Nintendo GAME BOY Programming Manual page 47

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CHAPTER 2: DISPLAY FUNCTIONS..................................... 48
1. GENERAL DISPLAY FUNCTIONS ..................................................... 48
1.1 Character Composition................................................................................ 48
1.2 LCD Display RAM ......................................................................................... 49
1.3 Character RAM ............................................................................................. 50
1.4 BG Display .................................................................................................... 54
1.5 LCD Screen................................................................................................... 56
1.6 LCD Display Registers................................................................................. 57
1.7 OAM Registers.............................................................................................. 62
1.8 DMA Registers.............................................................................................. 64
1.9 OBJ Display Priority..................................................................................... 70
2. LCD COLOR DISPLAY (CGB ONLY) ................................................. 72
2.1 Color Palettes ............................................................................................... 72
2.2 Color Palette Composition .......................................................................... 73
2.3 Writing Data to a Color Palette.................................................................... 73
2.4 Overlapping OBJ and BG ............................................................................ 75
2.5 Display Using Earlier DMG Software (DMG mode).................................... 76
47
Chapter 2: Display Functions

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