Nintendo GAME BOY Programming Manual page 201

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Octave 4
Interval Code
C40
C41
D40
D41
E40
F40
F41
G40
G41
A40
A41
B40
Note 1: A value of 1 in the right-most position of the interval symbol indicates a
Ι
A
is represented as the
Τ
Example: C01=C
Note 2: When specifying a tie, first set the step time (length) and velocity + gate time. (This can be
skipped if unchanged from the previous sound.)
A tie cannot be used at the start of a block.
Note 3: When specifying KYU (a rest), first set the step time (length). (This can be skipped if
unchanged from the previous sound.)
Settings Example:
Length
db
024,
Length
db
048,
Length
db
096
Octave 5
Interval Code
B0h
C50
BCh
B1h
C51
BDh
B2h
D50
BEh
B3h
D51
BFh
B4h
E50
C0h
B5h
F50
C1h
B6h
F51
C2h
B7h
G50
C3h
B8h
G51
C4h
B9h
A50
C5h
BAh
A51
C6h
BBh
B50
C7h
Τ
of one interval lower.
for interval 0.
Gt & Vel
Interval
P99+V99,
C30
Gt & Vel
Tie
P90+V95,
TIE
Rest
KYU
201
Chapter 7: Super Game Boy Sound
Misc.
Tie
TIE
C8h
Rest KYU
C9h
Code
;(0A4h) for specifying an interval
Code
;(0C8h) for specifying a tie
Code
;(0C9h) for specifying a rest
Τ
.

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