The An I Ma Tion Ob Ject - Maple Systems Silver Series Installation And Operation Manual

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Rep re senting Data with Graph ics Ob jects
No. of states:
Y axis w/reverse
scaling
Input low:
Input high:
Scaling low:
Scaling high:
5. Refer to the Bit Lamp Object section for information on using the Shape tab.
6. Refer to the Bit Lamp Object section for information on using the Label tab.
7. Click OK. The Create Moving Shape Object form closes and the main screen of EasyBuilder
appears with the cursor tied to a rectangular outline of the part you just created at the upper
left corner of the screen. Move the part to the desired location on the window.
8. Once the part is placed onto the window, you can adjust the location of the label inside the
part by clicking once on the label. This will highlight the entire object. Click on the label
again. Now only the label is highlighted, allowing you to move it without moving the part.
Note: if you double-click (click twice rapidly) then you will not highlight the label but rather
enter the Moving Shape Object's Attribute dialog box.

The An i ma tion Ob ject

The Animation Object is very similar to the Moving Shape Object. It also allows you to create a shape or bitmap on
a screen that can change the way it looks as well as where it is located on the OIT screen depending upon the control
of the PLC. However, the Animation Object moves along a predefined path that is determined when you create the
part. Because of this, the Animation Object requires only two registers for changing state and X/Y movement:
the Animation object continuously reads a PLC register and displays the corresponding shape or bitmap that
is tagged to the number of states defined
the Animation object continuously reads a second PLC register to determine which position along the
predefined path it should be
As shown in the following example, the part moves along a predefined track when the value in the second PLC
register is incremented:
Reads two 16-bit registers. Register #1 determines the state of the shape
displayed. Register #2 determines the position of the shape along the Y
axis. The OIT places the shape relative to the starting location using scaling
to calculate position. For example, if Input low=0, Input high=10, Scaling
low=0, and Scaling high=100, then when the value in the PLC register
increases by 1, the shape moves up along the Y axis by 10 pixels.
Range = 1 to 32
This is the lowest raw data value that is in the PLC data register; Range =
-32767 to +32766
This is the highest raw data value that is in the PLC data register; Range =
-32766 to +32767
This is the low scaled value.
This is the high scaled value.
197
1010-1001a, Rev 02

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