Roland JUNO-G Owner's Manual

Roland JUNO-G Owner's Manual

128 voice expandable synthesizer
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Owner's Manual
Thank you, and congratulations on your choice of the Roland JUNO-G.
201a
Before using this unit, carefully read the sections entitled: "USING THE UNIT SAFELY"
and "IMPORTANT NOTES" (p. 2; p. 4). These sections provide important information
concerning the proper operation of the unit. Additionally, in order to feel assured that
you have gained a good grasp of every feature provided by your new unit, Owner's
manual should be read in its entirety. The manual should be saved and kept on hand as
a convenient reference.

Conventions Used in This Manual

Operating buttons are enclosed by square brackets [ ]; e.g., [REC].
Reference pages are indicated by (p. **).
The following symbols are used.
This indicates an important note; be sure to read it.
This indicates a memo regarding the setting or function; read it as desired.
This indicates a useful hint for operation; read it as necessary.
This indicates information for your reference; read it as necessary.
This indicates an explanation of a term; read it as necessary.
985
*
The explanations in this manual include illustrations that depict what should typically be shown by the display. Note, however, that your
unit may incorporate a newer, enhanced version of the system (e.g., includes newer sounds), so what you actually see in the display may
not always match what appears in the manual.
202
Copyright © 2006 ROLAND CORPORATION
All rights reserved. No part of this publication may be reproduced in any form without the
written permission of ROLAND CORPORATION.

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Summary of Contents for Roland JUNO-G

  • Page 1: Conventions Used In This Manual

    Owner’s Manual Thank you, and congratulations on your choice of the Roland JUNO-G. 201a Before using this unit, carefully read the sections entitled: “USING THE UNIT SAFELY” and “IMPORTANT NOTES” (p. 2; p. 4). These sections provide important information concerning the proper operation of the unit. Additionally, in order to feel assured that you have gained a good grasp of every feature provided by your new unit, Owner’s...
  • Page 2: Using The Unit Safely

    • When using the unit with a stand (KS-12) recommended by Roland, the rack or stand must be carefully placed so it is level and sure to remain stable. If not using a rack or stand, you still need to make sure that any location you choose for placing the unit provides a level surface that will properly support the unit, and keep it from wobbling.
  • Page 3 The unit and the AC adaptor should be located so their location or position does not interfere with their proper ventilation. 101c • This (JUNO-G) for use only with Roland stand (KS-12). Use with other stands is capable of resulting in instability causing possible injury. 102c •...
  • Page 4: Important Notes

    By connecting any other expression pedals, you risk causing malfunction and/or damage to the unit. • Use a cable from Roland to make the connection. If using some other make of connection cable, please note the following precautions. • Some connection cables contain resistors. Do not use cables that incorporate resistors for connecting to this unit.
  • Page 5 * SmartMedia is a trademark of Toshiba Corp. * CompactFlash and are trademarks of SanDisk Corporation and licensed by CompactFlash association. * Roland Corporation is an authorized licensee of the ™ CompactFlash and CF logo ( ) trademarks.
  • Page 6: Table Of Contents

    Adjusting the Display Contrast (LCD Contrast)... 15 Listening to the Demo Songs ... 15 Various Performance Features...16 Overview of the JUNO-G ...17 How the JUNO-G Is Organized ... 17 About Memory... 19 About the Onboard Effects ... 20 About the Song Recorder ... 21 About Audio Track Recording ...
  • Page 7 Displaying PART MIXER Screen ... 58 Functions in the PERFORMANCE PLAY/MIXER Screen... 58 Selecting a Performance... 59 Using the PLAY Screen... 60 Combining and Playing Sounds Together (Layer)... 60 Playing Different Sounds in Different Areas of the Keyboard (Split) ... 61 Using the MIXER Screen ...
  • Page 8 Editing a Song (MIDI Track) ...94 Loading the Song You Want to Edit ... 94 Editing Sequencer Data Over the Specified Range (Track Edit) ... 97 Editing Individual Items of Sequencer Data (Micro Edit)... 99 Assigning a Name to a Song (Song Name)... 103 Recording a Song (Audio Track) ...104 Before You Record Audio via the AUDIO INPUT Jacks ...
  • Page 9 Transferring Files to or from Your Computer (Storage Mode) ... 167 Exchanging MIDI Messages with Your Computer (MIDI Mode)... 169 Using JUNO-G Editor/Librarian ...170 Installing JUNO-G Editor/Librarian into Your Computer ... 170 Making Connections ... 170 About PC Mode ... 170 JUNO-G Editor/Librarian System Requirements ...
  • Page 10: Main Features

    Support for wave expansion boards To supplement the numerous patches that use the carefully selected high quality waves built into the JUNO-G, you can install one wave expansion board to add more waveform data. Depending on your needs and your favorite musical styles, you can choose one board from the wide variety of professionally acclaimed Roland SRX series boards now available.
  • Page 11: Panel Descriptions

    Switches D Beam function on/off. You can apply a variety of effects to sounds simply by moving your hand (p. 69). [SOLO SYNTH] Play the JUNO-G as a monophonic synthesizer (p. 70). [ACTIVE EXPRESS] Play the JUNO-G as a active expression (p. 71).
  • Page 12 Panel Descriptions [RHYTHM PATTERN] This button accesses the Rhythm Pattern playback screen (p. 79). [PART SELECT/TONE SW/SEL] When you press this button so it’s lit, the category group buttons will operate as part select, tone switch, or tone select buttons. [RHYTHM]–[BASS] These are the category group buttons (only in Patch mode).
  • Page 13: Rear Panel

    If you are unsure of the connection method, contact the nearest Roland Service Center, or an authorized Roland distributor, as listed on the “Information” page. Unsuitable places for connection •...
  • Page 14: Getting Ready

    Getting Ready Connections Since JUNO-G contains no amplifier or speakers, you’ll need to connect it to audio equipment such as a keyboard amplifier, monitor speaker system or home stereo, or use headphones to hear its sound. In order to fully experience the JUNO-G’s sound, we recommend using a stereo amp/speaker system. If you’re using a mono system, however, make your connections to the JUNO-G’s OUTPUT A (MIX) jack L (MONO).
  • Page 15: Turning On/Off The Power

    • Have the volume controls of the JUNO-G and all connected audio devices been turned to their lowest settings? • Have you saved your JUNO-G sounds or other data you’ve created? Turn off the power for all connected audio devices.
  • Page 16: Various Performance Features

    Various Performance Features Velocity The velocity—the force with which you play the keyboard—can affect the volume or timbre of a sound. Pitch Bend/Modulation Lever While playing the keyboard, move the lever to the left to lower the pitch of the currently selected patch, or to the right to raise its pitch (pitch bend).
  • Page 17: Overview Of The Juno-G

    LFO (Low Frequency Oscillator) Use the LFO to create cyclic changes (modulation) in a sound. The JUNO-G has two LFOs. You can use the LFO to apply an effect to either the WG (pitch), the TVF (filter), or the TVA (volume). When an LFO is applied to the WG pitch, a vibrato effect is produced.
  • Page 18: Rhythm Sets

    LFO 2 Envelope Part On the JUNO-G, a “part” is something to which you assign a patch or rhythm set. In Patch mode you can assign a patch or rhythm set to the keyboard. In Performance mode, each performance has sixteen parts, and you can assign a patch or rhythm set to each part.
  • Page 19: About Memory

    Calculating the Number of Voices Being Used The JUNO-G is able to play up to 128 notes simultaneously. The polyphony, or the number of voices (sounds) does not refer only to the number of patches actually being played, but changes according to the number of tones used in the patches, and the number of waves used in the tones.
  • Page 20: About The Onboard Effects

    (except GM2). Wave Expansion Board (SRX Series) The JUNO-G can be equipped with a Wave Expansion Board (SRX series; sold separately). Wave Expansion Boards contain Wave data, as well as patches and rhythm sets that use this Wave data, which can be called directly into the temporary area and played.
  • Page 21: About The Song Recorder

    If a song has the same tempo from beginning to end, the Tempo track can be ignored. When a song is first recorded on the JUNO-G, a tempo setting at the time of recording will be stored at the beginning of the Tempo track.
  • Page 22: About Audio Track Recording

    Song File (.SVQ, .SVA) Each song you create on the JUNO-G is saved as two files; a file with a name consisting of the song name and an extension of “.SVQ” (the SVQ file), and a file with an extension of “.SVA” (the SVA file). The SVQ file contains mainly the data of the MIDI tracks.
  • Page 23: Basic Operation Of The Juno-G

    The JUNO-G has two sound generating modes: Patch mode, Performance mode. You can select the sound generating mode (state) that is most appropriate for how you are playing the JUNO-G. Use the following procedure to switch between these modes. Patch Mode This is the mode you’ll use to play a single sound (patch/rhythm set)
  • Page 24: Moving The Cursor

    To change the value, use the VALUE dial or the [INC] [DEC] buttons. fig.VALUE In each screen of the JUNO-G, you can use the cursor buttons to move the area displayed as highlighted, and modify its value. VALUE Dial Turning the VALUE dial clockwise increases the value, counterclockwise decreases the value.
  • Page 25: Playing In Patch Mode

    There are also sample patches (USAM, CSAM) that can use samples as patches. USER This is the group inside the JUNO-G which can be rewritten. Patches you yourself create can be stored in this group. The JUNO-G includes 256 preset patches and 32 rhythm sets.
  • Page 26: Selecting Patches In The Main Screen

    Use the VALUE dial or [INC] [DEC] to select a patch (or a rhythm set). Selecting Patches by Category The JUNO-G allows you to specify a type (category) of patch so that you can quickly find the desired patch. There are a total of 38 categories.
  • Page 27: Selecting Patches From The List

    Use the VALUE dial, [INC] [DEC], or [ patch/rhythm set. Press [ENTER] to confirm your selection. Category Group Category PIANO AC.Piano EL.Piano ORG/KBD Keyboards Bell Mallet Organ Accordion Harmonica GUITAR AC.Guitar EL.Guitar Dist.Guitar BASS Bass Synth Bass ORCH Strings Orchestra Hit&Stab BRASS Wind...
  • Page 28: Auditioning A Patch Or Rhythm Set (Phrase Preview)

    -1, -2, or -3. • Press both buttons simultaneously to return the setting to 0. There is a single Octave Shift setting (Setup parameter) for the entire JUNO-G. The changed setting will be remembered even if you switch patches or performances.
  • Page 29: Transposing The Keyboard In Semitone Steps (Transpose)

    • Hold down [TRANSPOSE] and press both buttons simultaneously to return the setting to C. There is a single Transpose setting (Setup parameter) for the entire JUNO-G. The changed setting will be remembered even if you switch patches or performances. Selecting the Tones That Will...
  • Page 30: Creating A Patch

    Creating a Patch With the JUNO-G, you have total control over a wide variety of settings. Each item that can be set is known as a parameter. When you change the values of parameters, you are doing what is referred to as Editing.
  • Page 31 Press the SOUND MODIFY select button to make LFO light. Turn the ATTACK, DECAY, SUSTAIN, and RELEASE knobs. RATE: LFO RATE: Speed of LFO 1 PIT: LFO Pitch Depth: Depth by which LFO 1 changes the WG pitch FLT: LFO TVF Depth: Depth by which LFO 1 changes the TVF cutoff frequency AMP: LFO TVA Depth: Depth by which LFO 1 changes the volume...
  • Page 32: Saving Patches You've Created (Write)

    * The Initialize operation will affect only the currently selected sound; the sounds that are stored in user memory will not be affected. If you wish to restore all of the JUNO-G’s settings to their factory values, perform a Factory Reset (p. 164).
  • Page 33 * To cancel, press [F5 (CANCEL)]. Never switch off the JUNO-G while data is being saved. One-shot Waveform and Loop Waveform The internal waveforms of the JUNO-G fall into the following two groups. One-shot: These waveforms contain sounds that have short decays. A one-shot waveform records the initial rise and fall of the sound.
  • Page 34: Functions Of Patch Parameters

    Creating a Patch Functions of Patch Parameters Settings Common to the Entire Patch GENERAL Parameter Value Patch Category Refer to p. 26. Patch Level 0–127 Patch Pan L64–0–63R Patch Priority LAST, LOUDEST Octave Shift -3– +3 Patch Coarse Tune ★ -48–...
  • Page 35 Changing How a Tone Is Sounded (Structure) Parameter Value Struct 1 & 2, 3 & 4 TYPE 01–TYPE 10 (Structure Type) TYPE 1 TONE 1 (3) TONE 2 (4) With this type, tones 1 and 2 (or 3 and 4) are independent. Use this type when you want to preserve PCM sounds or create and combine sounds for each tone.
  • Page 36: Ring Modulator

    Creating a Patch Parameter Value Explanation Booster 1&2, 3&4 0, +6, +12, +18 When a Structure Type of TYPE 3 or TYPE 4 is selected, you can adjust the depth of the booster. The booster increases the (Booster Gain) input signal in order to distort the sound. This creates the distortion effect frequently used with electric guitars. Higher set- tings will produce more distortion.
  • Page 37: Key Range

    PORTAMENTO Portamento is an effect which smoothly changes the pitch from the first-played key to the next-played key. Parameter Value Portamento Switch OFF, ON Portamento Mode NORMAL, LEGATO Portamento Type RATE, TIME Portamento Start PITCH, NOTE Portamento Time 0–127 fig.PortaStart.e Portamento Start: PITCH Pitch press D4 key...
  • Page 38: Velocity Range

    Creating a Patch VELOCITY RANGE You can use the force with which keys are played to control the way each Tone is played. fig.TMT-V.e The tone sounded Level when you play softly Velo Fade Lower Velo Range Lower Parameter Value Explanation Tone Mix Velo Con- OFF, ON,...
  • Page 39 Phrase Loop Phrase loop refers to the repeated playback of a phrase that’s been pulled out of a song (e.g., by using a sampler). One technique involving the use of Phrase Loops is the excerpting of a Phrase from a pre-existing song in a certain genre, for example dance music, and then creating a new song with that Phrase used as the basic motif.
  • Page 40 Creating a Patch WAVE PITCH ENV Parameter Value Explanation P-Env Depth -12– +12 Depth of the Pitch envelope P-Env Time 1–4 ★ 0–127 Pitch envelope times (T1–T4) P-Env Level 0–4 -63– +63 Pitch envelope levels (L0–L4) Pitch Envelope Pitch Note on Modifying the Brightness of a Sound with a Filter (TVF/TVF Envelope) A filter cuts or boosts a specific frequency region to change a sound’s brightness, thickness, or other qualities.
  • Page 41 Resonance Level High Frequency Cutoff frequency Parameter Value Explanation Cutoff V-Curve FIX, 1–7 Curve that determines how keyboard playing dynamics (velocity) will affect the cutoff frequency Cutoff V-Sens -63– +63 Use this parameter when changing the cutoff frequency to be applied as a result of changes in playing velocity. If you want strongly played notes to raise the cutoff frequency, set this parameter to positive (+) settings.
  • Page 42 Creating a Patch TVF Envelope Cutoff Frequency Note on Adjusting the Volume (TVA/TVA Envelope) TVA PARAMETER Parameter Value Explanation Tone Level ★ 0–127 Volume of the tone. Level V-Curve FIX, 1–7 Curve that determines how keyboard playing dynamics (velocity) will affect the volume Level V-Sens -63–...
  • Page 43 Pan Keyfollow Parameter Value Explanation Random Pan Depth 0–63 Use this parameter when you want the stereo location to change randomly each time you press a key. Alter Pan Depth L63–0–63R This setting causes panning to be alternated between left and right each time a key is pressed. * When any value from Type “2”–”10”...
  • Page 44 • If you want to use common controllers for the entire JUNO-G, select “SYS CTRL1”–”SYS CTRL4.” MIDI messages used as System Control 1– 4 are set with the System Ctrl 1–4 Source parameters (p. 160).
  • Page 45 MISC Tone Delay This produces a time delay between the moment a key is pressed (or released), and the moment the tone actually begins to sound. You can also make settings that shift the timing at which each tone is sounded. This differs from the Delay in the internal effects, in that by changing the sound qualities of the delayed tones and changing the pitch for each tone, you can also perform arpeggio-like passages just by pressing one key.
  • Page 46 Creating a Patch Modulating Sounds/Output An LFO (Low Frequency Oscillator) causes change over a cycle in a sound. Each tone has two LFOs (LFO1/LFO2), and these can be used to cyclically change the pitch, cutoff frequency and volume to create modulation-type effects such as vibrato, wah and tremolo. Both LFOs have the same parameters so only one explanation is needed.
  • Page 47 Parameter Value Explanation Pan Depth ★ -63– +63 How deeply the LFO will affect the pan Positive (+) and negative (-) settings for the Depth parameter result in differing kinds of change in pitch and volume. For example, if you set the Depth parameter to a positive (+) value for one tone, and set another tone to the same numerical value, but make it negative (-), the modu- lation phase for the two tones will be the reverse of each other.
  • Page 48 Creating a Patch OUTPUT Parameter Value Explanation Patch Out Assign MFX, Specifies how the direct sound of each patch will be output. A, B, 1– MFX: Output in stereo through multi-effects. You can also apply chorus or reverb to the sound that passes through multi-ef- fects.
  • Page 49: Creating A Rhythm Set

    Creating a Rhythm Set With the JUNO-G, you have total control over a wide variety of settings. Each item that can be set is known as a parameter. When you change the values of parameters, you are doing what is referred to as Editing.
  • Page 50 * The Initialize operation will affect only the currently selected sound; the sounds that are stored in user memory will not be affected. If you wish to restore all of the JUNO-G’s settings to their factory values, perform a Factory Reset (p. 164).
  • Page 51: Saving Rhythm Sets You've Created (Write)

    * To cancel, press [F5 (CANCEL)]. Never switch off the JUNO-G while data is being saved. One-shot Waveform and Loop Waveform The internal waveforms of the JUNO-G fall into the following two groups. One-shot: These waveforms contain sounds that have short decays. A one-shot waveform records the initial rise and fall of the sound.
  • Page 52: Functions Of Rhythm Set Parameters

    Creating a Rhythm Set Tips for Using an Acoustic Instrument’s Waveform With many acoustic instruments such as piano and sax, extreme timbral changes occur during the first few moments of each note. This initial attack is what defines much of the instrument’s character. For such waveforms, it is best to use the complex tonal changes of the attack portion of the waveform just as they are, and to use the envelope only to modify the decay portion.
  • Page 53 Parameter Value Explanation Tone Receive CONTINUOUS, For each rhythm tone, specify how pan messages will be received. Pan Mode KEY-ON * The channels cannot be set so as not to receive Pan messages. Modifying Waveforms/Pitch/Pitch Envelope WAVE PARAMETER Parameter Value Wave Group INT, EXP, SAMP...
  • Page 54: Wave Mix Parameters

    Creating a Rhythm Set WAVE PITCH ENV Parameter Value Explanation P-Env Depth -12– +12 Depth of the Pitch Envelope Higher settings will cause the pitch envelope to produce greater change. Negative (-) settings will invert the shape of the envelope. P-Env V-Sens -63–...
  • Page 55 Parameter Value Velo Fade Upper 0–127 Modifying the Brightness of a Sound with a Filter (TVF/TVF Envelope) A filter cuts or boosts a specific frequency region to change a sound’s brightness, thickness, or other qualities. TVF PARAMETER Parameter Value Explanation Filter Type OFF, LPF, Type of filter...
  • Page 56 Creating a Rhythm Set Parameter Value Explanation F-Env V-Curve FIX, 1–7 Curve that determines how keyboard playing dynamics (velocity) will affect the TVF envelope Set this to “FIX” if you don’t want the TVF Envelope to be affected by the keyboard velocity. F-Env V-Sens -63–...
  • Page 57 TVA Envelope T1 T2 Level L1 L2 Note on Output Settings (OUTPUT) Parameter Value Explanation Rhythm Out Assign MFX, Specifies for each rhythm set how the direct sound will be output. A, B, 1– MFX: Output in stereo through multi-effects. You can also apply chorus or reverb to the sound that passes through multi- effects.
  • Page 58: Playing In Performance Mode

    Playing in Performance Mode A performance contains settings that apply to each individual part, such as the patch (rhythm set) assigned to each part, and its volume and pan. Broadly speaking, Performance mode consists of two screens: PLAY screen and MIXER screen. Use the PLAY screen when you want to combine multiple sounds (patches or rhythm sets) to create complex sounds.
  • Page 59: Selecting A Performance

    The JUNO-G has three performance groups, including the User group, Preset groups and Memory Card groups. USER This is the group inside the JUNO-G which can be rewritten. Performances you yourself create can be stored in this group. The JUNO-G contains 64 preset performances.
  • Page 60: Using The Play Screen

    Playing in Performance Mode Using the PLAY Screen Selecting a Part The currently selected part is called the “current part.” From the PERFORM PLAY screen, use [ You can also select the part by pressing [PART SELECT] to make it light and pressing PART SELECT [1]–[8]. * To select parts 9–16, press [9-16] to make it light, and then press PART SELECT [9]–[16].
  • Page 61: Playing Different Sounds In Different Areas Of The Keyboard (Split)

    Playing Different Sounds in Different Areas of the Keyboard (Split) In Performance mode you can divide the keyboard and play a different patch in each area (this is called “split”). As the note range that plays each part can be specified individually, you can split the keyboard into a maximum of 16 sections.
  • Page 62: Editing The Part Settings

    Playing in Performance Mode Editing the Part Settings In the PART MIXER screen you can set the following parameters for each part. Press MODE [PART MIXER] to access the PART MIXER screen. Press [F1 (LVL&PAN)]–[F4 (KEY/OUT)] to select the function. Use [ ] [ ] [ ] to select the parameter and part that you want to edit.
  • Page 63: Creating A Performance

    Creating a Performance With the JUNO-G, you have total control over a wide variety of settings. Each item that can be set is known as a parameter. When you change the values of parameters, you are doing what is referred to as Editing.
  • Page 64: Functions Of Parameters Of Each Part (Performance Parameters)

    A message will ask you for confirmation. Press [F6 (EXEC)] to execute the save operation. * To cancel, press [F5 (CANCEL)]. Never switch off the JUNO-G while data is being saved. When Changing the Settings for the Patch or Rhythm Set Assigned to a Part in a Performance If you’ve edited a patch or rhythm set assigned to a part in a...
  • Page 65 [F3 (PITCH)] Parameter Value Explanation Octave -3– +3 Pitch of the part’s sound (in 1-octave units) * Note that when a rhythm set is assigned to a part, you cannot modify this parameter. Coarse -48– +48 Pitch of the part’s sound (in semitones, +/-4 octaves) Fine -50–...
  • Page 66 MIDI receive channel for each part Calculating the Number of Voices Being Used The JUNO-G is able to play up to 128 notes simultaneously. The polyphony, or the number of voices (sounds) does not refer only to the number of sounds actually being played, but changes according to the number of tones used in the patches, and the number of Waves used in the tones.
  • Page 67: Midi Settings

    G and B, C and E, F and G#, Bb and C#, and Eb and F# have a natural third-the interval between a major third and a minor third. On the JUNO-G, you can use Arabian temperament in the three keys of G, C and F.
  • Page 68: Settings For The D Beam And The Controller

    Creating a Performance Settings for the D Beam and the Controller The JUNO-G lets you assign the parameters that will be affected when you operate the D Beam. Access the PERFORM PLAY screen, and select the Performance whose settings you wish to modify (p. 59).
  • Page 69: Modifying The Sound In Real Time

    You can also create effects in which the sound changes instantaneously, in a way that would not be possible by operating a knob or the bender lever. On the JUNO-G, the D Beam controller can be used not only to modify the sounds, but also to control the pitch of a monophonic (solo) synthesizer sound.
  • Page 70: Solo Synth

    Modifying the Sound in Real Time SOLO SYNTH On the JUNO-G you can play a monophonic synthesizer whose pitch is controlled by the D Beam. Hold down [SHIFT] and press D BEAM [SOLO SYNTH]. A screen like the following appears.
  • Page 71: Active Expression

    ACTIVE EXPRESSION You can use the D Beam to apply the ideal type of expression for each sound. * The way in which expression is applied will differ for each sound. For some sounds, the effect may be difficult to notice. Hold down [SHIFT] and press D BEAM [ACTIVE EXPRESS].
  • Page 72: Control Pedal

    If your pedal has an effect opposite of what you expect, set this parameter to “REVERSE.” If you are using a Roland pedal (that has no polarity switch), set this parameter to “STANDARD.” Determines whether the HOLD PEDAL jack will provide support for half-pedaling (ON), or not (OFF).
  • Page 73: Playing Arpeggios

    * Press [EXIT] to return to the previous screen. Play a chord on the keyboard. The JUNO-G will play an arpeggio, according to the notes forming the chord you have just voiced. To finish playing arpeggios, press [ARPEGGIO] again to turn it off.
  • Page 74: Arpeggio Settings

    Playing Arpeggios Arpeggio Settings Press [ARPEGGIO] so it’s lit. Alternatively, hold down [SHIFT] and press [ARPEGGIO]. The ARPEGGIO STYLE screen appears. * When you hold down [SHIFT] and press [ARPEGGIO], the ARPEGGIO STYLE screen will appear regardless of whether the arpeggio function is on or off. Press [ ] to select the parameter.
  • Page 75: Creating An Arpeggio Style (Arpeggio Style Edit)

    Selecting Ascending/Descending Variations (Motif) This selects the method used to play sounds (motif) when you have a greater number of notes than programmed for the Arpeggio Style. * When the number of keys played is less than the number of notes in the Style, the highest-pitched of the pressed keys is played by default.
  • Page 76: Saving The Styles You Have Created (Write)

    Use the VALUE dial, [INC] [DEC], or [ write destination. Press [F6 (WRITE)]. A message will ask you for confirmation. To save the Style, press [F6 (EXEC)]. * To cancel, press [F5 (CANCEL)]. Never switch off the JUNO-G while data is being saved. ] to select the...
  • Page 77: Using The Chord Memory Function

    Chord Memory is a function that allows you to play chords based on pre-programmed Chord Forms, just by pressing a single key on the keyboard. The JUNO-G can store 64 preset chord forms and 64 user chord forms. If you wish, you can overwrite any of the 64 user (factory set) chord forms.
  • Page 78: Creating Your Own Chord Forms

    The Chord Forms you create are temporary; they are deleted as soon as you turn off the power or select some other Chord Form. If you want to keep a Chord Form you have made, save it to the JUNO-G’s user memory.
  • Page 79: Playing Rhythms

    Playing Rhythms About Rhythm Patterns The JUNO-G contains 256 preset rhythm patterns. You can play a variety of rhythm patterns simply by pressing the function buttons ([F1]–[F6]). In addition to using these built-in rhythm patterns, you can also create your own.
  • Page 80: Rhythm Pattern Settings

    Playing Rhythms Rhythm Pattern Settings Press [RHYTHM PATTERN]. Hold down [SHIFT] and press [F2 (RHY PTN)]. The RHYTHM PATTERN screen appears. Press [ ] to select the parameter. Use the VALUE dial or [INC] [DEC] to make the setting. * You can audition the rhythm pattern by pressing [F4 (PREVU)] to add a check mark (✔). Parameter Value (Rhythm Pattern)
  • Page 81: Creating A Rhythm Pattern (Rhythm Pattern Edit)

    Creating a Rhythm Pattern (Rhythm Pattern Edit) In addition to using the built-in Rhythm Patterns, you are free to create your own. After creating an original Rhythm Pattern, you can store it in the internal user memory. Broadly speaking, there are two ways to create a Rhythm Pattern. Step-recording In this method, you use the keyboard to step-record your Rhythm Pattern.
  • Page 82: Creating A Rhythm Group (Rhythm Group Edit)

    A message will ask you for confirmation. To save the Rhythm Pattern, press [F6 (EXEC)]. * To cancel, press [F5 (CANCEL)]. Never switch off the JUNO-G while data is being saved. Creating a Rhythm Group (Rhythm Group Edit) Not only can you use the prepared internal Rhythm Groups that determine how rhythm are played, but you can also create them as well.
  • Page 83: Creating A List Of Frequently Used Patches, Performances, Or Songs (Live Setting)

    Creating a List of Frequently Used Patches, Performances, or Songs (Live Setting) You can create a list of frequently used sounds, and recall them instantly. Since you can register Patches, Rhythm Sets, Performances, or Songs any type of sound you need can be recalled instantly regardless of the mode.
  • Page 84: Playing Back A Song

    Loading and Playing a Song (Load Play) The JUNO-G can load a song from user memory or a memory card into the temporary area, and play it. The Temporary Song will be lost if you turn power off or load another song into Temporary Area.
  • Page 85: Various Playback Methods

    Various Playback Methods Fast-Forward and Rewind During Playback Fast-forward, rewind, and jump can be performed during playback, as well as while stopped. Use the following procedures for each operation. Press [FWD]. Fast-forward: Continuous fast-forward: Press and hold [FWD]. Rapid fast-forward: Hold down [FWD] and press [BWD].
  • Page 86: Playing Back A Song Repeatedly

    Playing Back a Song Changing the Playback Tempo of a Song The tempo at which a song will play back is recorded on its tempo track, but the tempo of the entire song can be adjusted during playback. The tempo at which the song actually plays is called the playback tempo.
  • Page 87: Recording A Song (Midi Track)

    The reason for this is that in this mode, only the sound of the specified MIDI channel will be heard when you record while playing the keyboard of the JUNO-G, and that when the song is played back, the parts can independently play up to 16 different sounds.
  • Page 88: Recording Your Performance As You Play It (Realtime Recording)

    Recording a Song (MIDI Track) Specifying the Time Signature Before you record a new song, you must specify the time signature. However, a time signature of 4/4 is automatically specified when you perform the Song Initialize operation or when the power is turned on, so you will need to make this setting only if you want to record a new song in a different time signature.
  • Page 89 Parameter Explanation Count In Select how recording is to begin. OFF: Recording will begin immediately when you press [PLAY]. 1 MEAS: When you press [PLAY], a count (playback) will begin one measure before the recording-start location, and recording will begin when you reach the recording-start location. 2 MEAS: When you press [PLAY], a count (playback) will begin two measures before the recording-start location, and recording...
  • Page 90 Recording a Song (MIDI Track) Using Auto Punch-In Recording You must pre-specify the area (punch points) in which recording is to take place. This is convenient when you want to re-record over a mistake. The song will play back when you begin recording. When you reach the punch-in point, playback will switch to record mode.
  • Page 91 Apply various effects such as modulation or expression. Change Program Select sounds. Change System Ex Used to make settings unique to the JUNO-G, such as sound parameters. Channel After Apply aftertouch to an entire MIDI channel. Poly After Apply aftertouch to individual keys.
  • Page 92: Inputting Data One Step At A Time (Step Recording)

    Recording a Song (MIDI Track) Auditioning Sounds or Phrases While Recording (Rehearsal Function) The Rehearsal function lets you temporarily suspend recording during realtime recording. This is convenient when you want to audition the sound that you will use next, or to practice the phrase that you will record next.
  • Page 93 Gate Time The relation between the length of the note value and the gate time is shown below. Since the JUNO-G’s song recorder uses a TPQN (Ticks Per Quarter Note; i.e., resolution) of 480, a quarter note gate time is 480 ticks.
  • Page 94: Editing A Song (Midi Track)

    Loading and Playing a Song (Load Play) (p. 84). MIDI TRACK Screen The JUNO-G is able to record data of multiple MIDI channels. This screen graphically shows the note data of each channel. The height of the bar indicates the note pitch, and the length of the bar indicates the duration.
  • Page 95 Alternatively, it is also possible to quantize a song that has already been recorded. The JUNO-G has a Preview function that allows playing back the results of a Quantize operation while you are still setting parameters (before actual execution). This helps to make optimal Quantize settings.
  • Page 96 “100%” will move it to the same timing as the fol- lowing down-beat. When “Quantize Type” is “TEMPLATE” The JUNO-G provides 71 quantize templates. These templates contain various quantize settings for applying rhythmic `feels’ of many different musical categories. Select the template you want for quantization.
  • Page 97: Editing Sequencer Data Over The Specified Range (Track Edit)

    Explanation Reggae (pushing beats, large dynamics) Reggae (pushing beats, light swing) Reggae (pushing beats, heavy swing) Pops (small dynamics) Pops (large dynamics) Pops (light swing) Pops (heavy swing) Pops (dragging beats, small dynamics) Pops (dragging beats, large dynamics) Pops (dragging beats, light swing) Pops (dragging beats, heavy swing) Pops (pushing beats, small dynamics) Pops (pushing beats, large dynamics)
  • Page 98 Editing a Song (MIDI Track) Copying Phrases (Copy) This function copies a specified area of sequencer data. It is convenient for repeating the same phrase several times. For details on the settings, refer to Basic Operation for Track Editing (p. 97). Parameter Value Src Ch/Part...
  • Page 99: Editing Individual Items Of Sequencer Data (Micro Edit)

    Inserting a Blank Measure (Insert) This function inserts blank measures into a specified song position. As you can set the time signature of the blank measures, this is convenient when inserting a phrase having a different time signature in the middle of a song. For details on the settings, refer to Basic Operation for Track Editing (p.
  • Page 100: Program Change

    MICROSCOPE screen, press [EXIT]. • In the case of a Roland type IV system exclusive message, the checksum can be calculated automatically when you finalize the values. If you do not want to calculate the checksum automatically, press [F1 (AT SUM)] to remove the check mark (✔).
  • Page 101: Control Change

    Since a MIDI track contains a large amount of sequencer data, the display may be cluttered and difficult to read. For this reason, the JUNO-G lets you specify the type(s) of sequencer data that will be displayed in the screen. This is convenient when you want to check or edit only a specific type of sequencer data.
  • Page 102 Editing a Song (MIDI Track) Erasing Sequencer Data (Erase) If desired, you can erase just an individual event of sequencer data. You can also use the same operation to erase individual items of data from the tempo track or beat track. * It is not possible to erase the tempo change located at the beginning of the tempo track, the beat change located at the beginning of the beat track.
  • Page 103: Assigning A Name To A Song (Song Name)

    Press [F6 (EXEC)] to insert the tempo change data. A default value is specified for the tempo change that is inserted, so press [ ] and use the VALUE dial or [INC] [DEC] to change the value as desired. If you are not satisfied with the results of executing this operation, press [EXIT] to close the MICROSCOPE screen, and press [F1 (UNDO)] in the MIDI TRACK screen to return to the state prior to execution (Undo).
  • Page 104: Recording A Song (Audio Track)

    Recording a Song (Audio Track) Before You Record Audio via the AUDIO INPUT Jacks The JUNO-G lets you sample audio sources, such as an audio device, mic, or CD. Before you record audio from a CD player, mic, or other external audio source connected to the AUDIO INPUT jacks, please follow the procedure described below.
  • Page 105: Recording An Audio Track (Solo/Re-Sampling)

    * You can also use the SOUND MODIFY knobs 1–4 to edit the value of the corresponding parameters. • 01: EQUALIZER Adjusts the tone of the low-frequency and high-frequency ranges. Parameter Range Explanation Low Freq 200, 400 Hz Center frequency of the low- frequency range Low Gain -15–+15 dB...
  • Page 106: Combining Multiple Audio Tracks Into One Track (Audio Merge)

    Recording a Song (Audio Track) Use the Audio Rec Channel (audio recording channel) field to select whether you will record in stereo or in monaural. Use [ ] to move the cursor to Audio Rec Channel, and turn the VALUE dial or use [INC][DEC] to choose the desired setting. •...
  • Page 107 When you’ve finished recording, press [STOP]. The [REC] indicator will go dark. The Audio Rec Sample Assign window will open. The location at which the recorded sample event is to be assigned will blink. Use [BWD]+[STOP] (TOP), [BWD] [FWD], the VALUE dial, or ] [ ] [ ] to specify the location at which you want to assign the sample event.
  • Page 108: Editing A Song (Audio Track)

    Editing a Song (Audio Track) You will use the following two screens to edit audio tracks. • AUDIO TRACK screen Here you can edit each audio track. • AUDIO MIXER screen (p. 111) In this screen you can adjust the mixing of the audio tracks, such as their level and pan.
  • Page 109 • [INC] [DEC] Move the current location in steps of one tick. • [BWD] [FWD] Move the current location in steps of one measure. • VALUE dial Moves the current location in steps of 120 ticks. Press [F1 (INSERT)]. The SAMPLE SEL screen will appear. Select the sample event that you want to insert, and press [F6 (SELECT)].
  • Page 110: Zooming In And Zooming Out In The Display

    Editing a Song (Audio Track) • 2 Clear Track The selected audio track will be erased. (The track name and setup data will also revert to its default settings.) Press [F6 (SELECT)]. A message will ask you for confirmation. Press [F6 (EXEC)]. * If you decide to cancel, press [F5 (CANCEL)].
  • Page 111: Items In The Audio Mixer Screen

    Items in the AUDIO MIXER Screen With the AUDIO TRACK screen displayed, press [F6 (MIXER)]. The AUDIO MIXER screen will appear. * Press [F6 (EDIT)] to switch the AUDIO TRACK screen. 1. Indicates the name of the currently selected song. 2.
  • Page 112 Editing a Song (Audio Track) Viewing a List of Markers (Marker List) Refer to p. 109. Using the Sliders to Control the Mixer You can move the SONG RECORDER TRACK A1–A4 sliders to adjust the volume (track level) of each audio track.
  • Page 113: Saving/Loading A Song (Save/Load)

    When samples are saved, they will automatically be overwritten onto the same numbers of the same bank in the sample list. The samples will be saved with a file name of “smpl****.wav (aif)” in the “ROLAND/ SMPL” folder of user memory or memory card. The number of the file...
  • Page 114: Saving A Song As An Smf File (Save As Smf)

    JUNO-G’s song recorder. If you want to play back the song’s MIDI track on a sequencer other than the JUNO-G, save the song as an SMF file. Also at this time, you must record the appropriate bank selects and program numbers so that the correct sounds will be played.
  • Page 115: Loading A Song (Load)

    [F5] Load all Samples [F6] ✔: Loading is possible * A song saved on the JUNO-G (.SVQ) also includes the data for the sound generator’s temporary area. Loading a Song with Samples (Load Song+Smpls) Here’s how you can load a song into Temporary Area and all samples into sample memory.
  • Page 116 Saving/Loading a Song (Save/Load) Press [F6 (LOAD)]. A message will ask you for confirmation. Press [F6 (EXEC)] to execute. * To cancel, press [F5 (CANCEL)]. Loading a song (Load Song) Here’s how you can load a song into Temporary Area. From the SAVE/LOAD MENU screen, press [F5 (5)].
  • Page 117: Editing A Audio Phrase (Sample)

    Editing a Audio Phrase (Sample) Audio phrases you record or import are saved and managed as editable samples. Editing is performed in sample memory—a memory area dedicated to samples (p. 22). Sample List Select a sample from the list. Selecting a Sample Press EDIT [AUDIO].
  • Page 118: Importing An Audio File

    (Import Audio) Here’s how an audio file (WAV/AIFF) can be loaded into memory as a sample. Place the audio files you want to import into the JUNO-G as samples in user memory or in the “TMP/AUDIO_IMPORT” folder of the memory card.
  • Page 119: Sample Edit

    Sample Edit Press EDIT [AUDIO]. The SAMPLE EDIT screen appears. fig.SampleEdit * If you’re in the SAMPLE LIST screen, press [F4 (EDIT)]. You can also alternate between the SAMPLE LIST screen and the SAMPLE EDIT screen by pressing [AUDIO]. Samples that you edit will be lost when you turn off the power. If you want to keep them, you must Save them (p.
  • Page 120 Editing a Audio Phrase (Sample) Parameter Explanation Loop Mode Specifies how the sample will be played. * When you use a sample in an audio track, it will play as ONE- SHOT regardless of this setting. FWD: After the Sample played back from Start to End, it will then be repeatedly played back in the forward direction, from the Loop Start to End.
  • Page 121 Press [F6 (EXEC)]. A message will ask you for confirmation. To execute, press [F6 (EXEC)]. * To cancel, press [F5 (CANCEL)]. Boosting or Limiting the High- frequency Range of the Sample (EMPHASIS) In some cases, the audio quality will be improved if you boost the high-frequency range of an imported sample.
  • Page 122 Editing a Audio Phrase (Sample) Stretching or Shrinking a Sample (TIME STRETCH) This operation stretches or shrinks the sample to modify the length or tempo. You can stretch or shrink the sample by a factor of one half to double the original length. * You cannot execute this with more than one sample selected.
  • Page 123 You can specify up to 15 dividing points; i.e., the sample will be divided into a maximum of 16 pieces. Automatically Dividing a Sample (Auto Chop) Here’s how you can automatically specify the points at which the sample is to be divided, and then divide the sample. From step of p.
  • Page 124: Saving A Sample (Write)

    Use the VALUE dial, [INC] [DEC], or [ write destination sample number. The write destination can be either the JUNO-G’s internal user memory (User), or a memory card (Card). Press [F6 (WRITE)]. A message will ask you for confirmation.
  • Page 125: Adding Effects

    Adding Effects This section explains the procedures and settings for applying effects in each mode. For details of the JUNO-G’s onboard effects, refer to About the Onboard Effects (p. 20). Turning Effects On and Off The JUNO-G’s onboard effects can be turned on/off as a whole.
  • Page 126: Applying Effects In Patch Mode

    Adding Effects Applying Effects in Patch Mode In Patch mode you can use one multi-effect (MFX), one chorus, and one reverb. Specifying How the Sound Will Be Output (Routing) Here you can make overall settings for effects, and the output destination and level of each signal. fig.Routing For details on these settings, refer to Making Effect Settings (p.
  • Page 127: Applying Effects In Performance Mode

    Parameter Value MFX Output As- A, B sign Chorus Output MAIN, REV, Select Chorus Level 0–127 Chorus Output A, B Assign Reverb Level 0–127 Reverb Output A, B Assign Mastering Effect 0–5 Type Applying Effects in Performance Mode In Performance mode you can use three multi-effects (MFX1, MFX2, MFX3), one chorus, and one reverb. For each of the three multi-effects, the chorus, and the reverb, you can specify whether it will operate according to the effect settings of the performance, or according to the effect settings of the patch or rhythm set assigned to the part you specify.
  • Page 128 Adding Effects Parameter Value MFX Source PRF, P1–P16 MFX Type 0–78 MFX Structure 1–16 MFX Output 0–127 Level MFX Chorus 0–127 Send Level MFX Reverb 0–127 Send Level Chorus Source PRF, P1–P16 Chorus Type 0–3 Reverb Source PRF, P1–P16 Reverb Type 0–5 MFX Output As- A, B...
  • Page 129: Making Multi-Effects Settings (Mfx1-3)

    • There are parameters that determine whether or not specific MIDI messages are received for each MIDI channel (p. 67). When using the multi-effects control, confirm that any MIDI messages used for the multi-effects control will be received. If the JUNO-G is set up such that reception of MIDI messages is disabled, then the multi-effects control will not function.
  • Page 130: Specifying The Multi-Effects Structure (Mfx Structure)

    System Exclusive messages tend to be complicated, and the amount of data that needs to be transmitted can get quite large. For that reason, a number of the more typical of the JUNO-G’s multi-effects parameters have been designed so they accept the use of Control Change (or other) MIDI messages for the purpose of making changes in their values.
  • Page 131: Multi-Effects Parameters

    Multi-Effects Parameters The multi-effects feature 78 different kinds of effects. Some of the effects consist of two or more different effects connected in series. Parameters marked with a sharp “#” can be controlled using a specified controller (Two setting items will change simultaneously for “#1”...
  • Page 132 Adding Effects 01: EQUALIZER This is a four-band stereo equalizer (low, mid x 2, high). fig.MFX-01 L in 4-Band EQ R in 4-Band EQ Parameter Value Explanation Low Freq 200, 400 Hz Frequency of the low range Low Gain # -15–...
  • Page 133 Parameter Value Explanation Filter Slope -12, -24, -36 dB Amount of attenuation per octave -36 dB: extremely steep -24 dB: steep -12 dB: gentle Filter 0–127 Cutoff frequency of the filter Cutoff # Increasing this value will raise the cutoff frequency. Filter 0–127 Filter resonance level...
  • Page 134 Adding Effects 09: HUMANIZER Adds a vowel character to the sound, making it similar to a human voice. fig.MFX-09 L in Overdrive Formant R in Parameter Value Explanation Drive Sw OFF, ON Turns Drive on/off. Drive # 0–127 Degree of distortion Also changes the volume.
  • Page 135 Parameter Value Explanation Polarity INVERSE, Selects whether the left and right SYNCHRO phase of the modulation will be the same or the opposite. INVERSE: The left and right phase will be opposite. When using a mono source, this spreads the sound. SYNCHRO: The left and right phase will be the same.
  • Page 136 Adding Effects 17: TREMOLO Cyclically modulates the volume to add tremolo effect to the sound. fig.MFX-17a L in Tremolo 2-Band EQ R in Tremolo 2-Band EQ Parameter Value Explanation Mod Wave TRI, SQR, SIN, Modulation Wave SAW1, SAW2 TRI: triangle wave SQR: square wave SIN: sine wave SAW1/2: sawtooth wave...
  • Page 137 21: ROTARY The Rotary effect simulates the sound of the rotary speakers often used with the electric organs of the past. Since the movement of the high range and low range rotors can be set independently, the unique type of modulation characteristic of these speakers can be simulated quite closely.
  • Page 138 Adding Effects 24: FLANGER This is a stereo flanger. (The LFO has the same phase for left and right.) It produces a metallic resonance that rises and falls like a jet airplane taking off or landing. A filter is provided so that you can adjust the timbre of the flanged sound.
  • Page 139 27: TREMOLO CHORUS This is a chorus effect with added Tremolo (cyclic modulation of volume). fig.MFX-27 L in Balance D Balance W Tremolo Chorus Balance W R in Balance D Parameter Value Explanation Pre Delay 0.0–100.0 ms Adjusts the delay time from the direct sound until the cho- rus sound is heard.
  • Page 140 Adding Effects 31: 3D STEP FLANGER This applies a 3D effect to the step flanger sound. The flanger sound will be positioned 90 degrees left and 90 degrees right. fig.MFX-31 3D Step Flanger Parameter Value Explanation Filter Type OFF, LPF, HPF Type of filter Cutoff Freq 200–8000 Hz...
  • Page 141 34: 2BAND STEP FLANGER A step flanger that lets you apply an effect independently to the low- frequency and high-frequency ranges. fig.MFX-34 L in High Band Step Flanger Split High Band Feedback Low Band Step Flanger Low Band Feedback High Band Feedback High Band Step Flanger Low Band Feedback Split...
  • Page 142 Adding Effects 39: GUITAR AMP SIMULATOR This is an effect that simulates the sound of a guitar amplifier. fig.MFX-39 L in Pre Amp Speaker R in Parameter Value Pre Amp Sw OFF, ON Pre Amp JC-120, CLEAN TWIN, Type MATCH DRIVE, BG LEAD, MS1959I, MS1959II, MS1959I+II, SLDN LEAD,...
  • Page 143 Parameter Value Explanation Release 0–127 Adjusts the time it takes the gate to fully close after the hold time. Balance # D100:0W– Volume balance between the direct D0:100W sound (D) and the effect sound (W) Level 0–127 Output level 43: DELAY This is a stereo delay.
  • Page 144 Adding Effects 46: MODULATION DELAY Adds modulation to the delayed sound. When Feedback Mode is NORMAL: fig.MFX-46a Balance D L in Delay Modulation Balance W Feedback Feedback Delay Balance W Modulation R in Balance D When Feedback Mode is CROSS: fig.MFX-46b Balance D L in...
  • Page 145 49: MULTI TAP DELAY This effect provides four delays. Each of the Delay Time parameters can be set to a note length based on the selected tempo. You can also set the panning and level of each delay sound. fig.MFX-49 Balance D L in Feed...
  • Page 146 Level 55: TAPE ECHO 2-Band EQ L out A virtual tape echo that produces a realistic tape delay sound. This simulates the tape echo section of a Roland RE-201 Space Echo. fig.MFX-55 L in 2-Band EQ R out R in...
  • Page 147 Parameter Value Explanation Treble -15– +15 dB Boost/cut for the upper range of the echo sound Head S Pan L64–63R Independent panning for the short, mid- dle, and long playback heads Head M Pan Head L Pan Tape Distor- 0–5 Amount of tape-dependent distortion to tion be added...
  • Page 148 Adding Effects 59: TELEPHONE fig.MFX-59 L in Telephone R in Telephone Parameter Value Explanation Voice 0–15 Audio quality of the telephone voice Quality # Treble -15– +15 dB Bandwidth of the telephone voice Balance # D100:0– Volume balance between the direct D0:100W sound (D) and the effect sound (W) Level...
  • Page 149 Parameter Value Explanation Level Balance A100:0B-A0:100B Volume balance between the Pitch Shift 1 and Pitch Shift 2 sounds Balance D100:0W-D0:100W Volume balance between the di- rect sound (D) and the pitch shifted sound (W) Level 0-127 Output Level 63: STEP PITCH SHIFTER A pitch shifter in which the amount of pitch shift is varied by a 16- step sequence.
  • Page 150 Adding Effects 66: OVERDRIVE → CHORUS fig.MFX-66 L in Balance D Overdrive Chorus R in Balance D Parameter Value Explanation Overdrive 0–127 Degree of distortion Drive # Overdrive L64–63R Stereo location of the overdrive Pan # sound Chorus Pre 0.0–100.0 ms Adjusts the delay time from the Delay direct sound until the chorus...
  • Page 151 72: ENHANCER → CHORUS fig.MFX-72 L in Enhancer Balance D Chorus R in Enhancer Balance D Parameter Value Explanation Enhancer Sens # 0–127 Sensitivity of the enhancer Enhancer Mix # 0–127 Level of the overtones generat- ed by the enhancer Chorus Pre 0.0–100.0 ms Adjusts the delay time from the...
  • Page 152 Adding Effects 76: FLANGER → DELAY fig.MFX-76 Balance D L in Feedback Balance W Flanger Balance W R in Balance D Parameter Value Explanation Flanger Pre 0.0–100.0 ms Adjusts the delay time from Delay when the direct sound begins until the flanger sound is heard.
  • Page 153 (Double-note triplet), (Dotted whole note), (Double note) When Using 3D Effects The following 3D effects utilize RSS (Roland Sound Space) technology to create a spaciousness that cannot be produced by delay, reverb, chorus, etc. 52: 3D DELAY 29: 3D CHORUS...
  • Page 154: Making Chorus Settings

    Adding Effects Making Chorus Settings * The JUNO-G’s Chorus effect unit can also be used as a stereo delay unit. fig.Chorus For details on these settings, refer to Making Effect Settings (p. 125). Parameter Value (Chorus Type) 00 (OFF)–03 Chorus Level 0–127...
  • Page 155: Making Reverb Settings

    Making Reverb Settings fig.Reverb For details on these settings, refer to Making Effect Settings (p. 125). Parameter Value (Reverb Type) 00 (OFF)–05 Reverb Level 0–127 Type 01: Reverb (Normal Reverb) Type ROOM1, ROOM2, STAGE1, STAGE2, HALL1, HALL2, DELAY, PAN-DELAY Time 0–127 HF Damp 200–8000 Hz,...
  • Page 156: Mastering Effect

    Mastering Effect This is a stereo compressor (limiter) that is applied to the final output of the JUNO-G. It has independent high, mid, and low ranges. Independently for the high-frequency, mid-frequency, and low-frequency regions, this compresses any sounds that exceed the specified level, making the volume more consistent.
  • Page 157: Settings Common To All Modes (System Function)

    Settings Common to All Modes (System Function) Settings that affect the entire operating environment of the JUNO-G, such as tuning and MIDI message reception, are referred to as system functions. This section explains how to make settings for the System functions and describes the functions of the different System parameters.
  • Page 158: Functions Of System Parameters

    Parameter Value Explanation System Common Power Up Mode PATCH, Mode that the JUNO-G will be in when it is powered up. PERFORMANCE PATCH: Patch mode PERFORMANCE: Performance mode Patch Remain OFF, ON Specifies whether currently sounding notes will continue sounding when another patch or rhythm set is selected (ON), or not (OFF).
  • Page 159 Explanation Scale Tune for Patch Mode The JUNO-G allows you to play the keyboard using temperaments other than equal temperament. The pitch is specified in one-cent units relative to the equal tempered pitch. * One-cent is 1/100th of a semitone.
  • Page 160: System Control

    Sequencer Typically, things are hooked up so the data travels as follows: the JUNO-G’s keyboard → your external sequencer software → the JUNO-G’s sound generator. Normally, the JUNO-G’s keyboard section is internally connected to its sound generator section; this internal connection is controlled by the Local Switch.
  • Page 161 30: 30 frames per second, non-drop format * When synchronizing with a hard disk recorder such as the Roland VS series, any frame rate is all right—as long as the setting matches that of the JUNO-G. However, when synchronizing operation with video devices such as video decks, the video de- vice’s frame rate is fixed, so the JUNO-G’s setting must correspond to that frame rate.
  • Page 162 Types of MTC The types of MTC that can be selected by the JUNO-G are shown below. Select the same frame rate as that set for the external device. When not using a video device, then any frame rate may be selected as long as the rates are the same on both devices being synchronized.
  • Page 163 [F2 (ASSIGN)] Parameter Value Explanation Type CC01–31, 33–95, Function controlled by the D Beam controller BEND UP, CC01–31, 33–95: Controller numbers 1–31, 33–95 BEND UP: Controls the pitch as specified by the “Pitch Bend Range Up” setting (p. 37). BEND DOWN, START/STOP, BEND DOWN: Controls the pitch as specified by the “Pitch Bend Range Down”...
  • Page 164: Data Management Functions/Reset To Factory Settings (Factory Reset)

    A message will ask you for confirmation. To execute the backup, press [F6 (EXEC)]. * To cancel, press [F5 (CANCEL)]. Data that’s been backed up on a JUNO-G must not be used to perform a restore into some other device. Restoring User Data that You Backed Up (User Restore) Here’s how user data saved on a memory card by the User Backup...
  • Page 165: File-Related Functions (File Utility)

    File-Related Functions (File Utility) Here you can perform a variety of operations related to the files stored in the JUNO-G’s user memory, and on memory cards. You can copy, delete, or move files, as well as format memory cards. The folder structure of the user area and memory card is as follows.
  • Page 166: Copying A File (Copy)

    File-Related Functions (File Utility) Copying a File (Copy) Here’s how you can copy a file to a different folder. As described in the basic procedure, select the file that you want to copy. [F1 (USER)] [F2 (CARD)]: Select the memory Select the folder [ ] [ ]: Move between folder levels...
  • Page 167: Connecting To Your Computer Via Usb

    MIDI IN connector will be retransmitted from the USB connector or the MIDI OUT connector (ON) or not (OFF). * If you want the JUNO-G to start up with the USB connector in MIDI mode the next time it’s powered up, press [F6 (WRITE)] to save the system settings.
  • Page 168: Macintosh Users

    Drag the JUNO-G drive icon into the trash. Canceling USB Communication If you want to power off the JUNO-G when it is connected to your computer in Storage mode, you must first cancel USB communication on your computer as described here.
  • Page 169: Exchanging Midi Messages With Your Computer (Midi Mode)

    Mac OS X \JUNO-G Driver OS X\Readme_E.htm Before Installing the Driver You must set the USB Mode of the JUNO-G to “MIDI mode.” (p. 167) Caution when disconnecting the USB cable You must shut down your computer before disconnecting the USB cable.
  • Page 170: Using Juno-G Editor/Librarian

    Windows About PC Mode If you start up the sample editor within JUNO-G editor or perform a Write operation from JUNO-G librarian, the JUNO-G will automatically switch to PC mode and will be inoperable from its own panel. This prevents conflict between operations on your computer and on the JUNO-G itself.
  • Page 171 * Mac OS is a trademark of Apple Computer, Inc. While under most conditions, a computer similar to the above will permit normal operation of the JUNO-G Editor, Roland cannot guarantee compatibility solely on these factors. This is due to numerous variables that may influence the processing environment, such as differences in motherboard design and the particular combination of other devices involved.
  • Page 172: About V-Link

    For example if you use the JUNO-G in conjunction with Edirol motion dive .tokyo Performance Package, you’ll be able to do the following things.
  • Page 173: V-Link Settings (V-Link Setup)

    V-LINK Settings (V-LINK SETUP) Press [V-LINK] to access the V-LINK screen. Press [F6 (SETUP)]. The V-LINK SETUP screen appears. fig.V-LINK-SETUP Use [ ] to move the cursor to the parameter you want to edit. Use the VALUE dial or [INC] [DEC] to set the value. Parameter Value Explanation...
  • Page 174: Installing The Wave Expansion Board

    An optional Wave Expansion Board (SRX series; sold separately) can be installed in the JUNO-G. Wave Expansion Boards store Wave data, patches, and rhythm sets, and by equipping the JUNO-G with these boards, you can greatly expand your sound palette. Cautions When Installing a Wave Expansion Board •...
  • Page 175: Checking The Installed Wave Expansion Board

    Use the Installation Tool supplied with the Wave Expansion Board to turn the holders in the LOCK direction, so the board will be fastened in place. fig.Exp4.e LOCK Installation tool Use the screws that you removed in step cover back in place. Checking the Installed Wave Expansion Board After installation of the Wave Expansion Board has been completed,...
  • Page 176: Expanding The Memory

    Expanding the Memory The JUNO-G comes with 4 MB of memory into which audio samples can be loaded. However, in some cases, 4 MB of memory will be insufficient for loading large amounts of data. In such a case, you will have to add separately sold memory (DIMM).
  • Page 177: Checking That Memory Is Installed Correctly

    Speed: Voltage: Capacity: Board height: The JUNO-G has been confirmed to work with standard memory that meets the above specifications. However, we cannot guarantee that all memory of these specifications will work correctly. Please be aware that even with identical...
  • Page 178: Using A Memory Card

    Before Using the Memory Card Make sure that the correct side of the card is facing upward, and insert it into the JUNO-G’s PC card slot. When you need to remove the card, press the eject button located beside the card. fig.MemCard1.e...
  • Page 179: Troubleshooting

    Troubleshooting If the JUNO-G does not function in the way you expect, first check the following points. If this does not resolve the problem, consult your dealer or a nearby Roland Service Station. * If any sort of message is being displayed on the screen during an operation, refer to Error Messages (p.
  • Page 180 Even when I set the Pan for a Patch completely to one side, sound still comes from the other channel. The JUNO-G’s internal effects are in stereo, so if you have effects applied to a Patch, even if the Pan is set all the way to one side, you will still be able to hear sounds of the effect component from the other channel.
  • Page 181 • Could the JUNO-G be in Patch mode? In Patch mode, it may be that only a single instrumental sound can be heard. Put the JUNO-G in Performance mode if you’re playing back song data that consists of multiple channels.
  • Page 182 Troubleshooting Can I record an audio source such as guitar or vocals at the same time that I record a MIDI performance from the JUNO-G’s keyboard? It’s not possible to record on an audio track at the same time that you record MIDI from the JUNO-G’s keyboard. Record your performance on the JUNO-G’s keyboard as MIDI, and...
  • Page 183 SONG LIST screen, select the song that you want to delete, and then press [F4 (DEL SONG)] to delete it (p. 116). When I attempt to save a JUNO-G song as SMF, I can’t select “Save As SMF.” If you’re unable to save a song as SMF, it’s possible that the song contains copyright information.
  • Page 184 Check to make sure that the MIDI Transmit channel of the external MIDI device and the JUNO-G’s MIDI Receive channel are matched. The MIDI Receive channel used by the JUNO-G in Patch mode is set with the Kbd Patch RX/TX Channel parameter.
  • Page 185 Turn off the power, remove the memory card, then re-insert the memory card correctly. • Is the memory card an appropriate type? The JUNO-G can use either PC card type memory cards, or another type of memory card via a PC card adaptor. I can’t use a memory card.
  • Page 186: Error Messages

    No more songs can be saved. A maximum of 256 songs No More Song Numbers! can be handled simultaneously for both the user bank and card bank. Now Playing! Since the JUNO-G is playing, this operation cannot be executed. The file is protected. Permission Denied! Playback Tempo Range Over...
  • Page 187: Performance List

    Performance List USER (User Group) Name Name Grand Orch Rotary Multi Clone Zone Dist Gt Mult Burning Lead FreeFall Pad 1:00AM Delay Santur SweetTheramx Str Stack Brass Sect JUNO Pop 2 Jupiter8 Str Triple Int Japan Arp Piano+Pad 2 CompuTekno Fat Synth Infinite Phr R&B Set...
  • Page 188: Patch List

    Patch List USER (User Group) No. Name Voices Category No. Name Juno-G Grand AC.PIANO Passing by Autotrance BEAT&GROOVE E-Grand Magestic Str STRINGS Juno-60 Bass Rubber Bass SYNTH BASS Latin Gtr 106 String 1 BRIGHT PAD Ju-D Lead Searing COSM DIST.GUITAR...
  • Page 189 PR-A (Preset A Group) No. Name Voices Category No. Name Juno-G Grand AC.PIANO Bright Grand AC.PIANO Soft Grand AC.PIANO A’live Piano AC.PIANO SoundCheck AC.PIANO JD-800 Piano AC.PIANO E-Grand AC.PIANO Blend Piano AC.PIANO LA Piano AC.PIANO Warm Pad Pno AC.PIANO Warm Str Pno AC.PIANO...
  • Page 190 Patch List PR-C (Preset C Group) No. Name Voices Category No. Name Wind & Str 2 ORCHESTRA Farewell ORCHESTRA Orch & Horns ORCHESTRA Soft Orch 1 ORCHESTRA Soft Orch 2 ORCHESTRA Ending Scene ORCHESTRA Sub Hit HIT&STAB In da Cave HIT&STAB Orange Skin HIT&STAB...
  • Page 191 PR-E (Preset E Group) No. Name Voices Category No. Name Regenerator PULSATING Ionizer PULSATING Newcomers PULSATING Tumblerz PULSATING FX World PULSATING Mr. 4ier PULSATING Space Ocean PULSATING Hellrazor PULSATING Dirty Beat PULSATING Electrons PULSATING Protons PULSATING Saw Dogs PULSATING F1 Pad PULSATING Inverse Sqr PULSATING...
  • Page 192 Patch List GM (GM2 Group) Voice: number of voice LSB: Bank Select LSB (CC#32), MSB (CC#0) is all 121 No. Name Voices LSB No. Name Piano 1 Piano 1w European Pf Piano 2 Piano 2w Piano 3 Piano 3w Honky-tonk Honky-tonk 2 E.Piano 1 St.Soft EP...
  • Page 193: Rhythm Set List

    Rhythm Set List PRST (Preset Group) Name StandardKit1 StandardKit2 StandardKit3 Rock Kit 1 Rock Kit 2 Brush Jz Kit Orch Kit 909 808 Kit Limiter Kit HipHop Kit 1 HipHop Kit 2 HipHop&Latin Machine&Hip R&B Kit HiFi R&B Kit Machine Kit1 4 Kit MIX Kit-Euro:POP House Kit...
  • Page 194 Rhythm Set List Prst: User: StandardKit1 StandardKit2 Note No. MaxLow Kick3 Dance Kick Rk CmpKick Dry Kick 1 Gospel Clap Snr Roll Boys Kick Power Kick Snr Roll Amb.Snr 2 HipHop Kick2 Power Kick Reg.PHH mf Reg.PHH Reg.Kick Reg.Kick Reg.Kick Reg.Kick Reg.Stick Wild Stick...
  • Page 195 Prst: User: Orch Kit 909 808 Kit Note No. Timpani Roll TR909 Kick 2 ConcertBD TR909 Kick 4 Shaker 2 Urbn Sn Roll Jngl pkt Snr TR909 Kick 5 Reverse Cym TR909 Snr 3 Snr Roll Lp TR909 Kick 3 Jazz Ride TR909 PHH 2 Timpani Roll...
  • Page 196 Rhythm Set List Prst: User: Machine&Hip R&B Kit Note No. TR909 Kick 2 70's Kick TR909 Kick 4 Skool Kick Chemical Snr Urbn Sn Roll AnalogKick 6 HipHop Kick2 TR808 Snr 1 Slap Snr 2 70's Kick Old Kick TR808 PHH HipHop CHH 2 SH32 Kick Filtered Hit...
  • Page 197 Prst: User: House Kit Nu Technica Note No. TR909 Kick 3 SH32 Kick SH32 Kick JD EML 5th Urbn Sn Roll AnalogKick 6 TR909 Kick 2 Low Kick 2 TR909 Snr 6 PlasticKick3 TR909 Kick 5 Low Kick 1 TR909 PHH 2 TR707 Kick TR909 Kick 4 PlasticKick3...
  • Page 198 Rhythm Set List Prst: User: Snare Menu 1 Snare Menu 2 Note No. Reg.Snr1 p ----- Reg.Snr1 mf ----- Reg.Snr1 f ----- Reg.Snr1 ff ----- Reg.Snr1 ----- Reg.Snr2 p ----- Reg.Snr2 f ----- Reg.Snr2 ff Grit Snr 1 Reg.Snr2 Grit Snr 2 Reg.Snr Flm Grit Snr 3 Amb.Snr1 p...
  • Page 199 Prst: User: Percussion Scrh&Voi&Wld Note No. ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- Finger Snap Scratch 1 Club FinSnap Scratch 2 Single Snap Scratch 3 Snap Scratch 4 Group Snap Scratch 5 Cowbell Scratch 6 Cowbell Mute Scratch 7...
  • Page 200 Rhythm Set List GM (GM2 Group) (PC: 1) GM2 STANDARD GM2 ROOM Note No. High-Q High-Q Slap Slap ScratchPush ScratchPush ScratchPull ScratchPull Sticks Sticks SquareClick SquareClick Mtrnm.Click Mtrnm.Click Mtrnm. Bell Mtrnm. Bell Mix Kick Mix Kick Standard KK1 Standard KK1 Side Stick Side Stick Standard SN1...
  • Page 201 GM (GM2 Group) (PC: 41) GM2 BRUSH GM2 ORCHSTRA Note No. High-Q Close HiHat2 Slap Pedal HiHat2 ScratchPush Open HiHat2 ScratchPull Ride Cymbal Sticks Sticks SquareClick SquareClick Mtrnm.Click Mtrnm.Click Mtrnm. Bell Mtrnm. Bell Jazz Kick 2 Concert BD Jazz Kick 1 ConcertBD Mt Side Stick Side Stick...
  • Page 202: Waveform List

    Waveform List Wave Name Wave Name 0001 Juno Saw HD 0081 DigiSpectrum 0002 TB303 Saw HD 0082 JD Vox Noise 0003 Custm Saw HD 0083 SynVox Noise 0004 Real MG Saw 0084 Shaku Noise 0005 MG Saw HD 0085 Digi Breath 0006 700 Saw A 0086...
  • Page 203 Wave Name Wave Name 0481 Flugel C 0561 Full Str C L 0482 Trumpet A 0562 Full Str C R 0483 Trumpet B 0563 ChmbrStrAtkA 0484 Trumpet C 0564 ChmbrStrAtkB 0485 Wide Tp A 0565 ChmbrStrAtkC 0486 Wide Tp B 0566 ChmbrStrRevA 0487...
  • Page 204 Waveform List Wave Name Wave Name 0961 Keen Snr 2 1041 Sharp Hi Tom 0962 Boys Snr 1 1042 Dry Lo Tom 0963 Slap Snr 3 1043 Dry Hi Tom 0964 Neck Snr 1044 TR909 Tom 0965 Artful Snr 1045 TR909 DstTom 0966 Pin Snr...
  • Page 205: Arpeggio Style List

    Arpeggio Style List PRST (Preset Group) USER (User Group) * Arpeggio Styles are common between Preset Group and User Group. Name Basic 1 (A) Basic 2 (A) Basic 3 (A) Basic 4 (A) Basic 5 (A) Basic 6 (A) Seq Ptn 1 (2) Seq Ptn 2 (2) Seq Ptn 3 (2) Seq Ptn 4 (2)
  • Page 206: Rhythm Group List

    Rhythm Group List PRST (Preset Group) USER (User Group) * Rhythm Groups are common between Preset Group and User Group. Name Recommended Rhythm Set Pop 1 PRST:001 Standard Kit1 Pop 2 PRST:001 Standard Kit1 Pop 3 PRST:001 Standard Kit1 Pop 4 PRST:001 Standard Kit1 Pop 5 PRST:001 Standard Kit1...
  • Page 207: Rhythm Pattern List

    Rhythm Pattern List PRST (Preset Group) USER (User Group) * Rhythm Patterns are common between Preset Group and User Group. * Recommended tempo is shown in parentheses ( ) Name Recommended Rhythm Set Pop 1-1 (120) PRST:001 Standard Kit1 Pop 1-2 (120) Pop 1-3 (120) Pop 1-4 (120) Pop 1-5 (120)
  • Page 208 Rhythm Pattern List Name Recommended Rhythm Set Trance 2-A (143) PRST:018 Kit-Euro:POP Trance 2-B (142) Trance 2-C (135) Trance 2-D (140) Trance 2-E (130) Trance 2-F (154) Trance 2-G (140) Trance 2-H (138) Techno 1-A (132) PRST:022 ArtificalKit Techno 1-B (142) Techno 1-C (138) Techno 1-D (141) Techno 1-E (136)
  • Page 209: About Midi

    Example: Set the JUNO-G to send Channel 1 and Channel 2, then set sound module A to receive only Channel 1 and sound module B only Channel 2. With this setup, you can get an ensemble performance, with, for example, a guitar sound from sound module A and bass from sound module B.
  • Page 210: Midi Implementation

    ❍Breath type (Controller number 2) Status 2nd byte n = MIDI channel number: vv = Control value: * JUNO-G receives it as ACTIVE EXPRESSION. ❍Foot type (Controller number 4) Status 2nd byte n = MIDI channel number: vv = Control value: ❍Portamento Time (Controller number 5)
  • Page 211 ❍Hold 1 (Controller number 64) Status 2nd byte 3rd byte n = MIDI channel number: 0H - FH (ch.1 - 16) vv = Control value: 00H - 7FH (0 - 127) * Not received when Tone Receive Hold-1 parameter (PATCH/CONTROL or RHYTHM/ COMMON) is OFF.
  • Page 212: Pitch Bend Change

    MIDI Implementation ❍Portamento control (Controller number 84) Status 2nd byte 3rd byte n = MIDI channel number: 0H - FH (ch.1 - 16) kk = source note number: 00H - 7FH (0 - 127) * A Note-on received immediately after a Portamento Control message will change continuously in pitch, starting from the pitch of the Source Note Number.
  • Page 213: System Realtime Message

    = ID number: an ID number (manufacturer ID) to indicate the manufacturer whose Exclusive message this is. Roland’s manufacturer ID is 41H. ID numbers 7EH and 7FH are extensions of the MIDI standard; Universal Non-realtime Messages (7EH) and Universal Realtime Messages (7FH).
  • Page 214 MIDI Implementation ❍GM System Off Status Data byte Status 7EH, 7F, 09H, 02H Byte Explanation Exclusive status ID number (Universal Non-realtime Message) Device ID (Broadcast) Sub ID#1 (General MIDI Message) Sub ID#2 (General MIDI Off) EOX (End Of Exclusive) * When this messages is received, this instrument will return to the Performance mode. ●Universal Realtime System Exclusive Messages ❍Master Volume Status...
  • Page 215 ❍Channel Pressure Status Data byte 7FH, 7FH, 09H, 01H, 0nH, ppH, rrH Byte Explanation Exclusive status ID number (universal realtime message) Device ID (Broadcast) Sub ID#1 (Controller Destination Setting) Sub ID#2 (Channel Pressure) MIDI Channel (00 - 0F) Controlled parameter Controlled range pp=0 Pitch Control...
  • Page 216: Data Transmission

    41H, dev, 00H, 00H, 15H, 11H, aaH, bbH, ccH, F7H ddH, ssH, ttH, uuH, vvH, sum Byte Remarks Exclusive status ID number (Roland) device ID (dev: 10H - 1FH, 7FH) model ID #1 (JUNO-G) model ID #2 (JUNO-G) model ID #3 (JUNO-G) command ID (RQ1) address MSB address address...
  • Page 217: Sound Generator Section

    * In Performance mode, these messages are not transmitted when External Bank Select MSB or External PC Number parameter (PERFORMANCE/PART) is OFF. * Although with the JUNO-G you can select the Bank Select messages to be transmitted, be sure to refer to Bank Select and Program Change Correspondence Chart (p. 240) for the Bank Select messages transmitted when the JUNO-G is select a Patch, Rhythm Set or Performance.
  • Page 218: System Exclusive Messages

    Universal Non-realtime System Exclusive Message” and Data Set 1 (DT1) are the only System Exclusive messages transmitted by the JUNO-G. ●Universal Non-realtime System Exclusive Message ❍Identity Reply Message (JUNO-G) Receiving Identity Request Message (p. 213), the JUNO-G send this message. Status Data byte 7EH, dev, 06H, 02H, 41H, 6BH, 01H,...
  • Page 219: Channel Mode Messages

    This is the ID number (manufacturer ID) that specifies the manufacturer whose exclusive message this is. Roland’s manufacturer ID is 41H. ID numbers 7EH and 7FH are defined in an expansion of the MIDI standard as Universal Non-real-time messages (7EH) and Universal Realtime Messages (7FH).
  • Page 220: Timing Clock

    MIDI Implementation 3.2 Messages not recorded during recording ■Channel mode messages ●Local On/Off (Controller number 122) Status 2nd byte 3rd byte n=MIDI channel number: 0H - FH (ch.1 - ch.16) vv=Value: 00H, 7FH (Local Off, Local On) ●All notes off (Controller number 123) Status 2nd byte 3rd byte...
  • Page 221: System Exclusive Message

    ■System Exclusive Message ●MIDI Machine Control (MMC) * Received when the MMC Mode parameter (SYSTEM/MIDI/MMC MTC) is SLAVE. ❍STOP (MCS) Status Data byte 7FH, dev, 06H, 01H Byte Remarks Exclusive status Universal System Exclusive Realtime Header Device ID MMC command message STOP (MCS) EOX (End of Exclusive) ❍DEFERRED PLAY (MCS)
  • Page 222 * Transmission of “#” marked address is divided to some packets. For example, ABH in hexadecimal notation will be divided to 0AH and 0BH, and is sent/received in this order. * “<*>” marked address or parameters are ignored when the JUNO-G received them. 5.1 JUNO-G (ModelID = 00H 00H 15H) Status +——————————————————————————————————————————————————————————————————————————————+...
  • Page 223: Rhythm Group

    ❍Chord +——————————————————————————————————————————————————————————————————————————————+ | Offset Address | Description |—————————————+————————————————————————————————————————————————————————————————| 00 00 00 | Chord Pattern +——————————————————————————————————————————————————————————————————————————————+ ❍Rhythm Group +——————————————————————————————————————————————————————————————————————————————+ | Offset Address | Description |—————————————+————————————————————————————————————————————————————————————————| 00 00 00 | Rhythm Group +——————————————————————————————————————————————————————————————————————————————+ ❍Setup +——————————————————————————————————————————————————————————————————————————————+ | Offset Address | Description |—————————————+————————————————————————————————————————————————————————————————| 00 00 | 0000 0aaa | Sound Mode PATCH, PERFORM, GM1, GM2, GS, PIANO<*>...
  • Page 224 MIDI Implementation 00 10 | 0000 0aaa | Split Freq Low 00 11 | 0000 0aaa | Split Freq High |-------------+----------------------------------------------------------------| | 00 00 00 12 | Total Size +——————————————————————————————————————————————————————————————————————————————+ ❍System External Input +——————————————————————————————————————————————————————————————————————————————+ | Offset Address | Description |—————————————+————————————————————————————————————————————————————————————————| 00 00 | 0aaa aaaa | External Dry Send Level 00 01 | 0aaa aaaa | External Chorus Send Level 00 02 | 0aaa aaaa | External Reverb Send Level...
  • Page 225 00 34 | 00aa aaaa | Reverb Source |-------------+-----------+----------------------------------------------------| 00 35 | 00aa aaaa | MFX2 Control Channel 00 36 | 00aa aaaa | MFX3 Control Channel 00 37 | 0000 aaaa | MFX Structure |-------------+----------------------------------------------------------------| | 00 00 00 38 | Total Size +——————————————————————————————————————————————————————————————————————————————+ ❍Performance Common MFX +——————————————————————————————————————————————————————————————————————————————+...
  • Page 226 MIDI Implementation 00 24 | 0000 aaaa | | 0000 bbbb | | 0000 cccc | | 0000 dddd | Chorus Parameter 9 00 28 | 0000 aaaa | | 0000 bbbb | | 0000 cccc | | 0000 dddd | Chorus Parameter 10 00 2C | 0000 aaaa | | 0000 bbbb | | 0000 cccc |...
  • Page 227 00 1F | 0000 aaaa | Part Output Assign 1, 2, 3, 4, ---, ---, ---, ---, | 00 20 | 0000 00aa | Part Output MFX Select |-------------+-----------+----------------------------------------------------| 00 21 | 0aaa aaaa | Part Decay Time Offset (CC# 75) |-------------+-----------+----------------------------------------------------| 00 22 | 0aaa aaaa | Part Vibrato Rate (CC# 76) 00 23 | 0aaa aaaa | Part Vibrato Depth (CC# 77)
  • Page 228 MIDI Implementation | 0000 bbbb | Step18 Data 00 26 | 0000 aaaa | | 0000 bbbb | Step19 Data 00 28 | 0000 aaaa | | 0000 bbbb | Step20 Data 00 2A | 0000 aaaa | | 0000 bbbb | Step21 Data 00 2C | 0000 aaaa | | 0000 bbbb | Step22 Data 00 2E | 0000 aaaa |...
  • Page 229 00 76 | 0000 000a | Chord Note119 00 77 | 0000 000a | Chord Note120 00 78 | 0000 000a | Chord Note121 00 79 | 0000 000a | Chord Note122 00 7A | 0000 000a | Chord Note123 00 7B | 0000 000a | Chord Note124 00 7C | 0000 000a | Chord Note125 00 7D | 0000 000a | Chord Note126...
  • Page 230 MIDI Implementation 00 30 | 00aa aaaa | Matrix Control 1 Destination 3 PAN-LFO2, LFO1-RATE, LFO2-RATE, | TMT, FXM, MFX1, MFX2, MFX3, MFX4, | 00 31 | 0aaa aaaa | Matrix Control 1 Sens 3 00 32 | 00aa aaaa | Matrix Control 1 Destination 4 PAN-LFO2, LFO1-RATE, LFO2-RATE, | TMT, FXM, MFX1, MFX2, MFX3, MFX4, | 00 33 | 0aaa aaaa | Matrix Control 1 Sens 4...
  • Page 231 | 0000 dddd | MFX Parameter 6 00 29 | 0000 aaaa | | 0000 bbbb | | 0000 cccc | | 0000 dddd | MFX Parameter 7 00 2D | 0000 aaaa | | 0000 bbbb | | 0000 cccc | | 0000 dddd | MFX Parameter 8 00 31 | 0000 aaaa | | 0000 bbbb |...
  • Page 232 MIDI Implementation 00 0B | 0000 aaaa | | 0000 bbbb | | 0000 cccc | | 0000 dddd | Reverb Parameter 3 00 0F | 0000 aaaa | | 0000 bbbb | | 0000 cccc | | 0000 dddd | Reverb Parameter 4 00 13 | 0000 aaaa | | 0000 bbbb | | 0000 cccc |...
  • Page 233 00 30 | 0000 aaaa | | 0000 bbbb | | 0000 cccc | | 0000 dddd | Wave Number R 00 34 | 0000 00aa | Wave Gain 00 35 | 0000 000a | Wave FXM Switch 00 36 | 0000 00aa | Wave FXM Color 00 37 | 000a aaaa | Wave FXM Depth 00 38 | 0000 000a | Wave Tempo Sync 00 39 | 00aa aaaa | Wave Pitch Keyfollow...
  • Page 234 MIDI Implementation 00 10 | 000a aaaa | MFX Control Assign 4 00 11 | 0000 aaaa | | 0000 bbbb | | 0000 cccc | | 0000 dddd | MFX Parameter 1 00 15 | 0000 aaaa | | 0000 bbbb | | 0000 cccc | | 0000 dddd | MFX Parameter 2 00 19 | 0000 aaaa |...
  • Page 235 00 50 | 0000 aaaa | | 0000 bbbb | | 0000 cccc | | 0000 dddd | Chorus Parameter 20 |-------------+----------------------------------------------------------------| | 00 00 00 54 | Total Size +——————————————————————————————————————————————————————————————————————————————+ ❍Rhythm Common Reverb +——————————————————————————————————————————————————————————————————————————————+ | Offset Address | Description |—————————————+————————————————————————————————————————————————————————————————| 00 00 | 0000 aaaa | Reverb Type 00 01 | 0aaa aaaa | Reverb Level...
  • Page 236 MIDI Implementation 00 53 | 0aaa aaaa | WMT2 Wave Pan 00 54 | 0000 000a | WMT2 Wave Random Pan Switch 00 55 | 0000 00aa | WMT2 Wave Alternate Pan Switch 00 56 | 0aaa aaaa | WMT2 Wave Level 00 57 | 0aaa aaaa | WMT2 Velocity Range Lower 00 58 | 0aaa aaaa | WMT2 Velocity Range Upper 00 59 | 0aaa aaaa | WMT2 Velocity Fade Width Lower...
  • Page 237 5.2 GS (Model ID = 42H) ❍System Parameter +——————————————————————————————————————————————————————————————————————————————+ | Start Address | Description |—————————————+————————————————————————————————————————————————————————————————| 40 00 00 | 0000 aaaa | | 0000 bbbb | | 0000 cccc | | 0000 dddd | Master Tune 40 00 04 | 0aaa aaaa | Master Volume 40 00 05 | 0aaa aaaa | Master Key Shift 40 00 06 | 0aaa aaaa | Master Pan |—————————————+————————————————————————————————————————————————————————————————|...
  • Page 238 MIDI Implementation |—————————————+———————————+————————————————————————————————————————————————————| 40 2x 40 | 0aaa aaaa | CC1 Pitch Control 40 2x 41 | 0aaa aaaa | CC1 TVF Cutoff Control 40 2x 42 | 0aaa aaaa | CC1 Amplitude Control 40 2x 43 | 0aaa aaaa | CC1 LFO1 Rate Control 40 2x 44 | 0aaa aaaa | CC1 LFO1 Pitch Control 40 2x 45 | 0aaa aaaa | CC1 LFO1 TVF Depth 40 2x 46 | 0aaa aaaa | CC1 LFO1 TVA Depth...
  • Page 239: Examples Of Actual Midi Messages

    ■Example of an Exclusive Message and Calculating a Checksum Roland Exclusive messages (RQ1, DT1) are transmitted with a checksum at the end (before F7) to make sure that the message was correctly received. The value of the checksum is determined by the address and data (or size) of the transmitted Exclusive message.
  • Page 240 ❍Equal Temperament This method of tuning divides the octave into 12 equal parts. It is currently the most widely used form of tuning, especially in occidental music. On the JUNO-G, the default settings for the Scale Tune feature produce equal temperament.
  • Page 241: Midi Implementation Chart

    (Sound Generator Section) Model JUNO-G Function... MIDI Implementation Chart Basic Default Channel Changed Default Mode Messages Altered Note Number : True Voice Note On Velocity Note Off After Key’s Touch Channel’s Pitch Bend 0, 32 6, 38 Control Change 1–31, 64–95...
  • Page 242 MIDI Implementation Chart (Song Recorder (MIDI TRACK) Section) Model JUNO-G Function... Basic Default Channel Changed Default Mode Messages Altered Note Number : True Voice Note On Velocity Note Off After Key’s Touch Channel’s Pitch Bend 0–119 Control Change Program : True Number...
  • Page 243: Specifications

    Specifications JUNO-G: Synthesizer Keyboard (Conforms to General MIDI 2 System) Keyboard: 61 keys (with velocity) Sound Generator Section Maximum Polyphony 128 voices (shared with audio track section) Parts: 16 parts Wave Memory 64 M bytes (16-bit linear equivalent) Preset Memory...
  • Page 244: Index

    Index Symbols .MID ..SVA ..SVQ ..WAV ... Numerics 2BAND CHORUS ... 2BAND FLANGER ... 2BAND STEP FLANGER ... 2VOICE PITCH SHIFTER ... 3D CHORUS ... 3D DELAY ... 3D Effects ... 3D FLANGER ... 3D STEP FLANGER ... 3TAP PAN DELAY ...
  • Page 245 CTRL 1–4 Destination 1–4 ... CTRL 1–4 Sens 1–4 ... CTRL 1–4 Source ... CTRL 1–4 Switch 1–4 ... CTRL SETTING ... CTRLSW ... Cursor ... Curve ... CUTOFF ... Cutoff Frequency Patch ... Rhythm Set ... Cutoff Keyfollow ... Cutoff Offset ...
  • Page 246 JUNO-G Editor/Librarian ... Just Temperament ... K.L ... K.U ... KBD ... Kbd ... Kbd Patch Rx/Tx Channel ... KBD/CTRL ... Key Fade Lower ... Key Fade Upper ... KEY MOD ... KEY RANGE ... Key Range ... Key Range Lower ...
  • Page 247 VK ROTARY ... VS DISTORTION ... VS OVERDRIVE ... MFX Chorus Send Level ... MFX Control Channel ... MFX Output Assign ... MFX Output Level ... MFX Reverb Send Level ... MFX Source ... MFX Structure ... MFX Type ... Micro Edit ...
  • Page 248 PITCH SHIFTER ... Place Event ... Polyphony ... Portament ... PORTAMENTO ... Portamento Mode ... Portamento Start ... Portamento Switch Patch ... Performance ... Portamento Time Patch ... Performance ... Portamento Type ... Power ... Power Up Mode ... PR-A–F ... Preset Memory ...
  • Page 249 Recording (Audio Track) ... Recording (MIDI Track) ... Save ... Song Clear ... Song File ... SONG FILE NAME ... SONG LIST ... SONG NAME ... Song Name ... Song Recorder ... Song Recorder Section ... SONG RECORDER TRACK Slider ... Song Utility Menu ...
  • Page 250 USER ... User Backup ... User Memory ... User Restore ... UTILITY MENU ... VALUE Dial ... Velo ... Velo Fade Lower ... Velo Fade Upper ... Velo Range Lower ... Velo Range Upper ... Velocity ... Velocity Control ... VELOCITY RANGE ...
  • Page 251 DECLARATION OF CONFORMITY Compliance Information Statement Model Name : JUNO-G Type of Equipment : Synthesizer Keyboard Responsible Party : Roland Corporation U.S. Address : 5100 S. Eastern Avenue, Los Angeles, CA 90040-2938 Telephone : (323) 890-3700 NOTICE AVIS For EU Countries...
  • Page 252 Information When you need repair service, call your nearest Roland Service Center or authorized Roland distributor in your country as shown below. PHILIPPINES AFRICA G.A. Yupangco & Co. Inc. 339 Gil J. Puyat Avenue EGYPT Makati, Metro Manila 1200, Al Fanny Trading Office...

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