Scaling The Object; Scale; Y Scale - High End Systems DML-1200 User Manual

W/axon
Table of Contents

Advertisement

Graphic Functions
2.2.3

Scaling the Object

You can scale an Graphic Object along the X, Y and/or Z axis to adjust the object size.
The Scale parameter adjusts the size of the object's image up to approximately 10x its original size. At a DMX value of zero, the
image shrinks to a dot. At the midpoint of the DMX value range, the image is normal size. When the DMX value is increased from
the midpoint, the image is enlarged. In addition, when the DMX value is reduced below the midpoint, an inverted image is
enlarged.
You can use the X,Y and Z Scale parameters together to enlarge or shrink a 3-D object proportionally.
2.2.3.1
X Scale
The X Scale parameter uses two channels to scale the selected 3-D object along the X axis, either expanding it or making it
smaller. Use it when you want to size the object's horizontal component.
A DMX value of 32768 (50%) sets the object at its normal size. Values less than 50% shrink the object horizontally to the smallest
at 0. Values greater then 50% enlarge the object horizontally to the largest at 65535 (100%).
Default DMX Value: 32768 (50%) = Normal Scale
Original Object 1 and Object 2
All Scale DMX values = 32768 (50%)
2.2.3.2

Y Scale

The Y Scale parameter uses two channels to scale the selected 3-D object along the Y axis, either expanding it or making it
smaller. Use it when you want to size the object's vertical component.
A DMX value of 32768 (50%) sets the object at its normal size. Values less than 50% shrink the object vertically to the smallest at
0. Values greater then 50% enlarge the object vertically to the largest at 65535 (100%).
Default DMX Value: 32768 (50%) = Normal Scale
Original Object 1 and Object 2
All Scale DMX values = 32768 (50%)
______________________________________________________
17
Object 2 X-Scale DMX value = 165
Scaled 3 times in X direction
Object 2 Y-Scale parameter DMX value = 165
Scaled 3 times in Y direction
DML-1200 w/Axon Embedded Graphic Engine 24/12/2010

Advertisement

Table of Contents
loading

Table of Contents