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If these corrective measures do not produce satisfactory results, please contact the local retailer authorized to distribute this type of product If you can not locate the appropriate retailer, please contact Yamaha Corporation of America, Electronic Service Division, 6600 Orangethorpe Ave, Buena Park, CA 90620 This applies only to products distributed by YAMAHA CORPORATION OF AMERICA.
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Yamaha to perform such service. IMPORTANT MESSAGE: Yamaha strives to produce products that are both user safe and environmentally “friendly”. We sincerely believe that our products meet these goals. However, in keeping with both the spirit and the letter of various statutes we have included the messages shown above and others in various locations in this manual.
Name Plate on your Yamaha local carpet retailer for professional advice that relates to Digital Musical Instrument. The Model, Serial Number, your specific situation. Power requirements, etc., are indicated on this plate. * This applies only to products distributed by YAMAHA CORPORATION OF AMERICA.
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Utilize only qualified service personnel. those carts, stands, or racks that have been designed for PLEASE KEEP THIS MANUAL FOR FUTURE REFERENCE! * This applies only to products distributed by YAMAHA CORPORATION OF AMERICA.
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SY99 BASIC CONFIGURATION The SY99 is composed of a tone generator, a sequencer, and a keyboard. The tone generator is always in either VOICE node or MULTI mode. The sequencer is always in either SONG mode or PATTERN mode. INTRODUCING THE SY99...
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MIDI data recorder function, and the ability to accept MIDI sample dumps. To take full advantage of the SY99 and enjoy long and trouble-free use, please read this manual carefully. How to use this manual This manual is divided into three sections;...
Backup battery The SY99 contains a backup battery which preserves settings such as for voice and multi data when the power is turned off. The life of this battery is approximately 5 years. However depending on the date of purchase, battery life may be shorter than this.
How to load and play the disk demo songs ... Song editing ............How to record a song..........Using a song edit job..........About the SY99: RCM hybrid synthesis ..... Saving your sequence to disk....... About the SY99: AFM and AWM voices... About the SY99: pan, effects, and output.....
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Song record............203 3. Put pattern..........243 Realtime recording.......... 204 4. Put chain pattern........244 Punch-in recording........... 205 Pattern setup jobs..........245 Step recording..........206 Transmit channel..........246 Song edit.............. 208 Clear pattern............247 Song edit (graph)..........208 Song edit (data change)......... 209 UTILITY MODE............
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Other ..............320 Sample............. 320 AFM algorithms..........302 MDR..............321 How the SY99 differs from the SY77....308 Using RCM hybrid synthesis......310 Disk filename extensions ........322 Using loaded samples to create a voice..... 312 About the Standard MIDI File Format....323 Using the master control functions.....
How to load and play the disk demo songs................. How to record a song......................8 About the SY99: RCM hybrid synthesis................10 About the SY99: AFM and AWM voices................12 About the SY99: pan, effects, and output................About the SY99: multi-timbral sequencing................
How to set up and play The first thing you will probably want to do is play the voices (sounds) of your new SY99. Here's how to select and play the SY99's voices: Connections Make sure that your amp/speaker system and the SY99 are switched off.
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If you want to play a different voice in the same bank, simply specify a different number 1-16. There's no need to re-select the voice memory and the bank each time. Go ahead and try out each of the preset and internal voices. When you are ready to leam more about the SY99, continue reading.
How to load and play the disk demo songs The disk included with the SY99 contains demo songs which take advantage of its capabilities. Here's how to load and play the songs: CAUTION If the internal memory contains data you wish to keep, be sure to save it before loading the demo.
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Note: The voices contained in the SY99's internal memory are replaced by other data when you load data from either of the demo song files. You can restore the internal voices by loading the file named "INTVOICE" from the "Chick Corea"...
How to record a song The SY99 can function as 16 independent synthesizers, and also contains a built-in 16 track sequencer. This allows you to create sixteen-part compositions without using any other equipment. This section will explain the simplest way to record a multi-part song.
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8. As desired, repeat steps 5, 6 and 7 to select and record additional tracks. Note: A more complete explanation of using the SY99 sequencer is given in the following section How to use the sequencer, which explains how to set up...
About the SY99: RCM hybrid synthesis The SY99's RCM hybrid tone generation system fuses the realism of digital samples with the expressive power of FM. It uses Advanced Wave Memory 2 (AWM2) and Advanced Frequency Modulation (AFM) in conjunction with digital filters to allow a wide variety of sound creation techniques.
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Traditional FM: The AFM tone generator can be used alone to produce any sound that the DX series was capable of, and much more. AWM sample playback: The AWM tone generator can be used to play back high quality digital samples from internal AWM memory or an optional waveform card.
The SY99's Advanced FM (AFM) takes FM synthesis to new levels of realism, expression, and programmability. Each of the six FM operators in the SY99 can use one of 16 different wave- forms, and be connected to each other in 45 basic algorithms (patterns). In addi- tion, each operator has two inputs which can be modulated by feedback from any other operator, from a noise generator, or from an AWM sample.
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Voices into a "Performance". This meant that sometimes you played Voices and other times you played Performances. However on the SY99, layers and splits can be included in a voice, so you can simply select a voice and play without considering whether it contains layers or splits.
Each of the one, two, or four elements in a voice has two independent digital filters, and is sent through its own pan table. The SY99 also has two built-in digital signal processing (DSP) effect systems which can be controlled in realtime, and effect settings are stored as part of each voice.
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These two effect units can be arranged in either serial or parallel mode. (The diagram at the beginning of this section shows the effect units arranged in parallel mode.) Depending on the effect type (single, cascade, or dual), each effect unit is driven by either one or two effect sends.
About the SY99: multi-timbral sequencing In Multi mode, the SY99 acts as 16 synthesizers, each able to be controlled independently and produce its own sound. The SY99's built-in 16-track sequencer records and plays back musical data. Each track 1-15 contains an independent musical performance; notes, pitch bends, controller movements, and program changes.
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Sequence editing jobs A wide variety of "sequence editing jobs" are provided to allow you to modify the musical data that has been recorded. Tracks can be moved forward or backward in time, mixed, or deleted. Measures can be copied, erased, deleted, or created. For specified measures you can quantize the data (adjust each note to a specified timing precision), transpose it to a different pitch, adjust the velocity (playing strength), or modify the gate time (note length).
Front panel: left side In order to understand the rest of this manual and take full advantage of the SY99, you will need to know the names and uses of the controls and other features of the front panel. This page explains the left side of the front panel, including the LCD.
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Finally, you can press one of the : Move back one measure (press and program select keys 1-16 while holding the SHIFT hold to move backward continuously) key to change the SY99's transmit channel. : Move to a previously specified loca- LOCATE Function keys:...
Front panel: right side This page explains the front panel features to the right of the LCD.
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Jump/Mark: When step recording sequencer data, the numeric The LCD of each function in the SY99 has a key pad is used to enter the note values printed "system page number", which is displayed at above each key.
Rear panel In order to connect the SY99 to other devices (an amp/speaker system, MIDI equipment, footswitches, etc.), you will need to know the names and uses of the various items on the rear panel. MIDI IN, OUT, THRU: Any MIDI device (sequencer, keyboard, WX7/11 wind controller, G10 guitar controller, etc.) can be connected to MIDI IN to play the sounds of the SY99.
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Expansion slots: There are five expansion memory slots behind the YAMAHA SY99 logo plate. You can install optional expansion memory boards (model SYEMB05) in these slots to expand the SY99's MDR/sample memory area to a maximum of 3 Mbytes.
How to move around: job directories The functions of the SY99 are organized into five main Modes and four editing modes. Some modes have a Job Directory that shows the various jobs (functions) in the mode. Move to the desired function by selecting a job from the job directory.
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To return to the job directory, press EXIT. Function keys (4) In most screens, you can press the function keys F1-F8 to move the cursor or perform various operations. In the above display for "2.Volume", pressing F1-F8 will move the cursor to channels 1-8 of the multi Notice that an inverted "S"...
3. Press ENTER and you will jump to the specified page. While you are becoming familiar with the SY99 it will probably be easier for you to select the desired page while viewing a page directory. However as you gain more experience, you may find it convenient to use the JUMP key to go directly to frequently-used pages.
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Mark frequently used Practiced programmers may even find the jump function a bit tiresome, since pages each jump requires five keystrokes. You will be happy to know that there is a solution to this, too: you can mark up to five frequently used pages for easy access with just a couple of keystrokes.
To select a voice, adjust a parameter, or give a name to a newly created setting, you will need to enter various types of data into the SY99. The -1/+1 keys, data entry slider, and data entry dial provide various ways to enter data.
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Data entry wheel If you want to decrease or increase the existing data value by a significant amount, use the data entry wheel. As you rotate the wheel to the right (clockwise) the data will increase, and as you rotate the wheel to the left (counter-clockwise) the data will decrease.
How to use the numeric key pad The numeric key pad can be used to enter an absolute data values, as well as characters for a memory name or disk file name. How to enter absolute If you waint to set a data value to some specific number (for example "57" or numerical data "121") , use the numeric key pad.
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This display is essentially the same as for any other job that requires you to enter character data. Press F1 (Clr) to clear the currently set name, and press F2 (Uppr) or F3 (Lowr) to select uppercase or lowercase letters. Notice that below the 0 key are printed the characters "A", "B", and "C".
HOW TO USE THE SEQUENCER This section is a step by step explanation of how to create a song using the SY99's built-in sequencer. By using the sequencer in conjunction with Multi mode, you can create songs of up to 16 independent parts.
How the sequencer controls the tone generator Although the SY99's tone generator and sequencer are contained in the same unit, they are independent. When the tone generator is in Multi mode, each channel of the multi can be played by a different track of musical data from the sequencer.
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Fifteen tracks + pattern Each track 1-15 contains an independent musical performance; notes, pitch track + patterns = one bends, controller movement, and program changes. Track 16 is a dedicated song Pattern track. It contains pattern numbers and repeat marks. When playback comes to a pattern number, the specified pattern will be played.
Set up a multi When the SY99's tone generator is used in Multi mode, it will function as 16 independent synthesizers. This allows each track of the sequencer to play a different sound. Start with an initialized Since we will be creating a song with more than one track, we will use the...
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Press EXIT to return to the Multi Edit job directory. Make effect settings for Press F7 (07) to select 07:Effect from the Multi Edit job directory and then press the multi Fl (01) to select 01:Effect Mode Select. With the initial settings the Effect Mode will be off.
Click Beat = 1/4 (the click will sound on each quarter note) Sync = internal (the SY99 will keep time to its own internal clock) Press F1 (Real) to select realtime recording. The LCD should now appear as follows: Record the pattern When you enter pattern recording mode, the keyboard will transmit the channel selected for track 16 (the pattern track) of the sequencer.
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Record another pattern For the second pattern we will record a fill-in with toms (Bl, C2, D2, F2) and crash cymbal (C#3). Press RECORD to make the RECORD LED light, and move the cursor to the upper right and select PATTERN02. Notice that there is no "w"...
Realtime recording In realtime recording the notes you play will be recorded in the exact timing with which you play them. Make settings for From the song play display press RECORD to enter song record mode and press realtime recording F1 (Real) to select realtime recording.
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In this way, record all the tracks of the song. As you record each track you will hear the previously recorded tracks play back. The multi we created in the beginning of this example uses the following voices. Multi channel Voice number Voice name P1-A03...
Punch-in recording In punch-in recording the notes you play will be recorded in the exact timing with with you play them, but only over the measures you specify. This is useful when you wish to re-record only a specific section of a previously recorded track.
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Re-record the specified Move the cursor to Measure and select a point a few measures before 015. This measures will give you a chance to get the feel of the section you are going to re-record. To begin recording press RUN. The RUN LED will blink on the beats. Play along with the original.
Song editing Song edit mode allows you to modify, insert, or delete individual events that have been recorded in tracks 1-15. When to use song edit As explained earlier, a sequencer records not the sound of a musical perfor- mance but the musical data. Notes, controller movements, program changes, and other data are recorded as individual events.
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Press ENTER to insert the program change data. In the same way, insert another program change number 1 at the beginning of the track (measure 001-01-00/96) so that the original voice P1-A03 AP| Concert will be selected when the track begins.
Using a song edit job Song edit jobs allow you to make overall changes in specified measures of a track, and to copy, erase, delete, insert, or apply other operations to entire measures When to use a song edit As explained in the previous section, song edit mode allows you to modify, insert, or delete individual events of tracks 1-15.
You may be so pleased with the fruits of your recording efforts that you would like to keep it on hand for playback in the future. Since all data is cleared from the SY99's sequencer memory when the power is turned off, you will want to save your song on a floppy disk.
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Select 03:Sequencer All, and press ENTER to get the following display. If files containing Sequencer All data have already been saved on this disk, the filenames will be displayed. Move the cursor in this area to select a disk file to which you want to save your newly recorded song.
This section explains how to edit an existing voice or create a new voice from scratch. Although it is possible to enjoy the SY99 just by playing preset voices, we suggest that you take some time to learn how to edit your own voices. It will take a bit of practice to create the sounds you want, but as you become more experienced you will find that creating voices is enjoyable and rewarding.
SY99's 76 keys. The Voice Mode deter- The SY99 contains a 16-note AFM tone generator and a 16-note AWM tone mines the number of generator. The Voice Mode setting determines how these tone generators are elements used to create a Voice, and how many elements are used for each note you play.
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Voices created using mode 11 will have a different AWM waveform assigned to AWM waveforms each of the 76 keys (E0-G6) of the SY99. Each key also has independent set- tings for volume, tuning, note shift, pan, etc. This type of voice is most often used to arrange drums and percussion sounds across the keyboard so that each key will produce a different percussive sound.
For other instruments such as violin, the volume, tone, or pitch can be continuously and freely modified by the musician. The SY99 provides several ways to control various aspects of the sound.
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The basic sound of each AWM element is produced by a waveform (a digitally determines the pitch and sampled sound). The SY99 contains 267 different waveforms in internal ROM, basic tone and an optional waveform card can be inserted into the WAVEFORM slot to pro- vide additional waveforms.
The basics of FM synthesis FM synthesis is a patented Yamaha method for using Frequency Modulation (FM) to produce complex waveforms that can be controlled in musically useful ways. Interesting sounds have The sounds produced by most musical instruments have a very complex wave- complex waveforms form, which is constantly changing.
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Operators called an Operator. The FM tone generator of the SY99 uses six operators to produce sounds. These six operators can be arranged in 45 different basic Algorithms (patterns or combinations). Each operator acts either as a modulator or carrier depending on its location in the algorithm.
What is an AFM element? An AFM element consists of four main blocks. The FM block uses six operators to create a complex sound and determines the pitch and basic tone, the Filter block modifies the tone, the Amplifier block modi- fies the volume, and the Pan block moves the sound between left and right outputs.
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As indicated by the "AWM" in the oval at the far left of the diagram, an AWM digital sample can be used to modulate an FM operator. This is one of the most significant features of the SY99's tone generation system. The filter block modifies The filter block can be controlled in various ways to modify the tone of the sound.
The process of voice editing Editing a voice is a three-step process: select a voice, modify parameters as necessary, and store the edited voice. If you do not store the voice after editing it, the original voice will reappear and your edits will be lost.
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3. Store the edited voice When you have finished editing, you must store the voice if you want to keep it. After you finish editing, exit voice edit mode by pressing EXIT or any mode se- lect key: VOICE, MULTI, SONG, PATTERN, or UTILITY. If you have edited the voice data in any way, the top line of the display will ask "AUTO-STORE VOICE"...
If voice mode 11 has been selected, the voice will consist of 76 AWM wave - forms, with a different waveform assigned to each key of the SY99's keyboard. Voice parameters will be organized into the following job directories. Press a function key F1—F2 to see the job directories, and select the job you want to edit.
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How to select a job Suppose that you are editing a normal voice and want to edit the Note Shift set- tings for each element. Press F2 to select the Voice Common data job directory. Notice that the note shift parameter is job 03. Use the cursor keys or press 0 then 3 on the numeric key pad to move the inverse cursor to "03-NtShift".
You can select one of the 63 effect types for each of the SY99's two effect units. You will want to try out the various settings later; for now, set this to "1:Rev.Hall".
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Adjust the wet:dry Press the cursor key key twice to move the cursor to the "Out1" area. The balance LCD will show "Out1 wet:dry =" above the graphic, followed by a ratio indicat- ing the balance between effect and unprocessed sound that is output by the voice selected.
Simple editing: tone (Filter) Each element in a voice has two filters which can be used to make overall adjustments in tone. A filter can be controlled in various ways. Controlling a filter by key-on velocity is a simple way to make a voice respond expressively to your keyboard playing.
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Other ways to control the The SY99 provides many ways to control the filter in addition to key velocity. filter EG: Each of the two filters has its own independent EG, which can be be used to give each note a fixed pattern of tonal change, such as the characteristic "whaaa"...
Simple editing: vibrato (LFO) The LFO produces a repeating pattern of change. Vibrato is created by applying the LFO to the pitch. What is an LFO A Low Frequency Oscillator (LFO) is a device that produces a waveform at a slow speed (low frequency).
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Pitch Mod Sense (pitch modulation sensitivity) determines how sensitive the pitch will be to modulation from the LFO. Increase the modulation Press EXIT to return to the Element 1 job directory and select 05:Sensitv sensitivity for an AFM (sensitivity). element PModSens (pitch modulation sensitivity) is adjustable independently for each operator over a range of 0-7.
Simple editing: using a controller Many acoustic instruments allow the musician to modify the volume, tone, or pitch while a note is being played. The SY99's controllers can be assigned to continuously affect various aspects of the sound for musically expressive control.
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PITCH wheel. Use zoned aftertouch The keyboard of the SY99 is sensitive to aftertouch (pressure on the keyboard after a note is played). A single aftertouch value is produced for the entire key- board; not independently for each note. However, the SY99's Zoned Aftertouch...
EG to be loud when the note is first played and then gradually diminish in vol- ume. The EGs of the SY99 allow you to specify a change over time by settings Levels and Rates. The levels are volume levels, and the rates determines the speed of change that leads to the next level.
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The EGs of carrier operators determine how the volume will change over time, and the EGs of modulator operators determine how the tone will change over time. To see which operators are acting as carriers, press F8 (Alg) to get a graphic display of the algorithm.
How to name and store your new voice If you have followed along with the last five "Simple editing" sections, the voice is now probably quite dif- ferent than when you first selected it. Even if the voice sounds rather strange, give it a new name and store it as explained in this section.
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For example to store your new voice in Internal memory bank C memory number 16, press INTERNAL, then C then 16. The voice will be stored into this memory Press F8 (Stor), and the bottom line will ask "Are you sure ? (Yes or No)". If you are sure you want to store the edited voice, press +1/YES and the bottom line of the LCD will show "Store completed".
How to edit a drum voice A drum voice is a special type of voice which plays a different AWM wave on each key of the SY99's 76- note keyboard. This is normally used to assign drums and percussion sounds to the keyboard when creating rhythm accompaniments.
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Next select note C#l and specify preset wave number 94 SD 1 (snare drum). In this way, make the following settings for notes C1-F#1 to create the simple seven-instrument drum set shown in the table below. For notes F and F# set Alternate to "on".
How to create a split and layered voice Each normal voice consists of one, two, or four elements. By restricting each element to a specified range of the keyboard or a specified range of velocity values, you can create a split and/or layered voice. Copy elements into the In this example, we will create a four-element voice by copying element data current voice...
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Copy an element into In the top level of voice edit mode, press F3 (El) to select the AFM element element 1 edit job directory, select l:Algrthm, and press ENTER. (The Copy element func- tion is available only while in AFM element jobs 1, 2, 6, or 7.) Press COPY to get the following display.
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#249), and 5.AWM sensitivity (JUMP #260). The Utility mode setting Velocity set (JUMP #802) allows you to specify how the SY99 keyboard transmits velocity. When using velocity crossfades, you may wish to select Velocity curve 6 or 7. This will produce exponential crossfad-...
VOICE PLAY MODE VOICE PLAY MODE You will normally play the SY99 in Voice Play mode. In Voice Play mode you can do the fol - lowing things. Select voices from preset, internal, or card memory. View a directory of the 16 voices in the currently selected bank of internal, card, or preset memory.
1-16. If you want to play a different transmit channel you selected in MIDI Utility voice in the same bank, simply specify a different 1. Setting (JUMP #807). The SY99 keyboard will number 1—16. transmit data from MIDI OUT on this channel, Select the voice memory: INTERNAL, CARD (only except when a master control setup is selected.
VOICE PLAY MODE different voice memory (internal, card, preset 1, Pressing F1-F 8 (01)-(08) will select a voice 1-8 or preset 2) and voice bank (A-D) the sixteen from the displayed voice bank. Holding SHIFT and voices in the newly selected bank will be dis- pressing F 1-F 8 (09)-(16) will select a voice 9- played.
MIDI OUT without affecting the on the keyboard transmit channel (Kyb Trans SY99's own tone generator. This allows you to Ch) specified in MIDI Utility job 1. Setting (JUMP switch a tone generator module connected to the #807).
Procedure: SY99. From: voice play mode (JUMP #100) If you perform live using the SY99, you will prob- Select: F6 (Mstr) ably want to use the master control function often while playing the SY99's keyboard. You will prob- ably find the master control function especially con- venient because it is available with the press of a single button.
VOICE EDIT MODE VOICE EDIT MODE This section explains the details of all voice edit parameters. Contents of this section page Voice mode select Common data AFM element data AWM element data Drum set data...
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VOICE EDIT MODE The organization of Voice Edit mode will depend on whether the voice is a normal voice or a drum voice. Normal voice (voice modes 1-10) (Mode) (Com) (E3) (E2) (E4) (E1) Specify the Common data edit AFM element edit AWM element edit Voice Mode job directory...
VOICE EDIT MODE Compare When you are in edit mode but have have not yet Note: modified the data, a small square is displayed at The Compare function is not available in the job the left of the voice number to indicate that the voice directory displays, nor while editing Dynamic has not yet been edited.
V0ICE EDIT MODE Element on/off When editing a voice which uses two or more ele- ments, it is often useful to hear only the element be- ing edited. At any time while editing a normal voice, pressing the ELEMENT ON/OFF buttons located at the upper right of the front panel will turn individual elements off/on.
4-10 are polyphonic, and will allow you to play chords of as many notes as can be produced by the SY99's tone generator. The AWM and AFM tone generators can each produce up to 16 This area shows the number (1, 2, or 4) and type simultaneous notes.
VOICE EDIT MODE Common data COMMON DATA Common data job directory JUMP #201 Summary: This job directory shows the jobs con- 04: NtLimt (Element note limit): Range of notes taining data that affects all elements in the that play each element voice.
Remarks: The note shift setting can be useful when you need play notes that are beyond the range cf the SY99's 76-note keyboard. For voices which play two or more elements for each key, note shift can be used to create automatic parallel...
F8 (Kbd) and then press a key of the SY99's keyboard to enter a note. (The notes of the SY99 keyboard are E0-G6.) If you want to play an element over the entire range of the keyboard, leave this param- eter set at Low=C-2 and High=G8.
VOICE EDIT MODE Key velocity Low Velocity Limit (1...127): This is the lowest key-on velocity for which the element will sound. High Velocity Limit (1...127): This is the highest key-on velocity for which the element will sound. Press F1-F4 to move the cursor to elements 1-4. It is possible to set the low limit above the high Remarks: If you want to play an element over the limit.
VOICE EDIT MODE Name Description Description Name Center fixed at center R<>L slow start at R then slowly move between RL Right 6 R<>L start at R then move between RL fixed full right Right 5 R<>L narrow start at R then move narrowly between RL Right 4 R<>L fast start at R then move quickly between RL...
VOICE EDIT MODE COMMON DATA / ELEMENT DYNAMIC PAN 6.0.1 Copy pan data Source Pan: Select the dynamic pan data to copy. Summary: This function copies dynamic pan data Destination Pan: Select the dynamic pan data from another memory into an Internal pan data memory.
VOICE EDIT MODE COMMON DATA / ELEMENT DYNAMIC PAN 6.2 Pan EG SLP (Loop Point S1-S4): This specifies the Summary; Specify how the element will be panned segment from which the EG will continue looping over time, starting when each note is played. Procedure: if a key remains depressed after the EG has From: Dynamic Pan Edit job directory...
VOICE EDIT MODE COMMON DATA / ELEMENT DYNAMIC PAN 6.3 Pan name Summary: Specify a ten-character name for the in- Enter a ten-character name for the Pan data. ternal Pan data memory being edited. To clear the currently entered name press F1 Procedure: (Clr).
VOICE EDIT MODE Random Pitch Depth (0...7): For a setting of 0, a Remarks: This parameter is helpful when simulat- key will produce the same pitch each time it is ing instruments which have a naturally varying pressed. For settings of 1...7, a key will produce pitch.
VOICE EDIT MODE 05: Effect Control: Specify how effect param- 02: Effect Send: Specify how the sound of each eters will be affected by control change mes- element of the voice will be sent to the effect sages, aftertouch, velocity, key scaling, and units.
VOICE EDIT MODE Press F8 (Go) and you will be asked "Are you Note: The effect send settings (see 10.2 Effect send) sure?". If you are sure you want to copy the will not be copied. effect data, press YES and the effect data will be copied from the selected voice to the voice being edited.
VOICE EDIT MODE Send Sel (send select 1--4): Specify whether or Vel Sens (-7...+7): Specify how key velocity will affect the effect send level of the element. not to send the sound from the element to each effect send 1-4. The number of effect sends For positive settings (+1...+7), more sound will available will depend on the effect mode and the be sent to the effect unit for strongly played...
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VOICE EDIT MODE Modulation Depth: the amount of modulation 8:Rev White Room, 9:Rev Tunnel, 10:Rev (flanging, chorusing, etc.) Canyon, 11:Rev Basement Modulation Frequency: the speed of modulation Parameter Name Range (flanging, chorusing, etc.) Reverb Time 0.3 ... 30.0 sec Pitch: the amount of pitch change in semi-tones 0.1 ...
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VOICE EDIT MODE 14:Gate Reverb, 15: Reverse Gate Parameter Name Range Type Type A, Type B Room Size 0.1 ... 20.0 Liveness 0 ... 10 Diffusion 0 ... 10 Initial Delay 0.1 ... 400.0 ms ER Number 1 ... 19 Feedback Delay 0.1 ...
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VOICE EDIT MODE 18:Stereo Echo 20:Pitch Change 2 Parameter Name Range Parameter Name Range L Pitch -24 ... +24 Lch Init Dly Time 0.1 ... 680.0 ms -100 ... +100 Lch FB Delay Time 0.1 ... 680.0 ms L Fine Lch FB Gain 0.1 ...
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VOICE EDIT MODE This effect type provides three independent pitch This effect provides a Flanger whose modulation changes, each with delay. The sound of all three frequency or modulation depth can be controlled over pitch changes is combined into both left and right time by a simple envelope.
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VOICE EDIT MODE 25:EG Symphonic 27:Rotary Speaker Parameter Name Range Parameter Name Range Attack Time 2.0 ... 22000 ms Mid Speed 0.05 ... 40 Hz 0 ... 100 % Depth 0 ... 100 % Attack Level Release Time 2.0 ... 22000 ms Transition Time 2 ...
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VOICE EDIT MODE 30:Echo This effect modifies the input waveform by multiply- ing it with a sine wave. The pitch and amplitude Parameter Name Range characteristics of this sine wave may be altered Echo Lch Delay 0.1 ... 320.0 ms freely.
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VOICE EDIT MODE 36:Aural Exe Rev (Aural Exciter®*) Rev Mix Level: This determines the proportion between distortion and reverb sound. At a Parameter Name Range setting of 0%, only the distortion sound will be Ex. HPF 500 Hz ...16 kHz heard.
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VOICE EDIT MODE Echo Mix Level: This determines the proportion be- 43:EQ Echo tween distortion and echo sound. At a setting of Parameter Name Range 0%, only the distortion sound will be heard. At a Low Frequency 32 Hz ... 2.0 kHz setting of 100%, only the echo sound will be Low Gain -12 ...
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VOICE EDIT MODE 45:EQ Chorus 47:EQ Phaser Parameter Name Range Parameter Name Range 32 Hz ... 2.0 kHz Low Frequency 32 Hz ... 2.0 kHz Low Frequency Low Gain Low Gain -12 ... +12 dB -12 ... +12 dB Middle Frequency 315 Hz ...
VOICE EDIT MODE COMMON DATA / EFFECT SET 10.5 Effect control JUMP #218 Summary: Specify how two selected parameters parameter selected in (Control numbers 000 of the effect unit will be controlled in realtime. and 032 are reserved for the Bank Select mes- Procedure: sage, and are not available.) For more details, on From: Effect Set job directory...
64 micro tuning memories are preset in- will be correspondingly out of tune. You need to side the SY99 (see the following remarks). Two specify the key (C.. .B) you will be playing in. of your own micro tunings can be stored in 14-25 Pure minor (A...G#): The same as Pure...
VOICE EDIT MODE 58 Log Equal: A variation of conventional equal 50 Werckmeister: Andreas Werckmeister, a contemporary of Bach, designed this tuning so temperament. 59 1/4 Tonelo: The same as micro tuning 54, that keyboard instruments could be played in but lower in pitch.
You can also The number and name of the micro tuning data use the SY99 keyboard to select the note. The being edited are displayed. currently edited note will appear in the center of The previous note and its absolute tuning value.
VOICE EDIT MODE COMMON DATA / MICRO TUNING SET 11.2 Micro tuning name JUMP #224 Enter a ten-character name for the Micro Tuning Summary: Specify a ten-character name for the internal Micro Tuning memory being edited. data. To clear the currently entered name press F1 Procedure: From: Micro Tuning Edit job (JUMP #222)
VOICE EDIT MODE Split Point (C-2...G8): This determine the split Zoned After Touch Mode (all, top, bottom, split hi, split lo): This setting determines which notes point for Zoned After Touch Mode settings of of the voice will be affected by aftertouch. Note "split hi"...
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065 :Portamento Switch) MIDI controllers: The specified MIDI Ctrl No.& Device applies both to the built-in controllers of the SY99 and to incoming MIDI control data re- ceived at MIDI IN. For example if you have specified that Amplitude Modulation Depth be...
VOICE EDIT MODE COMMON DATA 12. (F4) Controller set (Pan) JUMP #227 Summary: Specify the controller device that will To make controller settings for Pitch Bend, regulate the depth of the cyclical panning move- Aftertouch, Modulation, or Other, press F1,F2, ment (Pan LFO), and the controller that will F3, or F5.
VOICE EDIT MODE To make controller settings for Pitch Bend, no lower than 80. When this is set to 0, the con- Modulation, or Pan, press F1, F2, or F3. Refer to troller can reduce the volume to silence. When this is set to 127, the controller will have no sections 12.
VOICE EDIT MODE COMMON DATA 15. Initialize voice 04 Element Note Limit Summary: Initialize the Voice Common data being edited to a set of standard values. The Voice Low Limit = C-2 (all elements) High Limit = G8 (all elements) Mode will not change.
VOICE EDIT MODE AFM element data AFM ELEMENT DATA AFM element job directory JUMP #230 Summary: This job directory shows the editing jobs 04:Output (AFM operator output): for an AFM element. F1; The output level of each operator can be Procedure: made to vary across the keyboard.
VOICE EDIT MODE AFM ELEMENT DATA Operator on/off Summary: Any time while editing an AFM element, ment, and also indicated by the OPERATOR ON/OFF you can turn the output of each operator off/on. LEDs. Operators that are on are displayed in in- This is useful when you want to hear how each verse.
VOICE EDIT MODE Source Element Type: The type (AWM or AFM) same type as the currently edited element. If of each element in the selected voice is not, the bottom line will show "Element type displayed. mismatch!" Destination Element Number: Specify the element After specifying the source voice and element, press 1-4 of the selected Source Voice which you want F8 (Go).
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If the algorithm has a fixed feedback thesizers, you had a choice of 32 algorithms each loop, the feedback destination operator will be of which included one feedback loop. The SY99 displayed in uppercase characters (e.g., IN1). provides broader possibilities with 45 algo-...
SY99 itself. This display will from a computer with the appropriate software to the SY99, it is possible to select a "free algo - never appear unless you are programming the rithm" in which all algorithm routings can be SY99 from a personal computer with editing specified arbitrarily.
Remarks: Previous FM synthesizers allowed you to set only the output level of each operator. However on the SY99, the input levels In1 and In2 of each operator can also be set. If the input source is the feedback from another operator, the input level setting functions as the feedback level.
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VOICE EDIT MODE Init Phase (0...127): This determines the initial phase position from which the selected wave- form will be re-started when phase sync is on. The init phase range of 0...127 corresponds to a range of 0...360 degree starting phase. This set- ting is effective only when Phase Sync is on.
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VOICE EDIT MODE The -100dB level is exceeded by all harmonics except The -100dB level is exceeded by even harmonics up to the (4n-2) terms which do not exist. 310th harmonic, and odd harmonics up to the 49th harmonic. The -100dB level is exceeded by the 4th harmonic, The -100dB level is exceeded by the 21nd harmonic, and odd numbered harmonics up to the 63rd harmonic.
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VOICE EDIT MODE AFM ELEMENT DATA 3. (F1) AFM operator EG (Each operator) JUMP #236 after a key is pressed. For higher settings, there Summary: Make EG settings for a single operator while viewing a graphic display of the operator will be an increasingly longer delay before the envelope.
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VOICE EDIT MODE Output Output RR1 RR2 Time Time Key off Key on Rate Scaling: On most acoustic instruments, high Segment Loop Point: The SLP setting determines notes have a naturally shorter attack and decay. the Level from which the EG will loop. If you This can be simulated by setting rate scaling to continue holding a note after Level 4 is reached, a positive value (+1...+7).
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VOICE EDIT MODE L0-L4 (Key on Levels 0...63): These determine L1, L2 (KeyOff Levels 0...63): These determine the levels to which the operator EG will move the levels to which the operator EG will change while a key is being pressed. after a key is released.
VOICE EDIT MODE AFM ELEMENT DATA 4. (F2) AFM operator output (All) JUMP #242 Output Level OP1-OP6 (0...127): Set the out- Summary: Set operator output level while viewing output levels for all operators. (Output scaling put level of each operator. This is the same set- of the previous section cannot be set in this job.) ting as explained in...
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VOICE EDIT MODE AModSens and PModSens: These settings deter- mine the sensitivity of each operator to the Ampli- tude Modulation Depth (AMD) and/or Pitch Modu- lation Depth (PMD) produced by the LFO. Refer to 6.(F1) AFM LFO (Main) (JUMP #244). If the LFO settings for AMD and/or PMD are set to 0, these AModSens and PModSens settings will have no effect.
VOICE EDIT MODE P Mod Depth (0...127): Pitch Modulation Depth determines how much the LFO will affect the pitch of the operators. For this setting to have an effect, the PModSens (pitch modulation sensitivity) of an operator must be set above 0. Refer to 5.
VOICE EDIT MODE AFM ELEMENT DATA 7. (F1) AFM pitch EG (Switch) JUMP #246 Summary: The pitch change over time created by PEG Sw: When using the Pitch EG to make the the pitch EG can be switched on/off for each pitch of a sound change over time, you will nor- mally turn the PEG switch on for all operators.
VOICE EDIT MODE Rates and Levels: When you press a key, the This indicates the time length shown by the pitch will begin at the level of L0, and will graphic display. To change this, hold SHIFT and change at the rate of Rl to level L1. When the press F1-F6 (xl, x2, x5, x10, x20, x50).
VOICE EDIT MODE AFM ELEMENT DATA / AFM FILTER 8.0 Copy filter Summary: Any time while editing a filter, you can copy the data from one filter to the other filter. Procedure: From: 8.1 Cutoff Frequency (JUMP #249) 8.2 Cutoff Scaling (JUMP #250) 8.3 Cutoff EG (JUMP #252-#255)
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Ctrl = LFO: When Ctrl is set to LFO, the filter will be controlled both by the Main LFO and by the Each of the SY99's filters has a slope of controller which has been assigned to Filter 12 dB/octave. This means that if the cutoff Cutoff Depth.
VOICE EDIT MODE Ctrl = EG-VA: When Ctrl is set to EG-VA (EG voice attack), the filter will be controlled by its own filter EG as explained in the following sec- tion 8.3 Filter EG. If Velocity Sense is set to a value other than 0, key velocity will modify L1 (level 1) and Rl (rate 1) of the filter EG.
VOICE EDIT MODE The offset at each break point is added to the cutoff The following diagram shows how the filter frequency of 80. For example the offset at break cutoff frequency would be adjusted across the point 1 (El) is -4, so the resulting cutoff frequency keyboard for the values in the LCD above.
VOICE EDIT MODE Rate Scaling: On most acoustic instruments, high When a note is played, the filter cutoff will be adjusted by the amount of L0, and will change notes have a naturally shorter attack and decay. This can be simulated by setting rate scaling to at the rate of Rl to level L1.
VOICE EDIT MODE AWM element data AWM ELEMENT DATA AWM element job directory JUMP #256 Summary: This directory shows the jobs which edit 04: Output (AWM output): The output level of an AWM element data. AWM element can be adjusted across the key- Procedure: board.
VOICE EDIT MODE This copy operation is identical to the operation Pressing COPY while editing 8. AWM filter will access the Copy Filter operation. For details, explained in AFM element data, Copy element (page 135). Please refer to that section for refer to AFM element data, 8.0 Copy filter, page details.
When: internal waveforms have been selected by pressing F4 from waveform Set dump, simply connect the MIDI OUT of the (JUMP #257) transmitting device to the MIDI IN of the SY99, Press: F8 (Edit). and make the transmitting device transmit a Select: a waveform to edit.
Remark: This function initializes the settings for a INITIALIZE WAVEFORM single waveform only. It does not initialize the ARE YOU SURE ? SY99's internal sample memory. To initialize sample memory, use the initialize sample proce- <Yes or No> dure described in Sample utility 5.Initialize sample, page 278.
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This area displays the names and numbers of To rename the selected sample press F6 the samples that are contained in the SY99's (Name). For details, refer to How to enter char- internal sample memory. Move the cursor or use acter data, page 30.
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Remark: Some samples loaded from external Forward only: devices may produce noise when played using Backward only: the SY99. Try changing the parameter settings Forward loop (normal): abcabcabca... of such samples using the external devices. cbacbacbac... Backward loop (normal): abccbaabccba...
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VOICE EDIT MODE and you can use the remaining AWM EG press a key, set R4 to 0. However some AWM parameters to create an appropriate decay and waveforms naturally decay to zero, so setting release. R4 to 0 will not make these waveforms sustain. Rate 4 and Release Rate: Rate 4 (R4) and Rates and Levels: The AWM EG will function in Release Rate (RR) can be used in conjunction to...
VOICE EDIT MODE Rate Scaling: On most acoustic instruments, high notes have a naturally shorter attack and decay. This can be simulated by setting rate scaling to a positive value (+1...+7). The following dia- gram shows how higher notes will have faster rates (shorter EGs).
VOICE EDIT MODE AWM ELEMENT DATA 5. AWM sensitivity JUMP #260 Summary: These settings determine how the AWM Negative settings (-1...-7) are effective only for element will be affected by key-on velocity and EG Bias. When Amplitude Modulation Sensi- by the LFO. tivity is set to a negative value, the controller Procedure: assigned to EG Bias by the setting in Voice...
VOICE EDIT MODE AWM ELEMENT DATA 6. AWM LFO JUMP #261 Summary: The AWM element LFO creates a cycli- Wave, Speed, Delay, Initial Phase: Detailed cally changing control signal that can be used to explanations and diagrams of these parameters create tremolo (Amplitude modulation), vibrato are given in AFM element job 6.1 LFO (Main) (pitch modulation), and wah-wah (filter modu-...
VOICE EDIT MODE AWM ELEMENT DATA 7. (F1) AWM pitch EG (Data) JUMP #262 Summary: The pitch change over time created by Velocity Sw (off, on): When this is on, strongly the pitch EG can be affected by key-on velocity played notes will change in pitch more than and the speed of pitch change can be adjusted softly played notes.
VOICE EDIT MODE Rates and Levels: When you press a key, the This indicates the EG segment ("seg1—3" or pitch will begin at the level of L0, and will "rel1) from which the pitch EG graphic display begins. If the EG is too long to be fully shown in change at the rate of Rl to level L1.
VOICE EDIT MODE AWM ELEMENT DATA 15. Initialize AWM element Summary: Initialize the AWM Element data being 04 AWM Output edited to a set of basic values. Break Point 1 Note = Cl Procedure: Break Point 2 Note = G2 From: AWM Element job (JUMP #256) Break Point 3 Note...
VOICE EDIT MODE AWM ELEMENT DATA 16. Recall voice Summary: Recall all data of the previously edited Note: This operation recalls all voice data, not just voice. AWM element data, and is also available while Procedure: editing Common data, AFM element data, or From: AWM Element job (JUMP #256) Drum Set data.
02: Wave Data Set: Select a waveform for each From: voice edit mode (JUMP #200) key of the SY99's 76-note keyboard, and When: the Voice Mode is set to 11:Drum Set specify tuning and pan for each. Select: the drum set job directory...
Repeat the two steps SY99's 76-note keyboard, and specify tuning and pan for each. as necessary. 1. Press a key on the SY99 keyboard to select a Procedure: From: drum set job directory (JUMP #272) key note number.
VOICE EDIT MODE DRUM SET DATA 3. Effect set JUMP #212 Summary: Specify how the effect units are con- 02: Effect Send: Specify how the sound of each nected, how the sound from each note of the element of the voice will be sent to the effect drum voice is sent to the effect units, parameters units.
2.Wave data set, page 157.) To select a key note a key on the SY99 keyboard. number, you can press a key on the SY99 key- board or press F1 (K-Dn) and F2 (K-Up). Remark: The following diagram shows the signal Send Sel (send select 1-4): Specify whether or flow for a drum voice.
Remarks: In addition to the controller specified here, the volume of the entire SY99 can always be controlled over its full range by an optional foot controller connected to the rear panel VOL- UME jack.
VOICE EDIT MODE DRUM SET DATA 7. Initialize voice Initialized settings for Drum Set data Summary: Initialize the drum set data being edited to the basic or minimum settings. 01 Voice volume Procedure: Voice volume = 127 From: drum set job directory (JUMP #271) Select: 07:Initialize 02 Wave data set (for each Key Note Number)
MULTI PLAY MODE MULTI PLAY MODE Multi mode allows the SY99 to function as sixteen completely independent synthesizers. In multi play mode you can do the following things. Select multis from preset, internal, or card memory. View a directory of the 16 multis in an internal, card, or preset memory.
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Multi mode allows the SY99 to function as sixteen completely independent synthesizers, each being con- trolled on its own MIDI channel. Since the keyboard of the SY99 transmits only on one MIDI channel at a time, multi mode is meaningful only when you are using a sequencer (either the SY99's built-in sequencer or an external MIDI sequencer) to send two or more channels of MIDI data to the SY99's tone generator.
MIDI transmit channel you selected in MIDI 1. Select the multi memory; INTERNAL, CARD (only Utility 1. Channel set. The SY99 keyboard will if a card is inserted into the DATA slot), PRESET. transmit from MIDI OUT on this channel, and The selected LED will blink.
In addition to the program change message transmitted by this function, a program change message will be transmitted every time you se- lect a SY99 voice or multi unless Program Change has been turned off using MIDI utility job 1.Setting, page 258.
Master control utility on page 284 for further details. Master control select If you perform live using the SY99, you will prob- Summary: While the SY99 is in multi play mode, you can jump to the master control select display ably want to use the master control function often (JUMP #832) by pressing a single function key.
MULTI EDIT MODE MULTI EDIT MODE This section explains the details of all Multi Edit parameters.
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MULTI EDIT MODE From multi play mode press EDIT to enter multi edit mode. Unlike voice edit mode, multi edit mode has only a single job directory. You can use the SEQUENCER control keys to playback sequencer song or sequencer pattern data while editing a multi.
MULTI EDIT MODE Compare When you are in edit mode but have have not yet If you want to see and hear the original data press EDIT (COMPARE) and the inverse "E" will change modified the data, a small square is displayed at to a "C"...
MULTI EDIT MODE 07: Effect (Effect Set): Specify how the effect 02: Volume (Voice Volume): The volume of the voice played by each channel of the multi can units are connected, how the sound from be adjusted. each voice of the multi is sent to the effect 03: Tuning (Voice Tuning): The fine tuning of the units, parameters for each effect unit, and voice played by each channel of the multi can...
"VC" for that voice. move the cursor to the corresponding voice and Since the SY99's sequencer can be used at any time press F1 (On). even while editing a voice or multi, you can use this...
MULTI EDIT MODE 3. Voice tuning #404 JUMP Summary: Adjust the fine tuning of the voice Voice Tuning (-63...+63 in steps of 1.1718875 played by each channel of the multi. cents): Set the tuning for each voice played by Procedure: the sixteen channels of the multi.
MULTI EDIT MODE 5. Voice static pan JUMP #408 Summary: Specify the stereo position for the voice Voice Static Pan (VC or -31...+31 = left... right): Set the static pan position for each voice played by each channel of the multi. played by the sixteen channels of the multi.
MULTI EDIT MODE 7. Effect set JUMP #412 Summary: Specify how the effect units are con- 03: Effect 1 Parameter: Make settings for effect nected, how the sound from each voice of the unit 1. This is exactly the same as for voice multi is sent to the effect units, parameters for editing.
MULTI EDIT MODE 7.1 Effect mode select JUMP #413 Summary: Specify the effect mode to determine how Specify: the effect mode, effect types, and effect levels, and wet:dry balance. the two effect units are connected, the effect type for each unit, effect output levels, and the volume balance between processed and unpro- Remarks: This function is exactly the same as that cessed sound.
MULTI EDIT MODE 8. Multi name JUMP #422 Summary: The multi being edited can be given a Enter a twenty-character name for the multi. twenty-character name. In multi play mode, this To clear the currently entered name press F1 multi name will be displayed in large characters. (Clr).
MULTI EDIT MODE 16. Recall multi Summary: The previously edited Multi data can be If after editing a multi you exit multi edit mode with- recalled for additional editing. out storing, the edited multi data will be lost. In Procedure: such cases, you can use this function to recall the From: multijob directory (JUMP #400)
SONG MODE SONG MODE Song mode allows you to create songs with up to 16 tracks, with each track containing an independent musical part. These tracks can be edited in different ways, and the musical data of each track can be transmitted on its own MIDI channel to play a different voice in a Multi or an external synthesizer.
SONG MODE In Song mode you can use the SY99's sequencer to record and play back up to ten songs, each of which can consist of up to 16 tracks. Tracks 1 through 15 each can contain an independent musical part extending the entire length of the song.
SONG MODE How song mode is organized Song Setup Job Directory 2 Song Edit Job Directory 1 01:Quantiz Quantize 01Append Song 02:MdfGate Modify gate time 02:Cut Song 03:Copy Song 03:MdfyVel Modify velocity Crescendo 04:Copy Track 4:Cresc 05:Clear Song 05:Transps Transpose 06:ThinOut Thin out 07:ErsEvnt...
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SONG MODE Song Setup job directory Song Name 01:Receive Event 02:MIDI Control 03:Accent Level 04:Clock/Beat...
A setting of "Off" Pressing F1 (Mute) will mute all tracks so that for Next Song means that the SY99 will remain you will hear no sound even during playback. set up for the currently selected song when it is Notes which are already sounding when you finished playing.
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EDIT to edit the song. For details refer to Song Press F8 (Dir) to view a directory of the songs Edit Mode. contained in the SY99's memory. Refer to the Simultaneous note capacity: The SY99 sequencer following section. Song directory.
You can modify this by moving the cursor here Normally you will leave this set to internal so and specifying the measure, or by using the se- that the SY99's own clock will determine the quencer location buttons LOCATE, or tempo.
If you are using an external MIDI sequencer From Meas (001...999), To Meas (001...999): and want the SY99's sequencer to play in If F3 (Pnch) has been pressed to select punch-in synchronization with it, set this to MIDI so that...
SONG MODE (30...250): While recording you can move the Click Beat (1/4,1/6, 1/8, 1/12, 1/16, 1/24): While recording you can move the cursor here and cursor here to modify the tempo. specify the beat on which the click will sound. Used (0...100%): As you record this will in- crease to show the amount of sequencer memory While recording or playing back, the RUN LED...
SONG MODE SONG RECORD Step recording Summary: In song step record mode, notes will be number will be displayed here to indicate the recorded one by one with the specified time section of the measure now being displayed. value, regardless of the actual timing at which The measure bar represents one measure, and you play.
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SONG MODE Dot (numeric key 9): To dot the current note Scroll through the data: When the cursor is located at you can also use the cursor keys value press numeric key 9. The current note to move back and forth in the track and enter value will be extended by 50%.
SONG MODE Song edit Summary: In song edit mode you can edit individual If track 16 has been selected, for editing events that have been recorded in tracks 1-15. Procedure: From: song mode when the SONG LED is lit red Press: EDIT Select: the track to edit Edit: the data as explained in the following...
SONG MODE above may be dis- The keyboard diagram in Measure (001...999): This indicates the mea- played in either of two ranges. Press F1 (LKey) sure that is displayed. You can move the cursor to view the keyboard from E0 to B5. Press F2 here and select another measure, or use the (HKey) to view the keyboard from C1 to G6.
SONG MODE This will not affect the musical data in the Change the location of the data: In addition to the data values for each type of data, you can also tracks. However it will determine how the modify the location (measure, beat, clock) to metronome is sounded when playing back or move the data in time.
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Relative tempo data will have an effect press F3 (PB). The following display will appear, only if the SY99 sequencer is synchronized to its and you can move the cursor to specify the pitch own internal clock. Refer to Song Setup job 2.MIDI bend data (Value -8192...8191).
SONG MODE SONG EDIT Chain pattern Summary: Track 16 of the sequencer contains pat- To insert a new part into the track, press F7 tern numbers and repeat data. Chain pattern (Ins). Details are given below. To delete a specified part from the track, press allows you to arrange the pattern and repeat data in this track.
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SONG MODE Copy part: To copy a specified range of parts to another range of parts, press F6 (Copy). The lower lines of the display will change as follows. Delete part: To delete a specified part from the track, press F8 (Del). The lower lines of the display will change as follows.
SONG MODE Song edit jobs 1 JUMP #600 Summary: The first song edit job directory contains Move the cursor in this area and press ENTER to operations which allow you manipulate data for select the specified job. entire tracks and songs. Pressing F1-F5 will select the corresponding job.
SONG MODE SONG EDIT JOBS 1 2. Cut song JUMP #602 Summary: This operation allows you to cut a song Remarks: The cut song operation cuts the specified in two, creating two shorter songs from one long measure and all following measures from the song.
SONG MODE Remarks: All song data will be copied from the Errors: An attempt to copy a song will result in an error under any of the following conditions: source to the destination. The tempo, transmit channels, next song, next mode, and song name When there is not sufficient sequencer memory to perform the copy operation.
JUMP #605 Summary: This operation allows you to clear one To clear all songs, press F2 (All). song or all songs from the SY99's sequencer Remarks: This operation clears all song data for memory. the a specified song or all songs from the Procedure: SY99's sequencer memory.
SONG MODE Song edit jobs 2 JUMP #606 Summary: The second song edit job directory con - 05: Transps (Transpose): Transpose all notes in tains various operations which allow you to edit specified measures of the selected track by a the data in specified measures of tracks 1-15 in specified interval.
SONG MODE SONG EDIT JOBS 2 1. Quantize JUMP #607 Summary: This operation adjusts the timing of each Gate Time (on, off): Specify whether or not the event in the specified measures of the track to gate time (duration of the note) should be quan- the nearest interval of the specified value.
SONG MODE Original data When Rate = 50% the note length will be reduced by half When Rate =150% the note length will be increased 1.5 times Top Measure (001...999): Specify the first mea- sure to be affected. The following diagram shows how Offset settings Last Measure (001...999): Specify the last add the specified value to the original gate time.
SONG MODE Rate and Offset: These two settings can be used Rate (000%...200%): All note-on velocity values separately or together. First the value is multi- will be multiplied around the central value of 64 plied by the specified rate, and then the offset is by the specified percentage.
Procedure: (Polyphonic aftertouch is not received or recorded by the SY99.) From: song edit job directory 2 (JUMP #606) Select: 06:ThinOut (JUMP #612) Pitch Bend (on, off): When this is set "on", Specify: the area of track measures which you pitch bend data will be thinned out.
"To". To quit: without executing press EXIT. Remarks: This operation is often useful when con- trolling a drum machine from the SY99's sequencer. Most drum machines play specific sounds for each note. For example, shifting all D#2 notes to F#2 might change all snare hits to hi-hat hits.
SONG MODE SONG EDIT JOBS 2 9. Move clock JUMP #615 Clock (-99...+99); Specify the number of clocks Summary: This operation moves the specified mea- sures of the track forward or backward in time. (units of 1/96th of a quarter note) by which the Procedure: track is to be moved.
SONG MODE Example: For track data as shown in the following Measures: 1 2 3 4 5 6 7 8 9 diagram, Measures: 1 2 3 4 5 6 7 8 9 If "Copy=2", the track data would change as follows.
SONG MODE 0 Area (001... 999): The measures beginning with using the Delete Measure operation with set- the specified Top Measure and ending with the tings of "Area = 002...004" would change the specified Last Measure will be deleted. track data as follows. Example: For track data as shown in the following Measures: 1 2 3 4 5 6 diagram,...
SONG MODE Measures: 1 2 3 6 7 8 9 Track 1 Track 2 using the Mix Track operation with settings of "Source Track = 01", "Source Measures = Source (Track 01...15, Measures 001...999): 002...004", and "Destination Track = 02" would change the data as follows.
System Exclusive (on, off): Specify whether or not system exclusive messages will be recorded by the sequencer. The SY99 sequencer can not record system exclusive messages which are longer than 32 bytes. Remarks: In order to conserve sequencer memory,...
Summary: Specify whether the SY99's sequencer MIDI Control (on, off): Normally you will leave this set "off" so that the SY99 sequencer will will be controlled by its own timing source or by be controlled by its own timing clock and the an external sequencer.
SONG MODE Transmit channel JUMP #627 Summary: Specify the MIDI channel on which each track of the sequencer will transmit its data. Procedure: From: song play mode Press: F6 (T-ch) (JUMP #627) Specify: the MIDI transmission channel for each track. Tracks 1-16 (1..16): Specify the channel 1-16 on To exit: to song play mode, press EXIT.
SONG MODE Song name JUMP #628 Summary: Each song in the SY99's sequencer Enter an eight-character name for the sequencer memory can be given an eight-character name, song. which will be displayed in song play or song To clear the currently entered name press F1 record mode.
This function allows you select songs while viewing The names of the songs will be displayed in this a directory of the songs currently held in the SY99's area. You can select a song by inputting a num- sequencer memory.
PATTERN MODE PATTERN MODE Pattern mode allows you to record and play back patterns of 1 to 32 measures. These pat- terns can be edited in various ways, and a different pattern can be placed in each Part of track 16 (the pattern track) to play frequently repeating phrases or rhythm patterns. Contents of this section page Pattern...
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Pattern data may be recorded when the SY99 is in Voice mode. However, this data will not be played when the SY99 is in Voice mode unless the voice receive channel is set to the pattern track's transmit channel (usually channel 16) or "omn"...
Press: PATTERN to enter pattern play mode. The Normally you will leave this set to internal so PATTERN LED will light red. that the SY99's own clock will determine the Select: the pattern to playback. tempo. To start: playback press RUN.
You can specify either realtime or step record- the sequencer. Normally you will set this to ing, set the time signature and length of the pat- "kbd" so that data from the SY99's keyboard tern, and make other settings for click and sync will be recorded.
SY99 is in Voice mode. However, this data will Click (off, rec, rec/play, always): While recording not be played when the SY99 is in Voice mode you can move the cursor here and specify when unless the voice receive channel is set to the the click (metronome) will sound.
PATTERN MODE PATTERN RECORD Pattern step record Summary: In step recording the notes you play will This bar represents one measure, and vertical divisions represent one beat. A dot will be dis- be recorded at intervals of the specified step, played on the bar to indicate a 32nd note area regardless of the actual exact timing with which you play them.
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PATTERN MODE Move through the data: When the cursor is Tie (numeric key "-"): To extend the duration located at you can also use the cursor keys of the previously entered note, press TIE. The duration of the note will be extended by the to move back and forth in the pattern, and current note value, and the cursor will advance enter notes wherever you like.
PATTERN MODE Pattern edit Summary: This is where you edit individual events Pattern data editing: To select data editing press that have been recorded in a pattern. F8 (Data). The display will show the type and Procedure: numerical values for each event. Data editing is From: pattern play or pattern record mode divided into two modes;...
PATTERN MODE Pattern edit jobs JUMP #700 Summary: Pattern edit jobs allow you to copy a pat- Move the cursor in this area and press ENTER to select the specified job. tern to another pattern, copy data from a track Pressing F1-F4 will select the corresponding job into a pattern, copy data from a pattern into a track, or copy the pattern data of all parts into a...
PATTERN MODE PATTERN EDIT JOBS 2. Get pattern JUMP #702 maximum length of a pattern is 32 measures, the Summary: Copy data from specified measures of a last measure can be no more than 32 measures track 1-15 into a pattern. after than the top measure.
PATTERN MODE PATTERN EDIT JOBS 4. Put chain pattern JUMP #704 Destination (Track 01...15): Specify the track to Summary: Copy the data of all patterns used by track 16 (the pattern track) into a specified track which the data will be copied. The previous data in the destination track will be lost.
PATTERN MODE Pattern setup jobs JUMP #705 02: MIDI Control: Specify whether the SY99's Summary: Setup parameters affect the overall func- sequencer will be controlled by its own tun- tioning of the sequencer. Procedure: ing source or by an external sequencer.
PATTERN MODE Transmit channel JUMP #710 Tracks 1-16 (1..16): Specify the channel 1-16 on Summary: Specify the MIDI channel on which each track of the sequencer will transmit its data. which each track will transmit data from MIDI Procedure: OUT. From: pattern play mode Press: F7 (T-ch) (JUMP #710)
PATTERN MODE Clear pattern JUMP #711 Summary: All data can be cleared from any speci- Pattern (01...99): If you have pressed Fl (One), fied pattern or from all patterns 01-99. specify the pattern to be cleared. Procedure: To clear a single pattern press Fl (One) and From: pattern play mode specify the pattern.
UTILITY MODE UTILITY MODE In utility mode you can make settings that affect the SY99's overall system, make settings for MIDI transmission and reception, transmit bulk data via MIDI, save or load SY99 data on card or disk, load and store sample data, store MIDI bulk data from another device, or use the SY99 as a MIDI master controller.
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MIDI bulk data re- ceived from another device, and use the SY99 as a MIDI master controller. The functions of the utility mode are divided into seven job directories. When...
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03:Save To Disk: Synthesizer, sequencer, or card 03:Load From Disk: This operation loads a file of data can be saved to disk. MIDI bulk data from disk into the SY99 MDR 04:Format Disk: Before a newly purchased disk can memory.
SYSTEM UTILITY 1. Master tuning JUMP #801 Summary: The overall tuning of the SY99 can be ad- Fine Tuning (-64...+63): This adjusts the pitch justed both in half steps and fine tuning. of the entire SY99 in steps of 1.171875 cents.
UTILITY MODE SYSTEM UTILITY 2. Velocity set JUMP #802 Summary: The SY99 keyboard can be set to re- spond to your playing velocity in various ways. Procedure: From: system utility job directory (JUMP #800) Select: 02: Velocity Set (JUMP #802)
Main volume Ex effect depth Assignable Wheel (1...120): The MODULATION 2 Balance control Tremolo depth wheel located at the left of the SY99 keyboard 0 1 0 Panpot Chorus depth will transmit control messages of the type you specify here.
MDR Memory: The MDR function lets you use the internal MDR/sample RAM will be allocated for SY99's disk to save and load bulk data from use by MDR data, and how much will be used other devices. Refer to MIDI Data Recorder for sample data.
SY99 to keep them from being operated un- SY99. This may be convenient when you wish to intentionally. place books or sheet music on the SY99 front panel, Procedure: and do not want memories to be changed acciden- From: system utility job (JUMP #800) tally.
MIDI data as determined by the MIDI chan- Card utility (JUMP #812) nels and settings specified here. Disk utility ( JUMP #816) 02: Bulk Dump: Various types of SY99 data can Sample utility (JUMP #826) be transmitted via MIDI to another SY99 or MDR utility (JUMP #830) other device.
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(retransmit) the data being recorded, you can MIDI bank select messages (see the chart below). turn local off for the SY99 so that it produces sound only in response to data from the external Device Number (off, 1...16, all): This determines the channel on which the SY99 will receive or sequencer.
MIDI UTILITY 2. Bulk dump JUMP #809 Summary: Various types of SY99 data can be System Setup data: The system setup data trans- transmitted via MIDI to another SY99 or other mitted by bulk dump 02:Syn Setup consists of all device.
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Receiving system setup data by bulk dump: The Receiving song data by bulk dump: When data for SY99 is capable of receiving all system setup a single song is received by bulk dump (whether in K-Seq or N-Seq format), that song is auto- data which can be transmitted as a bulk dump.
Move the cursor in this area to Select one of the data to and from a card, and to format a card to following jobs and then press ENTER. accept SY99 data. 01: Load From Data Card: Synthesizer data can Procedure:...
This job saves all synthesizer data to a RAM card Internal multis 1-16 inserted in the DATA card slot. Before a newly pur- chased RAM card can be used by the SY99 it must CARD UTILITY 3. Format data card...
UTILITY MODE CARD UTILITY 4. Load from wave card JUMP #824 Waveform and sample data loaded using this Summary: This operation loads the entire contents operation will be placed in consecutive sequence of the currently inserted WAVEFORM card into in available MDR/sample RAM memory. Data the sample memory, allowing you to simul- from two cards may be loaded at once, as long taneously use AWM voices that use data from...
"Synthesizer All" files in SY77 format. Songs saved as "1 Song" or "Song ESEQ" files will be saved in a format common to both the SY99 and SY77, regardless of this setting. To move to a different utility mode press F1-F3 or F5-F7.
Move the cursor in this area to select the type cf 09:Song & Ptn, 1 1 : 1 Voice data you wish to load from disk. 12:1 Multi 01: All Data: All data of the SY99 02:Synthesizer All 2:Synth All 02: Synth All: 64 voices, 64 multis, 32 pan, 2...
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F8 (Go). If you have selected load opera- 3. To select the destination into which the selected tion type 10 (1 song), the SY99 will ask you if song will be loaded, press F4 (Dst) and move you want to "LOAD With Pattern Data?" In the cursor to the desired song number.
SY77 format, the song data from that followed by the bank A-D (if loading a voice) file will be loaded to the SY99 as Song 1. Any and the memory select buttons 1-16 to specify other songs currently held in the SY99's mem- the load destination.
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ENTER. 01: All Data: All data of the SY99 data, the SY99 will ask you if you wish to over- 02: Synthesizer All: All data of the synthesizer write the file. If you do not wish to keep the data...
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1 and 2 consists of in the DATA slot onto an SY99 disk, regardless all System utility, MIDI utility, and master con- of whether or not the SY99 itself is able to use trol settings. the data from that card. For example, you can use this operation to save the contents of Remarks: Some "All Data"...
"xx% Formatted". When the number reaches 100% the display will show "Completed!" until a switch is pressed. Note: The SY99 uses exactly the same disk format as the SY77. Disks formatted by the SY77 can be used by the SY99, and vice versa.
To quit: without executing press EXIT. 2. When the SY99 has loaded as much data as possible, the display will ask you to "Please in- Floppy disks are generally quite reliable, but it is sert DUPLICATE into drive."...
UTILITY MODE 4. Enter an eight-character name for the file. To 08: 1 Sample: Sample data in SY99 or TX16W clear the currently entered name press Fl (Clr). format To switch to upper-case characters press F2 09: MDR: Data saved data using the MDR (Uppr).
"02:Synthesizer All" and "03:Sequencer All" Select: 08:Disk Save Type formats are not compatible. The SY99 "All Data" Press: Fl (SY99) or F2 (SY77) to select the disk format contains synthesizer, sequencer, waveform, sample To exit: the disk type selection press EXIT and MDR data, but the SY77 "All Data"...
(JUMP #830) Edit sample: Sample data which has been loaded to Master control (JUMP #831) the SY99 can be edited as described in AWM Press: F5 (Smpl) (JUMP #826) element data 2.0 Waveform edit, page 160. Select: the desired sample utility job and However, samples loaded from waveform cards press ENTER.
From: sample utility job (JUMP #826) selected, the label for F8 will change to "Dir". directory When: the SY99 is connected to another Refer to the following explanation of the Sample dump function. MIDI device capable of sending and receiving sample dumps...
Specify: the sample to save, and the file into Procedure: which the data will be saved. From: sample utility job (JUMP #826) To execute: press F8 (Go). directory To exit: without executing, press EXIT. When: a disk is inserted in the SY99 disk slot...
When you save data to such a file, (Dst). The following display will appear: the SY99 will display the amount of disk space required to save the entire file and ask whether it should format the disk as it saves the data.
JUMP #830 Summary: MIDI data recorder utility jobs allow you MDR procedure: The SY99's MDR function pro- to use the SY99 disk drive to save and load data vides a convenient way of storing data for de- from other devices.
- ing device is ready to receive the data. If the device has a "bulk protect" setting, turn it off. Also make sure that the MIDI OUT of the SY99 is connected to the MIDI IN of the receiving device.
4. Refer to the operating manual for your MIDI de- vice, and make it transmit the desired type of MIDI bulk data. As the SY99 receives data, the Data Name (1-99): The MDR memory can number of blocks that have been received will be accommodate up to 99 sets of bulk data, and displayed in the bottom line.
Summary: This operation loads a disk file contain- Press Fl or F2 to scroll the display up ing up to 99 sets of bulk data into the SY99 or down. MDR memory. When you press F8 (Go), the selected MDR file Procedure: will be loaded into the SY99 MDR memory.
Press YES if you are sure you want to initialize the SY99's internal MIDI data recorder. internal MDR memory. All data will cleared from the Procedure: SY99's MDR memory. Note that data cleared in this way is permanently deleted and cannot be From: MIDI data recorder utility job directory...
Select: the desired master control utility job and will be transmitted on which channels when press ENTER. the SY99 is in master control mode. To move to a different utility mode press F1-F6. To select a job from the currently displayed job directory, hold SHIFT and press a function key.
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MDR data) can also. be specified for selected master control setup. transmission by each of the four zones whenever Here you can specify the SY99 voice or multi that control setup is activated. that will be played by the SY99 keyboard when The master control functions of the SY99 will this control setup is selected.
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Control setup factory presets: The following eight Transmit channel (1... 16): The data for the zone will control setups were programmed to your SY99 be transmitted on this MIDI channel. when it left the factory: Velocity curve (1...4): This determines how the...
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Master control setup Internal voice/muiti: MIDI-1 MIDI-3 MIDI-4 MIDI-2 off/on off/on off/on off/on (1...16) Transmit channel (1...16) (1...4) Velocity curve (1...4) (1...4) Aftertouch curve (1...4) Bank select number (off, 1... 16384) Program change number (off, 1...128) Volume (off, 0...127) MDR data set (off, 1...99) (-64...+64) Transpose...
UTILITY MODE MASTER CONTROL 2. Transmit filter JUMP #837 Summary: Specify whether each type of MIDI data Move the cursor in this area and specify whether on each channel will be transmitted or not when or not Program Change, Control Change, Pitch in master control mode.
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Explanation of the preset and internal voices Preset multi chart Preset drum voice layouts AFM algorithms How the SY99 differs from the SY77 Using RCM hybrid synthesis Using loaded samples to create a voice Using the master control functions Using the MDR functions...
APPENDIX Explanation of the preset and internal voices Preset 1 A13 KY |Smokey: Tight, full-bodied digital keyboard A0l AP |Rocks: Bright rock piano, good for powerful chordal and solo playing. MW1 = chorus mix voice, useful in many musical styles. MW1 = level;...
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APPENDIX B08 SP |Flash: Contemporary pad and musical ef- C07 BR|Azen 16: Analog style brass section, oc- tave down. MW1 = vibrato; MW2 = filter cut- fect with dramatic harmonic and filter motion. MW1 = vibrato; MW2 = filter cutoff. off;...
Exciter enhance level; MW2 = filter cutoff; DE D14 DR Kits: Several drum kits. A basic kit fol- = EFF2 mix. lows the Yamaha RX-type note assignments. D07 PC.Vibes: Vary the position of MW2 to play Below this kit are larger ambient and pro- cessed kicks (multi-keyed), snares and toms.
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APPENDIX A 15 CH:Nebula: Large mixed choir with synth pro- B13 SL|Sync: Lead synth voice with "oscillator sync" sound. MW1 = vibrato, pan LFO; MW2 cessing. MW1 = vibrato; MW2 = filter cutoff; DE = chorus mix level. = filter cutoff; DE = flange modulation A16 CH|Witches: Dark and breathy choral voice.
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APPENDIX D07 ME* Phantom: Swirling, evolving synth pad. C11 BA|Mogue: Recreation of the classic synth - MW1 = pan LFO and pan bias; MW2 = filter bass, with a quick, percussive attack. MW1 = cutoff; AFT = vibrato; DE = wet/dry mix for vibrato;...
APPENDIX Internal B01 AP |Bright: Bright digital piano. MW2 = filter A01 SP| Eternal: Beautiful string pad with lingering release. MW1 = vibrato and pan LFQ; MW2 = cutoff; DE = reverb mix level. B02 EP|BellEP: Electric piano with bell attack. filter cutoff.
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APPENDIX D01 WN|HrdAlto: Hard-hitting alto sax. MW1 = C01 BA.FrtlsBs: Mellow fretless bass with a slight delay. MW1 = vibrato; MW2 = filter cutoff; DE vibrato and tremolo; MW2 = filter cutoff; DE = = echo mix level. wet/dry output mix of reverb. C02 BA|Picky: Fat bass with hard attack.
APPENDIX Preset multi chart Voice Number Number Multi Name P1-C12 P 1 - A 1 1 P2-C01 P1-A04 P1-A06 P2-B06 P2-B04 P1-B04 Popular Tune P1-C02 P2-D01 P2-A13 P2-B11 P 1 - D 1 5 P 1 - D 1 4 P2-B13 P 1 - A 1 4 P2-C07...
APPENDIX Preset drum voice layouts Drum Set Preset1-D14 Dr Kits Preset1-D15 Dr Perc Preset1-D16 Dr Mixed Wave Form Name Note Number Wave Form Name Wave Form Name Timpani Tom 5 Tom 5 Timpani NoisePrc AnIgPerc Tom 5 NoisePrc AnIgPerc BD 3 AnIgPerc AnIgPerc Tom 2...
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APPENDIX Preset1-D16 Dr Mixed Preset1-D14 Dr Kits Preset1-D15 Dr Perc Drum Set Wave Form Name Wave Form Name Note Number Wave Form Name 1 1 8 Timbale1 Ride 1 1 8 Ride Ride 1 1 8 Ride 1 1 8 Timbale1 Choke 1 1 9...
Once received by the SY99, this data enhanced in several ways which you should be can be saved to a floppy disk using the SY99's aware of if you have previous experience with the disk drive. The MDR function allows you to use...
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MIDI bank select message: The SY99 can trans- Disk utility 8.Disk save type (see page 274). mit and respond to MIDI bank select messages Once the data has been loaded into the SY99 it to select voice memories. can be saved in either format.
"organ type" SY99. Since the architecture is so flexible it will be EG, and no velocity or filtering. You will probably a long time before this capability can be fully ex- want to add final touches later.
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Realtime Convolution and Modulation — RCM hybrid synthesis. ("Convolution" refers to pro- Press: EXIT to return to the AFM job directory prietary Yamaha digital filtering technology.) 10. Raise the output level of operator 2. It is beyond the scope of this manual to provide...
AWM element, as outlined in steps 2 and 3 of data per se; this data must first be assigned to a the procedure described in Using RCM hybrid waveform before the SY99 can use it as a voice synthesis, above. element. The assignment of samples to a waveform is thus the crucial step which allows you to make use of sample data in an SY99 voice.
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7. Edit the parameters for each sample. effects, the SY99 brings you closer to Move: the cursor to a sample you wish to edit. "customized sound" than ever before!
APPENDIX Using the master control functions The SY99's master control utility is a flexible fea- Notice when you select the control setup that ture that allows you to control a number of digital the LED above corresponding memory select instruments which are connected to the SY99 in a switch lights and the name of the setup is MIDI system.
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ENTER. To de-activate the setup, press ENTER once again. If each of the voices used represent different Of course, the SY99's keyboard responds shadings of the same sound - slightly different piano normally to notes you play while the Controller...
SY99 on a floppy disk. In addition to these Advanced applications: The MDR functions be- more obvious uses of the disk drive, however, the...
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2 to the tone instant, by pressing only a few switches on generator's receive channel. the SY99's panel. And if you think this func- B. Set the number of the MDR data set to be tion saves tune when only two external de-...
MIDI MIDI buffer full ! Song memory full! When the SY99 attempted to receive or transmit When receiving sequence data (bulk), the inter- a large amount of MIDI data, its handling capac- nal memory capacity was exceeded, and not all ity was exceeded.
The disk is the wrong type. back up disks were inserted in the wrong order. Illegal file! Illegal disk ! The file is not for the SY99. The data in the disk is faulty. Song memory full! Bad disk ! The sequencer memory is full.
APPENDIX Illegal input! Internal buffer full! You attempted to enter an invalid data value in More sequence data was played back than could Edit Insert mode. be sounded. Battery Change internal battery ! Change card battery ! The internal backup battery needs to be re- The card backup battery needs to be replaced.
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APPENDIX Over internal waveform number ! Over sample number! You attempted to load a number of waveforms You attempted to load a number of samples exceeding the internal memory maximum of 64. exceeding the internal memory maximum of 99. Please allocate MDR memory ! MDR data already exists ! You attempted to enter Sample utility mode, but You attempted to input data to an MDR number...
APPENDIX Disk filename extensions The files saved to disk by the SY99 are automati- C01-C99 DX7[II] cartridge data cally given the following filename extensions. V50 CARD file Although filename extensions are not usually dis- D01-D99 QX3 play chain file played by the SY99, they will be visible when you...
The SY99 is capable SY99 using a single channel. Since this may of loading data saved in either of these formats.
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Microsoft may of course be saved to or loaded from disks Corporation. formatted by the SY99. Disks formatted by a PS-DOS is a registered trademark of International personal computer may also be used, as long as Business Machines Corporation.
APPENDIX Expansion memory boards Users who enjoy capitalizing on the SY99's ability Minimum Maximum Boards (MDR = 5 1 2 Kbytes) (MDR = 0 Kbytes) to load in sample data will be happy to know that 0 Kbytes 512 Kbytes...
APPENDIX Index -1/+1 keys 21, 28 Clear, pattern 247, song 217 Click, in pattern mode 236, in song mode 201 Absolute data, how to enter 30 CLICK VOLUME knob 22 Accent level, of F1-F4 in step record mode 206 Clock, move 224 Advanced Frequency Modulation, see AFM Clock/Beat, displayed when editing 229 Advanced Wave Memory, see AWM...
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213 98, voice consists of one, two, or four 12 Internal voices, expalnation 297 Entering data 28 Introducing the SY99 3 Erase, event 223, measure 225, track 227 Error messages 317 Job directories 24, AFM element edit 134, AWM...
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APPENDIX LFO (Low Frequency Oscillator), AFM main 146, 194, name 193, note shift 190, pan 191, play AFM sub 147, AWM 167, used to create vibrato mode 179, presets 299, recall 195, select 181, store 187, voice select 188, voice output group Limit, element note and velocity 98, master control 191, voice tuning 190, voice volume 189 note limit and velocity 285, 315...
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Save, card 263, disk 268, MDR data to disk 282, control utility 314, using the MDR utility 316 sample to disk 282 Save type (SY99 or SY77) 274 Utility, card 215, disk 265, master control 284, MDR Scaling, AFM rate 142, AFM output 144, filter cut-...
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APPENDIX Voice, AFM and AWM 12, copy 87, directory 86, Wave card, see Card drum 13, edit jobs 62, edit mode 91, explanation WAVEFORM card slot 18 of internal 297, explanation of presets 292, how Waveform, assign samples to 160, AWM preset to edit 60, initialize 132, list of presets 5, mode 158, edit 160, initialize 161, initialize sample select 95, name 131, play mode 85, recall 133,...
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HEAD OFFICE Yamaha Corporation, Electronic Musical Instrument Division NakdZiiwa-cho 10-1, Hdmamafiu. Jilpan 430 Tel 81(CouniryCode)-5"l-460-2445 SERVICE: This product is supported by YAMAHA's worldwide network of factory trained and qualified dealer service personnel. In the event of a problem, contact vour nearest YAMAHA dealer...