High End Systems DML-1200 User Manual page 36

W/axon
Table of Contents

Advertisement

Graphic Functions
DMX
value
Color to Alpha varies the transparency level of an image's
49
component color values
Color to Alpha, Inverted varies the transparency level of an
50
image's inverted color values
Texture Mixing crossfades between the current image and
51
another graphic object texture
Image Scale and Rotate Scales and rotates the media file
52
texture applied to a 3-D object
53
Film Roll scrolls the media file texture horizontally or vertically
Pixelate divides the image into rectangles using the center pixel
54
color of each "box" as its color
Faux LED divides the image into a grid of circles to mimic an
55
LED wall
56
Faux Tile divides the image into square tiles
57
Fuzzifier creates a multi-image blurring effect
Drop Shadow creates a scalable drop shadow behind the
58
graphic object
Zoom Blur zooms into a position on the
59
image with a multi-image blurring effect
60
Chroma Shift shifts the red, blue, and green component colors
ShakeNBake introduces a random vibration
61
effect
62
Slats, Vertical renders the image in offset vertical slats
63
Slats, Horizontal renders the image in offset horizontal slats
80
Downward Vertical Streaks "pulls" the image down
81
Gaussian Blur blurs the image
82
Sharpen
83
Flip
UV to Gray turns everything in the image gray except for a
84
selected UV chroma coordinate
UV to Transparent turns everything in the image transparent
85
except for a selected UV chroma coordinate.
UV Select to Transparent turns a selected UV chroma coordinate
86
transparent with the rest of the image unchanged
HS to Gray retains selected hue and saturation, and turns
87
everything else gray.
HS to Transparent retains selected hue and saturation, and turns
88
everything else transparent.
HS Selected To Transparent makes selected hue and saturation
89
transparent
90
Texture Shift shifts texture coordinate by color value
91
Lens Grid views texture through grid of lenses
92
Edge Detect, BW2 detects edges as black or white
______________________________________________________
33
Name/Description
Adjustments
Modifier 1
Modifier 2
Red to alpha
Green to alpha
Inverted Red
Inverted Green
to alpha
to alpha
Selects Source
Selects Source
Texture
Effect Level
Selects Rotation
Scales image
Angle
Horizontal roll speed
Vertical roll speed
Sets amount of
Scales horizontally
Pixelation
LED size
Spacing
Tile Size
Spacing
Vertical
Horizontal distance
distance
Horizontal shadow
Vertical
size
shadow size
Horizontal position
Vertical
center
position center
Horizontal
Vertical
shift
shift
Vertical
Horizontal Shake
Shake
Number
Vertical
of Slats
Displacement
Number
Horizontal
of Slats
Displacement
Vertical
Streak
Start Position
Angle
Sample
Number of
Distance
Filter Passes
Sample
Number of
Distance
Filter Passes
Horizontal
Vertical
Flip
Flip
U Coordinate
V Coordinate
U Coordinate
V Coordinate
U Coordinate
V Coordinate
Hue
Saturation
Coordinate
Coordinate
Hue
Saturation
Coordinate
Coordinate
Hue
Saturation
Coordinate
Coordinate
Horizontal
Vertical
Shift
Shift
Magnification
Edge Shading
Sample
Edge Threshold
Distance
Comparison
DML-1200 w/Axon Embedded Graphic Engine 24/12/2010
Modifier 3
Blue to alpha
Inverted Blue
to alpha
Crossfade
Between Textures
Sets Rotation
Speed
Scales
Image
Scales
vertically
Color
peaking
Color
peaking
Fuzz Decay
Shadow
opacity
Zoom
in and out
Not Used
Scale
Fade from
Normal to Slats
Fade from
Normal to Slats
Fade from
Normal toStreak
Scales the
Effect
Scales the
Sharpen Effect
Not Used
Tolerance
Tolerance
Tolerance
Tolerance
Tolerance
Tolerance
Color
and Scale
# of Lenses
Detected
Edge Scaler

Advertisement

Table of Contents
loading

Table of Contents