Nintendo GAME BOY Programming Manual page 187

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CHAPTER 7: SUPER GAME BOY SOUND..........................................188
1. SGB SOUND PROGRAM OVERVIEW........................................188
2. MEMORY MAPPING (SUPER NES APU)...................................189
3.1 Transferring Score Data ........................................................................ 190
3.2 Summary of BGM Flags ........................................................................ 190
3.3 Overview of Creating Score Data ......................................................... 191
3.4 Setting the NEWS System Working Environment............................... 191
3.6 Score Data Format When Using Original Tools .................................. 195
3.8 Format of Transferred Data................................................................... 206
4. SGB SOUND PROGRAM SOURCE LIST .....................................209
5.1 Required Data and Procedure for Audio Output................................. 212
5.2 Transfer File Example............................................................................ 213
Chapter 7: Super Game Boy Sound
187

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