Push To Sepia; Shakenbake; Texture Mixing - High End Systems DML-1200 User Manual

W/axon
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Graphic Functions

2.3.3.21 Push to Sepia

Visual Mode Parameter DMX value = 2
This option converts all color in the image to sepia tones.
Modifier 1: Fades from original color at a DMX value = 0 to a range of sepia shades at a value of 255 (100%)
Modifier 2: Adjusts color saturation from no adjustment at a DMX value = 0 to full saturation at a value of 255 (100%)
Original Content
Visual Mode Parameter DMX value = 2

2.3.3.22 ShakeNBake

Visual Mode Parameter DMX value = 22
This option randomly vibrates the image. You can control the horizontal and vertical frequency.
Modifier 1: Adjusts random horizontal "shake" frequency from 0= no adjustment to 255 (100%) = maximum.
Modifier 2: Adjusts random vertical "shake" frequency from 0= no adjustment to 255 (100%) = maximum.

2.3.3.23 Texture Mixing

Visual Mode Parameter DMX value = 12
Texture Mixing lets you crossfade from textures (media file content) of one Graphic Object to the texture of another Graphic
Object. Any effects applied to the Source file do not display.
Modifier 1: Selects the Source file for the texture you want to pull. A DMX value = 1 selects Graphic Object 1's media file content.
A DMX value = 2 selects Graphic Object 2's media file content. A DMX value =3 selects Graphic Object 3's media file content.
Modifier 2: Adjusts Graphic Object opacity of the source texture from a DMX value of 0 = fully transparent to 255 (100%) = fully
opaque.
Original Content Object 1
Visual Mode Parameter DMX value = 20
DML-1200 w/Axon Embedded Graphic Engine 24/12/2010 _____________________________________________________________________________ 30
Visual Mode Parameter DMX value = 2
Visual Mode Modifier2 DMX value=255(100%)
Original Content Object 2
Visual Mode Parameter DMX value = 20
Visual Mode Parameter DMX value = 2
Visual Mode Modifier1 DMX value=190(75%)
Visual Mode Modifier2 DMX value=255(100%)
Visual Mode Modifier 1 DMX value=1
Visual Mode Modifier 2 DMX value=128

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