Nintendo GAME BOY Programming Manual page 153

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d7
03h
--
--
d7
04h
--
--
--
05h
--
--
--
--
--
--
06h
--
--
--
07h
d7
08h
--
-- --
09h
--
--
--
--
--
0Ah
--
--
--
0Bh
--
--
--
0Ch
--
--
--
0Dh
0Eh
0
0
0
0Fh
0
0
0
Note:
If the number of packets is 1, 00h is written to 0Eh and 0Fh. If the
number of packets exceeds 1, the control code and color palette
specification code of the next data item are written to 0Eh and 0Fh,
respectively.
d0
Specifies the color palette
Color palette number for the area inside the square.
Color palette number for character area on the square
Color palette number for area outside the square.
d0
Starting point H1
Starting point V1
Ending point h1
Ending point v1
d0
--
--
Starting point H2
Starting point V2
Ending point h2
Ending point v2
0
0
0
0
0
0
0
0
0
0
153
Chapter 6: The Super Game Boy System
Starting (upper left) and ending (lower right) points
of the square.
Coordinate data
V
Control Code
Specifies the color palette
Coordinate data
H
(H1,V1)
(h1,v1)

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