Sync Type Parameter; Effect Synchronization; Synchronizing A Server To Itself; Synchronizing A Master Server To Another Server - High End Systems DML-1200 User Manual

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Synchronizing Content
3.4.2

Sync Type Parameter

DMX Default Value: 0 = no sync type selection
Next, set the Sync Type parameter to its appropriate value. These are for synchronizing movie playback on any Graphic Object. If
all Graphic Object 1s need to synchronize together, set the Sync Type parameter on all Graphic Object 1s of the slave servers to
Graphic Object 1. The same goes for synchronizing all of Graphic Objects 2–9. It is possible to synchronize Graphic Object 1 to
Graphic Object 3, etc., as long as all of the appropriate parameters are set correctly.
Unlike the Sync To parameter, Sync Type does function on all graphic object layers and must be set in order for
Synchronization to function correctly on that particular layer.
Unlike the Sync To parameter, Sync Type does function on all graphic object layers and must be set in order for
Synchronization to function correctly on that particular layer.
When using the Sync Type parameter, keep the following in mind:
• Any Sync Type value above 45 (46-255) defaults back to 0
• Any settings affected by the synchronize mode you select need to be mirrored on both objects to Sync correctly.
• Setting a Graphic Object to sync to itself will have no effect
There are six sync type options available for each of the nine Graphic Object layers:
• Synchronize to Graphic movie time
• Synchronize to Object rotation
• Synchronize to Object reverse rotation
• Synchronize to Graphic movie time and Object rotation
• Synchronize to Graphic movie time and Object reverse rotation
Graphic Synchronization
See
3.4.3

Effect Synchronization

Synchronizing Effects happens as soon as the Sync To parameter is set on Graphic Layer 1 of a server. No special Sync Type setting
is needed.
3.4.4

Synchronizing a Server to Itself

Movie playback and effects can be synchronized between a Graphic Object on a single fixture (for example, making sure all
Graphic Objects on a single fixture are playing back in sync with one another). This is programmed the same way as
Synchronization between servers, except that the Sync To parameter is set to its own Fixture ID.
3.4.5

Synchronizing a Master Server to another Server

Even if a server is functioning as a master server, it is still possible to synchronize this server to another server. This can be useful
in cases where multiple collages are playing the same movie. A single server in each collage can act as that collage's master, and
then those masters can be synchronized together to ensure all collages are in sync. A master server should not be set to sync to
one of its own slave servers, however, as this can cause problems with playback.
DML-1200 w/Axon Embedded Graphic Engine 24/12/2010 _____________________________________________________________________________ 36
on page 333 for the DMX values associated with each of these.

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