Digital Mspeed - High End Systems DML-1200 User Manual

W/axon
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Effect Mode Options Descriptions
After you have selected the surface, the Modifier parameters operate as described below:
Modifier 1: Modifier 1 lets you adjust the amount of correction vertically. A value of 0 = no adjustment. The correction increases as
you increase value to maximum at 255 (100%).
Modifier 2: In situations where you are projecting from any angle other than perpendicular to the surface, you can use the
Modifier 2 to adjust the vertical center of the image. A DMX value of 128 (50%) = no adjustment. Adjusting toward 0 moves
the vertical center down to the bottom of the image.
the image at a DMX value of 255 (100%).
Modifier 3: You can use the Modifier 3 parameter to adjust the image's horizontal center when you're projecting onto a sphere, an
inside or an outside corner. A DMX value of 128 (50%) = no adjustment. Adjusting toward 0 moves the horizontal center toward
the left edge of the image. Values above the midrange move the horizontal center right toward the edge of the image at a DMX
value of 255 (100%).
Modifier 3 is not used when projecting onto an inside or outside cylinder.
5.2.5

Digital MSpeed

Effect Mode parameter DMX value = 103
In an effort to smooth DMX data for rotation, scaling and position values at the Graphic Object level, historically a crossfading
algorithm has been applied to these values. Digital MSpeed allows you to set a crossfade speed to these values to achieve
smoother fading. The following rules apply to implementing the Digital MSpeed effect:
• This effect can be applied at the Global level or the Graphic Object level but can only be applied once at any given level. That is
to say, if applied twice at the global level, only the first applied (lowest numbered) will have an effect.
• When Digital MSpeed is applied at the global level, the mspeed values are applied to all the Graphic Objects.
• Digital MSpeed applied at the Graphic Object level takes precedence over digital mspeed applied at the Global level. This means
you can apply a global value to all the Graphic Objects, and then override that value by assigning a different set of values on a
particular Graphic Object.
• Crossfades under digital mspeed control are linear across the fade time. All ramp, snap combinations are set in the control
system.
Modifier 1 : applies MSpeed to rotation values. When DMX = 0, no MSpeed is applied, and traditional crossfading can be used.
Crossfade times increase from 0 = slowest to 255 = fastest.
Modifier 2 : applies MSpeed to scaling values. When DMX = 0, no MSpeed is applied, and traditional crossfading can be used.
Crossfade times increase from 0 = slowest to 255 = fastest.
Modifier 3 : applies MSpeed to position values. When DMX = 0, no MSpeed is applied, and traditional crossfading can be used.
Crossfade times increase from 0 = slowest to 255 = fastest.
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Values above the midrange move the vertical center up to the top of
DML-1200 w/Axon Embedded Graphic Engine 24/12/2010
Object Effect
Global Effect

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