High End Systems DML-1200 User Manual page 147

W/axon
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Parameter
Reserved, defaults to Effect 0
Downward Vertical Streaks. Mod1 = start position, Mod2 = streak angle,
Mod3 = fade
Gaussian Blur. Mod1 = sample distance, Mod2 = filter pass number, Mod3 = curve
shape
Sharpen. Mod1 = sample distance, Mod2 = number of filter passes,
Mod3 = sharpen scale
Flip, Mod1 = flip horizontally, Mod2 = flip vertically, Mod3 = not used
UV to Gray. Mod1 = U coordinate, Mod2 = V coordinate, Mod3 = Tolerance
UV to Transparent. Mod1 = U coordinate, Mod2 = V coordinate, Mod3 = Tolerance
UVSelect to Transparent. Mod1 = U coordinate, Mod2 = V coordinate,
Mod3 = Tolerance
HS to Gray. Mod1 = H coordinate, Mod2 = S coordinate, Mod3 = Tolerance
HS to Transparent. Mod1 = H coordinate, Mod2 = S coordinate, Mod3 = Tolerance
HSSelect to Transparent. Mod1 = H coordinate, Mod2 = S coordinate,
Mod3 = Tolerance
Texture Shift. Mod1 = horizontal shift, Mod2 = vertical shift, Mod3 = colors and
scale
Lens Grid. Mod1 = magnification, Mod2 = edge shading, Mod3 = number of lenses
Edge Detect BW2. Mod1 = Sample distance, Mod2 = edge threshold comparison,
Mod3 = detected edge scaler
Film Burn. Mod1 = burn/unburn rate, Mod2 = film blackening, Mod3 = burn pattern
Graphic Effect
Film Noise. Mod1 = noise rate, Mod2 = (0,127) push to sepia, (128,255) push to
Mode 1, 2 & 3
sepia with jitter, Mod3 = noise level
Particle System 1. Mod1 = emitter type, Mod2 = trail length, Mod3 = particle
acceleration
Particle System 2. Mod1 = number of particles, Mod2 = size of particles,
Mod3 = emitter size
Particle System 3. Mod1 -> particle initial velocity, Mod2 = particle rotation,
Mod3 = particle lifetime
Prism. Mod1 = number of facets, Mod2 = index of refraction, Mod3 = rotation
Gaussian Halo. Mod1 = sample distance, Mod2 = number of filter passes,
Mod3 = shape of Gaussian curve
Scene Change Detect Mod1 = Scale RGB, Mod2 = RGB to Alpha, Mod3 = Scale
color after alpha applied
Yxy Luminance Scaling. Mod1 = scale luminance (default 64), Mod2 = scale x
(default 128), Mod3 = scale
Prerotation Translation. Mod1 = translate x, Mod2 = translate y, Mod3 = translate z
Digital Mspeed. Mod1 = rotation mspeed, Mod2 = scaling mspeed,
Mod3 = position mspeed
Reserved. Defaults to effect mode = 0
Special value used with global spherical mapping effect 142. Defaults to 0
otherwise.
Special value used with global spherical mapping effect 142. Defaults to 0
otherwise.
Pan and Scan
Graphic Effect
These Modifier parameters adjust the effect selected in the corresponding channel
Mode Modifier 1
of each of the three Graphic Effect Mode channels.
Graphic Effect
The type of adjustment and the default value depends on the particular effect.
NOTE: Setting the Graphic Effect Mode DMX = 253 or 254 activates specific
Mode Modifier 2
spherical mapping control options for Modifier parameters. For more about Modifier
Graphic
parameter functionality, see Effect Mode Options Descriptions on page 54.
Modifier 3
DML-1200 w/Axon Embedded Graphic Engine 24/12/2010 _____________________________________________________________________________ 139
Description
DMX Value
Default
Dec.
%
Dec.
%
75-79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
NA
0
0
94
95
96
97
98
99
100
101
102
103
104-252
253
254
255
0-255 0-100
0-255 0-100
NA
NA
0-255 0-100

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