High End Systems DML-1200 User Manual page 136

W/axon
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Parameter
Flip, Mod1 = flip horizontally, Mod2 = flip vertically, Mod3 = not used
UV to Gray. Mod1 = U coordinate, Mod2 = V coordinate, Mod3 = Tolerance
UV to Transparent. Mod1 = U coordinate, Mod2 = V coordinate, Mod3 = Tolerance
UV Select to Transparent. Mod1 = U coordinate, Mod2 = V coordinate,
Mod3 = Tolerance
HS to Gray. Mod1 = H coordinate, Mod2 = S coordinate, Mod3 = Tolerance
HS to Transparent. Mod1 = H coordinate, Mod2 = S coordinate, Mod3 = Tolerance
HSSelect to Transparent. Mod1 = H coordinate, Mod2 = S coordinate,
Mod3 = Tolerance
Texture Shift. Mod1 = horizontal shift, Mod2 = vertical shift, Mod3 = colors and
scale
Lens Grid. Mod1 = magnification, Mod2 = edge shading, Mod3 = number of lenses
Edge Detect BW2. Mod1 = Sample distance, Mod2 = edge threshold comparison,
Mod3 = detected edge scaler
Film Burn. Mod1 = burn/unburn rate, Mod2 = film blackening, Mod3 = burn pattern
Film Noise. Mod1 = noise rate, Mod2 = push to sepia with/without jitter,
Mod3 = noise level
Particle System 1. Mod1 = emitter type, Mod2 = trail length, Mod3 = particle
acceleration
Particle System 2. Mod1 = number of particles, Mod2 = size of particles,
Mod3 = emitter size
Particle System 3. Mod1 = particle initial velocity, Mod2 = particle rotation,
Mod3 = particle life
Prism. Mod1 = number of facets, Mod2 = index of refraction, Mod3 = rotation
Gaussian Halo. Mod1 = sample distance, Mod2 = number of filter passes,
Mod3 = shape of Gaussian curve
Global
Scene Change Detect Mod1 = Scale RGB, Mod2 = RGB to Alpha, Mod3 = Scale
Effect Mode
color after alpha applied
1, 2, 3, 4 & 5
Yxy Luminance Scaling. Mod1 = scale luminance (default 64), Mod2 = scale x
(default 128), Mod3 = scale y (default 128)
Prerotation Translation. Mod1 = translate x, Mod2 = translate y, Mod3 = translate z.
Digital MSpeed. Mod1 = rotation mspeed. Mod2 = scaling mspeed.
Mod3 = position mspeed
Reserved. Defaults to effect mode = 0
Mask Color. Mod1 = red, Mod2 = green, Mod3 = blue
Edge Fade color. Mod1 = red, Mod2 = green, Mod3 = blue
Mask Color and Edge Fade Color. Mod1 = red, Mod2 = green, Mod3 = blue
Background Color. Mod1 = red, Mod2 = green, Mod3 = blue
Background Color Cycle. Mod1 = red speed, Mod2 = green speed, Mod3 = blue
speed
Edge Fade Profile. Mod1 = Mode, Mod2 = Profile, Mod3 = Source
Collage. Mod1 = grid style selection, Mod2 = grid portion displayed, Mod3 = edge
blend adjustment
Curve Correction, Vertical Convex Cylinder. Mod1 = correction, Mod2 = adjusts
vertical centerpoint, Mod3 = Not used
Curve Correction, Vertical Concave Cylinder. Mod1 = correction, Mod2 = adjusts
vertical centerpoint, Mod3 = Not used
Curve Correction, Vertical Inside Corner. Mod1 = correction, Mod2 = adjusts
vertical centerpoint, Mod3 = adjusts horizontal centerpoint
Curve Correction, Vertical Outside Corner. Mod1 = correction, Mod2 = adjusts
vertical centerpoint, Mod3 = adjusts horizontal centerpoint
Curved Surface, Outside Sphere. Mod1 = correction, Mod2 = adjusts vertical
centerpoint, Mod3 = adjusts horizontal centerpoint
Curved Surface, Inside Sphere. Mod1 = correction, Mod2 = adjusts vertical
centerpoint, Mod3 = adjusts horizontal centerpoint.
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128
Description
DML-1200 w/Axon Embedded Graphic Engine 24/12/2010
DMX Value
Default
Dec.
%
Dec.
%
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
NA
0
0
101
102
103
104-127
128
129
130
131
132
133
134
135
136
137
138
139
140

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