Nintendo GAME BOY Programming Manual page 147

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Setting the Color Palettes and Attributes
SGB Color Palette
00
SGB Color Palette0
SGB Color Palette1
SGB Color Palette2
SGB Color Palette3
Indirect setting of SGB color
(Command PAL-SET)
System Color
00
Palette
System Color
Palette0
System Color
Palette1
. . . . . . . . . . . . . . . . . . . . .
System Color
Palette510
System Color
Palette511
Note:
Bit 00 of SGB color palettes 0 – 3 have the same color. The color setting
in effect for this bit is the most recent setting.
01
10
11
Direct setting of
01
10
11
SGB color palettes
(Command PAL01)
(Command PAL23)
(Command PAL03)
(Command PAL12)
Color data setting of
system color palette
(Command PAL-TRN)
Chapter 6: The Super Game Boy System
DMG Window
Direct setting of
attributes
(Command ATTR-BLK)
(Command ATTR-LIN)
(Command ATTR-DIV)
(Command ATTR-CHR)
Command PAL-
SET/Option
SGB
Game Pak
147
Indirect setting of
attributes by file number
(Command ATTR-SET)
Attribute Files
ATFO-ATF44
DMG window attribute
files
(45 files)
A t t r i b u t e f i l e
t r a n s f e r
(Command ATTR-TRN
)

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