29: 3D Chorus; 30: 3D Flanger; 31: 3D Step Flanger; 3D Chorus - Roland JUNO-Gi Owner's Manual

Mobile synthesizer with digital recorder
Hide thumbs Also See for JUNO-Gi:
Table of Contents

Advertisement

29: 3D CHORUS

This applies a 3D effect to the chorus sound. The chorus sound will be positioned 90
degrees left and 90 degrees right.
L

3D Chorus

R
Parameter
Value
Type of filter
OFF
Filter Type
LPF
HPF
Cutoff Freq
200–8000 Hz
Pre Delay
0.0–100 msec
Rate #
0.05–10.00 Hz, note
Depth
0–127
Phase
0–180 deg
The optimal 3D effect will be achieved.
Output Mode
SPEAKER
PHONES
Low Gain
-15–+15 dB
High Gain
-15–+15 dB
Balance #
D100:0W–D0:100W
Level
0–127

30: 3D FLANGER

This applies a 3D effect to the flanger sound. The flanger sound will be positioned 90
degrees left and 90 degrees right.
L

3D Flanger

R
Parameter
Value
Type of filter
OFF
Filter Type
LPF
HPF
Cutoff Freq
200–8000 Hz
Pre Delay
0.0–100 msec
Rate #
0.05–10.00 Hz, note
Depth
0–127
Phase
0–180 deg
2-Band
L out
EQ
2-Band
R out
EQ
Explanation
No filter is used
Cuts the frequency range above
the Cutoff Freq
Cuts the frequency range below
the Cutoff Freq
Center frequency when using the
filter to cut a specific frequency
range
Adjusts the delay time from the
direct sound until the chorus
sound is heard.
Frequency of modulation
Modulation depth of the chorus
effect
Spatial spread of the sound
When using speakers
When using headphones
Gain of the low range
Gain of the high range
Volume balance between the
direct sound (D) and the chorus
sound (W)
Output Level
2-Band
L out
EQ
2-Band
R out
EQ
Explanation
No filter is used
Cuts the frequency range above
the Cutoff Freq
Cuts the frequency range below
the Cutoff Freq
Center frequency when using the
filter to cut a specific frequency
range
Adjusts the delay time from
when the direct sound begins
until the flanger sound is heard.
Frequency of modulation
Depth of modulation
Spatial spread of the sound
Parameter
Value
Feedback #
-98–+98%
The optimal 3D effect will be achieved.
Output Mode
SPEAKER
PHONES
Low Gain
-15–+15 dB
High Gain
-15–+15 dB
Balance #
D100:0W–D0:100W
Level
0–127

31: 3D STEP FLANGER

This applies a 3D effect to the step flanger sound. The flanger sound will be positioned
90 degrees left and 90 degrees right.
L

3D Step Flanger

R
Parameter
Value
Type of filter
OFF
Filter Type
LPF
HPF
Cutoff Freq
200–8000 Hz
Pre Delay
0.0–100 msec
Rate #
0.05–10.00 Hz, note
Depth
0–127
Phase
0–180 deg
Feedback #
-98–+98%
Step Rate #
0.10–20.00 Hz, note
The optimal 3D effect will be achieved.
Output Mode
SPEAKER
PHONES
Low Gain
-15–+15 dB
High Gain
-15–+15 dB
Balance #
D100:0W–D0:100W
Level
0–127
Explanation
Adjusts the proportion of the
flanger sound that is fed back
into the effect. Negative (-)
settings will invert the phase.
When using speakers
When using headphones
Gain of the low range
Gain of the high range
Volume balance between the
direct sound (D) and the flanger
sound (W)
Output Level
2-Band
L out
EQ
2-Band
R out
EQ
Explanation
No filter is used
Cuts the frequency range above
the Cutoff Freq
Cuts the frequency range below
the Cutoff Freq
Center frequency when using the
filter to cut a specific frequency
range
Adjusts the delay time from
when the direct sound begins
until the flanger sound is heard.
Frequency of modulation
Depth of modulation
Spatial spread of the sound
Adjusts the proportion of the
flanger sound that is fed back
into the effect. Negative (-)
settings will invert the phase.
Rate (period) of pitch change
When using speakers
When using headphones
Gain of the low range
Gain of the high range
Volume balance between the
direct sound (D) and the flanger
sound (W)
Output Level
59

Advertisement

Table of Contents
loading

Table of Contents