Table Of Contents - High End Systems DML-1200 User Manual

W/axon
Table of Contents

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TABLE OF CONTENTS

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1.6.1 Object Graphic Functions ......................................................................................................................................................4
1.6.2 Global Functions ....................................................................................................................................................................4
2.1.1 Content Overview .................................................................................................................................................................5
2.1.2 Selecting Content ..................................................................................................................................................................5
2.1.3 Content Selection Parameters ..............................................................................................................................................5
2.1.3.1 Object ..........................................................................................................................................................................6
2.1.3.2 Media Folder .................................................................................................................................................................6
2.1.3.3 Media File ....................................................................................................................................................................7
2.1.4 Defining a Media File Segment ............................................................................................................................................7
2.1.4.1 In Frame and Out Frame Parameters ..........................................................................................................................7
2.1.4.2 Segment Selection Examples ......................................................................................................................................8
2.1.5 Defining Playback .................................................................................................................................................................8
2.1.5.1 Playback Mode ............................................................................................................................................................8
2.1.5.2 Playback Speed ...........................................................................................................................................................8
2.2.1 Rotating a 3-D Object ...........................................................................................................................................................9
2.2.2 Rotation Parameters ........................................................................................................................................................... 10
2.2.2.1 X Rotation .................................................................................................................................................................. 10
2.2.2.2 Y Rotation .................................................................................................................................................................. 11
2.2.2.3 Z Rotation .................................................................................................................................................................. 11
2.2.3 Scaling the Object ............................................................................................................................................................... 12
2.2.3.1 X Scale ....................................................................................................................................................................... 12
2.2.3.2 Y Scale ....................................................................................................................................................................... 12
2.2.3.3 Z Scale ....................................................................................................................................................................... 13
2.2.4 Changing Object Position .................................................................................................................................................... 13
2.2.4.1 X Position .................................................................................................................................................................. 13
2.2.4.2 Y Position .................................................................................................................................................................. 13
2.2.4.3 Z Position ................................................................................................................................................................... 14
2.3.1 Opacity ................................................................................................................................................................................ 15
2.3.2 Visual Mode ........................................................................................................................................................................ 15
2.3.3 Visual Mode Options ........................................................................................................................................................... 16
2.3.3.1 Color to B/W ............................................................................................................................................................. 16
2.3.3.2 Content Optimization ................................................................................................................................................ 17
2.3.3.3 Chroma Shift .............................................................................................................................................................. 17
2.3.3.4 CTO/CTB ..................................................................................................................................................................... 17
2.3.3.5 Drop Shadow ............................................................................................................................................................. 18
2.3.3.6 Exposure Control .......................................................................................................................................................18
2.3.3.7 Faux LED .................................................................................................................................................................... 19
2.3.3.8 Faux Tile .................................................................................................................................................................... 19
2.3.3.9 Film Roll .................................................................................................................................................................... 20
2.3.3.10 Fire Gradient ............................................................................................................................................................ 20
2.3.3.11 Flip ........................................................................................................................................................................... 20
2.3.3.12 Fuzzifier ................................................................................................................................................................... 21
2.3.3.13 Gray maker 1 .......................................................................................................................................................... 21
2.3.3.14 Gray maker 2 .......................................................................................................................................................... 22
2.3.3.15 Invert Black and White, Keep Color ........................................................................................................................ 22
2.3.3.16 Negative Art ............................................................................................................................................................ 22
2.3.3.17 Pan and Scan ........................................................................................................................................................... 23
2.3.3.18 Pixelate ................................................................................................................................................................... 23
2.3.3.19 Posterizer ................................................................................................................................................................ 24
2.3.3.20 Push to Red ............................................................................................................................................................. 24
2.3.3.21 Push to Sepia .......................................................................................................................................................... 25
2.3.3.22 ShakeNBake ............................................................................................................................................................ 25
2.3.3.23 Texture Mixing ......................................................................................................................................................... 25
2.3.3.24 Zoom Blur ................................................................................................................................................................ 26
DML-1200 w/Axon Embedded Graphic Engine 24/12/2010______________________________________________________________________________ 1
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