of channel faders provide direct control of each channel. - The Assign Masters control individual Memories and Chases. - A pair of Assign faders can control a Stack containing any number of Memories and Chases.
Control Functions - Playback 13.32 Flash Buttons Diagram 13A,13B The Flash buttons operate in three ways, depending on the setting of the Add / Solo master switch: * Add : The Chase goes to the level set by the Add / Solo Master * Solo: The Chase goes to the level set by the Add / Solo Master and at the same time blacks out the other console controls.
Control Functions - Playback 13.52 Assign Master Faders Diagram 13E The Assign Master faders controlling a Stack do two things: 1. During a crossfade they act as fade override controls. The left hand fader controls the Infade rate of the cue fading in and the right hand fader controls the Outfade rate of the cue fading out.
Control Functions - Playback 13.90 The SMaster / Hold Master The SMaster on the Event Plus and the Hold Master on the Event are multipurpose controls which perform a number of functions: * Master: As a Submaster to scale the overall level of the Assign Master faders * Hold: To Hold and control a “snapshot”...
Control Functions - Playback 13.92 SMaster as Assign Faders Master 1. Check that the ASSIGN LED is lit. 2. The SMaster fader scales the intensity of the Assign Master faders. Example: (Grand Master at 100%) Assign Master 1 includes Channel 1 at 90%, Assign fader 1 is set to 80% and the SMaster is set to 50%.
Control Functions - Playback 14.11 Reversing the P2 Master Fader Diagram 14A Some operators who use the Preset faders while running a show prefer to move the two Preset Master faders together, with one hand, to crossfade between Presets. To allow this on an Event the Preset 2 Master fader can be reversed such that at the top of its travel output from Preset 2 is zero (0) and at the bottom of its travel the output is 100%.
Control Functions - Playback 14.20 Add / Solo Master Switch Diagram 14B The Flash buttons can be set to operate in three different ways or turned off completely. To change the operation of the Flash buttons press the Add / Solo switch.
Advanced Features Advanced Features 15.00 Advanced Control 15.10 Build When controlling moving lights and in some theatrical applications it can be useful to use Memories as “building blocks”. In this way Memories that have been “built” will reflect any changes made in the Memories they are built from. This feature is commonly used to simplify the refocusing of moving lights when moving from venue to venue.
Advanced Features 15.30 Other Build Menu Features The Build menu also includes a From field. This allows you to isolate the Assign master output from the recording process. When the From field is set to All any output from the console is included in a Memory.
Advanced Features 15.50 Edit Page 15.51 Changing the Make-up of a Page: Diagram 15B/Examples 1, 2, 3 It is possible to change the default make-up of a Page by using the Edit Page menu. This menu is used to configure the make up of Pages so as to set how many Memories will be included in a Page.
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Example 3: The Increment between the first Memory of each Page can be When shipped from the factory the Event Plus has the EDIT changed to suit a particular numbering scheme or to allow PAGE menu set as described below. The makeup of each Page overlapping Pages.
Advanced Features 16.00 Restricting Access to Various Menus and Controls It is possible to limit the access a user has to the Event menus and controls: 1. Press the Setup button to open the Setup menu. 2. Move the cursor to the DESK field and press the ON (+) button to open the Set Desk menu.
Advanced Features 17.10 To Record a Function Key. Diagram 17A Press the Setup button to open the Setup Menu. Move the cursor to the CTRL (Control) field. Press the (On) button to open the Set Control menu. Move the cursor to the FKEYS (Function Keys) field. Press the (On) button to open the Set Function Keys menu.
Advanced Features 18.00 Advanced Channel Control 18.10 Setting Channels to Ignore Crossfade Timing When a timed crossfade is being used it can be useful to set some channels to ignore the timing information. For example, you might want to snap change a colour scroller while slowly fading the intensity.
Advanced Features 18.20 Setting Channels to Always Have a Back - Ground Intensity - Preheat Some lamps with large filaments (such as aircraft landing lights) are slow to turn on. The turn on response of such lamps can be improved by maintaining a small voltage to them which warms the filament.
Advanced Features 18.30 Setting Channels to Ignore Flash Button Solo Operation Diagram 18C Pressing A Flash button when in Solo mode will cause all other console channels to “black out”. This can cause unwanted effects on channels controlling moving lights or colour changers. To set channels to ignore Solo: Press the Setup button to open the Setup menu.
Advanced Features 19.00 Advanced Desk Options 19.10 Setting Default Infade and Outfade Times Diagram 19A Before recording Memories that will be used in a crossfade Stack it can be convenient to set default fade times to avoid the necessity of setting times for each Memory.
Advanced Features 19.20 Changing the Increment Between Memories When Recording Normally when a Memory is recorded the Memory menu automatically advances to the next Memory number, allowing a number of Memories to be quickly recorded. However it can be useful to change the increment between Memories when the menu advances.
Advanced Features 21.00 Clearing Memories, Chases and Patches Memories and Chases can be cleared to free console Memory or prevent further use. Patches can be cleared to provide either a factory default (1 to 1) Patch or a no connection (Null) Patch. 21.10 Clearing Memories Diagram 21A Press the Clear button to open the Clear/Copy Menu.
Advanced Features 21.20 Clearing a Stack This procedure is explained in the section on using Stacks (see Section 13.00). 21.30 Clearing Chases Diagram 21B Press the Clear button to open the Clear/Copy menu. Move the cursor to the CHSE (Chase) field. Note : Move the cursor to the FUNCTION: field and press the ON (+) button to toggle the field from Copy to Clear if necessary.
Advanced Features 21.40 Clearing a Patch Diagram 21C Press the Clear button to open the Clear/Copy menu. Note: Move the cursor to the Function field and press the (On) button to toggle the field from Copy to Clear if necessary. Move the cursor to the PTCH (Patch) field.
Advanced Features 22.00 Copying Memories, Chases and Patches 22.10 Copying a Memory Diagram 22A Press the Clear button to open the Clear/Copy menu. Note: Move the cursor to the FUNCTION: field and press the (On) button to toggle the field from Copy to Clear if necessary. Move the cursor to the MEM (Memory) field.
Advanced Features 22.20 Copying a Chase Diagram 22B Press the Clear button to open the Clear/Copy menu. Note: Move the cursor to the FUNCTION: field and press the (On) button to toggle the field from Copy to Clear if necessary. Move the cursor to the CHSE (Chase) field Press the (On) button to open the Copy Chase menu.
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Advanced Features 22.30 Copying a Patch Diagram 22C Press the Clear button to open the Clear/Copy menu. NOTE: Move the cursor to the FUNCTION: field and press the (On) button to toggle the field from Copy to Clear if necessary. Move the cursor to the PTCH (Patch) field.
Advanced Features 23.00 Resetting the Console Reset is used to reset the console and optionally clear all data including Memories, Chases, Patches and the Password. Reset can be used to quickly erase all data that has been recorded in an Event. NOTE : It is recommemded that a Deep Clear be performed each time a new show is to be recorded.
Advanced Features 24.00 Connecting a Slave Console A second console (Jands Event, ESP II or Stage 12/24) can be connected to provide extra Preset faders when the main console is set to wide mode (see Sction 5.00). To do this the main console must be set to Master operation and the other console must be set to Slave operation.
Advanced Features 26.00 Setting the Intensity of the Desklights The Event can be fitted with optional gooseneck type desklights. The brightness of the lights can be set in the Setup Desk Display menu. 1. Press the Setup button to open the Setup menu. 2.
Memories from 1 to 128 inclusive. To use the Program change messages turn PROG field ON. NOTE: When Program is turned ON Assign Masters 23 & 24 on an Event Plus are fixed as a Crossfade STACK and Memories are played back through those faders. Example: If MIDI Program Change message 25 is received, Memory 25 will play back on Assign Masters 23 &...
VGA monitors are available from computer stores. Regardless of the monitor type, the information displayed is still the same. Memory Cards are available from Jands dealers. The Video/MCard option can be used with all other Event option panels, including the FDD option.
29.00 Analogue Output - Option As an option on the Event console Socapex output connections can be fitted. These Socket kits are available from Jands dealers. Up to eight connectors can be fitted to the console to provide up to 240 channels of analogue dimmer control.
Advanced Features 30. 00 Floppy Disc Drive - Option 30.10 Introduction The Floppy Disk Drive (FDD) option allows the user to save and restore data on a pre-formatted IBM PC format 3.5 inch diskette. These diskettes are available from most computer stores. The FDD option can be used in conjunction with all other Event option panels, including the VDU/MCard option.
General General 31.00 Maintenance With care the Event console will require little or no maintenance. However, the internal battery will need to be replaced on regular basis (see Section 32.00). WARNING DO NOT ALLOW THE ENTRY OF LIQUIDS OF ANY SORT INTO THE CONSOLE CHASSIS.
NOTE: Contact your authorised Jands Distributor for repairs or servicing. In Australia refer all repair to an authorised Jands service agent or return the faulty unit in suitable packaging to: JANDS ELECTRONICS Service Department. Rear, 578 Princes Highway, St Peters, NSW 2044, Australia.
General 33.00 Battery Replacement The internal battery within the Event should be replaced every 3 years or whenever problems are experienced with the console in terms of losing memories. To replace the battery follow the procedure listed below: WARNING Replacing the battery will make the console lose all stored memories.
Appendix A Appendix A EVENT Setup Menu Structure Set Desk Ptch Ctrl Util Pref Mcrd +to↑ +to↑ +to↑ +to↑ +to↑ +to↑ Mcard not found. Press Exit From Card to Card Mcard Help Freeze Times Incrmt Prefs 0:00.0 0:59.0 Prec Heat Solo Util +to↑...
Appendix B Appendix B Pin Assignments DMX Digital Output Socket PIN No Signal SHIELD SIGNAL - SIGNAL + NOT USED NOT USED Connector type: Cannon 5 pin AXR RS-485 Standard USITT DMX-512 Protocol MIDI In Socket PIN No Signal NOT USED NOT USED NOT USED MIDI +...
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