Nintendo GAME BOY Programming Manual page 177

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3.4.1 Sound Effect A Flags
01h
Code
Flag Meaning
00h
Dummy flag for retriggering
80h
Sound effect A stop (mute)
01h
Nintendo
02h
Game over sound
03h
Falling sound
Predetermined sound • • • A
04h
Predetermined sound • • • B
05h
Selected sound • • • A
06h
Selected sound • • • B
07h
08h
Selected sound • • • C
09h
Error sound • • • buzzer
0Ah
Item-catch sound
0Bh
One knock on door
0Ch
Explosion • • • small
0Dh
Explosion • • • medium
0Eh
Explosion • • • large
0Fh
Defeat sound • • • A
10h
Defeat sound • • • B
Striking sound (attack) • • • A
11h
Striking sound (attack) • • • B
12h
13h
Air-sucking sound
14h
Rocket launcher • • • A
15h
Rocket launcher • • • B
16h
Bubbling sound (in water)
SOUND Command
d7-d0 [bit]
Chapter 6: The Super Game Boy System
03j d1-d0 [bit]
Recommended
Interval Value
d1 = 1 • d0 = 1
d1 = 1 • d0 = 1
d1 = 1 • d0 = 1
d1 = 1 • d0 = 1
d1 = 1 • d0 = 1
d1 = 1 • d0 = 1
d1 = 1 • d0 = 1
d1 = 1 • d0 = 0
d1 = 1 • d0 = 0
d1 = 1 • d0 = 0
d1 = 1 • d0 = 0
d1 = 1 • d0 = 1
d1 = 1 • d0 = 1
d1 = 1 • d0 = 1
d1 = 1 • d0 = 1
d1 = 1 • d0 = 1
d1 = 1 • d0 = 0
d1 = 1 • d0 = 0
d1 = 1 • d0 = 0
d1 = 1 • d0 = 1
d1 = 1 • d0 = 1
d1 = 1 • d0 = 0
177
Voices Used
• 6 • 7
• 6 • 7
• 7
• 6 • 7
• 7
• 6 • 7
• 6 • 7
• 6 • 7
• 7
• 6 • 7
• 7
• 6 • 7
• 6 • 7
• 6 • 7
• 6 • 7
• 6 • 7
• 7
• 6 • 7
• 6 • 7
• 6 • 7
• 6 • 7
• 6 • 7
• 6 • 7
• 7

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