How To Create A Landmark - Rethink Robotics Baxter User Manual

For intera software
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IMPORTANT:
• Assign every action in a task to a landmark.
• Use unique Landmark numbers for each module and for each arm.
• Do not reuse Landmark numbers in the same task.
Tip: When precision is required, move the landmark as close as possible to the location where the
action takes place.

How to Create a Landmark

IMPORTANT:
• Make sure there are no obstructions between the end effector and the landmark.
• Make sure Landmarks are placed on a flat, horizontal, leveled surface and that
the surface is properly cleaned before placing the landmark.
• The further away a landmark is from the actions, the less precise it might be
when reregistering the robot. We recommend landmarks be no further than 50
cm away from the actions associated with them.
• To allow Baxter's imaging system to see the landmark, position the end effector
camera approximately 20cm above the landmark, with the landmark in the center
of the field of vision. You may also need to ensure there is sufficient light by
adjusting the gain.
To create a Landmark with the Action Button:
1. In the Task Map, press the action button on the training cuff and select Landmark
from the submenu.
Robot Positioning System
111
Intera 3.2

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