High End Systems DML-1200 User Manual page 146

W/axon
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Parameter
RGB Swap to BGR. Mod1 = red, Mod2 = green, Mod3 = blue
RGB Swap to RBG. Mod1 = red, Mod2 = green, Mod3 = blue
RGB Swap to GRB. Mod1 = red, Mod2 = green, Mod3 = blue
Colorize Gray Scale maps pixel intensity to color. Mod1 = Color Scheme selection,
Mod2 = Zero intensity point in color scheme, Mod3 = Fading
Intensity key turns pixels of selected intensity transparent. Mod1 = Color Scheme,
Mod2 = Intensity bandwidth, Mod3 = Transparency
Raindrop effect. Mod1 controls size/speed, Mod2 seeds the random number
generator, and Mod3 controls raindrop rate.
Scale RGB. Mod1 = scale red, Mod2 = scale green, Mod3 = scale blue. Maximum
of Mod1, Mod2 and Mod3 sets overall color range
Tiling on. Mod1 = x-axis tile scale, Mod2 = y-axis tile scaler, Mod3 = space
between lines
Color to Alpha. Mod1 = red to alpha, Mod2 = green to alpha, Mod3 = blue to alpha
Color to Alpha, Inverted. Mod1 = cyan to alpha, Mod2 = magenta to alpha,
Mod3 = yellow to alpha
Texture Mixing. Mod1 = Source media file, Mod2 = Source effect level,
Mod3 = Crossfade from original to source texture
Image Scale and Rotate. Mod1 = scales image, Mod2 = rotation angle,
Mod3 = rotation speed
Film Roll. Mod1 = horizontal roll speed, Mod2 = vertical roll speed, Mod3 = Image
scale
Pixelate. Mod1 = Amount of pixelation, Mod2 = horizontal scale, Mod3 = vertical
scale
Faux LED. Mod1 = "LED" size, Mod2 = spacing, Mod 3 = color peaking
Faux Tile. Mod1 = Tile size, Mod2 = spacing, Mod 3 = color peaking
Fuzzifier. Mod1 = Horizontal distance, Mod2 = vertical distance, Mod3 = fuzz
decay
Graphic Effect
Drop Shadow. Mod1 = horizontal shadow size, Mod2 = vertical shadow size,
Mode 1, 2 & 3
Mod3 = shadow opacity
Zoom Blur. Mod1 = horizontal position center, Mod2 = vertical position center,
Mod3 = zoom
Chroma Shift. Mod1 = horizontal shift, Mod2 = vertical shift, Mod3 = scale
ShakeNBake. Mod1 = horizontal shake, Mod2 = vertical shake, Mod3 = scale
Slats, Vertical. Mod1 = number, Mod2 = displacement, Mod3 = fade
Slats, Horizontal. Mod1 = number, Mod2 = displacement, Mod3 = fade
Sinewave, Circular with Y-axis Wobbulation Mod1 = size, Mod2 = rate,
Mod3 = offset
Sinewave, Circular with Y-axis Wobbulation Mod1 = size, Mod2 = rate,
Mod3 = offset
Sinewave, Circular with Z-axis Wobbulation Mod1 = size, Mod2 = rate,
Mod3 = offset
Sinewave, Horizontal with X-axis Wobbulation Mod1 = size, Mod2 = rate,
Mod3 = offset
Sinewave, Horizontal with Y-axis Wobbulation Mod1 = size, Mod2 = rate,
Mod3 = offset
Sinewave, Horizontal with Z-axis Wobbulation Mod1 = size, Mod2 = rate,
Mod3 = offset
Sinewave, Vertical with X-axis Wobbulation Mod1 = size, Mod2 = rate,
Mod3 = offset
Sinewave, Vertical with Y-axis Wobbulation Mod1 = size, Mod2 = rate,
Mod3 = offset
Sinewave, Vertical with Z-axis Wobbulation Mod1 = size, Mod2 = rate,
Mod3 = offset
Glow: Mod1 = red, Mod2 = green, Mod3 = blue
Glow Color Cycle: Mod1 = red cycle speed, Mod2 = green cycle speed,
Mod3 = blue cycle speed
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Description
DML-1200 w/Axon Embedded Graphic Engine 24/12/2010
DMX Value
Default
Dec.
%
Dec.
%
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
NA
0
0
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74

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