5.2.17 Gaussian Halo ................................................................................................................................................................... 79
5.2.18 Horizontal Mirror ............................................................................................................................................................... 79
5.2.19 Image Scale and Rotate .................................................................................................................................................... 80
5.2.20 Lens Grid ........................................................................................................................................................................... 80
5.2.21 Magnifying Lens ................................................................................................................................................................ 81
5.2.22 Magnifying Lens 2 ............................................................................................................................................................. 81
5.2.23 Mattes ............................................................................................................................................................................... 82
5.2.24 Pan and Scan ..................................................................................................................................................................... 83
5.2.25 Particle System.................................................................................................................................................................. 84
5.2.25.1 Particle System 1 .................................................................................................................................................... 84
5.2.25.2 Particle System 2 .................................................................................................................................................... 85
5.2.25.3 Particle System 3 .................................................................................................................................................... 85
5.2.26 Picture in Picture ............................................................................................................................................................... 85
5.2.27 Prerotation Translation ...................................................................................................................................................... 86
5.2.28 Pixelate ............................................................................................................................................................................. 86
5.2.29 Pixel Twist ......................................................................................................................................................................... 87
5.2.30 Prism ................................................................................................................................................................................. 87
5.2.31 Raindrop ............................................................................................................................................................................ 88
5.2.32 Scene Change .................................................................................................................................................................... 88
5.2.33 ShakeNBake ...................................................................................................................................................................... 89
5.2.34 Sinewave, Circular ............................................................................................................................................................. 89
5.2.35 Sinewave, Horizontal ........................................................................................................................................................ 89
5.2.36 Sinewave, Vertical ........................................................................................................................................................... 89
5.2.37 Slats, Vertical .................................................................................................................................................................... 90
5.2.38 Slats, Horizontal ................................................................................................................................................................ 90
5.2.39 Spherical Mapping ............................................................................................................................................................. 91
5.2.39.2 Spherical Mapping, Inside ....................................................................................................................................... 91
5.2.40 Texture Mixing .................................................................................................................................................................. 92
5.2.42 Texture Ripple, Circular ..................................................................................................................................................... 93
5.2.43 Texture Ripple, Horizontal ................................................................................................................................................ 93
5.2.44 Texture Ripple, Vertical ..................................................................................................................................................... 93
5.2.45 Texture Shift ...................................................................................................................................................................... 93
5.2.46 Tiling On ............................................................................................................................................................................ 94
5.2.47 Transparent Wipes............................................................................................................................................................. 94
5.2.48 Zoom Blur .......................................................................................................................................................................... 95
6.1.2 Launching the CMA ............................................................................................................................................................. 97
6.3.2 Content Organization ........................................................................................................................................................ 100
6.3.2.1 Preloaded Stock Content ......................................................................................................................................... 100
6.3.2.2 Custom User Content ............................................................................................................................................... 100
6.3.2.3 Media Files .............................................................................................................................................................. 101
6.3.2.4 Object Files .............................................................................................................................................................. 101
6.3.4 Viewing Content ................................................................................................................................................................ 102
6.3.4.1 Viewing Folders ....................................................................................................................................................... 102
6.3.4.2 Viewing Files ........................................................................................................................................................... 102
6.4.1.4 Valid DMX Values .................................................................................................................................................... 104
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4
.................................................................................................................... 96
................................................................................................................................................................... 96
.......................................................................................................................................................................... 97
............................................................................................................................................................ 98
........................................................................................................................................................... 103
DML-1200 w/Axon Embedded Graphic Engine 24/12/2010
Table of Contents
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