Nintendo GAME BOY Programming Manual page 55

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1) With BG display data allocated to 9800h-9BFFh:
RAM Address
CHR Code & ATRB
9800h
9801h
CHR Code & ATRB
9802h
CHR Code & ATRB
CHR Code & ATRB
9BFDh
CHR Code & ATRB
9BFEh
CHR Code & ATRB
9BFFh
ATRB: Attrubute
Note: Attributes specified only with CGB
2) With BG display data allocated to 9C00h-9FFFh:
RAM Address
9C00h
CHR Code & ATRB
CHR Code & ATRB
0C01h
CHR Code & ATRB
9C02h
CHR Code & ATRB
9FFDh
9FFEh
CHR Code & ATRB
9FFFh
CHR Code & ATRB
ATRB: Attribute
Note: Attributes specified only with CGB.
Block No.
0
1
2
144 dots
(18 blocks)
1021
1022
1023
544
576
608 609 610
256 dots
32 blocks
992
Block No.
0
Correspondence between LCD screen and block
1
numbers as shown in preceding figure.
2
1021
1022
1023
160 dots
(20 blocks)
0
1
2
32
33 34
64
65
66
96
97
98
545
546
577
578
993
994
Portion displayed to LCD
when (SCX, SCY) = (0,0)
Portion displayed to LCD when
(SCX, SCY) = (152, 8)
55
Chapter 2: Display Functions
256 dots
(32 blocks)
19
20
51
52
83
84
115 116
563
30
31
62 63
94
95
126 127
1022
1023

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