CHAPTER 3 PROGRAMMING PATTERNS
Pattern with lines
This section describes how to program shapes which include straight lines, using an actual program as an example.
1.
Carry out steps 1 to 3 in "Programming procedure"
(page 17).
2. Touch
.
3.
Touch
.
52
4.
Use the jog key to move the cursor
5.
Press
6.
Carry out the same operation in steps 4 and 5 for C,
D and E.
7.
Press
8.
Carry out steps 5 and after in "Programming
procedure" (page 18).
BAS H series, Programmer
.
.
to B.