A Note On Objectionable Material; Instructions For Software Specification Sheet - Nintendo GAME BOY Programming Manual

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Game Boy Programming Manual

7. A NOTE ON OBJECTIONABLE MATERIAL

A copy of the Nintendo "Game Content Guidelines" is included at the end of this document. If you are
unsure of whether an item of text or element of a game is within Nintendo Software Standards, you may
contact our Engineering Department early in the development process and they will discuss questionable
items over the phone. In cases concerning an extensive amount of text, please send it to the attention of
NOA Product Testing Supervisor, at the address listed in below, with the questionable items highlighted.
The material will be evaluated and you will be contacted within a week to ten days.

8. INSTRUCTIONS FOR SOFTWARE SPECIFICATION SHEET

1. Game Title
Print the planned name for the game. You may use up to 11 characters.
2. Game Code
Print the product code designated by Nintendo. Use "CGB-P-" for CGB-dedicated soft-
ware (software that will not operate on a conventional Game Boy). Otherwise, use
"DMG-P-".
3. Language
Indicate the primary language used for messages, etc. in the game.
4. DMG Communication Mode
Indicate whether the software has a function which uses an external expansion connector
for Game Boy (or Super Game Boy), like a Game Boy communication cable.
5. Software Type
Indicate whether the game being submitted is DMG exclusive, DMG/CGB compatible, or
CGB exclusive.
6. CGB-related Functions
Check the following items, as appropriate, if you selected "DMG/CGB compatible" or
"CGB exclusive" in item 5.
a. Serial Transfer Speed (check all that apply)
Check all corresponding communication speeds.
b. High Speed ROM Required?
A high speed ROM is required if CPU double-speed mode (Key 1),
horizontal blanking DMA, or general DMA is used.
Note: These 3 functions cannot be used in MBC-1, 2, and 3.
c. IR Communications
If the software has CGB infrared communications capabilities, please
indicate whether the function involves communications with the same game
or with a different game. If you select "different game," include the game
title in the parentheses.
Nintendo of America Inc.
Attn: Engineering, Product Testing Supervisor
4820 150th Avenue NE
Redmond, WA 98052
Phone:(425) 861-2674
Fax:
(425) 882-3585
290

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