Nintendo GAME BOY Programming Manual page 52

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Game Boy Programming Manual
8 x 16 dots/block (OBJ) and 8 x 8 dots/block (BG):
CHR Code
Address
X00
8000h
800Fh
X01
8010h
801Fh
X02
8020h
802Fh
X03
8030h
803Fh
X80
8800h
880Fh
X81
8810h
881Fh
Area Shared by OBJ
and BG
XFE
8FE0h
8FEFh
XFF
8FF0h
8FFFh
X00
9000h
900Fh
X7F
97F0h
97FFh
CHR Codes:
<DMG>
OBJ: 128 x 1
BG:
If BG character data are allocated to 8000h-8FFFh, these data share an area with OBJ data, and
Bank 0
256 x 1
Bank 1 (CGB only)
OBJ Code
"000" Dot Data
OBJ Code "002"
Dot Data
OBJ Code "080" &
BG Code "080" Dot
Data
OBJ Code "080" &
BG Code "081" Dot
Data
OBJ Code "0FE" & BG
Code "0FE" Dot Data
BJ Code "0FE" & BG
Code "0FF" Dot Data
BG Code "000"
Dot Data
BGB Code
"07F" Dot Data
<CGB>
OBJ: 128 x 2
BG:
52
OBJ Code
"100" Dot Data
OBJ Code
"102" Dot Data
BJ Code "180" &
BG Code "180" Dot
Data
OBJ Code "180" &
BG Code "181" Dot
Data
OBJ Code "1FE" &
BG Code "1FE" Dot
Data
OBJ Code "1FE" &
BG Code "1FF" Dot
Data
BG Code "100" Dot
Data
BGB Code
"17F" Dot Data
256 x 2

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