Y Rotation; Z Rotation - High End Systems DML-1200 User Manual

W/axon
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Graphic Functions
2.2.2.2

Y Rotation

The Y Rotation parameter rotates or indexes the selected Graphic Object around the Y axis with 16-bit precision. You can index the
rotation or set a continuous rotation creating a horizontal flip at variable speeds.
This parameter lets you view an object from a different angle by turning the object. You can also view an object from a different
angle by changing the viewpoint in space for the composite image, (see
parameter to create an effect of moving one object though another.
Default DMX Value: 32768 (50%)= No Y Rotation
% of Value
Range
1–24
Continuous variable-speed counterclockwise image rotation around Y-axis (fast to slow)
25
Continuous rotation stop
26–49
Rotates the image counterclockwise around Y-axis in steps to –720 degrees
50
0° rotation around Y-axis
51–74
Rotates the image clockwise around Y-axis in steps to 720 degrees absolute
75
Continuous rotation stop
76–100
Continuous variable-speed clockwise image rotation around Y-axis (slow to fast)
Original Object 1 and Object 2
2.2.2.3

Z Rotation

The Z Rotation parameter rotates or indexes the selected Graphic Object around the Z axis with 16-bit precision. You can index the
rotation or set a continuous rotation creating a circular spin at variable speeds. You can use this parameter to turn one object
around another.
Default DMX Value: 32768 (50%)= No Z Rotation
% of Value
Range
1–24
Continuous variable-speed counterclockwise image rotation around Z-axis (fast to slow)
25
Continuous rotation stop
26–49
Rotates the image counterclockwise around Z-axis in steps to –720 degrees
50
0° rotation around Z-axis
51–74
Rotates the image clockwise around Z-axis in steps to +720 degrees
75
Continuous rotation stop
76–100
Continuous variable-speed clockwise image rotation around Z-axis (slow to fast)
This parameter lets you view an object from a different angle by turning the object. You can also view an object from a different
angle by changing the viewpoint in space for the composite image, (see
Original Object 1 and Object 2
DML-1200 w/Axon Embedded Graphic Engine 24/12/2010 _____________________________________________________________________________ 16
Function
Y-axis rotation applied to Object 2
Function
Z-axis Rotation Applied to Object 2
Global Viewpoint Mode
on page 42). You can use this
Global Viewpoint Mode
on page 42).

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