High End Systems DML-1200 User Manual page 42

W/axon
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Global Functions
DMX
Value
47
RGB, Scale varies the color values
48
Tiling On multiplies image mapped to a defined grid
Color to Alpha varies the transparency level of an image's
49
component color values
Color to Alpha, Inverted varies the transparency level of the inverted
50
color values
Texture Mixing crossfades between the current image and another
51
graphic object texture
Image Scale and Rotate Scales and rotates the media file texture
52
applied to a 3-D object
53
Film Roll scrolls the media file texture horizontally or vertically
Pixelate divides the image into rectangles using the center pixel color
54
of each "box" as it's color
Faux LED divides the image into a grid of circles to mimic an LED
55
wall
56
Faux Tile divides the image into square tiles
57
Fuzzifier creates a multi-image blurring effect
Drop Shadow creates a scalable drop shadow behind the graphic
58
object
Zoom Blur zooms into a position on the image with a multi-image
59
blurring effect
60
Chroma Shift shifts the red, blue, and green component colors
61
ShakeNBake introduces a random vibration effect
Slats, Vertical renders the image in offset
62
vertical slats
63
Slats, Horizontal renders the image in offset horizontal slats
80
Downward Vertical Streaks "pulls" the image down
81
Gaussian Blur
82
Sharpen
83
Flip
UV to Gray turns everything in the image gray except for a selected
84
UV chroma coordinate
UV to Transparent turns the image transparent except for a selected
85
UV chroma coordinate.
UV Select to Transparent turns only a selected UV chroma
86
coordinate in the image transparent
HS to Gray retains selected hue and saturation, and turns everything
87
else gray.
HS to Transparent retains selected hue and saturation, and turns
88
everything else transparent.
HS Selected To Transparent makes selected hue and saturation
89
transparent with the rest of the image unchanged
90
Texture Shift shifts texture coordinate by color value.
91
Lens Grid views texture through grid of lenses
92
Edge Detect, BW2 creates a pencil line drawn effect
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39
Effect Mode Name/Description
Adjustments
Modifier 1
Modifier 2
Red
Green
Horizontal #
Vertical #
Red to alpha
Green to alpha
Inverted
Inverted
Red to alpha
Green to alpha
Selects Source
Selects Source
Texture
Effect Level
Selects
Scales image
Rotation Angle
Horizontal
Vertical
roll speed
roll speed
Sets amount of
Scales
Pixelation
horizontally
LED size
Spacing
Tile Size
Spacing
Horizontal
Vertical
distance
distance
Horizontal
Vertical
shadow size
shadow size
Horizontal
Vertical
position center
position center
Horizontal
Vertical
shift
shift
Horizontal Shake
Vertical Shake
Number
Vertical
of Slats
Displacement
Number
Horizontal
of Slats
Displacement
Vertical
Streak
Start Position
Angle
Sample
Number of
Distance
Filter Passes
Sample
Number of
Distance
Filter Passes
Horizontal Flip
Vertical Flip
U Coordinate
V Coordinate
U Coordinate
V Coordinate
U Coordinate
V Coordinate
Hue
Saturation
Coordinate
Coordinate
Hue
Saturation
Coordinate
Coordinate
Hue
Saturation
Coordinate
Coordinate
Horizontal Shift
Vertical Shift
Magnification
Edge Shading
Sample
Edge Threshold
Distance
Comparison
DML-1200 w/Axon Embedded Graphic Engine 24/12/2010
Modifier 3
Blue
Space
between tiles
Blue to alpha
Inverted
Blue to alpha
Crossfade
Textures
Sets
Rotation Speed
Scales
Image
Scales
vertically
Color
peaking
Color
peaking
Fuzz
Decay
Shadow
opacity
Zoom
in and out
Not Used
Scale
Fade from
Normal to Slats
Fade from
Normal to Slats
Fade from Normal
to Streak
Scales the
Effect
Scales the
Sharpen Effect
Not Used
Tolerance
Tolerance
Tolerance
Tolerance
Tolerance
Tolerance
Color and Scale
Lens Number
Detected
Edge Scaler

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