Block Diagram; Functions - Nintendo GAME BOY Programming Manual

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1.2 Block Diagram

SYS CLK
Address
32P Card Connector
DMG Game
Pak

1.3 Functions

The types of representations indicated below can be implemented using Super NES functions
invoked by sending system commands.
For more information, please see Section 3 in this chapter, System Commands.
Image Functions
Up to 4 palettes of 4 colors each can be represented on a single screen.
Multiple areas can be specified for each screen, and separate color palette attributes can be
specified for each area.
Color palette attributes can be specified separately for each character (8 x 8 bits).
6-Pin Subconnector (SGB2 only)
Data
SGB-CPU
W-RAM
V-RAM
64Kbit
64Kbit
Chapter 6: The Super Game Boy System
VISUAL DATA
KEY DATA
SGBRA
M
Register
file
ICD
SOUND L, R
139
Address
System
Program
Data
ROM
CIC
SUPER NES 62P Card Edge

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