Nintendo GAME BOY Programming Manual page 199

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Symbol Code
V10
0x00
V20
0x01
V30
0x02
V40
0x03
V45
0x04
V50
0x05
V55
0x06
V60
0x07
V65
0x08
V70
0x09
V75
0x0A
V80
0x0B
V85
0x0C
V90
0x0D
V95
0x0E
V99
0x0F
P20
0x00
P40
0x10
P50
0x20
P60
0x30
P70
0x40
P80
0x50
P90
0x60
P99
0x70
Symbol input example: P99+V99
*When setting score data using symbols, assemble after defining the equal statement according
to the table above.
d7 d6 d5 d4 d3 d2 d1 d0 Rate
x
x
x
x
0
0
x
x
x
x
0
0
x
x
x
x
0
0
x
x
x
x
0
0
x
x
x
x
0
1
x
x
x
x
0
1
x
x
x
x
0
1
x
x
x
x
0
1
x
x
x
x
1
0
x
x
x
x
1
0
x
x
x
x
1
0
x
x
x
x
1
0
x
x
x
x
1
1
x
x
x
x
1
1
x
x
x
x
1
1
x
x
x
x
1
1
x
0
0
0
x
x
x
0
0
1
x
x
x
0
1
0
x
x
x
0
1
1
x
x
x
1
0
0
x
x
x
1
0
1
x
x
x
1
1
0
x
x
x
1
1
1
x
x
Code input example: 70h+ 0Fh
199
Chapter 7: Super Game Boy Sound
0
0
VELOCITY=010%
0
1
VELOCITY=020%
1
0
VELOCITY=030%
1
1
VELOCITY=040%
0
0
VELOCITY=045%
0
1
VELOCITY=050%
1
0
VELOCITY=055%
1
1
VELOCITY=060%
0
0
VELOCITY=065%
0
1
VELOCITY=070%
1
0
VELOCITY=075%
1
1
VELOCITY=080%
0
0
VELOCITY=085%
0
1
VELOCITY=090%
1
0
VELOCITY=095%
1
1
VELOCITY=099%
x
x
GATE_TIME=020%
x
x
GATE_TIME=040%
x
x
GATE_TIME=050%
x
x
GATE_TIME=060%
GATE_TIME=070%
x
x
x
x
GATE_TIME=080%
x
x
GATE_TIME=090%
x
x
GATE_TIME=099%

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